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Exp Update: 0.55.127059

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So the Blaze no longer takes 7.62x51mm, does this mean the .308 rounds have been added?

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I am blown away by the interactions that I've had today. One in particular stands out. I was wandering through SW Novi Sobor when I spotted a zed about 20m away. No sooner did I spot her, then she looked right at me. I was already crouching, so I froze. She began to slowly walk towards me. As she approached, I slowly backed away, trying to maintain the gap. She stopped to have a closer look and I froze once again. She started walking towards me again and I managed to slip behind a wrecked UAZ. Although crouching, I could see her over the hood of UAZ. Now about 10m away, she stopped again and stared at the UAZ. As she approached the UAZ, I managed to slowly back away and move around to the back side of a barn, careful to move only when she moved and stop when she stopped. I entered the barn, climbed the stairs and prepared to be rushed. Strangely, she never entered the barn. After a few minutes it became obvious that she was not coming into the barn to eat me, so I walked outside. There was no sign of her.

 

Not only could she not see me crouched, only 20m away, but she could not see me behind the UAZ, nor through the walls of the barn! Although very suspicious, she apparently walked right past and kept going!

 

 

I do think this is the best AI I have seen in the SA and I get a sense that it is actually more sophisticated than the mod AI for the first time.   ^_^

 

I agree peeps its looking good !, So my encounters so far that stood out.. I had a zombie maybe 25 meters away that wasn't facing me while I was crouch walking when it heard my movement and paused and only turned its head to where I was..I paused also and it didnt really do anything but stare in my general direction for 5 seconds or so then turned its head back to move on.

 

I did this a second time to a different zombie that wasnt facing me also and it turned around to investigate but i thought hell stuff it!!, ill keep walking and its head followed my movement for about 10 meters with out a peep than she went full aggro..

 

To say the least its looking very promising so far but if I dont see some more(zombies) soon i think I'm going to pee my pants 

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To say the least its looking very promising so far but if I dont see some more(zombies) soon i think I'm going to pee my pants 

I logged into a server last night right after it had restarted, in Karmanovka, and just from where I was on the hill looking at the town, I could see ten zombies slowly pacing about. THAT'S what I'm talking about! :D

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I definitely like the new additions but I only wish the crosshair was completely removed and instead we had a little interaction circle off center somewhere.  People are just going to use the circle to spray and pray their duped drums.

I think its for testing purpouses.

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I wonder when well get the full new experimental update , as I think eugen ,when deploying this experimental patch a couple days ago, tweeted that it didn't have all the content and there would be another one or something ? I just wanna see some of this awesome new stuff they've been working on it's all too exciting !

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I definitely like the new additions but I only wish the crosshair was completely removed and instead we had a little interaction circle off center somewhere.  People are just going to use the circle to spray and pray their duped drums.

 

Really hate the mentality of players who assume anyone with decent gear must have duped or cheated to acquire it.

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I wonder when well get the full new experimental update , as I think eugen ,when deploying this experimental patch a couple days ago, tweeted that it didn't have all the content and there would be another one or something ? I just wanna see some of this awesome new stuff they've been working on it's all too exciting !

I think they are just holding back on "advanced" versions of things like zombie/animal AI, loot economy, etc. at this point. I'm not sure there's any actual content missing at this stage. Yesterday's update included new locations, a few new items, wood bark, there are some new mechanics (i.e. placing items in a fire to explode), new icons, new truck behavior, new sounds, etc. Much of it is very subtle or even invisible, but it's a lot :)

 

http://dayz.gamepedia.com/Changelog#v0.55.127059_.2825_Mar_2015.29

Edited by Tatanko
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Is it me or have zombies become mutes in this new build? 

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^Zombies are not mute, they make all of the same sounds they were making at the same times in their animations.

 

The audio may be bugged for you and not for me to a degree.

 

They aren't doing the rage animation when they aggro right now (arched back, guttural scream).

 

They pause, register 3-2-1-"meat!" and just come straight for you flailing with ninja quiet footsteps (infected footstep sounds might be off/glitched as well).

 

If they aggro to your back and you don't see them, you're going to take a pounding and in 1PP it's quite jarring at times.

 

Once you are engaged with them in melee they do the usual placeholder attack/exertion sounds.

 

Oh man.... hope we get death screams/rattles/gurgles from slaughtered infected when they die! 

 

The last rotten breath of the foul beast in your face. :P

Edited by BioHaze

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I definitely like the new additions but I only wish the crosshair was completely removed and instead we had a little interaction circle off center somewhere.  People are just going to use the circle to spray and pray their duped drums.

The circle changes to another crosshair when you have a firearm equipped so that's not really possible. The circle is for interaction with the environment (picking up items and such). I personally love it and find it non-intrusive but I could understand why someone wouldn't like it. You should be able to remove it.

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A Zombie seems not to lose LOS once aggroed, yet. Can you confirm?

 

DE-01 is restarting every 15-20 minutes. Is this intended or a crash BUG?

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DE-01 is restarting every 15-20 minutes. Is this intended or a crash BUG?

 

In my experience most of the exp servers restarts after that amount of time. I have no idea if it is intended. But I must have switched servers more than 20 times in my exp session yesterday and today. It is getting a bit old to play in increments like that.

Edited by BadAsh

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A Zombie seems not to lose LOS once aggroed, yet. Can you confirm?

 

DE-01 is restarting every 15-20 minutes. Is this intended or a crash BUG?

In my experience most of the exp servers restarts after that amount of time. I have no idea if it is intended. But I must have switched servers more than 20 times in my exp session yesterday and today. It is getting a bit old to play in increments like that.

I'm not convinced that's a server issue. I played on probably 3 or 4 different servers last night and I was the one doing the switching, I only once got booted for a server restart. Each time I would put in an hour or more on a single server without issue. I've heard similar reports from plenty of other people, too. That being said, I've also heard an equal number of complaints such as the one you two are making, so it's definitely a common issue... I'm just not sure that what you're experiencing is actually the server restarting, instead it might be something client-side.

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Having good fun weaving through houses and picking off infected from windows as I go.

 

Shot one infected in the shoulder with the Magnum at very close range through a high (bottom of window was shoulder height) first floor window and he didn't aggro but did move directly towards the shot.

 

It seemed he could not see me through the wall even though my head was likely popping out the top of the window.

 

When he got close I even walked up against the wall, effectively put my hand out the window and fired a bullet into his head at point blank range.

 

Sticking to the same server makes it very challenging to find the mag for my AK.

 

I always know that when I hit a military spot it's likely been cleaned out.

 

I could have headed straight for them when the patch was new but the short version is, that's not how I choose to play, especially when there's so many new infected to kill.

 

Edit:

 

Is this an old bug? Fences having grey/white sheets across them? The pic in the spoiler below is from a build about 2 weeks ago but I still see this once in awhile.

 

cZrQKaq.jpg

 

Is inception door a known thing?

 

vo7CN5s.jpg

 

This may have been an invisible Police Car spawn....

 

1ra8FXN.jpg

Edited by BioHaze
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^Zombies are not mute, they make all of the same sounds they were making at the same times in their animations.

 

The audio may be bugged for you and not for me to a degree.

 

They aren't doing the rage animation when they aggro right now (arched back, guttural scream).

 

They pause, register 3-2-1-"meat!" and just come straight for you flailing with ninja quiet footsteps (infected footstep sounds might be off/glitched as well).

 

If they aggro to your back and you don't see them, you're going to take a pounding and in 1PP it's quite jarring at times.

 

Once you are engaged with them in melee they do the usual placeholder attack/exertion sounds.

 

Oh man.... hope we get death screams/rattles/gurgles from slaughtered infected when they die! 

 

The last rotten breath of the foul beast in your face. :P

Oddly they are doing the agro scream for me but only AFTER I have killed them.  I thought another zed had agroed on me but a look around proved this wrong.  This has happened more than once too, at first it was quite disconcerting but I have gotten a little bit used to it, still makes me look around though.

 

Oh, and for the record, trucks will kill zeds again if you hit them, it may damage the truck though so worth thinking about before doing it.

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I definitely like the new additions but I only wish the crosshair was completely removed and instead we had a little interaction circle off center somewhere.  People are just going to use the circle to spray and pray their duped drums.

 

There's absolutely no reason to nix the crosshair entirely - many longtime fans of the ARMA franchise play 1pp-only DayZ for immersion and fairness reasons, since you can't look around obstacles without exposing yourself in this mode (really hate this about 3pp servers).

 

In this usecase, the new circle works better for spatial orientation than the old dot when scanning your surroundings with freelook on the move (TrackIR), as it helps maintain awareness of where you're facing/running vs. where you're looking whilst on the move. However, when a weapon is up, the crosshair should probably go away to make snap shooting more realistic and promote the use of iron sights, as the weapon itself (especially a long gun) is indication enough of where you're facing.

 

A Crosshair Opacity setting might just take care of the issue some people have with the new crosshair.

Edited by Veyda
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I'm not convinced that's a server issue. I played on probably 3 or 4 different servers last night and I was the one doing the switching, I only once got booted for a server restart. Each time I would put in an hour or more on a single server without issue. I've heard similar reports from plenty of other people, too. That being said, I've also heard an equal number of complaints such as the one you two are making, so it's definitely a common issue... I'm just not sure that what you're experiencing is actually the server restarting, instead it might be something client-side.

All previous 0.55 builds were a best case of 130ms ping and very unstable for me. They frequently went in excess of 500ms and re-started every four to five minutes. These servers were absolutely miserable to play on. Actually, it wasn't like play at all, it was more like work!

 

I found a server yesterday with the new numbering scheme (new hardware environment, if the rumour is correct) with a stable ~30ms ping. I didn't time it, but it was routinely going well over an hour and closer to two hours between re-starts. It was very responsive, with little lag, very intermittent and modest rubber-banding (mostly just after a spawn, or just before a re-start) and very good FPS. Now it must be said that this is a 1st person server and I don't think that I saw more than six people on it at any given time. More players, obviously, may have caused more instability and more frequent re-starts.

 

The loot distribution was crap on this server, but it was an absolute joy to play on. I just couldn't stop. I would have happily settled for throwing stones at the zeds, in order to enjoy this kind of performance, compared to what we had last week. The progress made, over only a weeks time is like night and day.

 

My body is feeling moist!

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Not sure if this is new or not, but I've been killing a lot of cows to make leather gear. The first cow I beat down with an axe, and it was laying on the ground sorta floating around slowly in circles and I couldn't skin it with my knife. I assumed it was desync or something so I stood there watching it slowly hover on its side over the grass and finally I got fed up and smacked it one last time with an axe and then it stopped moving and I could skin. I attacked a few more cows and they all behaved similarly, so I'm guessing its part of the animal AI where there are "death throes" on the ground or whatever you want to call it but they haven't been animated properly and you have to finish the thing off.

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I'm not convinced that's a server issue. I played on probably 3 or 4 different servers last night and I was the one doing the switching, I only once got booted for a server restart. Each time I would put in an hour or more on a single server without issue. I've heard similar reports from plenty of other people, too. That being said, I've also heard an equal number of complaints such as the one you two are making, so it's definitely a common issue... I'm just not sure that what you're experiencing is actually the server restarting, instead it might be something client-side.

 

I am rather positive it is server restarts (accidental or not) and not client issues:

 

1. I get a BE message in red in the lower left corner warning that the server is about to restart.

2. When the server goes down it is the no connection (red chain) message that pops up mid screen. No time out or anything like that.

3. The server briefly disappears from the server list and when it reappears the server population has been considerably reduced.

4. I one time accidentally rejoined the same server on the list after it had happened, that is when the server was just restarting and I got the "visit Vybor in your underwear" spawn, which only occurs if you rejoin a server too quickly before it has properly restarted (another player spawned with me).

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Still no magazine.

 

Found another Police Car with a whole 'nother AK in it though (and 2 P1's....).

 

vcCMuj6.jpg

 

Fought 2 hermit zombies, first time!

 

Awesome to get a taste of the new model types in play.

 

Sorry, forgot to take pic...

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Zombies are hitting like Tyson now, the Zombie Sidestep no longer works! Some weapons seem nerfed too, it took 4 hits of a splitting axe to drop one zed. 

To no one's surprise, well placed shots are very effective against the zeds. But, we don't always have a suppressor handy and we don't always want to draw attention to ourselves. Therefore, let's talk melee for a moment.

 

Part 1 - Weapons

A few folks have reported that the ax is no longer king of the jungle. Others have reported that the cattle prod is surprisingly effective. Personally, I've had good luck with the sledge, I wonder if anyone has any other anecdotes about how they were surprised that a specific weapon was more, or less effective than they expected. Also, I wonder about battery life and fresh battery supply for the cattle prod. In previous builds, the battery life was rather poor, so I didn't consider the cattle prod viable (for me at least). Have there been some buffs applied to this weapon?

 

Part 2 - Strategy

I have found that standing at the top of a stairway and allowing the zed to come to me was a very effective strategy. The zed doesn't seem to be able to unleash it's full furry and I have a nice, stationary target. One, or two shots to the noggin and it was all over with very little drama.

 

Out in the open, most of my encounters have devolved into a brawl. The old strategies just don't provide the desired results any longer. If you are going to stand toe to toe, you have to get your licks in quickly, or pay the price. This "strategy" is definitely not recommended for multiple zeds at the same time.

 

Obviously you can run away and sometimes that is necessary, but if you want that MP5 that's in the police car and three zeds are circling the car, how do you approach the problem, without resorting to firearms, or the Holy Hand Grenade of Antioch? Does anyone feel like they have developed a winning strategy yet?

 

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runs like a dream for me. I used to avoid the apartment blocks north of cherno because of unlivable fps but I've just run through there with no issues.

 

Have to say I hate the circle though. I love the dot because most of the time you don't see it. Probably the circle will be great in those times when you lost the dot (and I often do) but we need to have some sort of happy medium. Maybe have the dot until you are looking at an item and then change to the circle? I don't know but I do know having the circle on screen constantly is annoying.

 

Obviously, I understand this is a process and the circle isn't the final thing but it's annoying as hell to suddenly have this screen furniture in a game that I thought was about having a clean, unfussy interface.

 

Suspect right shoulder button will be roll to the right pretty soon.

Edited by freethink

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Veyda, on 26 Mar 2015 - 7:13 PM, said:

 

 

A Crosshair Opacity setting might just take care of the issue some people have with the new crosshair.

Yep, that would solve the beef I have with it.

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Little bug :

The "dry sound" of weapon (tried Mosin & CR), aka the *clic* trigger sound when empty could be heard wayyy too far (>30m away).

Could someone confirm this ?

Edited by JiJi

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There's absolutely no reason to nix the crosshair entirely - many longtime fans of the ARMA franchise play 1pp-only DayZ for immersion and fairness reasons, since you can't look around obstacles without exposing yourself in this mode (really hate this about 3pp servers).

 

In this usecase, the new circle works better for spatial orientation than the old dot when scanning your surroundings with freelook on the move (TrackIR), as it helps maintain awareness of where you're facing/running vs. where you're looking whilst on the move. However, when a weapon is up, the crosshair should probably go away to make snap shooting more realistic and promote the use of iron sights, as the weapon itself (especially a long gun) is indication enough of where you're facing.

 

A Crosshair Opacity setting might just take care of the issue some people have with the new crosshair.

 

I play plenty of FPP and never have I felt an issue with my spacial orientation/awareness.  Either way, any fixed point on the screen would serve and and off center interaction circle would still serve your purpose.

 

Really hate the mentality of players who assume anyone with decent gear must have duped or cheated to acquire it.

Maybe it has to do with the vast number of obvious dupers and other cheaters in the game using high end gear to roleplay CoD in Elektro.

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