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Stable Branch - 0.55 Discussion

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I barely understand what you were trying to get at.

 

No one's saying the game should be impossible ("starving left and right"). No one said you had to die constantly. But I think what's been made clear is that the environment of DayZ is supposed to provide a multitude of challenges. That poster was requesting an environment that facilitates easy PVP. Now, where is the source that says that's what DayZ is supposed to be? That was never the intention.

 

My view the of what the game "should be" is much more in tune with the reality of the developers' intentions than I think yours is. Mine says that the game should be played in a variety of ways with a variety of threats and environmental factors to consider. These include zombies, other players, weather, health, food and drink scarcity. If you're siding with RamJam then you're saying the game should be a one way street to PVP. That's idiotic and, as I said, is a game that already exists. Check it out: http://store.steampowered.com/search/?snr=1_4_4__12&term=arma+3

 

If you were just looking to rant because you thought a couple players just didn't want PvP, I think you should read some more. I think it's far more likely you're just looking to blow off some steam because you aren't happy that zombies will be interfering with your snipe show. Don't worry, the game you want is safe. Today a guy tried to beat me to death with a sledgehammer just because I was in front of him. I don't think his goal will be too different when he finds a mosin and 4 bullets.

 

Convenient source right here:

 

 

EDIT: I tried to source as much as I could through quotes and links so you didn't have any trouble trying to understand my perspective and whether or not I just made it up randomly.

i dont mind loot being rare... but the hunger value needs to be tweeked if I'm going to starve running from electro to cherno

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-snip

 

Please link me the source that tells us exactly what DayZ is intended to be, I have not been able to find that, yet. -snip-

 

 

Lol, what?

 

http://www.dayztv.com/standalone/dayz-2015-roadmap/

 

Try to imagine a game with these elements.

 

It does not support the gameplay styles of 0.54.

 

Modding will, like 2 years from now.

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i dont mind loot being rare... but the hunger value needs to be tweeked if I'm going to starve running from electro to cherno

If you've picked through either one of those cities with thoroughness and found nothing you'd be dead before you even thought to travel to the next one. Especially with how loot is spawning right now because you should be checking in most places. Why are you spawning at one and running to the other without looting? It is taking me hours to get across the map while I try to get over the hump where my status indicators are green and I have some extra food and water on top of that. I think that's the primary gripe people are having. It's been over a year that you've basically been able to spawn and run pretty much to the other side of the map without having to worry about dying because you know canned food will be there when you need it. Now you have to take it slow when you start, doing petty things to stay alive before you can stockpile canned food or get the loot that helps you survive off the land. At times you also have to jog to decrease your energy expenditure. There's just more strategy to consider for survival.

I think this will be the defining feature of DayZ from here on out. The longer you last, the better off you'll be. Whereas in the beginning it's a constant struggle. I'm sure there will be debate over the hunger rate, and there should be, but at this point it's doable. It's hard but it can be done. If you're going to request change I think a strong argument has to come forward.

Edited by AnarchyBrownies

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i dont mind loot being rare... but the hunger value needs to be tweeked if I'm going to starve running from electro to cherno

 

By 'running' do you mean Jogging or Sprinting? Because…

 

The point is that Sprinting is only 1.57 times faster than Jogging while consuming 3.2 times more energy, in essence being half as efficient.

In any event, this topic is moot until the new stamina / encumbrance system is in and the speed / energy loss / water loss values are rebalanced from scratch. The way it is right now, the sprinting speed is unrealistically high (22km/h?! you gotta be kidding me, we're not horses!) — once vehicles are in all the way, expect running speeds to drop significantly.

Edited by Veyda

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many glitches have been fixed (like stone knives aren't nearly 100% perfect at opening cans...

 

 

I'd like someone to explain to me how you would open an aluminum can with just a stone knife IRL. Is this a feature in DayZ?  I've never bothered to try,

 

Stone knives are brittle and dull very quickly against hard materials.  They are optimal for slicing or sawing soft to medium-hard materials like flesh, hide, plants, sticks or bone.

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Played this patch 10-12 hours now and I have to say I like it very much!

I started on a private hive with a new char. Finally it should be a competition to start from zero. It was really challenging!

The first ~two hours I was always starving nearly to death, but could survive by picking apples and rare canned food.
But with the time and more inland looting, everything went fine. I was healthy, till some infected wants a dance with me :)

Persistence seems to be working. I pitched a tent and it was still there after the restart. Also, I started a farm - (lost the first plants, because of a server restart) - which works like it should.

erlww7bs.jpg



Now I have some useful items, a firearm with ammo and enough food to travel longer distances.

Sure, the devs have to tweak and balance the loot and also the rest of the game, but it is the right direction.
I hope we see some more improvements for cooking and horticulture in 0.56 as well.

So far I have lots of fun with (the real) DayZ! :thumbsup:

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I put a tent down and left it as a test, i came back a few hours later and it has disappeared. No it is not somewhere that anyone would be looking. tooo far out of the way

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I always thought canibalism is a stupid idea. 

 

Your lucky they haven't put im dismemberment, beheading/putting your head on a pike or wearing your characters face as a mask. I would greatly love for this to happen.

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Honestly, I think the devs made a mistake letting the game get this far in the PvP direction if they want it to be a PvE product. I, along with so many others, bought  the game because it was a fun, immersive cross between a PvE survival game and an action packed PvP deathmatch. The great things about the game were the freedom and the interactions: I had a bunch of private shard characters, some would be PvE friendlies and others would be KoS because that was fun. The devs have literally blocked off the PvP part of the game in one patch: 0.54 was the most fun I've ever had in a game and 0.55 is a dull comparison for me where I keep starving or getting glitch killed by zombies. There is no more guaranteed player interaction any more - I've played 5 hours of this patch and seen 2 people. The PvP Elektro from before was great fun but can't exist any more, which is a shame, because combat in this game is incredibly immersive. I'm more than happy for the game to cater for the PvE'ers who seem to enjoy starving because the loot is pretty broken this patch, but anyone who liked deathmatching will find this patch impossible to play - after a year of Elektro PvP the game is now a dull farming simulator to them.

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Honestly, I think the devs made a mistake letting the game get this far in the PvP direction if they want it to be a PvE product. I, along with so many others, bought  the game because it was a fun, immersive cross between a PvE survival game and an action packed PvP deathmatch. The great things about the game were the freedom and the interactions: I had a bunch of private shard characters, some would be PvE friendlies and others would be KoS because that was fun. The devs have literally blocked off the PvP part of the game in one patch: 0.54 was the most fun I've ever had in a game and 0.55 is a dull comparison for me where I keep starving or getting glitch killed by zombies. There is no more guaranteed player interaction any more - I've played 5 hours of this patch and seen 2 people. The PvP Elektro from before was great fun but can't exist any more, which is a shame, because combat in this game is incredibly immersive. I'm more than happy for the game to cater for the PvE'ers who seem to enjoy starving because the loot is pretty broken this patch, but anyone who liked deathmatching will find this patch impossible to play - after a year of Elektro PvP the game is now a dull farming simulator to them.

This patch is really easy to survive and get gear in. You just have to play smarter. Stop running through towns, trying to melee every zombie you see as  that is not the best way to go now. Find yourself a shotgun its one hit one kill on all zeds. Also allot of the houses none military now have some really good stuff in them it just takes time and dedication to find good gear now.

 

You can still have your pvp but it was NEVER meant to be 100% pvp that was a fact not a what if. You just need to play smarter now and if your attention span is not enough to farm for the gear you want to pvp with now, deal with the hardships of both increased infected. weather elements and diseases your going to get than clearly this isn't a game intended for you.

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Honestly, I think the devs made a mistake letting the game get this far in the PvP direction if they want it to be a PvE product. I, along with so many others, bought  the game because it was a fun, immersive cross between a PvE survival game and an action packed PvP deathmatch. The great things about the game were the freedom and the interactions: I had a bunch of private shard characters, some would be PvE friendlies and others would be KoS because that was fun. The devs have literally blocked off the PvP part of the game in one patch: 0.54 was the most fun I've ever had in a game and 0.55 is a dull comparison for me where I keep starving or getting glitch killed by zombies. There is no more guaranteed player interaction any more - I've played 5 hours of this patch and seen 2 people. The PvP Elektro from before was great fun but can't exist any more, which is a shame, because combat in this game is incredibly immersive. I'm more than happy for the game to cater for the PvE'ers who seem to enjoy starving because the loot is pretty broken this patch, but anyone who liked deathmatching will find this patch impossible to play - after a year of Elektro PvP the game is now a dull farming simulator to them.

Things will settle out soon mate and the interactions will be back but have more depth... 

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Okay... so is persistence on or off? 

 

I'm actually a bit pissed off right now because of the INSISTENCE that persistence is on... all these discussions about persistence- okay, so it's on. Above I see a guy who dropped a tent and came back a few hours later to find it had vanished. Not sure if that was after a reset or not. 

 

We put two tents down- both gone following a reset. I put my mountain backpack down- figuring... meh- tents are squirly. Gone after a reset that happened 20 minutes after I put it down. 

 

I happen to see an epi auto injector near where I was when the server reset. I spawn back in- guess what... auto injector is still there. 

 

Alpha blah blah. I get it... but wtf is persistence worth if you can't put stuff down in a backpack or a tent to protect it in the event you get killed- either by a person or the "Alpha." Or is this just another thing that used to work that doesn't anymore?

 

#$@%#$ Alpha. (just annoyed- sorry for the rant)

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This patch is really easy to survive and get gear in. You just have to play smarter. Stop running through towns, trying to melee every zombie you see as  that is not the best way to go now. Find yourself a shotgun its one hit one kill on all zeds. Also allot of the houses none military now have some really good stuff in them it just takes time and dedication to find good gear now.

 

 

I concur! Although all of my progress was unceremoniously eaten by the black hole of progress, I spent about 6...8....10....hours? Idk? All night basically I ran around gathering tents and gear. I had more weapons and ammo than I could possibly use, two tents full of pumpkins (both in the storage and literally thrown on the floor of the tent), two dry bags full of canned goods, and tons of random other crap. The persistence issues killed my tent city but still, it was fun.

 

Most houses have nothing in them. The ones that do tend to give a greater kick of excitement since there is no way to predict what they will yield. 

 

I found a wrecked jeep today with a PM73 RAK, an SKS, an MP5K, a pistol grip MP-133, two pistol flashlights, two weapon flashlights, an AK74 buttstock, and a skull balaclava in it. The game is raining awesome stuff. I found a high cap vest on top of one of the small red civilian cars and an M65 Field Jacket in one of the plywood sheds.

Edited by ColdAtrophy
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Anyone seeing server restart warnings?

 

The server I'm on doesn't seem to have any.... just\, "session lost".

 

Edit: You're welcome to the guy I let loot that castle. I'm just glad I saw you before you could get any closer.

 

Killed an infected from the 2nd story of a building and shortly afterwards I heard a sort of crack sound that startled me.

 

I thought it might have been a .22 or something small; maybe that guy tracked me from the castle and was trying to get close.

 

So I sat, covering the door from prone under a table for almost 5 minutes until I felt safe enough to sprint to the woods..... which I did.

Edited by BioHaze

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Anyone seeing server restart warnings?

 

The server I'm on doesn't seem to have any.... just\, "session lost".

 

I saw two this morning. I got a little annoyed after my tent city was ruined and my buddy got sick, passed out, and died so I decided to start fooling around with my new subscription for 3DS Max. I can't say what it's like right now. Things might have changed again.

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Okay... so is persistence on or off? 

 

I'm actually a bit pissed off right now because of the INSISTENCE that persistence is on... all these discussions about persistence- okay, so it's on. Above I see a guy who dropped a tent and came back a few hours later to find it had vanished. Not sure if that was after a reset or not. 

 

We put two tents down- both gone following a reset. I put my mountain backpack down- figuring... meh- tents are squirly. Gone after a reset that happened 20 minutes after I put it down. 

 

I happen to see an epi auto injector near where I was when the server reset. I spawn back in- guess what... auto injector is still there. 

 

Alpha blah blah. I get it... but wtf is persistence worth if you can't put stuff down in a backpack or a tent to protect it in the event you get killed- either by a person or the "Alpha." Or is this just another thing that used to work that doesn't anymore?

 

#$@%#$ Alpha. (just annoyed- sorry for the rant)

 

 

 I agree. Why make tents so abundant if there just going to despawn at restart.

 

Here's a question, why cant you take a backpack into your hands. That would really be an awesome option. Id never bother with tents if I could do this. 

 

Like the new build, hate the clunky melee. 

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If you've picked through either one of those cities with thoroughness and found nothing you'd be dead before you even thought to travel to the next one. Especially with how loot is spawning right now because you should be checking in most places. Why are you spawning at one and running to the other without looting? It is taking me hours to get across the map while I try to get over the hump where my status indicators are green and I have some extra food and water on top of that. I think that's the primary gripe people are having. It's been over a year that you've basically been able to spawn and run pretty much to the other side of the map without having to worry about dying because you know canned food will be there when you need it. Now you have to take it slow when you start, doing petty things to stay alive before you can stockpile canned food or get the loot that helps you survive off the land. At times you also have to jog to decrease your energy expenditure. There's just more strategy to consider for survival.

I think this will be the defining feature of DayZ from here on out. The longer you last, the better off you'll be. Whereas in the beginning it's a constant struggle. I'm sure there will be debate over the hunger rate, and there should be, but at this point it's doable. It's hard but it can be done. If you're going to request change I think a strong argument has to come forward

sure i looted through the city, i even ate people i came across... the loot is jacked up, once they fix the loot system it wont be so bad. have they confirmed that jogging decreases how fast your hunger and thirst values decrease or is someone just talking out of their bum?

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 I agree. Why make tents so abundant if there just going to despawn at restart.

 

Here's a question, why cant you take a backpack into your hands. That would really be an awesome option. Id never bother with tents if I could do this. 

 

Like the new build, hate the clunky melee. 

just another glitch in the game, tents are going to eventually stay even after Wednesday maintenance. we just aren't there in development yet.

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I've been playing on the accelerated time fragnet servers and I'm loving it. 0.55 + accelerated time = my best DayZ experience yet, by far.

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I've been playing on the accelerated time fragnet servers and I'm loving it. 0.55 + accelerated time = my best DayZ experience yet, by far.

 

What does accelerated time do for the gameplay experience?

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sure i looted through the city, i even ate people i came across... the loot is jacked up, once they fix the loot system it wont be so bad. have they confirmed that jogging decreases how fast your hunger and thirst values decrease or is someone just talking out of their bum?

 

I can't confirm it but it seemed like slow walking was making a big difference as far as endurance (hydrated/energized) a few weeks ago. I was just slow walking up north where there's nothing going on and only eating and drinking every few hours. 

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What does accelerated time do for the gameplay experience?

 

Experience lots of day/night cycles in a single session. The world feels more alive and you feel like you're surviving for days.

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Found some of that 5.45 you guys were looking for in 2 different piles on shelves in an un-looted Police Station.

 

foiYPYy.jpg

 

The station was FILLED with mags mostly for the MP5, so now I'm going to try to check those vehicles where you all said I might find one.

 

Binos on a stove in one of those little red and green houses.

 

OKFojTc.jpg

 

Hand carrying this trumpet to eat through the ammo.

 

Let my M65 Jacket get damaged before I found a sewing kit and switched to the raincoat in my backpack.

 

Of course, shortly after I finally find a sewing kit on a wrecked truck... :/

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I barely understand what you were trying to get at.

 

I re-read it, don't know man.

 

No one's saying the game should be impossible ("starving left and right"). No one said you had to die constantly. But I think what's been made clear is that the environment of DayZ is supposed to provide a multitude of challenges. That poster was requesting an environment that facilitates easy PVP. Now, where is the source that says that's what DayZ is supposed to be? That was never the intention.

 

RamjamShan was complaining about the the current loot situation. Yesterday there was jack shit when I played, today everyone and his dog seems to drown in SMGs and mags. Current loot table HYPE!!! Gotta wait a few days and see where it goes I guess, but the current loot is certainly not the "intended" loot version we will get in the final version, no one can deny that. Personally I think it would have been absolutely ok to leave private shards the decision about turning persisant loot on or off for a few more versions until it works better, but maybe that would mean more work in development, who knows.

 

My view the of what the game "should be" is much more in tune with the reality of the developers' intentions than I think yours is. Mine says that the game should be played in a variety of ways with a variety of threats and environmental factors to consider. These include zombies, other players, weather, health, food and drink scarcity. If you're siding with RamJam then you're saying the game should be a one way street to PVP. That's idiotic and, as I said, is a game that already exists. Check it out: http://store.steampowered.com/search/?snr=1_4_4__12&term=arma+3

 

 

If you were just looking to rant because you thought a couple players just didn't want PvP, I think you should read some more. I think it's far more likely you're just looking to blow off some steam because you aren't happy that zombies will be interfering with your snipe show. Don't worry, the game you want is safe. Today a guy tried to beat me to death with a sledgehammer just because I was in front of him. I don't think his goal will be too different when he finds a mosin and 4 bullets.

 

I have Arma 3, thanks. I like it! I do not read anything about a one way street to pvp in ramjamshan's post. Again, he is critizising the current loot, fully acceptable. Btw, I did not say anything about my view of "what the game should" be at all, so I don't know why you think the devs intentions are closer to your view than mine, but fine. The only thing I did say is that the pvp threat is and will be only thing getting the blood pumping, environmental factors will hopefully make the game more interesting and versatile. I even think that currently too many ppl only focus on pvp, but hey, that's their right and it might change in the future, we will see.

 

Plenty of ppl want pvp, no worries there. I don't do "snipe shows". If you read my earlier posts, I actually think that snipers will have it easier now because they won't pull zeds from 2km away while sitting in a bush, but that's besides the point. Concerning the game I want being safe, I have my doubts there, but none of them have anything to do with the loot situation either. I mostly worry about netcode, melee (players and zed side), balancing and AI.

 

And I am not "siding" with RamJamShan, I am ranting because of your responses to his admittedly not perfectly phrased crizicism of the loot distribution. Your responses are

  - "Please go away and never come back. 'old more pvp based game' lmao." (sorry Count_Blackula, no idea how I managed to overlook your post there),

  - that RamJamSham is "the exact person that SHOULDN'T be playing DayZ" and

  - "t's amazing, isn't it? The game he wants to play literally exists in Arma." - how you got that idea is beyond me, but it seems to never go out of fashin in this forum to tell ppl to go play conterstrike, battlefield or in this case Arma if someone complains about not finding weapons, etc.

 

These answers are beyond presumptuous, practically anti-constructive and I fail to see any sense in them besides belittleing the poster who has an opinion you don't share. Telling him to play Arma, really...

 

Convenient source right here:

 

 <Imagine Eugens post here>

 

EDIT: I tried to source as much as I could through quotes and links so you didn't have any trouble trying to understand my perspective and whether or not I just made it up randomly.

 

I had not read that. Interesting but really nothing new there. We all knew that pve would get harder, that's been predicted since like forever. But the electro circle jerk will not end even if those ppl will use shovels to bash their heads in. So it will be hard to get a whole squad fully military style geared and healthy, fine. A few months back when a friend went through Electro with a shotgun while plenty of others had nothing. He was laughing that all the other ungeared players were running away. But they were there and killed each other.

 

The devs can introduce all the nice features there are, but in the end, they will have to balance. The game cannot be so hard that a noob as a fresh spawn simply has no chance at all to survive more than 10 minutes even after days of desperately trying. He has no warm clothes, no can opener, few inventory slots, is hungry and thirsty. So there is a max of how hard it can get on pve side. Now if you get a seasoned player (whatever that is) somewhat geared, maybe a some clothes against weather, backpack, some food, let's say a trumpet. Some threats like our new favourite cholera will vanish, he has water bottles and can use a fire to boil water, should it be neccessary. Others like zeds will become less threatening. What will he do? He will try to get better gear, just like always. Better weapons, ammo, camo, stuff for the base or cars, you name it. He knows how zed AI works, knows how close he can get without agro, knows where the cows are in case he needs food, ... . There is only so much pve can throw at a somewhat geared player that knows the game without making it impossible for noobs that are fresh spawns. They both have to play on the same map, after all.

 

 

Lol, what?

 

http://www.dayztv.com/standalone/dayz-2015-roadmap/

 

Try to imagine a game with these elements.

 

It does not support the gameplay styles of 0.54.

 

Modding will, like 2 years from now.

 

Thx, I know the roadmap, but it also gives us no real insight into what we will really get. The roadmap is only about features in the game. The balancing will show how and if ppl can do this or that. 0.54 was simply food everywhere, there was little to do besides gaining weight. The predominant gameplay style I experienced was - same as in the versions before 0.54  - sniping in a bush somewhere. I doubt that will go away. Not moving is an energy efficient style after all and ppl don't seem to get bored by it.

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