Whyherro123

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  1. No. Ghillies are actually really easy to spot, since they look like bushed-up players as opposed to, you know, bushes. It is how characters vs vegetation gets loaded in at long range Ghilles are only really effective when you physically insert yourself into a bush while wearing one.
  2. ..... You do realize that all the groups you mentioned were "civilized" in every sense of the term, right? All three made great advancements in art, culture (the Carolingian Renaissance), technology, etc. Not even going to bring up the fact that all your examples were of groups, and hell, nation-states, waging war on other groups, in organized and measured fashions, for resources, land, or defese. Not a freshspawn running up to someone and stabbing them with a screwdriver for shits and giggles. In fact, I actually don't quite understand what you are trying to get across. Especially regarding the Anglo-Saxons, the Norse and the Norman French. All three of those cultures are considered to be the representative of the so-called "Dark Ages", a time of mythologized savagery, bloodshed, and the decline of 'civilization"........ except it wasn't. No historian worth their degree calls the period the "Dark Ages" any more, and current knowledge posits that the Saxons, the Franks, and the other 'barbarian" cultures were actually Romanized as fuck, to put the term bluntly. Hell, they even spoke Latin, in forms that today are recognized as French, Italian, etc. Even the quintessential Dark Ages "breakdown of society", the Roman abandonment of Britain, was less an orgy of blood and collapse of culture and more: Romanized Britons: Hey, Romanized Saxons, we are having trouble with the Picts and Celts. You guys are pretty hard, since you served in the Roman Army and all.... come fight for us, and we will pay you in land! Romanized Saxons: Sure. Finally, they didn't forget that such technology existed, it just became economically unfeasible to maintain. Roman cement is made up partially with volcanic ash: if you don't have the ash, you are shit out of luck.
  3. Like........see all that you wrote? Basically everything you just said was wrong. I am getting really sick and tired of debating this topic with small-minded and short-sighted people. "The Road" is not a documentary. "Fallout" and 'Mad Max" are fiction. KoS, at least the shit-flavor exhibited in Day Z, is in no way 'realistic". Do, did, and will people struggle against, harm and kill each other when shit gets real? Of course. Never said otherwise. Will they do it like they do in-game? No, people tend to be smarter and more organized than that. Peace. If this is the best this forum can come up with, guess it is time for another break.
  4. Just to add to your point about rain: Hypothermia can set in in under half an hour in real life, if the conditions are right. Just so you (not you specifically, Kirov), hard-and-heavy rain are the right conditions Couple that with the accelerated time Day Z has going on ....... and hypothermia setting in in under 5 minutes doesn't phase me all that much. I agree with you, as I do most of the time.
  5. I've said it before, and I will say it again: If you either starve to death, or die from lack of water, you are hilariously incompetent at Day Z, and, quite frankly, should feel bad.. I will bet cold hard cash you didn't find 'just" 2 apples in two hours. You .......you just fucking didn't. In ~15 minutes of apple picking, and this is without the spam-exploit, by the way, I've found upwards of 10 apples, more than enough to keep my going to the next town.
  6. The "zombies" in-game aren't actually zombies, but living humans infected with a degenerative brain disease. Everything that would kill a human will kill them. Sorry to burst your bubble.
  7. For a more survival-oriented function: flip-flip-type shoes are really damn easy to make, with little more than some cord, a knife and a chunk of a tire, you can protect your feet from injury and wear. Of course, the above idea would be better if we 1) spawned without shoes, 2) "regular" shoes weren't nearly so common, and 3) we actually took meaningful damage when travelling barefoot.
  8. Cut sheets of birchbark from a tree, and drape them over you.
  9. HAHAHAHAHAHAHAHAHAHA Oh..... you were serious? No. The game will never be as it should be if food remains as common as it already is, water is as easy to access as it already is, or hunger/thirst mechanics get made easier. NOPE
  10. This will add nothing to the game except for more KoS-asshattery. Sorry, not sorry.
  11. I've been here since the beginning of 2014. You ...... don't need to tell me this, I already know it. You aren't revealing world-shattering knowledge, here. This exact topic has been debated many, MANY, MANY times before. Hell, many of the ideas you bring up were first discussed by me, several years before you even joined this forum. Maybe I am just getting burnt out, but I found your attempt at education "annoying", for a lack of a better term. Here is a hint: If someone has more than a thousand posts, don't presume to "educate" them, especially not when they can read the thread for themselves. -deep breath- Unfortunately, I don't really see much in making loot "valuable", until we get loot that is actually scarce. Until guns and ammunition don't respawn, and you can't just jump into another server and loot that one dry, loot will only be as rare as you have patience. I've seen people spend hours jumping from server to server, sucking up weapons, clothing and food like a demented Hoover. If you are patient, loot isn't rare. In my perfect Day Z, you wouldn't be able to bring characters, or, at the very least, gear, from server to server. That, in and of itself, would lead players to sticking to one server, and, by proxy, forming "communities" of the regular players. Dramatically slowing down the healing rate, and making medicine actually difficult and meaningful might make players slow down and think about things before they get hurt. Right now, any and all healing is basically administered via dirty rag.
  12. At this point, I am pretty much not going to care about my character, regardless of what mechanics they add, due to the very simple fact that probably 8 out of 10 people I meet are going to try to kill me off-hand, no questions asked. The other two will also try to kill me, but try to get me to drop my guard first. Characters don't need "value", people need a reason to not kill others off-hand. That, in and of itself, will give characters value. I remember "The Starving Times", during the couple patches when loot-spawning was all pear-shaped. When I actually came across people actually trying to survive, foraging for food, who told me flat-out that I wasn't worth the resources to try and fight. Instead of duking it out, we banded together, picked some apples, then got a farm up and running. Finally, we defended our farm from rapacious freshspawns. Give people "reasons" to work together, other than sheer PvP.
  13. Along these lines: COOKING.' Currently, we can boil food, and we can bake/roast food...... woop de fucking do. Not the most exciting thing in the world, is it? Why include the mechanic if we are going to be able to do a grand total of 2 godamn things with it? As far as I know, we still can't even cook rice or add water to powdered milk.
  14. I can't tell you how many times my clanmates and I got kicked from a server so the owners buddies could play. Maybe not de jure reserved slots, but certainly de facto
  15. I certainly hope not. Reserved slots were shit.