Noctoras

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About Noctoras

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  1. I am even tempted to ask to spend precious resources on development instead of event after event, each of them requiring a specific preparation. But that's just me and not up to me.
  2. If this is indeed the case, this game attracted a player base of a exeptionally sub standard IQ ....
  3. To camp and to be camped :)))
  4. As for misinformed and ill conceived, we shall see. I still doubt that modding will really benefit the community at the end of the day, since I am afraid it will just split whatever still remains of the community. I do have my own ideas about what survival games and other people have different opinions, that's alright. I don't feel the need to applaud the devs on every fart just because, but I can appreciate things like a good information policy nonetheless. But I agree with some things having frustrated me and thus I might sometimes have gone over the top when posting (and maybe still do so, that's for others to decide, I don't claim to be the grail of wisdom). Fanboy is not a nice term, I agree, but with some right you or others might have called me (insert different terms for negative person here), since a lot of what I posted constituted ciritism one way or another. Fanboy would then basically be the straigt opposite (basically they are the people often calling criticism trolling). There are also people who are basically posting "fascinating work devs" after every letter a dev is typing, no matter the content. There is surprisingly few people doing both actually, like having a middle ground. I guess the game and / or the community is polarising ;) Okay, that was very off topic and I shall leave it be at that. :)
  5. That's the first time I get called a fanboy. Usually I get flamed from the guys I consider fanboys. Oh times are changing ...
  6. Hm, is that post comedy or for real?? If it is in fact comedy, it is good!! If not you should know that this game has a lot of issues and a lot of content yet to be desired. And more guns are NOT what this game needs in its current state ... okay ... not comedy. too bad. But yeah, it makes a lot of difference in gameplay, if you are killed by an M4 or an AK74 ... or ... well, I rest my case. Some people...
  7. before they didn't drop a word at all. Basically it was NON communication. Now they're telling us things as they are - I ABSOLUTELY love that. If your breaks are disfunctional, would you rather someone put a notice on your car telling you that or would you prefer just not to know and see what happens? Bad news are better than non news, almost all of the time.
  8. if so, I wholeheartedly agree ... bugs can be fun as well ... (uh, how did the zombie run through the door? haha ^^) especially if they're gonna be fixed. But point taken, again thanks for keeping us updated. over n out :)
  9. Now who is pissed? Actually you were the first and so far only person. I prefer having a - granted - negative news to no news. What I recently saw from the devs, especially Eugen and Baty is a HUGE improvement in communication. I prefer having news above hanging in a black hole, but hey, that's just me and it's okay to disagree. That said, is the tone necessary? @devs: if you consider whether posting news like that again, just look at how many people appreciate it and how many don't. There always will be people unhappy no matter what you do, but I think most of us will be pleased by the new style of communication! Even if I still think you could have rolled it out for us to crash it hehe ;)
  10. news is appreciated. However, what is the pupose of experimental if not pushing experimental, potentially unstable builds? If a build really has to work properly, it could simply be pushed to stable imho, since it's alpha anyway? Granted, I can only speak for myself, but these bugs would not exactly cause major frustraion in me and, that aside, some bugs have also led to quite some fun. Nontheless, the information is of course appreciated.
  11. I really appreciate Eugen's contributions. Always giving insight and always being straight forward, even regarding mishaps or things not going according to plan. With communication like this noone will complain about missed deadlines/milestones, internal or external or just simple delays (as obvious by noone mentioning it in their replies). I just wanted to leave this bit of appreciation here. People do love Eugen's contributions, technical or anectodical for what he writes. My thanks also.
  12. True enough, yes, I agree with all you state above.
  13. Then the whole survival exercise is pointless. It's like publishing a book and declaring the first 45 out of 50 pages pointless. Nonetheless the title of the book refers to the pointless pages 1-30. Sounds weird, doesn't it`? In this case, Hicks would state: "Guys, this is a survival game, but survival is not the challenge". If I ONLY want PvP to be the single challenge, I play Battlefield, not DayZ, since in the time I meet 1 DayZ player I meet hundreds of players in BF. In addition to that not only snipers from some hill, but also planes, tanks, mortars ... in short: More challenges, more options. As just another PvP shooter, DayZ would be a sorry example. DayZ is the mixture of survival, interaction and PvP.
  14. Easy, beause these games are designed for PvP ... no running around for half an hour to finally spot someone, go in, shoot, have fun. As a mere PvP shooter, DayZ indeed is far from a good product ... this is why I consider the neglect of survival aspects a huge problem for DayZ. It is not gun number 329 the game desperately needs ....
  15. That. There is not even a single reason to let yourself take captiva apart from "want to try it". KOS frenzy has nothing to do with realism either. Humans have individual skills and bonding up offers advantages in survival. Since characters in DayZ are just shells with no skills or any use apart from another trigger button ... well, you get the picture. No reward for and no point in interaction. Killing is most efficient and most profitable. And last but not least the incredible shitload of weapons and lack of other items sort of gives you an idea of what you are supposed to do. There are more different weapons than different food items available (realism :P )