kevo1414 62 Posted November 22, 2020 Or at least decent. I really don't care so much about graphic aspect of the game (interiors and such) but more about the gameplay itself. For me, working vehicles and zombie hordes would make a game 10/10. And for you? 1 1 Share this post Link to post Share on other sites
EzyStriderPS4 191 Posted November 22, 2020 (edited) Bicycle, motorcycle, bows, realistic kill zones for game (including bleeding and dying after being wounded), spray paint that can be applied to any item, camo net can be used as cover for vehicles, folding butt-stock for CQB, varying length barrels and additional compensators as attachments for certain weapons, but most importantly, improved bullet ballistics that reflect real life scenarios (such as 5.56 “ice-picking” effect at short range, the 5.45 yaw in respect to bleeding and vital organ damage, improved 7.62x39 stopping power vs. smaller calibers), and lastly, “damage” drop-off with range, especially lesser calibers shot from short barrels. (Pistols should be more powerful when suppressed because the barrel is being lengthened, which gives the bullet more acceleration.) +1 on the increase to Infected numbers and varying group density. Currently, as of 11-22-20, infected respawn and repopulate areas within about 6 minutes of being dispatched. This timeframe needs to be increased to give the game greater immersion. For example, clearing a safe zone for others when you are strong, but they are not; your group eliminates infected quickly to loot an area and move out more efficiently to save time; you arrive at an area and suspect that another player could be nearby because of few or zero infected where there should be more. Edited November 22, 2020 by EzyStriderPS4 2 1 Share this post Link to post Share on other sites
drgullen 597 Posted November 23, 2020 I would like to see version 1.11 in Q1 of 2021 include absolutely nothing new whatsoever. Why you ask? So that every development team member can focus on bug fixing and performance issues. Sure, I'd be nice to have all the things you listed @EzyStriderPS4 but I am so sick and tired of hand state bugs, infected stuck on fences, floating loot that can't be looted, cars that suddenly are traveling at Mach 1, etc. Let's stabilize the game once and for all -- and then, continue bringing back .62 stuff/adding new stuff. 2 3 Share this post Link to post Share on other sites
Parazight 1599 Posted November 23, 2020 5 hours ago, kevo1414 said: What would make a Dayz perfect game? Zeds that drop live hand grenades and use firearms. Accuracy not required. Infected audio replaced with tusken raider shouts. Then DayZ would be perfect. 1 2 1 1 Share this post Link to post Share on other sites
drgullen 597 Posted November 23, 2020 1 hour ago, Parazight said: Infected audio replaced with tusken raider shouts. Or maybe just before the infected shoot you, they say a random Schwarzenegger movie one-liner. "Who is your daddy and what does he do?" Rat tat tat tat tat tat. 2 Share this post Link to post Share on other sites
lex__1 168 Posted November 24, 2020 On 11/23/2020 at 2:16 AM, drgullen said: I would like to see version 1.11 in Q1 of 2021 include absolutely nothing new whatsoever. Why you ask? So that every development team member can focus on bug fixing and performance issues. Sure, I'd be nice to have all the things you listed @EzyStriderPS4 but I am so sick and tired of hand state bugs, infected stuck on fences, floating loot that can't be looted, cars that suddenly are traveling at Mach 1, etc. Let's stabilize the game once and for all -- and then, continue bringing back .62 stuff/adding new stuff. + 1000% The game quickly loses interest in itself if there are a lot of errors and problems in it. Communication with developers is broken. The developer has plans that the community does not know about. The community receives updates for the game, increasing or exacerbating issues elsewhere. This is because the pilot has problems with reproducing problems. The game can crash at any time due to the instability of the mod administration tool. The community is forced to use mod content to try and reproduce the vanilla hardware problem. The developer does not provide his own editor and the ability to reproduce the problem. The community is forced to use mod administration to reproduce the problem, which in turn casts doubt on the problem report as it is not 100% vanilla. Nobody is going to spend hours and hours playing on an experimental vanilla server to randomly reproduce a problem - that's nonsense. Low rate of problem detection and low efficiency of the feedback tool. The feedback tool looks confusing, giving every chance of creating an array of duplicate tickets for one problem. There is no ordering of content issues. All tickets are mixed up in a mess. There is no information on the progress of work on tickets, which is why the problem is often not tracked and remains in the shadows for a long time. Community mod support is low. Why do I think so. Mods often take a long time to fix their internal problems. No one will waste their time working and fixing in an unstable base environment. Share this post Link to post Share on other sites
THEGordonFreeman 664 Posted November 24, 2020 Open world games tend to have craploads of bugs for years, but many of them, like No Man's Sky, rise above and course correct themselves when the community explains to the devs they need to not make promises they cannot keep. They need to fix the bugs that plague the experience and make things unnecessarily difficult. No Man's Sky went from being one of the worst games and game launches to being an absolute classic games with beautiful eye candy and a game that is fun as hell by yourself or with friends. DayZ has always had THAT potential in it's bug ridden state. The community has been telling BI for years and years this is the case, but they do the bare minimum. They only listen to influencers, and even then, they don't make the changes that would take the game to another level, they do only what is necessary to keep a full on revolt from happening. At this stage in the game, I'm not sure that would make a difference. The fact that they now NEVER deliver any status updates on what they are working on, they refuse to communicate with their player base, tells me there is little hope for the game anymore. Our group melded together around Dayz back in 2014. 2014-2017 were the glory days for "The Standalone". While I am sure BI will continue to trickle out little things here and there so they can say they delivered what they promised, it will all be a sham and too late since they missed their window of opportunity to keep people engaged in it. I guess DayZ and No Man's Sky does have something in common. It is a fact, in both games, you can travel into space and go where no man has gone before. In NMS, that is the planned gameplay, in DayZ it's just a bonus the devs give us for playing... a bonus NONE of us wanted or need. Share this post Link to post Share on other sites
VodkaFish 38 Posted November 24, 2020 (edited) Quote I would like to see version 1.11 in Q1 of 2021 include absolutely nothing new whatsoever. Why you ask? So that every development team member can focus on bug fixing and performance issues. Sure, I'd be nice to have all the things you listed @EzyStriderPS4 but I am so sick and tired of hand state bugs, infected stuck on fences, floating loot that can't be looted, cars that suddenly are traveling at Mach 1, etc. Let's stabilize the game once and for all -- and then, continue bringing back .62 stuff/adding new stuff. This last patch has definitely taken away from the experience. I currently regret encouraging two friends to purchase this game. There is a noticeable amount more lag. The '15 second load' screen now takes a minute or so. I've suffered a mysterious disconnection. I get hung up going over fences more. I still get stuck in doorways. We lost all the loose tools/guns at our one base due to the unannounced new changes. I don't care if they have vehicles in the game at all, it seems they are one of the things that has trouble rendering in and increase lag. I would like them to add a reload button, everything else is fluff. Just fix the game please. Edited November 24, 2020 by VodkaFish Share this post Link to post Share on other sites
Derleth 1357 Posted November 24, 2020 I agree with most of the above - a focused effort to really fix server performance and desync (and vehicles) once and for all would be the best Christmas present they could ever give us. To hell with "content" until those things are in a good place. That said, as different team members have different expertise, it would make no sense to expect those who can't work on bugfixing said issues to sit on their hands in the meantime. Judging by what little information the devs have shared with us over the last year, many of DayZ's problems stem from the base physics of Enfusion, hopefully those problems are cracked at core level sooner rather than later. 3 Share this post Link to post Share on other sites
lex__1 168 Posted November 24, 2020 1 hour ago, VodkaFish said: This last patch has definitely taken away from the experience. I currently regret encouraging two friends to purchase this game. It is for this reason that I have not recommended the game to anyone. I play this game but there is no positive recommendation about BIS games in my status yet. The state of the BIS games looks unfinished with many issues. Over the past 8 years, the BIS strategy looks contradictory. I do not know what the difficulty of fixing problems arises, but I always see that there is no correct work on checking the changes made. The raw game is constantly being saturated with more raw updates. I can't even talk about the priority task, everything is so damp and unstable, it seems that the table itself is wobbling, on which they are trying to assemble a house from cards. BIS, excuse me for such criticism, but we will not be able to help you with anything, if communication within your work brings such results. I have no other explanation for this result. Everything looks like an observation for a competition about a "broken phone". 1 Share this post Link to post Share on other sites
Masgel 48 Posted November 24, 2020 A fixes-and-improvements-only update every once in a while. Not only for DayZ, but the Enfusion engine it runs on as well. Although there's nothing that can guarantee us an update like this. Share this post Link to post Share on other sites
Riddick_2K 174 Posted November 24, 2020 Besides the urgent and important need to fix the serious flaws of the game (cars in the first place) before adding anything else, as some have already written... personally I would like to see more realism. For me this is fundamental, much more important than any other object, system, philosophy. I don't care if it gets easier or harder (I don't play for this), I don't care if it gets uglier or more beautiful (I don't play for this)... I care for it to be as likely as possible (I play for this). When I play I would like to forget that it is just a game and to identify as much as possible with the character I use in the game. This would make a great game for me. I can understand the various flaws (even if this game has too many), but not the stupid choices deliberated out of all reality and logic. Just an example to better explain the concept: Backpacks that need to be emptied for storage in tents or vehicles. Something that is neither in heaven nor on earth... completely absurd and unrealistic... Or the consumption of boots, they seem made of cardboard... or knives, tools, weapons, etc. This is all just ridiculous! Or the Sun's rays with 1.08, and many other things that make this game unrealistic and very stupid. Perhaps even more than the many flaws of the game, because I know that it is done on purpose... 😞 and that it is a deliberate choice that could be avoided without major problems JUST WANTING it. This makes the "problem" more annoying. 😞 Almost the developers wanted to make this game "stupid and ridiculous" on purpose ... 😞 1 Share this post Link to post Share on other sites
kumando 199 Posted November 25, 2020 Zombie hordes, zombies are not enough threat at the moment. 1 1 Share this post Link to post Share on other sites
'AZAZEL' 110 Posted November 26, 2020 On 11/24/2020 at 3:25 PM, VodkaFish said: There is a noticeable amount more lag. The '15 second load' screen now takes a minute or so. I've suffered a mysterious disconnection. I get hung up going over fences more. I still get stuck in doorways. We lost all the loose tools/guns at our one base due to the unannounced new changes. I don't care if they have vehicles in the game at all, it seems they are one of the things that has trouble rendering in and increase lag. I would like them to add a reload button, everything else is fluff. Server related problems m8. You should find a better server to play on. Share this post Link to post Share on other sites
'AZAZEL' 110 Posted November 26, 2020 (edited) On 11/25/2020 at 12:44 AM, Riddick_2K said: Backpacks that need to be emptied for storage in tents or vehicles. Something that is neither in heaven nor on earth... completely absurd and unrealistic... I guess you are new to the game. Backpacks need to be emptied before you can put them back into the inventory since otherwise you would have infinite storage via backpack stacking, which did exist back in the day. On 11/25/2020 at 12:44 AM, Riddick_2K said: Or the consumption of boots, they seem made of cardboard... or knives, tools, weapons, etc. This is all just ridiculous! It's not ridiculous. It's called game balance. If you would have clothing or a tool that lasts a long time, then you have no incentive to use anything else than that specific thing. You would kill variety and make repair mechanic obsolete. Edited November 26, 2020 by 'AZAZEL' 1 Share this post Link to post Share on other sites
lex__1 168 Posted November 26, 2020 4 hours ago, 'AZAZEL' said: I guess you are new to the game. Backpacks need to be emptied before you can put them back into the inventory since otherwise you would have infinite storage via backpack stacking, which did exist back in the day. Why, then, folded tents for 200-500 places take up less than 200-500 places? According to your logic, a tent with 200 seats should take up a volume of 200 seats. 1. It is absurd when there is no way to put a full backpack, trousers or something else in a car, tent. A backpack, a car, a tent, a closet is a space that should be designed to store both empty and full. 2. It is absurd when empty clothes and backpacks take the same place in space. 3. It is absurd when filling the backpack and the backpack itself takes twice as much space in a tent, car ... than a stuffed backpack on your shoulder. It is enough to realize the regular volume of empty folded clothes and a folded backpack. The same is done with tents. Rolled up empty clothes and backpacks should take up less space. A pattern should be built, for example - you cannot put a jacket in trousers. Assignments must be allocated to be able to place collapsed items in other unfolded items. https://feedback.bistudio.com/T149796 2 Share this post Link to post Share on other sites
lex__1 168 Posted November 26, 2020 4 hours ago, 'AZAZEL' said: Server related problems m8. You should find a better server to play on. You can count on the fingers of the server, where the problem with cars does not play often. But these servers are not enough for 25,000 (according to Steam) playing daily. If the official server is not able to play without this problem, this is a reason to talk about a large-scale problem. Share this post Link to post Share on other sites
'AZAZEL' 110 Posted November 27, 2020 (edited) 19 hours ago, lex__1 said: Why, then, folded tents for 200-500 places take up less than 200-500 places? According to your logic, a tent with 200 seats should take up a volume of 200 seats. What are you talking about? I didn't even talk about the tents per se. 19 hours ago, lex__1 said: 1. It is absurd when there is no way to put a full backpack, trousers or something else in a car, tent. A backpack, a car, a tent, a closet is a space that should be designed to store both empty and full. My point is that if you allow people to store backpacks that are full, you can then stack full backpacks within backpacks and create infinitive storage cycles UNLESS the devs somehow magically find a way to restrict storing full backpacks and clothing to tent are car inventories only. Edited November 27, 2020 by 'AZAZEL' 1 Share this post Link to post Share on other sites
lex__1 168 Posted November 27, 2020 (edited) 1 hour ago, 'AZAZEL' said: What are you talking about? I didn't even talk about the tents per se. My point is that if you allow people to store backpacks that are full, you can then stack full backpacks within backpacks and create infinitive storage cycles UNLESS the devs somehow magically find a way to restrict storing full backpacks and clothing to tent are car inventories only. I gave you an example with tents. Folded tents take up less space than their own interior space. Any item of clothing and backpacks should have this - they should have a "collapsed" state, take up less space in this state. If the system calculates how much external volume the backpack acquires when there is something in it, then the system will not allow putting a travel backpack filled with 100% into a travel backpack. The game does not provide an opportunity to logically use the space of the car. The car has three passenger seats. In life, you are fine when you throw your backpack on the seat or in the trunk. Nobody can convict you of exloiting when you do this, since any volume has a pattern. There are no regularities in the volume of objects in the game, depending on their content. For this reason, there is no healthy logic in using the available inventory volume - it looks more absurd than logical. I'm not suggesting adding the ability to put a backpack into a backpack without some reasonable volumetric system. Attractiveness of the game, the game should have more intelligent interaction with objects. Emptying the contents of a backpack to put in a tent or in a car looks absurd. It is also absurd to get into the car as a driver when the driver has a 100% full backpack on his shoulder. Edited November 27, 2020 by lex__1 1 Share this post Link to post Share on other sites
Riddick_2K 174 Posted November 27, 2020 On 11/26/2020 at 11:52 AM, 'AZAZEL' said: I guess you are new to the game. Backpacks need to be emptied before you can put them back into the inventory since otherwise you would have infinite storage via backpack stacking, which did exist back in the day. I don't know what problems there may have been in the past years, I have been playing since 1.07. But what you say doesn't make sense. It is obvious that if you archive an empty backpack it will take up little space and will not allow you to put anything in it, but if you archive a full backpack it will occupy all the space it occupies (because it is full of stuff) and will not allow you to add anything that does not fit in the assigned space. If programmers can't do this I don't know, but to consider it a deliberate choice is idiocy. Just consider the behavior of "Drysacks" or "Protective Cases". They can be archived with the stuff inside, but you don't put one into the other creating "infinite archives". I don't know what could have happened years ago, but if the solution by developers is "prohibit the storage of full backpacks", then I understand why this game is perpetually broken and every time a new patch arrives, new failures also arrive ... 😞 On 11/26/2020 at 11:52 AM, 'AZAZEL' said: It's not ridiculous. It's called game balance. If you would have clothing or a tool that lasts a long time, then you have no incentive to use anything else than that specific thing. You would kill variety and make repair mechanic obsolete. Don't joke, come on ... 😄 This is a plain and simple BS If you are really serious, what you say makes no sense. Imposing damage to things to force players to constantly search for fixing and/or substitutions is a BS that distorts the real game: survive the real difficulties, not the bullshit created absurdly at the table Maybe we have 2 completely different ideas of this game. I look for realism (or at least a greater possible likelihood) and I try to identify myself with the character I play ... and this bullshit makes it all incredibly stupid and unreal making it difficult to identify and forget that it's just a game (which it should do a "good" game). Like a movie, I rate a game as long as I can forget it's just a game. You ... maybe ... you are not looking for realism but only "challenges" of any kind, realistic or not ... logical or not ... you just need to have difficulties, whatever they are, and face them. The context of the game doesn't matter. Well ... as long as it doesn't violate any game rules, everything is fair, but let me disagree with your philosophy. But it is a fact that this game is always "in the balance" between the (alleged) realism and the "unreal and absurd challenges" ... remaining in a limbo that "is neither meat nor fish" ... displeasing a little to everyone . In my opinion he should make a final and drastic choice: Or realism, even if it reduces the potential "challenges" Or gogo challenges, even if stupid, unrealistic and absurd. And leave the "other choice" to the Modders. At least in this way we can have a clear game and many possible variations that are equally clear. As it is it is just an "absurd meatloaf". 1 Share this post Link to post Share on other sites
Exxoduss 61 Posted November 27, 2020 (edited) On 11/22/2020 at 12:43 PM, kevo1414 said: Or at least decent. I really don't care so much about graphic aspect of the game (interiors and such) but more about the gameplay itself. For me, working vehicles and zombie hordes would make a game 10/10. And for you? For me- DayZ will never be done. I enjoy the graphics immensely, if it was not for the scenery I prolly would not play it near as much. but the survival and Danger. There is a fine balance between difficult and player hating. when the game gives you the feel that it is being mean or purposfuly trying to kill you (leading you up to disaster) I feel is that line. But to simulate the enviroment at which is (oops you made a mistake and died) is fun to do. But you must be careful about punishing the pre-paired. so the game has some limitation from making it a challenge for the people that are hardened to the enviroment inside the game & that understand (not xploits) but how to survive in the game, should not cause the game to retaliate. so yeah this being a difficult thing to apply in a setting. but that cannot be solo applied to your question, so in a broader approach- It would be cool if the game summed up all the statistics the player accumulated during his life and when you die- it would then use that information to present to the player there "DayZ Storie" and this summary or biography could detail tons of information depending on where you would like to create immersivness for the game. that would make it a 10/10. Edited November 27, 2020 by Exxoduss Share this post Link to post Share on other sites
lex__1 168 Posted November 28, 2020 I interpret the work of the Bohemian Studio team with Krylov's fable (fairy tale) - "Swan, Cancer and Pike". Everyone works 100%, but you can't move the cart. -Persons with a knife in his hands, looks at the bones - there is an action to make a fish hook. -Persons with a stick in their hand looks at the rope - there is an action to make a fishing rod -Persons with a fishing rod looks at the hook - there is no action to attach to the rod -Persons with a hook on a fishing rod looks at the worm - there is no action to attach to the hook Why should the character, Like a fool, have to remove the hook from the fishing rod in order to put the worm on the hook? Who in the studio comes up with these non-logical and absurd maneuvers? I get tired of giving answers to questions like these from new players. It is sad that the logic of the character's interaction with the environment in the game is lame or absent in many places. I pick up the backpack and should be able to - attach it to the car, if there is free space. Besides. I get tired of creating and expanding guides in the discord of our server. Tips for problems in the game - what to do, or what to look for, so as not to reproduce the problem of the game for the character. There are more of these tips than questions about absurd maneuvers of interaction with the environment. I stop playing, I look for problems in the game, I moved from a player to a developer of game guides. Studio!!! Organize your team. Make them 100% productive. Stop instilling false skills in players through the game. Many thanks to Defwen for his landscapes and the studio team work and good luck. 1 1 Share this post Link to post Share on other sites
Roddis 23 Posted January 5, 2021 Fixing this! https://forums.dayz.com/topic/248460-experimental-update-108/?do=findComment&comment=2459191 Share this post Link to post Share on other sites
Private Evans 1303 Posted January 5, 2021 On 11/28/2020 at 2:31 AM, lex__1 said: Why should the character, Like a fool, have to remove the hook from the fishing rod in order to put the worm on the hook? Who in the studio comes up with these non-logical and absurd maneuvers? I am sorry to say but this is a legacy of the responsible devs which took over project lead after Brian. The Crafting system that we allready had in the game was absolutely fine and not only that, I really loved the plans they had back then to implement workbenches for crafting, a system comparable to the one in Metro Exodus. Same goes for lootboxes..a system that you can find, I belive in every open world game..same thing... instead of implementing a system combined of open world loot placement and lootboxes...they went for placing objects directly in the gameworld only...which is boring and everything else than immersive. The medical system we had was amazing....we could write notes...paintspray our weapons... The only thing that brought me back was seeing Sumrak taking over..and I really hope that he will be able not only to overcome the technical issues but also to bring back the gameplay mechanics that we already had working and maybe also a few of those that were planned like workbenches, barricading and contaminated zones... PS: and please bring back the old crafting system.... 1 1 Share this post Link to post Share on other sites
sneakydude 480 Posted January 21, 2021 Whole new team, making dayz great again. What a pile of fluff this game turned out to be. Share this post Link to post Share on other sites