Baty Alquawen 3688 Posted June 2, 2017 Hello guys, We are pushing out a new update. Here is one fix you are waiting for since release of 0.62 :) ambient sound volumes tweaked map/navmesh updates tweaked bus collisions to lessen the chance of it getting stuck on uneven terrain Give me a feedback what are you thinking about ambient sound volume now. :) Please file tickets on any issues you find at feedback.dayz.com. Character wipe.Expect character and persistence wipes for every exp update moving forward! 24 Share this post Link to post Share on other sites
IMT 3190 Posted June 2, 2017 Nice update, I'm curious how the volume for the ambient sounds are now. By the way @Baty Alquawen, rather than us having to find a barrel, animals and garden lime: is tanning currently working again? :P 8 Share this post Link to post Share on other sites
kopo79 426 Posted June 2, 2017 (edited) no update in steam?its been over 3 hours or something Edited June 2, 2017 by kopo79 1 Share this post Link to post Share on other sites
valdark 142 Posted June 2, 2017 Just now, kopo79 said: no update in steam?its been over 3 hours or something Pushing updates takes time. Patience padawan. 1 Share this post Link to post Share on other sites
Baty Alquawen 3688 Posted June 2, 2017 Still updating guys. 8 Share this post Link to post Share on other sites
Thurman Merman 726 Posted June 2, 2017 Updating now. See you mooks on the coast!! :D 9 Share this post Link to post Share on other sites
☣BioHaze☣ 7337 Posted June 2, 2017 @Hetstaine??? :D Hey man!! 4 Share this post Link to post Share on other sites
valdark 142 Posted June 2, 2017 (edited) Anyone else unable to use pumps without a container? Nevermind... some serious desynch. Relog fixed it. Edited June 2, 2017 by valdark Share this post Link to post Share on other sites
VVarhead 185 Posted June 2, 2017 Just now, valdark said: Anyone else unable to use pumps without a container? lol - this again? I loved the patch where wells didn't work :P what was it - 0.54? You really needed some creativity to survive. I hope the devs think about making wells a dynamic event so that randomly each restart some wells on the map are dried out or broken. That would definitely enhance the survival aspect, especially since KoS is so common these days and basically the only thing we need to worry about. 2 Share this post Link to post Share on other sites
Kerbo 198 Posted June 2, 2017 32 minutes ago, Thurman Merman said: Updating now. See you mooks on the coast!! :D Not for long you won't :P 3 Share this post Link to post Share on other sites
LordBlackwolf 656 Posted June 2, 2017 After this patch I am having the same problem I previously had where my character would randomly move on it's on and would also "teleport" around the location he is at. 1 Share this post Link to post Share on other sites
☣BioHaze☣ 7337 Posted June 2, 2017 For Hetstaine: 2 Share this post Link to post Share on other sites
kopo79 426 Posted June 2, 2017 two times suffered "lizardman"bug...where my character is on ground and i can sprint fast.i asken in game that do he see me going fast on ground,he said no. Share this post Link to post Share on other sites
nl 986 Posted June 2, 2017 I understand and don't object to the character wipes but for me it makes it kinda hard to see and test the west, I never have enough time between updates to travel that far... :P 2 Share this post Link to post Share on other sites
Fiftydz 9 Posted June 2, 2017 i hope i will get an answer about this because its important for us survivors ! . " GAMMA " could you fix the gamma so we can enjoying the night and using flashlights ..etc because most players using gamma in night to get good vision so we are forced to use it because we cant see him ..sorry for my bad english i want to enjoy the second gameplay on the night ! ty 9 Share this post Link to post Share on other sites
valdark 142 Posted June 2, 2017 6 minutes ago, LordBlackwolf said: After this patch I am having the same problem I previously had where my character would randomly move on it's on and would also "teleport" around the location he is at. Same here. Crippling desynch issue. I hope it's due to load on the servers due to the large amount of people trying to download exp patch and not a greater underlying issue. It's been happening every 2-3 minutes for me. Going to take a break and see if it's still going on in an hour or two. Share this post Link to post Share on other sites
Bunk_3r 3 Posted June 2, 2017 0.62 is amazing!!! excited for 0.63 3 Share this post Link to post Share on other sites
DayZ Standalone News 36 Posted June 2, 2017 (edited) ambient sound still way too loud when you come close to a city or buildings, it changes the volume from very good to too loud :/ Edited June 2, 2017 by DayZ Standalone News Share this post Link to post Share on other sites
nl 986 Posted June 2, 2017 Killed about 5 infected with melee weapons and so far have not experienced the walking bug in this patch. 1 Share this post Link to post Share on other sites
zRain Denk 8 Posted June 2, 2017 the wind and birds sounds are still too loud , even in town\cities i can`t hear footsteps . If i open or close a door the sound of the door should be louder than the birds and wind sounds . viop is very quiet . 2 Share this post Link to post Share on other sites
kopo79 426 Posted June 2, 2017 just spawned in here and looted these 5 houses: RESULT: 6 Share this post Link to post Share on other sites
kopo79 426 Posted June 2, 2017 come on!...all of these after 10 minutes on running and also maybe few pistols and rifles missing from picture because some guys took them. Share this post Link to post Share on other sites
valdark 142 Posted June 2, 2017 3 minutes ago, kopo79 said: just spawned in here and looted these 5 houses: RESULT: What about a blue boonie? 1 Share this post Link to post Share on other sites
VVarhead 185 Posted June 2, 2017 I agree with the other poster - please disable gamma and brightness settings. 5 Share this post Link to post Share on other sites