Excanto 336 Posted May 13, 2015 Biggest problem in apocalypse is that you meet someone nice, they are friendly, you go to sleep, they slit your throat. The end. Share this post Link to post Share on other sites
Avant-Garde 229 Posted May 13, 2015 (edited) In my opinion firearms are a great part of the problem, they make killing very easy. If we had less PEWPEWPEW and more melee, I really doubt people would kill each other as they do now.as melee combat involves a lot more risk (of course this would be a bad idea with the current melee system's depth, that is zero). I think that a good melee system would be a game changer in many aspects when you consider the big picture of dayz. Edited May 13, 2015 by Avant-Garde Share this post Link to post Share on other sites
renpab80@gmail.com 41 Posted May 13, 2015 (edited) i dont mean to "piss off" any hardcore fans here, but i started this game and was amazed by the reality of it. i died and thought, wow, its really difficult here and there is so much to do and to see and i liked it a lot. then i got together with friends that played for a long time and they brought me to the airfield... okay, i got guns, ammo, food. what now? where is the sense in playing anymore if you are well-geared?in another topic someone wrote, he kills himself when he is top-geared, since he is noone who kills others. there is just two things to do now, either kill other players (unfortunately this game is not created for that, the engine is not for pvp or ego-shooter) and killing zombies? thats like running through a zoo with an ak47 killing zebras. wow!!! what a fun. antibiotics? what for, zombies dont have a chance at all. vitamins, blood transfusions, really nice all those things, but once geared, you can only die by getting killed by another player and then you dont need any medics. the game is supposed to be a survival-simulator in a zombie-world. but actually its just a pvp ego-shooter (and as ego-shooter its really bad) in a endtime world, which does not really bother the player. okay, start flaming me now or tell me what part of the game i am missing plz.open for any suggestions, since to me its no fun to play hours and hours to find a rifle thats a bit better than mine or similar equipment upgrades... Thats a very simple minded view on it. Whats the goal in sandbox game? you create one...What i am looking forward to, is a ruthless survival multiplayer game where high risk PvP is part of the deal. I am looking forward to camps, clans/tribes/lone wolves thrown together in a melting pot of ressource scarcity. Fleshed out survival mechanics, territorial warfare, raiders, traders, clan politics, where ressources play a very high role in gameplay, not only guns. What i don't like is what dayz was in the past, spawn cheating to get a good position, to run to the nearest military outpost, to be geared up in 30 min, so you can start to shoot people. Thats just a waste of potential for my taste. And Dayz is clearly NO Ego-Shooter, yeah, you can play it as one, but there are hundreds of titles out there, which would better fit that role. Edited May 13, 2015 by InvincibleThroughDC Share this post Link to post Share on other sites
harteman 155 Posted May 13, 2015 In my opinion firearms are a great part of the problem, they make killing very easy. If we had less PEWPEWPEW and more melee, I really doubt people would kill each other as they do now.as melee combat involves a lot more risk (of course this would be a bad idea with the current melee system's depth, that is zero). I think that a good melee system would be a game changer in many aspects when you consider the big picture of dayz.I'd like that in my medieval zombie apocalypse, but not so much in my modern zombie apocalypse. Would be great though to only have access to 15th century weaponry, but that isn't this game. Share this post Link to post Share on other sites
Avant-Garde 229 Posted May 13, 2015 (edited) I'd like that in my medieval zombie apocalypse, but not so much in my modern zombie apocalypse. Would be great though to only have access to 15th century weaponry, but that isn't this game.Actually, at the moment, I do believe that we have more melee weapons variety in DayZ then firearms, we don't need 15th century weaponry! Point is, they are in the great majority useless because the only thing going for melee in this realistic game is damage per second. Get high DPS melee weapon, spam and pray, thats it, end of dayz realistic melee fighting. You see, better melee system doesn't mean its going to be a "medieval zombie apocalypse". Its that people has come up with a very clever way to make melee combat in FPS games, its design progress if you will. DayZ is a game that could benefit A LOT from a better designed melee combat, and I'm not talking only about gameplay here, realism would benefit a shitload with a better melee. I mean, every fight, even in animals, there is initiative. Not in DayZ, where both are mindlessly spamming. Its bad design man! In fact, when I see zombie things, people tend to use melee way more then firearms anyways, in this game its really not worth it because its way to stupid and random. You can't rely on melee in this game due its spam nature. Its a matter of choice I believe, to make viable melee and people can use it with more confidence. If you can git gud in melee fights, means you will able to survive better without a firearm. Such thing is not possible at the moment. Edited May 13, 2015 by Avant-Garde Share this post Link to post Share on other sites
ebrim 998 Posted May 13, 2015 (edited) So right now, absolutely, DayZ can be and is played by many as an open-world FPS with survival elements. It's not quite a deathmatch as not every encounter ends with people dying, even among strangers. I'm not sure how much that'll change over time but I do think the survival element is only going to be enhanced. That's not to say that the open-world FPS part of DayZ will ever go away, nor maybe should it but I expect survival will accrue more meaning over the course of development. What I do know is that if I play Survarium of Planetside 2, I can't chill out in the woods and feel very rewarded for cooking a fish fillet under the moon if I want to and DayZ absolutely allows that. Edited May 13, 2015 by Ebrim Share this post Link to post Share on other sites
DemonGroover 8836 Posted May 13, 2015 Considering it is the apocalypse I suppose the idea is to survive.Unless they give us the ability to rebuild civilisation and end up as peace loving farmers (which doesnt sound much of a game) I assume that's pretty much it. Share this post Link to post Share on other sites
Whyherro123 2283 Posted May 13, 2015 (edited) Considering it is the apocalypse I suppose the idea is to survive.Unless they give us the ability to rebuild civilisation and end up as peace loving farmers (which doesnt sound much of a game) I assume that's pretty much it.Sure it does. In fact, that would be both my favorite , and the most realistic, "endgame" there is. Just because your group managed to "rebuild civilization", doesn't mean everyone, or even anyone, else did. So, you and your group can build up a little commune, with farms and generators and so on and so forth. But then you have to defend it from the marauding bandits that attempt to take it from you. Edited May 13, 2015 by Whyherro123 1 Share this post Link to post Share on other sites
scriptfactory 620 Posted May 14, 2015 I'm pretty sure vanilla DayZ will always be a bunch of guys running around with guns and sometimes you eat or puke. Wait for mod support. Share this post Link to post Share on other sites
Caboose187 (DayZ) 3036 Posted May 14, 2015 I'm pretty sure vanilla DayZ will always be a bunch of guys running around with guns and sometimes you eat or puke. Wait for mod support.So you can run around with guns without having to eat and puke? Ya, it'll be an awesome mod Share this post Link to post Share on other sites
Caboose187 (DayZ) 3036 Posted May 14, 2015 (edited) The final goal is to hunt down the dreaded two headed Kichi-Lok. It was a failed experiment during the testing of patient zero and it had escaped the same time the virus was released. The foul creature is rumored to wander the coast line terrorizing bambi's but none have lived to tell the tale. Also, it's favorite food is Steak and Potatoes Edited May 14, 2015 by Caboose187 Share this post Link to post Share on other sites
q.S Sachiel 470 Posted May 14, 2015 long story short: exit alpha and release ;) Share this post Link to post Share on other sites
MtnDude 0 Posted May 14, 2015 I don't know about anyone else, but when I get fully-geared, I go looking for other fully-geared players to interact with. All I can tell you is I have a hell of a lot of fun playing this game, even when features are broken. People try to tell me that if I want to PvP I am playing the wrong game. They tell me to go play CoD, BF, or Arma. Well, I played all those games, and it isn't the same. I like the PvP in DayZ more than any of those other FPS games. I have more to lose in this game, and it makes death, and kills, far more satisfying than anything else I have ever played.------------------------------------------------------------------------------------ AND that is why I don't like you. I die easy... LOL. DAYZ is strangely comforting when there are Infected around.... It's when it is quiet that the fear kicks in. A real threat is probably near. I am very inexperienced at gunplay on PC and DAYZ. (I miss Homefront) I test fired my first mp5 on the .56 (666) build. Shot from, idk, lets say 200 yards from light cover on a rise overlooking town. First shot hit a female infected standing by a male infected. She staggered then pegged me right away.. ( I was hidden, remember) ON me fast. She chased me all the way to a house and would not let up.. I killed her easily but it was a lesson to me in what is coming. I also experienced a couple of small hordes in Cherno. I will add that I think she became aggressive not because of the sound... but the impact and she was just running to where it came from based up where it hit her. If it was sound, I would expect that all the zombies in that town. (maybe 3-4) would have looked for me too. The male zombie was literally feet from her, Now imagine this... You are in a building sniping. You shoot, and all the infected in Cherno come into your building or immediate vicinity looking for you... and I am to understand they are working on infected climbing ladders too... The question remains.. You keep shooting, will more "sound" spawn? Precious ammo... with more coming. BTW. I know I can kill zombies pretty easy... even pretty good with fists... But if I recall, it took me a very long time to find a suitable melee weapon. The infected became less attentive and then ultimately these last couple of day, non-existent in the exp builds. In the end, it is just survival..... and how you whittle away your final DayZ. Share this post Link to post Share on other sites
8bit_Survivor 93 Posted May 14, 2015 I liked Stryker7x's suggestions. I often stalk players, go sight seeing or claim a town/city for my own. (Severograd is my fav). Helping players is also fun.I never kill myself, my goal in this survival game is to survive as long as possible. But finding a fresh spawn and giving them all or most of your gear is a good way to reset. You might even make a friend.If I find a fresh spawn trying to suicide for a better spawn I will break their legs, bandage them and tell them they are playing the game all wrong. ;) Share this post Link to post Share on other sites
Grimey Rick 3417 Posted May 14, 2015 The final goal for most people in DayZ is to stumble upon the forums and endlessly rant about how bad it is. I wish fewer people would make it to end game. 2 Share this post Link to post Share on other sites
BCBasher 2465 Posted May 14, 2015 Get your stats in check, get geared, fall off a ladder, repeat. Share this post Link to post Share on other sites
scriptfactory 620 Posted May 14, 2015 So you can run around with guns without having to eat and puke? Ya, it'll be an awesome mod For endgame-style mechanics like OP is looking for we will probably have to wait for mod support (e.g. Breaking Point, Life, 2017, Epoch, Overpoch, etc.) That is not a criticism. Share this post Link to post Share on other sites
freethink 984 Posted May 14, 2015 To get you to upgrade your pc. Share this post Link to post Share on other sites
camus-122 0 Posted May 22, 2015 i think that the game could have some kind of reward, if you play a long time... by example: if you play 50hs, you can get a backpack when you start with your new character. If you do a lot of things with a knife, your next/s character/s will start with a knife. Not too significant things, but things that can help. 150hs= a map + compass.If you are energized, with the same character for 30hs, your next/nexts and current character can resist more time the hunger... I know that each character, is like a different person. But, its a game, would be great have some kind of rewards for playing, and if you have some kind of goal. People will try to do things and trade, more than just kill.... In my experience i was trying to cook.... y receive a head shot xD... i say hello.... someone broke my legs and stole my shoes jeje. It was very funny jeje, but i think that rewars can help to balance the game.Changing a little the subject... Would be great if we can know how is your friend, with some kind of details.. i read some comments that say that it wouldnt be good becouse in real life you cant just identify a person... but there is a diference.. in real life people use realy diferent kind of clothes, and the faces here are limited.. Everyone can recognize a friend on distance, the way they walk, face, hair style, and so on. Here... you can have a lots of twins jeje. its just an opinion... i really would like some kind of rewards to improve the spirit of share, hunting, trade and relationships more than loot, kill and repeat. The game has a lot of potencial. I am thinking louder... but would be great if this kind of things were customizable for server to super hardcores survivals.(sorry my english) Share this post Link to post Share on other sites
benedictus 160 Posted May 22, 2015 Obviously the endgame is Youtube videos, no doubt about it. Share this post Link to post Share on other sites
bfisher 561 Posted May 22, 2015 i think that the game could have some kind of reward, if you play a long time... by example: if you play 50hs, you can get a backpack when you start with your new character. If you do a lot of things with a knife, your next/s character/s will start with a knife. Not too significant things, but things that can help. 150hs= a map + compass.If you are energized, with the same character for 30hs, your next/nexts and current character can resist more time the hunger... I know that each character, is like a different person. But, its a game, would be great have some kind of rewards for playing, and if you have some kind of goal. People will try to do things and trade, more than just kill.... In my experience i was trying to cook.... y receive a head shot xD... i say hello.... someone broke my legs and stole my shoes jeje. It was very funny jeje, but i think that rewars can help to balance the game.Changing a little the subject... Lord no. The idea that there should be "rewards" or "unlocks" or having anything carry over to your next character is really against the fundamental concept of the game. The only "rewards" are you stay alive. The only "unlocks" are whatever loot you find along the way. And the only thing that will carry over to your next character once you die is your rage and maybe some knowledge that will help you not get killed next time. I agree that it does get a bit boring once you're totally geared up. Then again, not wanting to lose all that gear to a sniper or random zombie is sort of what adds tension to the game. Also they need to fine tune the loot and food/drink/temp dynamics. Like I shouldn't have starved to death because I couldn't find any food in the largest city on the map. Share this post Link to post Share on other sites
Noctoras 409 Posted May 22, 2015 In my opinion firearms are a great part of the problem, they make killing very easy. If we had less PEWPEWPEW and more melee, I really doubt people would kill each other as they do now.as melee combat involves a lot more risk (of course this would be a bad idea with the current melee system's depth, that is zero). I think that a good melee system would be a game changer in many aspects when you consider the big picture of dayz. Interesting idea and I tend to agree with you ;) 1 Share this post Link to post Share on other sites