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TheSzepy

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About TheSzepy

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    Scavenger
  1. TheSzepy

    Tanned Leather

    uh i forgot that this is the ps4 section, they´re not in 1.02 i think
  2. TheSzepy

    Tanned Leather

    there is a civilian and a tactical one, tactical one spawns in military buildings and civilian one spawns mostly in garages, both are same except for texture, you can put a canteen, knife holster and pistol holster on it
  3. TheSzepy

    Tanned Leather

    tanned leather is in game(you can make it), however you cannot craft anything with it
  4. TheSzepy

    Problem with DayZ.cfg, or lack there of

    mine one - https://pastebin.com/42Mkhndi steamapps/common/dayz DayZSetting.xml is the name of file(put it in there alongside dayz_x64.exe) btw have you tried to verify the game files on steam?
  5. TheSzepy

    Problem with DayZ.cfg, or lack there of

    how about dayzsetting.xml in game folder?
  6. TheSzepy

    Problem with DayZ.cfg, or lack there of

    create one then https://pastebin.com/cfCuAA0A
  7. that’s cute, how about actually finishing dayz first? 6 years was not enough?
  8. TheSzepy

    Vehicle Questions

    no, you get engine damage only when your waterlevel is under 50%, anything over means no damage to the engine
  9. TheSzepy

    Vehicle Questions

    if ( IsVitalRadiator() ) { if ( GetFluidFraction( CarFluid.COOLANT ) < 0.5 && GetFluidFraction( CarFluid.COOLANT ) >= 0 ) { dmg = ( 1 - GetFluidFraction(CarFluid.COOLANT) ) * Math.RandomFloat( 0.02, 10.00 ); AddHealth( "Engine", "Health", -dmg ); } } water under 50% = engine gets damaged water over 50% = no damage to the engine a.k.a very complex car fluids mechanic (/sarcasm)
  10. TheSzepy

    Stable Update 1.03.151552

    modded server, 10 pop max, currently running for 17 hours without crash(after yesterday update) and it never crashed before, so i guess the crashes are related to high pop/public hive server
  11. TheSzepy

    Why i would prefer bikes over cars

    + dont forgot the serverside simulation of vehicles lol... one little lag and rip
  12. TheSzepy

    Why i would prefer bikes over cars

    actually BI wants to show working heli on gamescom this year (or E3, not sure now) + models of plane, heli and bikes are already done, bikes are even in game files already
  13. TheSzepy

    Sorry to sound like a broken record..

    so? game/loot mechanics are still same, the only difference between pc and xbox build is the control scheme + ofc the fact that xbox is one update behind PCs, but still it doesnt matter, CLE works same everywhere
  14. TheSzepy

    Stable Update 1.02

    this ↑↑↑↑↑↑↑↑↑↑↑↑↑
  15. TheSzepy

    Sorry to sound like a broken record..

    by looking into gamefiles how the whole loot economy works, lets use again fal for example - <type name="FAL"> <nominal>4</nominal> <lifetime>7200</lifetime> <restock>0</restock> <min>1</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="1" count_in_hoarder="1" count_in_map="1" count_in_player="1" crafted="0" deloot="1"/> <category name="weapons"/> <usage name="Military"/> <value name="Tier4"/> </type> nominal- same as max if max is not used, otherwise used as a "nominal" lifetime - how long it takes to despawn if it lies on ground(spawned, dropped by someone etc), if not ruined restock - how long after one "dissapears"(despawns as ruined, or picked up by player depending on what flags are used) is the new one spawned min-minimum number of items on whole map quant min and max - used for ammo, aka how much ammo can spawn in one pile cost - not sure about this, probably some prioritizer for loot spawner, but maybe it does nothing now flags - - count_in_cargo="1" - if 1, FAL wont spawn if there are already 4 fals stashed in tents, vehicles etc. - count_in_hoarder="1" - not entirely sure by this one, should be for zeds or player - count_in_map="1" - basicly uses the min nominal and max values, if you set this to zero you will have fals everywhere where is the place for tier 4 military items - count_in_player="1" - if there are four fals used by players(in hands, backpack) the new one will not spawn - crafted="0" - this item cannot be crafted - deloot ="1" - i´m 95% sure that this means that the limit of four fals per server applies even to dynamic events(DELOOT- Dynamic Event Loot) like helicrashes, so if there are already 4 fals spawned on the map it cant spawn fifth one (if your max is 4) as a helicrash loot category, usage, value - this three values sets where the item can spawn not entirely sure what do you mean by this, but again, use fal as example, if you have server online for 1 year(24/7 nonstop), and four players with fals(again, online for whole year nonstop), the new fal wont spawn for the whole year can be random, can be intentional from server owners, can just be looted at still not respawned i will have to check this more, but the police stations are know for their lack of loot in no way, types is just a "limiter" for loot spawner, it says where, what and how much items should exist, there is no difference between 10 and 60 players online, except that with 60 players online there should be less items respawned(because nearly everybody is running with the high tier military loot etc), until all players disconnects i will use my case which happened few weeks ago for me - dayz is saving loot from whole map into binary blobs(kinda stupid, but this is for another discussion), lets say there are fifteen files used for loot - when you restart the server, one of them failes to load, in my case this file was used for saving loot in pavlovo military base(+somewhere else, but i´m not sure where), so when i went there after restart and i found 15 from 20 allowed MP5s there yes and no, i hope my previous text will give you an answer to this
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