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Exp Update: 0.58 + Hot Fix.

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I've noticed there this one officer tent in now that spawns heli loot anyone else seen this I've found a NATO suppreser and some scopes I was hoping for a ak 101 but I got some optics instead. Finally found an ak I've been looking for one for a while now I got a kashtan on it and a poly stock just need to figure out how to put the rail handguard on it I heard you can do it with the ak 74 only.

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Even if you could get the handguard on it, it wouldn't do no good, you still can't mount anything on to it unless they fixed it recently.

 

You used to be able to spray paint the handguard and it would remove itself and go into your inventory, then you could attach the tac rail one. Not sure if it still works that way or not.

Edited by Creamy Cowboy

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Even if you could get the handguard on it, it wouldn't do no good, you still can't mount anything on to it unless they fixed it recently.

 

You used to be able to spray paint the handguard and it would remove itself and go into your inventory, then you could attach the tac rail one. Not sure if it still works that way or not.

Truth, it's still broken, for the 2nd sentence this is currently true only with the AK74, cannot paint the fore grip on the AKM green or black.  Have NOT tried the fore grip on the AK101. 

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223350 Unknown SteamDB Unknown App 223350 (DayZ Server)

about an hour ago

 

:ph34r:

 

Unfortunately, I don't this metric applies, at that particular time of day, anymore.  I have been seeing this coinciding with the 0200 CET restart for quite a few days now.   Best way to tell is if the servers go offline completely when the dbase is updated, then we got something..

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Thank you Super_Duty for finally steering me to a barrel, seriously thank for putting my OCD of the week to bed.

 

So you cannot tan leather with either the old way or the barrel way currently :(

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Found a helicrash today, got a ump from it, Im all geared up. Gotta make the improvised leather backpack now. Any ideas where I might find a boar for wild boar pelt?

 

 

And I haven't seen ONE single zombie in 0.58, I've been in cherno, elecktro, and some places I don't even know.

Edited by thEchicagoBoy

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Did you lost just contents or backpacks as well? I got back to my main camp last night only to find the empty spot. Something happened between monday and friday, not sure if i got raided or was the persistancy deleted, but i lost two barrels and twelve backpacks (mostly improvised but also MB)... This time i left a few markers in places with little chance someone finds it. If all of them are gone, i will know its persistency, not raid.

 

Was it near I dynamic event like a heli crash or a police car? I've lost one stash and hit a lot of clean areas around them, thinking the dynamic event cleanup is wiping a 1km radius around them but not sure yet.

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Not sure if anyone actually found an m4 yet, but my roomate just did. It was in the quonset hut at NWAF.

I saw one earlier in the week that was hidden in a barrel.

 

Edit: I just found an M4 this morning!

 

2015-08-15_00001.jpg

Edited by gsfilmer
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I saw one earlier in the week that was hidden in a barrel.

 

Edit: I just found an M4 this morning!

 

 

Welcome to the club B)

 igR4u7s.png

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No problem, glad to help out.  Saw your cow hide was still there this morning,

 

Thank you Super_Duty for finally steering me to a barrel, seriously thank for putting my OCD of the week to bed.

 

So you cannot tan leather with either the old way or the barrel way currently :(

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Found a helicrash again, got a carrier plate with pouches. Where do you guys find m4a1s?

 

Go to the officer's barracks at Myshkino and the North West Airfield. They're the green metal barracks if you didn't know which ones those are.

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Unfortunately, I don't this metric applies, at that particular time of day, anymore.  I have been seeing this coinciding with the 0200 CET restart for quite a few days now.   Best way to tell is if the servers go offline completely when the dbase is updated, then we got something..

 

 

I always just thought it meant some kind of activity, either internal or otherwise.

 

Good to know that restarts seem to be refreshing the DB status "artificially".

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The CLE is the only good thing about this patch. Enjoy the rain and the endless bugs. In my last post I only mentioned a fraction. I am not concerned about tweaking things like sick-status or despawn of dead bodies. That can all be fixed easily over time. I am concerned that almost all the legacy systems from the mod worked better than this everlasting patchfest, which always just ends up with unexpected new bugs. Out of the systems the new developers brought into place, the only one that is really working is the CLE - and that took them how long? Sure the mod had much simpler mechanics, but one thing I have to say about it that doesn't apply to Dayz SA is: it worked.

 

There are parts of the game that are highly enjoyable to me, but parts don't substitute the entire game. It's just all so buggy in most details that I don't understand why the devs just plow on with imaginary "0.59" releases and "basebuilding". 0.58 is proof (again) that the devs cannot handle the technology and that they don't get the support they would need. I know that people will call out again that it is an alpha, but we all know other alphas and they don't have these problems; and shouldn't have. And if they do, the problems get fixed. Bohemia will pull out of this, because they too can see when something is not going anywhere. And then who do we complain to? Rocket? Yeah right! He knew when to get off the sinking ship.  

 

Just because two games are released as alpha version does not mean that they have reached the same level in the development cycle. Every developer can freely choose a name for a certain version and what some consider as alpha is called beta/final by others. Just look at some open source software that is in development for more than ten years works great and still has a version number <1. Or that Microsoft skips windows 9 and jumps from 8 to 10. So this argument "other alpha versions are more mature" assumes that there is a consistent naming among all software/games and this is not the case.

 

Another common misconception about software development is that it's like building a tower. You start with a base and add more bricks until you reach the height you want to reach. This is not the case for a complex software project and so many unexpected failures can occur.

 

Just look at the history of software engineering (search for the keyword software crisis if you are interested) and large teams of intelligent and educated programmers still struggle to implement complex software packages. The reason is not that the devs don't get enough support (whatever you mean with this) but that writing correct software is a hard and complex task e.g. a professor of me said that a average programmer for Airbus/Boeing writes 20 lines of code in one week (for the safety relevant components). Nobody could afford to develop a game with that effort. So we kind of have to live with the failures. Just look at the change log of Arma 3 updates (or any other software). Two years after the release bugs are still found. And the reason is not that the devs are lazy or dumb. It's just how software development works.

 

BI is long enough in the business to know how to finish products. All this "dayz will never be finished and they will drop it" rumors seem to be based on a sentence like "this bug is still not fixed so they will never fix it".

 

That being said I'm also annoyed by the bugs in dayz - at the same time I'm enjoying testing new builds and cannot wait for .59 exp.

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Just because two games are released as alpha version does not mean that they have reached the same level in the development cycle. Every developer can freely choose a name for a certain version and what some consider as alpha is called beta/final by others. Just look at some open source software that is in development for more than ten years works great and still has a version number <1. Or that Microsoft skips windows 9 and jumps from 8 to 10. So this argument "other alpha versions are more mature" assumes that there is a consistent naming among all software/games and this is not the case.

 

Another common misconception about software development is that it's like building a tower. You start with a base and add more bricks until you reach the height you want to reach. This is not the case for a complex software project and so many unexpected failures can occur.

 

 

That being said I'm also annoyed by the bugs in dayz - at the same time I'm enjoying testing new builds and cannot wait for .59 exp.

 

I so want this game to succeed. What makes me question it, is not the state of development, but the randomness of the bugs. For example: I was able to talk to everyone today and everybody (well, err only two people really) heard me. Yesterday that guy I held at gunpoint did either not hear me, or I did not hear him. Either that or he ignored my instructions, both in writing (chat) and talking about what to press, in order to communicate. There is a slim chance, he did not understand me, but somehow it seemed, like he just didn't hear or read anything; standing there clueless for five minutes...

 

And then there are bugs that are just in the game, seemingly for good. I mean, why is it that I still spawn back where my feet last touched the ground, while my truck is miles ahead of me; happens after server restart. Why is that stuff not getting fixed? I'm concerned with bugs that translate from one build to the next without getting tackled; there are a lot of those. 

 

I really wonder why Rocket left his dream project, unless he had serious disagreements with the rest of the lead devs. I mean - you don't just leave something behind you care about this much, unless you feel it is gonna go horribly wrong. I'm not blind, I see a lot of serious progress and the art department and mappers are doing a fantastic job. It's the randomness of old and new bugs that puzzles me to no end. I basically do the same thing on two different days and get different results. Like - sometimes when I drop my weapon by the new glitch, it will lie right there in front of me, while other times it will be gone. And it doesn't matter, if it is a modular rifle with parts attached or a pistol; I have dropped pretty much every civilian weapon in the game by now and the results are random.

 

Another thing are the status updates. I was at full health, made fires and kept out of the rain all day long and as good as possible. On a 20 minute run to fetch a barrel from Berezino, I managed to go through all stages of hypothermia and when the "you have hyothermia" warning came on, I instantly found shelter, made a fire and stuffed myself with food. However, within 5-10 minutes, I lost all my blood; the final stage was so fast, I could not even put down my clothes and backpack. Which brings me to: why the despawning of dead bodies? Everyone is stripping themselves anyway, so nothing is won by the quick despawn. It is just annoying, because you can't get to your body in time. Despawn should be an hour or until next server restart, imho. Systems like that just tantalize us.

 

I wonder - do we even have to refuel trucks? The fuel gauge is at 0% all the time. Yesterday I filled five cantines with gasoline to refuel the truck. I later used one of them for water, but it seems it turned into petrol. I got sick, so I guess re-using a bottle you used for gas is not a good idea; even if you empty the water you get a funny taste in your mouth. Needless to say I died again... I used to survive food poisoning and all that in earlier patches. If you get sick this patch, I'd really like to hear how you survived it. 

 

Again - cool game, great effort - but weird, random bugs. I hope it can become what we all want, it is just driving me mad with its randomness at times. 

Edited by S3V3N
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I so want this game to succeed. What makes me question it, is not the state of development, but the randomness of the bugs. For example: I was able to talk to everyone today and everybody (well, err only two people really) heard me. Yesterday that guy I held at gunpoint did either not hear me, or I did not hear him. Either that or he ignored my instructions, both in writing (chat) and talking about what to press, in order to communicate. There is a slim chance, he did not understand me, but somehow it seemed, like he just didn't hear or read anything; standing there clueless for five minutes...

And then there are bugs that are just in the game, seemingly for good. I mean, why is it that I still spawn back where my feet last touched the ground, while my truck is miles ahead of me; happens after server restart. Why is that stuff not getting fixed? I'm concerned with bugs that translate from one build to the next without getting tackled; there are a lot of those.

I really wonder why Rocket left his dream project, unless he had serious disagreements with the rest of the lead devs. I mean - you don't just leave something behind you care about this much, unless you feel it is gonna go horribly wrong. I'm not blind, I see a lot of serious progress and the art department and mappers are doing a fantastic job. It's the randomness of old and new bugs that puzzles me to no end. I basically do the same thing on two different days and get different results. Like - sometimes when I drop my weapon by the new glitch, it will lie right there in front of me, while other times it will be gone. And it doesn't matter, if it is a modular rifle with parts attached or a pistol; I have dropped pretty much every civilian weapon in the game by now and the results are random.

Another thing are the status updates. I was at full health, made fires and kept out of the rain all day long and as good as possible. On a 20 minute run to fetch a barrel from Berezino, I managed to go through all stages of hypothermia and when the "you have hyothermia" warning came on, I instantly found shelter, made a fire and stuffed myself with food. However, within 5-10 minutes, I lost all my blood; the final stage was so fast, I could not even put down my clothes and backpack. Which brings me to: why the despawning of dead bodies? Everyone is stripping themselves anyway, so nothing is won by the quick despawn. It is just annoying, because you can't get to your body in time. Despawn should be an hour or until next server restart, imho. Systems like that just tantalize us.

I wonder - do we even have to refuel trucks? The fuel gauge is at 0% all the time. Yesterday I filled five cantines with gasoline to refuel the truck. I later used one of them for water, but it seems it turned into petrol. I got sick, so I guess re-using a bottle you used for gas is not a good idea; even if you empty the water you get a funny taste in your mouth. Needless to say I died again... I used to survive food poisoning and all that in earlier patches. If you get sick this patch, I'd really like to hear how you survived it.

Again - cool game, great effort - but weird, random bugs. I hope it can become what we all want, it is just driving me mad with its randomness at times.

The bug you mentioned , reappearing where your feet last stood , is not a bug but rather a side effect of persistence not being complete yet (I would assume). And you not being heard by someone else , I have to say that's 99.9% definitely not a bug and most likely your audio driver was at fault , most people don't even look at the bottom left of their screen let alone to chat with someone in front of them . Rocket was never greatly disappointed with the other devs visions , he WAS THE VISION , which is why he quit : he set everything on the table for the devs he trusted , and when he set the whole roadmap up he realized that his time could be better spent working on other of his dream projects while the dayz devs continue to work on his dayz zombie Dream and perfect it !

Really dean is only needed for great ideas and a good vision of what was to come , and now that he's shown that he wants this game to be hyper realistic and super immersive , the rest of the team can make that a reality without needing his guidance anymore .

So I guess if you were looking at this pessimistically you could see that rocket tried to jump ship because of hatred for the project but I say that's kind of a construed and frustrated view of reality ... It's easy to see dean hall just ran his course on zpmbie games , I mean he started developing dayz mod in like 2011 or something ! Have faith and come back for Halloween if you are burnt out , I have sPidey senses and they are tingling and telling me we will see this game nearly feature complete by Halloween - Christmas !

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I so want this game to succeed. What makes me question it, is not the state of development, but the randomness of the bugs. For example: I was able to talk to everyone today and everybody (well, err only two people really) heard me. Yesterday that guy I held at gunpoint did either not hear me, or I did not hear him. Either that or he ignored my instructions, both in writing (chat) and talking about what to press, in order to communicate. There is a slim chance, he did not understand me, but somehow it seemed, like he just didn't hear or read anything; standing there clueless for five minutes...

 

And then there are bugs that are just in the game, seemingly for good. I mean, why is it that I still spawn back where my feet last touched the ground, while my truck is miles ahead of me; happens after server restart. Why is that stuff not getting fixed? I'm concerned with bugs that translate from one build to the next without getting tackled; there are a lot of those. 

 

I really wonder why Rocket left his dream project, unless he had serious disagreements with the rest of the lead devs. I mean - you don't just leave something behind you care about this much, unless you feel it is gonna go horribly wrong. I'm not blind, I see a lot of serious progress and the art department and mappers are doing a fantastic job. It's the randomness of old and new bugs that puzzles me to no end. I basically do the same thing on two different days and get different results. Like - sometimes when I drop my weapon by the new glitch, it will lie right there in front of me, while other times it will be gone. And it doesn't matter, if it is a modular rifle with parts attached or a pistol; I have dropped pretty much every civilian weapon in the game by now and the results are random.

 

Another thing are the status updates. I was at full health, made fires and kept out of the rain all day long and as good as possible. On a 20 minute run to fetch a barrel from Berezino, I managed to go through all stages of hypothermia and when the "you have hyothermia" warning came on, I instantly found shelter, made a fire and stuffed myself with food. However, within 5-10 minutes, I lost all my blood; the final stage was so fast, I could not even put down my clothes and backpack. Which brings me to: why the despawning of dead bodies? Everyone is stripping themselves anyway, so nothing is won by the quick despawn. It is just annoying, because you can't get to your body in time. Despawn should be an hour or until next server restart, imho. Systems like that just tantalize us.

 

I wonder - do we even have to refuel trucks? The fuel gauge is at 0% all the time. Yesterday I filled five cantines with gasoline to refuel the truck. I later used one of them for water, but it seems it turned into petrol. I got sick, so I guess re-using a bottle you used for gas is not a good idea; even if you empty the water you get a funny taste in your mouth. Needless to say I died again... I used to survive food poisoning and all that in earlier patches. If you get sick this patch, I'd really like to hear how you survived it. 

 

Again - cool game, great effort - but weird, random bugs. I hope it can become what we all want, it is just driving me mad with its randomness at times. 

I understand your frustrations, but these kind of bugs were to be expected. Have you listened to the presentation that Hicks gave at RTX? After watching it I was able to put myself in the dev's perspective of the development. I didn't think about the difficulties of switching between two systems of operating while keeping the game playable for us at the same time. Now I would rather have them keep patching experimental until they smooth out the major kinks such as the gun dropping thats in .58.

 

I don't think you're another dev basher, but I do believe you should have another look at your complaints from their perspective.

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I so want this game to succeed. What makes me question it, is not the state of development, but the randomness of the bugs. For example: I was able to talk to everyone today and everybody (well, err only two people really) heard me. Yesterday that guy I held at gunpoint did either not hear me, or I did not hear him. Either that or he ignored my instructions, both in writing (chat) and talking about what to press, in order to communicate. There is a slim chance, he did not understand me, but somehow it seemed, like he just didn't hear or read anything; standing there clueless for five minutes...

It's been my experience that if I'm not wearing a mic myself, voice chat is totally muted. Whether or not that's intentional I have no idea, and it might just be specific to me, but it's always been that way for me since as long as I can remember. No problem hearing game sounds, just can't hear voice chat.

Edited by Tatanko
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I've been only playing EXP for the past month or two and I'm wanting to know what the best way to team up with a group that won't kill you.  I was expecting that on EXP servers there would be a lot less KOS and more testing the functioning of the build.  Still, everyone (and I do mean everyone) is killing on sight.  My first reaction when I see someone is to run the other way and yet they still try to shoot me in the back. 

 

For the past three days I've been camping up north in a truck because I can't find a tent.  I think I'm craving interaction with other players, just not looking for trading bullets.  Piss poor frame rates and desync puts me at an unfair disadvantage.

 

With this build of Exp I'm getting shot at a lot more often then previous build, there also seems to be more people playing so that makes sense, but I still meet plenty of friendlies! Luck of the draw I guess.

 

I'm out SW truck camping and it's suiting me just fine. Ended up using a spare backpack in a second camp spot as I too can no longer find tents in 0.58 but such is experimental.

 

If you ever want to roll PM me tcervinsky :thumbsup:

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It's been my experience that if I'm not wearing a mic myself, voice chat is totally muted. Whether or not that's intentional I have no idea, and it might just be specific to me, but it's always been that way for me since as long as I can remember. No problem hearing game sounds, just can't hear voice chat.

 

I've had mixed results with direct chat personally.

 

Lately it has worked fairly well when needed.

 

Switching between steam chat and direct chat you can hear the difference (and yes, I'm accounting for distance).

 

The current direct chat is definitely a low quality/placeholder and I'm guessing will see some improvements with the new audio module.

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I so want this game to succeed. What makes me question it, is not the state of development, but the randomness of the bugs.

 

...

 

And then there are bugs that are just in the game, seemingly for good. I mean, why is it that I still spawn back where my feet last touched the ground, while my truck is miles ahead of me; happens after server restart. Why is that stuff not getting fixed? I'm concerned with bugs that translate from one build to the next without getting tackled; there are a lot of those. 

 

I really wonder why Rocket left his dream project, unless he had serious disagreements with the rest of the lead devs. I mean - you don't just leave something behind you care about this much, unless you feel it is gonna go horribly wrong. I'm not blind, I see a lot of serious progress and the art department and mappers are doing a fantastic job. It's the randomness of old and new bugs that puzzles me to no end. I basically do the same thing on two different days and get different results. Like - sometimes when I drop my weapon by the new glitch, it will lie right there in front of me, while other times it will be gone. And it doesn't matter, if it is a modular rifle with parts attached or a pistol; I have dropped pretty much every civilian weapon in the game by now and the results are random.

 

Another thing are the status updates. I was at full health, made fires and kept out of the rain all day long and as good as possible. On a 20 minute run to fetch a barrel from Berezino, I managed to go through all stages of hypothermia and when the "you have hyothermia" warning came on, I instantly found shelter, made a fire and stuffed myself with food. However, within 5-10 minutes, I lost all my blood; the final stage was so fast, I could not even put down my clothes and backpack. Which brings me to: why the despawning of dead bodies? Everyone is stripping themselves anyway, so nothing is won by the quick despawn. It is just annoying, because you can't get to your body in time. Despawn should be an hour or until next server restart, imho. Systems like that just tantalize us.

 

I wonder - do we even have to refuel trucks? The fuel gauge is at 0% all the time. Yesterday I filled five cantines with gasoline to refuel the truck. I later used one of them for water, but it seems it turned into petrol. I got sick, so I guess re-using a bottle you used for gas is not a good idea; even if you empty the water you get a funny taste in your mouth. Needless to say I died again... I used to survive food poisoning and all that in earlier patches. If you get sick this patch, I'd really like to hear how you survived it. 

 

Again - cool game, great effort - but weird, random bugs. I hope it can become what we all want, it is just driving me mad with its randomness at times. 

 

The strangest and most complicated bugs are often present when you have multiple components that have to communicate to reach a certain goal. Because in this case it often makes a difference what happens when in which component. There exists a (not too serious) definition of a distributed system: you know that you have a distributed system when you observe failures you don't understand at all.

 

We the end user just see guns disappearing and think why does this happen. But the devs need to track the exact cause and this is often really hard - especially if the trigger for the failure is not known. E.g. the global sound bug was a really nasty bug and was here for multiple months until the devs took the time to look into it and fix it. So I don't think that just because a bug is here for some time it is here to stay.

 

I agree with the others that rocket left because his job of setting the vision of dayz was done - and he probably realized that he was not experienced enough for being project lead in such a large project as dayz developed into.

Edited by bingo_fuel

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I tried tanning leather today. 

 

Short story: it doesn't work. I had four deer pelts and two bags of fertilizer. You do get the "tan pelts" prompt, after you close the lid and rightclick on the barrel's status bar - but then you wait 1-2 minutes and after it the leather and fertilizer have houdinized from the closed barrel. I tried this 2x with no results. Something is working though, because the first time it only tanned 3 out of 4 leather, which is the correct amount for one bag of fertilizer. I then tried another bag of fertilizer in a different (and completely empty) barrel and had the same non-results; you can desinfect the pelts without them vanishing. I tried that on one, too.

 

2015-08-15_00048_zpsryzcsqed.jpg

 

2015-08-15_00051_zpsf8k2w5ej.jpg

 

2015-08-15_00052_zpscj8aed0p.jpg

 

2015-08-15_00053_zpsmz6bzvh8.jpg

 

I also lost the crossbow due to the weapon glitch while/after skinning. And then the combat knife after skinning the second deer. Had to craft a stone knife to finish...

 

Read the whole story here: http://forums.dayzgame.com/index.php?/topic/210239-how-was-your-dayz/page-46#entry2297356 

Page 46.

Edited by S3V3N
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So thank you Barnabus for my science of the day, landmines and trucks.

 

The truck activates the mine no problem you can even hear it in the cab. It does not completely destroy the truck or hurt the occupant but does ruin all the tires causing the truck to loose traction. If you're even on a slight hill you're in for an uncontrolled slide until the truck lodges against something. For bonus points I shut the engine off and got out while it was sliding and ruined my shoes and pants.

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