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redmantab

Every 3 mo over last 5 years I try Dayz Again...

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On 7/16/2018 at 6:59 AM, redmantab said:

.Still cant' easily figure out what server I played on earlier this afternoon

Life is hell, ain't it.

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2 hours ago, pilgrim* said:

You don't like niche markets? You have something against small companies? You love in the world of Big Player Short Lifetime Max Profit Globalism?   You have shares in Sony?  You always buy your clothes off the peg mass produced in Pakistan? - No "harm" in any of those things, we all do SOME of that.

But it pays to be thoughtful, IMO, and be thoughtful even BEFORE you buy - crazy idea hu? - ask around, get opinions you respect BEFORE you pay for a game? - you started way back in ArmA (you say) and already all their other games were "meh" at best.. but then you went ahead and paid for DayZ..  was that YOUR choice ?  ) .. Perhaps you have a short attention span?

  And would you REALLY be pleased if DayZ was a pay to play, a DLC, or a Doomlike built fast for quick bucks on any bought-in engine? (quick turnover for short attention span buyers).  Do you NEVER go to a specialist because they specialize in ONE thing?  Or does all your stuff HAVE to be Wallmart?

as you say:   "the sooner we can move on and never buy anything again from them" -  

1= I don't understand what's stopping you moving on? You play a game you DONT LIKE ! (why? - are you CRAZY? In your free time, TRY playing a game YOU LIKE, ok? I think that would be more fun for you.)
2 = I notice there are still a lot of fans and clubs who play ArmA ... I know one or two, they are total cult fans after ALL this TIME .. Are they ignorant, or fools, or being ripped off? - Or perhaps they hate playing but their mother won't let them move on? Or perhaps they know what they are doing?   (is it a mystery or is it about attention span?)

3= Do you think Sony is NOT making you PAY for their endless big buck next products their engines their games their cheap budget throwaways their advertising their built in obsolescence their mega PROFIT ? - Realize it and accept it and move on and never buy anything from them again.
 

[see you in the game, dude]

xxp

As your post speaks for itself in terms of "easy triggered fanboy rage" I only want to make one comment:

I stopped playing DayZ long ago. I just drop by now and then, check the forums on any "news" on the "development" and poke fanboys with my imaginary forum-stick.

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3 hours ago, Sarnar said:

As your post speaks for itself in terms of "easy triggered fanboy rage" I only want to make one comment:

I stopped playing DayZ long ago. I just drop by now and then, check the forums on any "news" on the "development" and poke fanboys with my imaginary forum-stick.

what makes you think I'm a boy, short attention span dude.?  - if you knew how VERY FAR from RAGE I am at this moment, you'd be wetting your pants in  pure jealousy. -  nemo nisi per amicitiam cognoscitur

Edited by pilgrim*
~
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sometimes I'm reading and make IRL "Facepalm". Especially when people complain about the price / performance ratio. At Steam, it's so amusing how many games, some of which are barely played, have the users, just begging for a refund.

People, how do you want to go through real life with these ideas ....

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I couldn't give a toss if DayZ ends up being a runaway success or not after release or the opinion or random people on the internet who sometimes are way too invested in confirming their own opinions no matter what, or even people who don't even play the game getting in on the DayZ is dead meme. As long as this game gets finished to an acceptable state and there is at least one or two mostly-full servers in my region that is all that will matters to me and at the end of the day that's all that should matter.

Gamers these days are way too obsessed about player counts and whether or not the things they like or dislike fail or succeed based on numbers on charts. To be frank I don't want DayZ to ever be the next 'big thing', I just want a finished and stable base game with room for more future content and modding, which still looks like it's happening.

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8 hours ago, amadieus said:

You come with arguments that have been explained countless of time. DayZ uses crappy old engine, has huge sales, bigger ambitions, want to make new engine, needs to develop new engine alongside the game.  There! Thats the reason why DayZ has not that perfect development cycle like games as Ark, Rust or The Forest. You should know that games like Rust were made on a stable engine and the devs only had to add features and content. Now that we get that out of the way, what do you think happens when they come with a complete new engine? Exactly! Basic bugs, instability and performance problems. Things that will not occur with games that are made on an engine that have been developed and made perfect over the course of 10 years (Unity/Unreal). That people actually think that putting a completely new rewritten engine in place comes without new bugs is just shocking. They released it on experimental so that we, the players, can find bugs and other problems, while also enjoying the huge leap forward that 0.63 brings in tech and the stuff that is already there. If you done any research you would know that it lacks in content and features because it has to be re-implemented all over again! That you and your friends are clueless about that is your own problem and I could care less, but you actually come to complain on the forums without doing any research or basic thinking whatsoever. But here I am, now I explained everything to you.

You obviously have seriously not read my posts and replies here.  Like at all.  If you are going to put out there a position of "research and basic thinking" please look around before you post.  I have acknowledged, right in this thread, that I understand  that they are putting in a new engine in the first paragraph of my op and then again further down in the thread.  Then I continue with a thoughtful thread showing understanding that these things take time and how I truly wish they would reach a point of success...but that the ship is sailing.  Entire genres are evolving and passing by.  

Did you not read the entire section I shared about perception being everything?  Plenty of research and contemplation was shared here bud.  Try and absorb what I'm sharing and focus on your intent - which seems to be simply to tear down other's opinions without reading what they state and then claiming you're the expert on research.  Please enlighten those of us who are already acknowledging the new engine, .63, etc, on where to start with your almighty research?

Or perhaps comment more to my point about "perception being everything" and that "despite valid reasons for the delay" (my words exactly supporting your "research" on the new engine and showing I know they have valid reasons for delays) and create a dialogue here instead of coming here simply to feel good about your points?

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1 hour ago, ServiusAU said:

I couldn't give a toss if DayZ ends up being a runaway success or not after release or the opinion or random people on the internet who sometimes are way too invested in confirming their own opinions no matter what, or even people who don't even play the game getting in on the DayZ is dead meme. As long as this game gets finished to an acceptable state and there is at least one or two mostly-full servers in my region that is all that will matters to me and at the end of the day that's all that should matter.

Gamers these days are way too obsessed about player counts and whether or not the things they like or dislike fail or succeed based on numbers on charts. To be frank I don't want DayZ to ever be the next 'big thing', I just want a finished and stable base game with room for more future content and modding, which still looks like it's happening.

This is a good perspective to have about it.  I'd like to think that most of the people still here are mostly just interested in seeing how the sausage is made.  Regardless of the timeline or outcome,  one has to have massive respect for a company that will take on such a tedious and ambitious project.
If anything, the making of Vigor shows how easy it would have been to clone DayZ onto a bought-in engine.  Everybody has different tastes, I guess.  But personally, I try to avoid eating at chain restaurants whose product all comes in white boxes from the same white trucks.

It still baffles me how so many people can't just sit back and enjoy the ride, or simply ignore this project that obviously causes them so much grief.  Even as I've been so excited about recent developments I haven't played any of the new patches for a few weeks.

Even with your realistic perspective about player counts, I can't help but feel like the finished product will provide a unique and valuable experience that will draw lots of active players.  They will likely still be split between people who feel it was worth the wait, and people who love the game, but still can't help themselves from bitching about how long it took to complete, even after 1,000 hours of post beta play.

Once it's said and done, I think a DayZ run with 10 kills in ten different cities over 20 hours on the same life, will carry more prestige than a dozen victory royales.

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3 hours ago, emuthreat said:

It still baffles me how so many people can't just sit back and enjoy the ride, or simply ignore this project that obviously causes them so much grief.  Even as I've been so excited about recent developments I haven't played any of the new patches for a few weeks.

As I said it just seems like people are way too invested in the success and failure of things, especially games. People have to feel validated for their opinions and tastes. and it gets really tiring. Heaven forbid if you dare enjoy things that they don't. You can't even look at the Reddit or Steam Forum anymore for anything remotely looking like constructive discussion. I understand being miffed about how long things are taking and some recent developments but for some their dislike for the game borders on obsession.

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18 hours ago, redmantab said:

You obviously have seriously not read my posts and replies here.  Like at all.  If you are going to put out there a position of "research and basic thinking" please look around before you post.  I have acknowledged, right in this thread, that I understand  that they are putting in a new engine in the first paragraph of my op and then again further down in the thread.  Then I continue with a thoughtful thread showing understanding that these things take time and how I truly wish they would reach a point of success...but that the ship is sailing.  Entire genres are evolving and passing by.  

Did you not read the entire section I shared about perception being everything?  Plenty of research and contemplation was shared here bud.  Try and absorb what I'm sharing and focus on your intent - which seems to be simply to tear down other's opinions without reading what they state and then claiming you're the expert on research.  Please enlighten those of us who are already acknowledging the new engine, .63, etc, on where to start with your almighty research?

Or perhaps comment more to my point about "perception being everything" and that "despite valid reasons for the delay" (my words exactly supporting your "research" on the new engine and showing I know they have valid reasons for delays) and create a dialogue here instead of coming here simply to feel good about your points?

You suggest a lot in your response but completely ignore my arguments.

Yes, I have read your first post when you started this topic and even read it again when you posted the message that I responded to. Point is, your first post has some valid points but the one i responded too barely any decent argument.

Nevertheless, you should know that an new engine brings new problems. They recreated all the animations, sounds, rework the infected, vehicles and server and client side technology. You really think that it does not bring new basic problems? 0.63 is almost like Dayz 2. That you expected everything to be working fine while it is actually almost a fully new game is your own fault.

Next time focus your response on the points given and do not put words in my mouth. Your whole post was basically that.

Oh and btw, I'm no expert and will never claim to be, but logic thinking helps a lot.

Edited by amadieus

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On 8/9/2018 at 7:05 PM, redmantab said:

Perception is everything. 

Just think about all the console users that are totally clueless and have no idea that DayZ has been in development for so long.  Hopefully the squeaky wheels of the impatient PC veteran will be drowned out by the thundering roar of the console machine user base.  

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9 minutes ago, Parazight said:

Just think about all the console users that are totally clueless and have no idea that DayZ has been in development for so long.  Hopefully the squeaky wheels of the impatient PC veteran will be drowned out by the thundering roar of the console machine user base.  

A PC is a fully programmable computer..  No one in their right mind would use a machine where you (..er..) "cant" choose your own platform, and you are (.. cough ..) "forbidden"  root/admin access to the OS.
I class that as  "NO FUN" & "BIG BROTHER" & "NON-DEMOCRATIC EXPLOITATION"  etc, etc, blah blah woof woof (you know the score).   However this is ONLY my personal opinion. And I'm writing this so who the hell else's would it be?

I am ABSOLUTELY sure some xbox users ARE in their right minds. Purely statistically, this is inevitable. I assume a standard Gaussian normal distribution among xbox users where the y axis tends towards "in their right minds" as it tends away from the thundering roar towards infinity and as point probability tends towards zero.

Meaning there MUST be some in there but from the norm they are pretty FAR AWAY

xxp

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I probably wasn't clear enough, honestly.  By 'clueless' I mean 'unaware'.  To many console users, I assume DayZ is a fresh experience and frustration with the timeline doesn't exist.  So "Every 3 mo over last 5 years I try Dayz Again" threads are completely alien to a great number of people.   A response to "perception is everything". Mostly.

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10 hours ago, amadieus said:

You suggest a lot in your response but completely ignore my arguments.

Yes, I have read your first post when you started this topic and even read it again when you posted the message that I responded to. Point is, your first post has some valid points but the one i responded too barely any decent argument.

Nevertheless, you should know that an new engine brings new problems. They recreated all the animations, sounds, rework the infected, vehicles and server and client side technology. You really think that it does not bring new basic problems? 0.63 is almost like Dayz 2. That you expected everything to be working fine while it is actually almost a fully new game is your own fault.

Next time focus your response on the points given and do not put words in my mouth. Your whole post was basically that.

Oh and btw, I'm no expert and will never claim to be, but logic thinking helps a lot.

You keep mentioning your points enlightening all of us about the new engine.  We've read posts, articles, and details too.  We get it.  You say -  "They recreated all the animations, sounds, rework the infected, vehicles, and server and client side technology."  

I have stated clearly in multiple different places in this thread that I understand the new engine argument (to a degree).  Would appreciate it if you would reply to my points, not just restate over again about the engine.  My entire point was that, even acknowledging the engine and all of your specific details you like to use showing everyone what new engine means, it is perceived as taking too long. 

The need for a new engine in the first place on an old busted up car people aren't as focused on, doesn't warrant a new engine after it takes so long and interest has waned.  That's all I'm saying.  Sure, you'll tell me how it is a necessity.  I'll tell you, great, don't try to fix up a car you took too long to release in the first place.  

Your go to here is the engine.  We get it you are big on that.  I've also pointed out I understand that would take quite some time.  Do you ever just consider that the fact it even required an entire new engine is the problem in the first place?  We're not here to knock your game man.  I wanted it to be great to.  

Even if DayZ get's rehyped with full release and your engine, it will serve as an example of how NOT to develop a game.  Definitely not an example of how to garner support and, more importantly, capture and HOLD the masses attention.  Years have gone by and it is hardly improved.   People are paying attention to everything ELSE that blows by with the wind.  PUBG made a strong splash in the pond.  Fortnite was genius by tapping into it while the iron was hot but also making unique changes.  I'm simply stating (without trying to offend) that DayZ missed out on what could have been truly groundbreaking.    

I can't help but find it thoroughly enjoyable that you stated .63 is almost like Dayz 2.  Wow.  This alone deserves its own thread.  Obviously we are getting too far into opinion here so we may as well admit this is going to go in circles now.  But Dayz TWO?  LOL, Dayz "ONE" is a broken mess.  .63, as almost anyone will tell you who has played both, does not feel that much different than the game was 5 years ago.  It just doesn't.  

Time to put this little back and forth to bed.  You are going to, understandably, come back here and try your best to shred us DayZ realists and discredit.  Fine.   Tiring for the both of us, no?   If you and .63 and engines need to feel superior, more researched, and the epitome of full enlightenment...have it.  Take it.  Dear God.  I just kind of enjoy the gaming culture at large and am blown away that this awesome concept has taken eons and am fascinated by the process.   Time for a drink and to let this thread fade away.

I played since standalone released as I presume you have.  In my opinion and, ohh I dunno. about seemingly almost all others in the gaming community (including Jack Frags video from page 1 that I pasted) this "game" has just taken too long.  It also will leave a bad taste in the mouth of many with the same company "releasing" Vigor.  It's not an attack on you or Bohemian.  I mean dude, this is kind of a funny comparison but...didn't James Caremon say he's releasing like 3 or 4 more Avatars?  Even if you didn't like the first one it's the highest grossing movie of all time.  Sure, sequels make sense.  But um, the hype and interest is dwindled man.  Maybe James Cameron is like, putting in a new engine to make Pandora look great.  Oh well, you would tell me the new engine is GREAT!  Let it take 7 years.  It's a new engine people, what do you expect!?  We're idiots for this or not understanding that.  Most the rest of us would say, hey man cool first idea and concept....that's just way too long!

Blockbuster made this mistake years ago.  Not adapting and just becoming irrelevant.

 

 

 

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Dude, you are far from a realist. In fact you have absolutely no idea what you've been babbling about and what you're complaining about.  The engine change came into play because the old one could not do the things they wanted the game to do. Do you understand? And for you to state that nothing's changed over the past 5 years really shows that you are bumbling fool that has no knowledge of the game itself

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I know Guy.  We've all seen your posts around here.  Come in, throw your insults and tantrum, and then move on.  You've sure got a great deal to offer bud.

 

Dayz, when loading in today and seeing what it "does", feels hardly advanced compared to 5 years ago.  Get over it.  It's what most folks feel when they boot it up and look for the massive changes you seem to love and defend.

 

Enjoy it hoss.

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39 minutes ago, redmantab said:

I know Guy.  We've all seen your posts around here.  Come in, throw your insults and tantrum, and then move on.  You've sure got a great deal to offer bud.

 

Dayz, when loading in today and seeing what it "does", feels hardly advanced compared to 5 years ago.  Get over it.  It's what most folks feel when they boot it up and look for the massive changes you seem to love and defend.

 

Enjoy it hoss.

Ok, so you're just a troll.  Understood.

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Guy Smiley, in just this one thread you have responded to a well articulated insightful discussion by calling me stupid twice along with other insulting language.  I'm obviously hear to discuss this in a fair, thought provoking, and balanced format.  I've pointed out positives about DayZ and the devs in my OP - while you just want to insult to feel good and hear yourself make points.  Why aren't any responsible mods banning this guy!?  Simply click on your name and see what your history shows.  In almost every other thread you simply show up, spew your non constructive hate babble, and then wait for another chance to drop more of your misery on others by name calling.  I just saw the same behavior in about half of your correspondence here.  The obvious troll in this community is you.

With that in mind and to reply specifically,

You stated "The engine change came into play because the old one could not do the things they wanted the game to do. Do you understand?"  --As I pointed out countless times, regardless for the REASONS of the engine change it has become an old car that has lost much public interest.  Many folks are interested in flying cars now and even a new engine on this road type may not help.

I clearly am of the opinion, as are many others, that putting a new engine on what is a 5 year old  beta and 8/10 year old concept along with other delays has worn out what was a great starting idea.  

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27 minutes ago, redmantab said:

Guy Smiley, in just this one thread you have responded to a well articulated insightful discussion by calling me stupid twice along with other insulting language.  I'm obviously hear to discuss this in a fair, thought provoking, and balanced format.  I've pointed out positives about DayZ and the devs in my OP - while you just want to insult to feel good and hear yourself make points.  Why aren't any responsible mods banning this guy!?  Simply click on your name and see what your history shows.  In almost every other thread you simply show up, spew your non constructive hate babble, and then wait for another chance to drop more of your misery on others by name calling.  I just saw the same behavior in about half of your correspondence here.  The obvious troll in this community is you.

With that in mind and to reply specifically,

You stated "The engine change came into play because the old one could not do the things they wanted the game to do. Do you understand?"  --As I pointed out countless times, regardless for the REASONS of the engine change it has become an old car that has lost much public interest.  Many folks are interested in flying cars now and even a new engine on this road type may not help.

I clearly am of the opinion, as are many others, that putting a new engine on what is a 5 year old  beta and 8/10 year old concept along with other delays has worn out what was a great starting idea.  

You made a long winded post with, " I get it and I understand" but at the end claim the dev's missed an opportunity? Get over yourself.  Multiple people have explained to you why the changes happened and you refuse to acknowledge that and just dump on the development.  You have a couple of options now.  You can either ride it out and suck it up or you can just uninstall the game and never play it again.  All the whining in the world and claiming "missed opportunities" are not going to speed up the process.  The last part is not directed entirely at you but to anyone that can't understand the process is takes to create a game from scratch on a new engine.

Edited by Guy Smiley

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Someone can understand something while also pointing out that an opportunity was missed. 

This isn't about either playing it or uninstalling.  From the beginning, it was about sharing with the community a nostalgic but exhausting sentiment.  That I tried once again to see if I could love Dayz and if it had turned into something worthy of the original concept.  I wanted to politely share that with my fellow survivors man.  Not rain on everyone.  To share that we can't believe years later after logging in, even with a new engine, how little it has changed.  We have access to features lists too and it is pretty easy to watch publicly shared videos which recap all that has been added to DayZ.  On paper, it seems like a respectable amount has been added.  Load up a 2013 Standalone vs Beta .63 and it really just doesn't feel that different.  Same klunky issues, same old fashioned graphical look, etc.  I understand why the changes happened you point out.  It is abundantly clear (as I've acknowledged).  I also can see your side and your points about the need for the new engine etc.  Many of us honestly still can't believe after all this time how little it really feels different.  5 years later and it hardly feels different man.  Even the new engine doesn't come close to high fidelity experiences that are out (Hunt Showdown, Ark which is aging,  and many other new games).  I wish that it would. 

I loved this concept but DayZ and even the "new engine" graphics/features feels like carrying around a Sony Discman to many of us.  It was so fun to run around with klunky ex miitary sim controls, weak graphics, and zombie wall passers because the concept and feel was revolutionary.  New and fun!  I loved it.  Logging in now, I respectfully point out that it is sad the vibe has kind of sailed.  I can see how this seems like a complaint.  It is to a degree.  It also really is just sharing that it was a disappointment to try and get my old best friend into a concept we loved years ago and that we were let down.  And to hear that many others, many others, felt kind of the same.  I dunno, similar to how excitement to see the Rolling Stones could be diminished by an aging voice and the performance being a let down.  Not too abnormal to come share with some other early fans the fun of the ride but the sad viewpoint that it felt....flat.  Remember the old but share the surprise about the ... current state.

You are also beating the new engine drum.  We.  All.  Get.  It.  That makes total sense.  It was needed to turn the game into what they/us all wanted.  However, if that engine really made it look closer to newer high fidelity graphics, controls that worked well instead of combat worse than Skyrim (known for not "feeling" like you land a hit), and it felt fleshed out worthy to stick around for some time....maybe it would work.  I want it to!  Truly.  

My family's old 1990 Mustang was beautiful and felt fast as hell with an awesome cassette player in the dash.  When pops drove it up the street...wow...we couldn't believe it.  5 Speed.  225 Horses. 

Almost any 4 door sedan packs more than that now.  The Stang' needed a new engine back in 2005.  We stopped caring and, despite nostalgia, put it out to pasture. 

Hoping I'll be wrong and DayZ comes roaring back.  

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12 hours ago, redmantab said:

You keep mentioning your points enlightening all of us about the new engine.  We've read posts, articles, and details too.  We get it.  You say -  "They recreated all the animations, sounds, rework the infected, vehicles, and server and client side technology."  

I have stated clearly in multiple different places in this thread that I understand the new engine argument (to a degree).  Would appreciate it if you would reply to my points, not just restate over again about the engine.  My entire point was that, even acknowledging the engine and all of your specific details you like to use showing everyone what new engine means, it is perceived as taking too long. 

The need for a new engine in the first place on an old busted up car people aren't as focused on, doesn't warrant a new engine after it takes so long and interest has waned.  That's all I'm saying.  Sure, you'll tell me how it is a necessity.  I'll tell you, great, don't try to fix up a car you took too long to release in the first place.  

Your go to here is the engine.  We get it you are big on that.  I've also pointed out I understand that would take quite some time.  Do you ever just consider that the fact it even required an entire new engine is the problem in the first place?  We're not here to knock your game man.  I wanted it to be great to.  

Even if DayZ get's rehyped with full release and your engine, it will serve as an example of how NOT to develop a game.  Definitely not an example of how to garner support and, more importantly, capture and HOLD the masses attention.  Years have gone by and it is hardly improved.   People are paying attention to everything ELSE that blows by with the wind.  PUBG made a strong splash in the pond.  Fortnite was genius by tapping into it while the iron was hot but also making unique changes.  I'm simply stating (without trying to offend) that DayZ missed out on what could have been truly groundbreaking.    

I can't help but find it thoroughly enjoyable that you stated .63 is almost like Dayz 2.  Wow.  This alone deserves its own thread.  Obviously we are getting too far into opinion here so we may as well admit this is going to go in circles now.  But Dayz TWO?  LOL, Dayz "ONE" is a broken mess.  .63, as almost anyone will tell you who has played both, does not feel that much different than the game was 5 years ago.  It just doesn't.  

Time to put this little back and forth to bed.  You are going to, understandably, come back here and try your best to shred us DayZ realists and discredit.  Fine.   Tiring for the both of us, no?   If you and .63 and engines need to feel superior, more researched, and the epitome of full enlightenment...have it.  Take it.  Dear God.  I just kind of enjoy the gaming culture at large and am blown away that this awesome concept has taken eons and am fascinated by the process.   Time for a drink and to let this thread fade away.

I played since standalone released as I presume you have.  In my opinion and, ohh I dunno. about seemingly almost all others in the gaming community (including Jack Frags video from page 1 that I pasted) this "game" has just taken too long.  It also will leave a bad taste in the mouth of many with the same company "releasing" Vigor.  It's not an attack on you or Bohemian.  I mean dude, this is kind of a funny comparison but...didn't James Caremon say he's releasing like 3 or 4 more Avatars?  Even if you didn't like the first one it's the highest grossing movie of all time.  Sure, sequels make sense.  But um, the hype and interest is dwindled man.  Maybe James Cameron is like, putting in a new engine to make Pandora look great.  Oh well, you would tell me the new engine is GREAT!  Let it take 7 years.  It's a new engine people, what do you expect!?  We're idiots for this or not understanding that.  Most the rest of us would say, hey man cool first idea and concept....that's just way too long!

Blockbuster made this mistake years ago.  Not adapting and just becoming irrelevant.

 

 

 

My urge to response to your earlier post was purely because of you using other games as an example and the experience you had with a friend. I am all open to talk about the bigger picture though. Everybody will probably agree with you (as do I) that the development cycle of DayZ has rather been poor and that it is a bad example for future games in development. DayZ definitely missed their time (when it was so popular) and it has also been perceived as taking too long by the masses. However that last part, being perceived taking too long by the masses, comes mostly down to being uninformed on game development in general. Most games take easily 5-7 years to develop, so far DayZ has not passed that yet. Still people complain that it takes too long, simply because they see the development instead of an company doing it all internally.

I do think the new engine was an necessity for them to make the game much better than the 0.62 version. I have no idea how to respond to this sentence as there is no logic: ''.63, as almost anyone will tell you who has played both, does not feel that much different than the game was 5 years ago.  It just doesn't. ''  0.63 feels completely different in the sense of animations, sounds and user actions, especially if you compare it with Dayz in 2014. Sure it is three steps back concerning features and development and brings bugs and instability, but that happens when you basically change the whole game and have to reimplement (hence the saying Dayz 2.0). You also showed some examples in later posts, but you cannot really compare the graphics of the Hunt:Showdown to a game that has a map muuuuuuch bigger with tons of more stuff happening on it. I mean, graphically Ark looks much poorer than DayZ. Sure some stuff is outdated, I personally really dislike the interiors of houses (too bright and not enough detail) but the open world looks simply gorgeous! Please name one similar MP game that has such realistic looking world. How you can describe 0.63 as clunky is beyond me, it is much smoother than 0.62.

Besides, there is currently no other similar game that really challenges DayZ. You got Miscreated, which I do like by the way and Scum. Scum has not been released yet but it shows quite some differences in areas. Miscreated is basically a copy cat, and a good one as well but it lacks in certain points in comparison to DayZ. Now I do not want to discuss other games but there is still enough room for DayZ to develop and mature. With that being said, I am not blind DayZ fanboy. Better yet, I would see myself as a realist, but one that also follows the games development and knows what is happening.

Point is, I agree with you on how to world sees the development of DayZ. I can totally understand that that people think: Oh there is a new engine, lets try... Oh shit, infected still go through doors, damm I got a bug that misplaces my weapon. Has this been five years in development?!?

But just because people think like that does not make them right, and that was the whole point of my initial response towards you. There are explanations to why there are these bugs and why the development took this long. I understand that your whole post is about how Dayz missed its mark and that the masses think the development is slow and how the masses think that the 0.63 release is bad. From a business view this is of course not ideal for the moment. We can both be realistic here and agree on this. Now lets also both be realistic that the masses are pretty uninformed about the development of DayZ and game development in general, shall we?  

Edited by amadieus
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9 minutes ago, amadieus said:

being perceived taking too long by the masses

Bottom line : this whole conversation seems to be about PR and nothing else

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4 hours ago, amadieus said:

My urge to response to your earlier post was purely because of you using other games as an example and the experience you had with a friend. I am all open to talk about the bigger picture though. Everybody will probably agree with you (as do I) that the development cycle of DayZ has rather been poor and that it is a bad example for future games in development. DayZ definitely missed their time (when it was so popular) and it has also been perceived as taking too long by the masses. However that last part, being perceived taking too long by the masses, comes mostly down to being uninformed on game development in general. Most games take easily 5-7 years to develop, so far DayZ has not passed that yet. Still people complain that it takes too long, simply because they see the development instead of an company doing it all internally.

I do think the new engine was an necessity for them to make the game much better than the 0.62 version. I have no idea how to respond to this sentence as there is no logic: ''.63, as almost anyone will tell you who has played both, does not feel that much different than the game was 5 years ago.  It just doesn't. ''  0.63 feels completely different in the sense of animations, sounds and user actions, especially if you compare it with Dayz in 2014. Sure it is three steps back concerning features and development and brings bugs and instability, but that happens when you basically change the whole game and have to reimplement (hence the saying Dayz 2.0). You also showed some examples in later posts, but you cannot really compare the graphics of the Hunt:Showdown to a game that has a map muuuuuuch bigger with tons of more stuff happening on it. I mean, graphically Ark looks much poorer than DayZ. Sure some stuff is outdated, I personally really dislike the interiors of houses (too bright and not enough detail) but the open world looks simply gorgeous! Please name one similar MP game that has such realistic looking world. How you can describe 0.63 as clunky is beyond me, it is much smoother than 0.62.

Besides, there is currently no other similar game that really challenges DayZ. You got Miscreated, which I do like by the way and Scum. Scum has not been released yet but it shows quite some differences in areas. Miscreated is basically a copy cat, and a good one as well but it lacks in certain points in comparison to DayZ. Now I do not want to discuss other games but there is still enough room for DayZ to develop and mature. With that being said, I am not blind DayZ fanboy. Better yet, I would see myself as a realist, but one that also follows the games development and knows what is happening.

Point is, I agree with you on how to world sees the development of DayZ. I can totally understand that that people think: Oh there is a new engine, lets try... Oh shit, infected still go through doors, damm I got a bug that misplaces my weapon. Has this been five years in development?!?

But just because people think like that does not make them right, and that was the whole point of my initial response towards you. There are explanations to why there are these bugs and why the development took this long. I understand that your whole post is about how Dayz missed its mark and that the masses think the development is slow and how the masses think that the 0.63 release is bad. From a business view this is of course not ideal for the moment. We can both be realistic here and agree on this. Now lets also both be realistic that the masses are pretty uninformed about the development of DayZ and game development in general, shall we?  

Well articulated with good points. Thank you. I'd prod GUY to reply more in this fashion as we'd have a conversation rather than name calling. His last post was more civil and thought out. TY. 

You make a good point about DayZ's scope and I can see how comparing it to modern games graphically isn't quite a fair comparison. I hear you. Hunt is a pretty large map though... So I dunno...  Then again, you are correct dayz is trying for alot more. I'll accept that. 

I'd say. 63 feels klunky and undeveloped for a few reasons. After I ran around the map and "fought" zombies... hit detection is still way off years later, clipping, contact during melee feels way off / poor, and many years later you'll still walk up to an item and spend minutes trying to grab the item and place it into your inventory.  Some items will not transfer to your inventory no matter how hard you try. Fight a zombie and its still an odd circular dance that really doesn't present itself well aesthetically. Also the disconnecting and rewinding a few minutes prior still exists. 

Hoping it can turn around. :)) 

Edited by redmantab
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I think we all understand what you are saying, but the reason people keep replying is that some of your concerns are showing problematic reasoning.  

20 hours ago, redmantab said:

pointing out that an opportunity was missed. 

Well, that's just like, your opinion, man...  Sorry, had to : )
And to be fair, aren't you counting your chickens before they are even laid?  If two million people who preordered the game in early access don't want to play when it is finished because they are upset with how long it took, I'd say that lays squarely on them.  It's as if one's mom promised to take him to Disneyland when he was 10, but then it was discovered that the kitchen floor joists had dry rot and they had to spend the trip savings on a necessary repair; to refuse to go at 15 when the family can again afford it, is petty to say the least.  I do acknowledge the 2015 roadmap, and was disappointed myself when things started to change, but this ain't a cold pizza; there is no objective loss of value over time, aside from hurt feelings and the internalized expectations of the individual prospective player.

To a certain extent, unverifiable until the point at which the proverbial pudding is ready to be eaten, it makes little difference that other games have followed DayZ before it is even finished.  If Godzilla rose up out of the ocean and decided to go back and wait a few more years, the rogue waves and tsunamis caused by the false alarm will do little to reduce the damage when he later comes to shore.  Rust, ARK,PUBG, Fortnite et. al. do little to take away from the glory of the finished product of DayZ, as the experiences are significantly different.
Many people who bought DayZ as a PVP platform will show and have shown increasing distaste for some of the more hardcore survival mechanics.  I've spent lots of money on steam games that I don't play, and I can blame nobody else for that.

8 hours ago, redmantab said:

hit detection is still way off years later

This is the equivalent of dropping a new 5.0 crate motor in the old 'Stang, and complaining that the throttle adjustment is off when you take it on that first trip around the block.

To a certain extent, it is absurd to be disappointed that the feel is not significantly different than before, as I do not believe it was the goal to fundamentally change the feel of the game.  I always understood that the goal was to make the original experience more fluid and functional with added content and depth.
That being said, things like bugged items that cannot be picked up should be fixed, and I expect that they eventually will be; but not without our help in reporting these rare and hard to track-down instances.  Simply coming across an item that cannot be picked up, and sending a 10 second video of failing to interact with it will do literally nothing to solve this issue; as they would need to know which player interacted with it first, and how specifically that first interaction was compromised.  It is really a hard thing to duplicate, and to some degree, it is mathematically insignificant in contrast to the total number of successful item interactions on a scale of 5 or 6 hours on a full server.
I know that doesn't help, and too hope to see it fixed.  But realistically, how much do we hate potato chip (crisp) companies for that one burnt-to-a-crisp potato chip that makes it through QC out of more than 50 bags eaten?  Perfection is a lot to ask, especially of such a complex system.

Re-reading your original post, I can't help but wonder if some of your expectations are that Dayz be more like other games.  Regarding the nomenclature of the menus, is this trivial, or a major issue?  I've read some product instructions that were obviously written in English by someone with a somewhat poor understanding of the grammar, syntax, and vocabulary relevant to the task.  I had a laugh, and got it figured out.  I do not think this is really the case with DayZ though.  It is unique, and does many things differently from how other games do, from the ballistics simulations to the minutia of having to pick up sticks from the ground after having chopped them.  I remember when I first started playing, and discovered that navigation was difficult because all the signage was in a foreign alphabet.  I googled cyrillic pronunciation resources, and adapted to the reality of the game.  And over three years later, I believe that was the correct choice for me, because the signage has not since changed to latin characters.

I understand your concerns, but to a large degree you should be asking yourself if this is the way some things are supposed to be, and for other things if it's just the way have to be right now because those are the circumstances that exist. 

I spent the better part of 7 hours today installing one of two exterior doors on a house.  I bid the job somewhat optimistically, expecting each door to take a half hour to demo and 2 hours to hang, and ended up having to replace the rotted out sill plates on both.  It took extra time and materials, and a significant amount of carving to get things level in the end.  It sucked, I will have to go back tomorrow and finish it.  And there is nothing I can do to change that. Even to go back in time and assume that both doors were rotted out beneath the sills, would not have changed the amount of planning, time, and materials required to get the desired outcome.  There is no amount of complaining, or speculating on how things should have been, that will have any tangible impact on when, how, and the quality to which I completed the task.  As with most things in life, it just is what it is.

Now who else wants to get a couple licks in on this pile of horse dust?

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Thank you for the thoughtful reply emuthreat. Fun read, even if I disagree some.

Yes you are right, that is just my opinion ...just as your reply was yours.  You are trying to use the principal of social proof by stating that the reason (multiple) people are replying is problematic reasoning.  If were using that tactic i would reply that many replied and completely agreed with me also.  Basically, there are many of us who think DayZ is coming along fine and, seemingly, many more who think as I do ...it has just taken too long and is no longer as compelling or relevant (opinion).

Yes, in fact I would like DayZ to be more like other betas or games.  Possessing features that work and feel polished.  There are countless videos and articles summarizing these long delayed broken yet basic features that other betas / games implanted far sooner.  

Your reply was well thought out but you are missing the point i made in some areas.  I hear you on hanging the doors and see where you are going with the example.  That makes a good point for your new point except it somewhat misses what I'm saying.

If I came to your house now and saw the door project in its early stage it would potentially and presumably feel new, exciting, and perhaps modern or trendy.  7 years later if my wife and I stop by and the door is 20% better but now your door feels clunky, dated, and old ....it would not be very impressive.  You'd tell my wife and I all about the new system you are using to make it open, why it was required, and how by the time its done even complaining won't change how decked out it is.  

Meanwhile, she is whispering in my ear while I nod that she doesn't want to hurt your feelings but that your approach is lacking and that the doors are somewhat out of taste (opinion again, but that's life and half the benefit of corresponding with humans. )  Real nice doors if they were installed more promptly while the style was fresh.  Doors aren't the best analogy here because gaming evolves faster than doors. Maybe kitchens would be better but we both get the point.

DayZ will be one heck of a mid 2010's / 2013 style game once fully completed around, what, 2020 ish?  It feels just a bit old and aged now.  Most of us don't care about a needed new engine, the what's or why's, its just far delayed compared to almost the entire gaming scene.  5 years ago if it moved along promptly it may if seen the popularity of Fortnite.  Nastalgia factored in, I think that would of been neat! 

I think this conversation is just running in circles now and while I enjoy corresponding with someone like you I think we are tiring out the rest of the folks here so I'll probably just let this good old horse die out in the pasture

Edited by redmantab
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Yeah, the point about the doors was more to the effect of these nice brand new doors would never have been right if I just crammed a few shims under them and left the rot.  Kinda in the same way that DayZ never would have been right if they just kept adding shiny new features on top of old buggy code as they did up until .62.
It just takes what it takes sometimes.  And DayZ has taken lot of work over long time, for a game that was put on the market before being finished.  Good discussion though.  FWIW, I hope it all works out well after 1.0.

Edited by emuthreat

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