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About Noctoras

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  1. will always be a PvP focussed experience. The game design doesn't really make for a good single player or builder survival game, I'd rather look into 7 days to 2 for that, which also is a lot of fun. DayZ is about realism and this realism is focused around guns, so I'd definitely think it is a PvP shooter. After 0.55 I have never ever died to anything but players or the odd bug. That said, I ook forward to testing 0.63 soon.
  2. where's all the private servers

    DayZ's main problem is not microtransactions, but that it apparently regards itself as no more tha a shooter right now. And Pubg does this better. If they went along with survival and shooter as two core mechanics, DayZ would have a selling point. Let's face it. Weapon sway, more realistic gun drawing animations, ambient sounds for gunshots ... yeah, that's something for Hicks and gun fetishists. Basically the game needs to be MORE than run and gun. Instead it has more and more developed into yet another shooter, albeit the on of the most realistic ones. Fetishists, nerds and old school players will be pleased, but it's not a way to reach the masses. Loot and shoot is realised in PubG in a more compact, more action filled title. Community feedback is also part of the problem. The masses never populated the board, the masses just played. On boards and from streamers you get a nerd input, not the input needed to make the product attractive to the masses.
  3. Status Report - 25 July 2017

    I am even tempted to ask to spend precious resources on development instead of event after event, each of them requiring a specific preparation. But that's just me and not up to me.
  4. Stable Update 0.62.140275

    If this is indeed the case, this game attracted a player base of a exeptionally sub standard IQ ....
  5. Stable Update 0.62.140275

    To camp and to be camped :)))
  6. Status of 0.62 on Experimental Branch

    As for misinformed and ill conceived, we shall see. I still doubt that modding will really benefit the community at the end of the day, since I am afraid it will just split whatever still remains of the community. I do have my own ideas about what survival games and other people have different opinions, that's alright. I don't feel the need to applaud the devs on every fart just because, but I can appreciate things like a good information policy nonetheless. But I agree with some things having frustrated me and thus I might sometimes have gone over the top when posting (and maybe still do so, that's for others to decide, I don't claim to be the grail of wisdom). Fanboy is not a nice term, I agree, but with some right you or others might have called me (insert different terms for negative person here), since a lot of what I posted constituted ciritism one way or another. Fanboy would then basically be the straigt opposite (basically they are the people often calling criticism trolling). There are also people who are basically posting "fascinating work devs" after every letter a dev is typing, no matter the content. There is surprisingly few people doing both actually, like having a middle ground. I guess the game and / or the community is polarising ;) Okay, that was very off topic and I shall leave it be at that. :)
  7. Status of 0.62 on Experimental Branch

    That's the first time I get called a fanboy. Usually I get flamed from the guys I consider fanboys. Oh times are changing ...
  8. Status of 0.62 on Experimental Branch

    Hm, is that post comedy or for real?? If it is in fact comedy, it is good!! If not you should know that this game has a lot of issues and a lot of content yet to be desired. And more guns are NOT what this game needs in its current state ... okay ... not comedy. too bad. But yeah, it makes a lot of difference in gameplay, if you are killed by an M4 or an AK74 ... or ... well, I rest my case. Some people...
  9. Status of 0.62 on Experimental Branch

    before they didn't drop a word at all. Basically it was NON communication. Now they're telling us things as they are - I ABSOLUTELY love that. If your breaks are disfunctional, would you rather someone put a notice on your car telling you that or would you prefer just not to know and see what happens? Bad news are better than non news, almost all of the time.
  10. Status of 0.62 on Experimental Branch

    if so, I wholeheartedly agree ... bugs can be fun as well ... (uh, how did the zombie run through the door? haha ^^) especially if they're gonna be fixed. But point taken, again thanks for keeping us updated. over n out :)
  11. Status of 0.62 on Experimental Branch

    Now who is pissed? Actually you were the first and so far only person. I prefer having a - granted - negative news to no news. What I recently saw from the devs, especially Eugen and Baty is a HUGE improvement in communication. I prefer having news above hanging in a black hole, but hey, that's just me and it's okay to disagree. That said, is the tone necessary? @devs: if you consider whether posting news like that again, just look at how many people appreciate it and how many don't. There always will be people unhappy no matter what you do, but I think most of us will be pleased by the new style of communication! Even if I still think you could have rolled it out for us to crash it hehe ;)
  12. Status of 0.62 on Experimental Branch

    news is appreciated. However, what is the pupose of experimental if not pushing experimental, potentially unstable builds? If a build really has to work properly, it could simply be pushed to stable imho, since it's alpha anyway? Granted, I can only speak for myself, but these bugs would not exactly cause major frustraion in me and, that aside, some bugs have also led to quite some fun. Nontheless, the information is of course appreciated.
  13. Status Report - 2 May 2017

    I really appreciate Eugen's contributions. Always giving insight and always being straight forward, even regarding mishaps or things not going according to plan. With communication like this noone will complain about missed deadlines/milestones, internal or external or just simple delays (as obvious by noone mentioning it in their replies). I just wanted to leave this bit of appreciation here. People do love Eugen's contributions, technical or anectodical for what he writes. My thanks also.
  14. True enough, yes, I agree with all you state above.
  15. Then the whole survival exercise is pointless. It's like publishing a book and declaring the first 45 out of 50 pages pointless. Nonetheless the title of the book refers to the pointless pages 1-30. Sounds weird, doesn't it`? In this case, Hicks would state: "Guys, this is a survival game, but survival is not the challenge". If I ONLY want PvP to be the single challenge, I play Battlefield, not DayZ, since in the time I meet 1 DayZ player I meet hundreds of players in BF. In addition to that not only snipers from some hill, but also planes, tanks, mortars ... in short: More challenges, more options. As just another PvP shooter, DayZ would be a sorry example. DayZ is the mixture of survival, interaction and PvP.