nl 986 Posted July 22, 2015 (edited) I am just amazed that after playing hundreds of hours (and a break of 7 months) how many things I still don't know about this game.Many of those things are bugs and how to handle them and those will be largely ironed out by the time the games reaches 1.0 but for example it was only yesterday when I found out there is something like a crafted suppressor and only because someone made a remark about it. Can you imagine how much there will be to learn for someone never having played the alpha and beta and just jump into the finished product?How do you think this will be handled by BI?Will there be a manual of survival guide or will they just let them swim and make them find out everything themselves or through the forum? Edited July 22, 2015 by SAK 1 Share this post Link to post Share on other sites
frosti 2165 Posted July 22, 2015 Maybe some single player tutorial zone will be added in the future where you'll learn the basics of the game. Like Arma boot camp or something. Share this post Link to post Share on other sites
kichilron 8550 Posted July 22, 2015 by the time the games reaches vanilla Why does it have to be vanilla, not chocolate? Seriously, though: it can't "reach Vanilla", as it's already vanilla. A mod or an addon / expansion would be considered "not vanilla", but as it is right now, it's vanilla - just not 1.0. 5 Share this post Link to post Share on other sites
nl 986 Posted July 22, 2015 (edited) Why does it have to be vanilla, not chocolate? Seriously, though: it can't "reach Vanilla", as it's already vanilla. A mod or an addon / expansion would be considered "not vanilla", but as it is right now, it's vanilla - just not 1.0.Oh I always thought vanilla was the term used for a completed product, guess not :) Changed title. Edited July 22, 2015 by SAK Share this post Link to post Share on other sites
SaveMeJebus 164 Posted July 22, 2015 Vanilla argument aside :P I hope in the end they use the in game books as various "survival guides" and have information like this in them that can actually be of use to read. 5 Share this post Link to post Share on other sites
nl 986 Posted July 22, 2015 Vanilla argument aside :P I hope in the end they use the in game books as various "survival guides" and have information like this in them that can actually be of use to read.That is nice idea! Share this post Link to post Share on other sites
☣BioHaze☣ 7337 Posted July 22, 2015 Everything gets posted here on the forums and in wiki pages. Someone with the most basic ability to google questions regarding anything in DayZ will be met with forum posts and youtube videos. There is no need for Bohemia to add an official survival guide either in the game or online. There will however be a single player mode which will probably be easier to learn on, especially if infected can be turned off. 1 Share this post Link to post Share on other sites
gannon46 788 Posted July 22, 2015 i like your idea of a survival guide have pictures and such have it go with the lore when it comes to the art and put it in the main menu or make it something our toons can look at from the inventory. If not theres a wiki. Share this post Link to post Share on other sites
BeefBacon 1185 Posted July 22, 2015 (edited) I expect there'll be a tutorial of some sort to teach how movement and inventory works, along with a couple of game basics like food, crafting, staying warm, etc.. It is all very straightforward, though, and there are plenty of tutorial videos out there so I don't think there really needs to be a tutorial. Game wouldn't suffer if it had one, though. Edited July 22, 2015 by BeefBacon Share this post Link to post Share on other sites
nl 986 Posted July 22, 2015 I really like the idea of a very basic ingame tutorial to get you started and then the books you find with ways of crafting more "exotic" stuff. That way, as was said, the books have more meaning and maybe even end up being trade items or conversation pieces in the game. With persistence one might even become a librarian :) Can you see it? Five army tents in a row. One handling food, one handling crafting items, one about weapons, one about vehicles and one about Chernarus, navigation, general loot and sites. A trade item gives you the chance to read 1 volume, or maybe more if the item is special. :thumbsup: Share this post Link to post Share on other sites
klesh 2423 Posted July 22, 2015 I would expect a nice, proper .pdf user manual when the game goes to 1.0. Easy enough to add to, should changes be made. Its not like you're printing them like the old days, as rad as that was. Share this post Link to post Share on other sites
deadjuice 64 Posted July 22, 2015 We all float down here. Share this post Link to post Share on other sites
grimlok 77 Posted July 22, 2015 How many people are not familiar with fps mechanics?? The best part of DayZ and even the Arma games is the learning curve involved. Besides, there are tutorials all over youtube that hand hold you on how to play DayZ. Share this post Link to post Share on other sites
Syphonz 64 Posted July 22, 2015 How many people are not familiar with fps mechanics?? The best part of DayZ and even the Arma games is the learning curve involved. Besides, there are tutorials all over youtube that hand hold you on how to play DayZ.Yes, but, a tutorial would allow for the extreme basics of the game. that would greatly appeal to the "new players" that want to try the game out, but are too nervous to dive right in. I still learn about stuff I can do in game all the time, and there's already ALOT. There's no shame in doing a simple tutorial, and, by simple, I mean 10 to 15 minutes. AKA Food, Water, Basic Medical, Infected and Weapons. Share this post Link to post Share on other sites
deadjuice 64 Posted July 22, 2015 How many people are not familiar with fps mechanics?? The best part of DayZ and even the Arma games is the learning curve involved. Besides, there are tutorials all over youtube that hand hold you on how to play DayZ. Yes, but, a tutorial would allow for the extreme basics of the game. that would greatly appeal to the "new players" that want to try the game out, but are too nervous to dive right in. I still learn about stuff I can do in game all the time, and there's already ALOT. There's no shame in doing a simple tutorial, and, by simple, I mean 10 to 15 minutes. AKA Food, Water, Basic Medical, Infected and Weapons. I personally believe a game like DayZ benefits from learning mostly yourself. Or by learning by interacting with other players.But as with any complicated game, you'll eventually be checking the wiki anyway.Since the game has become surprising popular, a simple tutorial or basic tooltip would be beneficial. Share this post Link to post Share on other sites
blacklabel79 949 Posted July 23, 2015 No tutorial needed. If i could i whipe my mapknowledge and everything game related and start anew. The first 200h where the best... 1 Share this post Link to post Share on other sites
St. Jimmy 1631 Posted July 23, 2015 Well very basics could be teached but after that it just becomes "I can do that in real life so maybe test or google if I can do that in DayZ" That suppressor thing is a good example because some people know that's possible to do and likely even try that out because they've seen some DIY Shooting Range Youtube video. Share this post Link to post Share on other sites
Calvin Candie 189 Posted July 24, 2015 They will make a booklet like Minecraft did and put in stores for kiddies to buys so they can get more money 1 Share this post Link to post Share on other sites
Parazight 1599 Posted July 24, 2015 Learning the hard lessons the hard way is fun and satisfying. You spawn with a rag and a light only. A great reflection of the survival aspect of DayZ. Having more than what is essential nerfs the game and experience, IMO. Share this post Link to post Share on other sites
emuthreat 2837 Posted July 24, 2015 I think the many available wikis are more than enough. Once I got the controls down, the game went pretty intuitively; aside from all of the incomplete mechanics and things with no use yet. Once the full release is ready, people can either learn by doing, or read up on the wikis. Personally, I am the only one I know who actually reads the manuals for games, and all of my friends would reliably give me shit about it when they caught me educating myself like some cheating fanboy. A simple keybinding map for quick reference would be useful for the first 100 hours. I really like the idea of having crafting manuals in-game, like some kind of Poor Man's James Bond, or a mountain-man survival guide; perhaps a few different categories of books with balanced rarity would add some much-needed depth to the game world. Share this post Link to post Share on other sites
sachad 1016 Posted July 25, 2015 Forget tutorials, throw 'em in the deep end and take away the ladder! Share this post Link to post Share on other sites
Etherious 907 Posted July 25, 2015 No, there shouldn't be any "guides" or "tutorials". They need to learn for themselves, how to survive. Share this post Link to post Share on other sites