sausagekingofchicago

Members
  • Content count

    3404
  • Joined

  • Last visited

About sausagekingofchicago

  • Rank
    Lord of the Piggies

Profile Information

  • Gender
    Male

Recent Profile Visitors

3526 profile views
  1. The content displayed as "unread content" should be the content viewed when a user clicks "Activity". "Unread Content" should be more specialized to the user., their groups, friends, etc. I suggest this now before mods or beta arrives and the tab most visible to users shows only a long stream of beans given. Edit: edit timer should also be removed or reduced.
  2. Flight/space sim seems to be the bread and butter of VR atm. As neat as it may be with FPS/FPThrowing Items, it just doesn't have the same feel as flight sims imo. There's something there and I hope the tech keeps carrying over. So much gear and gadgets to buy....
  3. How much of a difference is there between designing A2/A3 maps to desinging a map for DayZ/Enfusion? Are the file formats and tools different enough to warrant current map designers to abandon their works entirely or should they carry on?
  4. Orlok has promised to send me a VR setup with all screws actually in place. Such a nice guy. I hope he doesn't wreck his Lambo on the way to the post office. Super love him.
  5. safe;

    The quality of the structure and door should obviously impact the ability to break through it. That said, 2 hits, or 20, or even 200, it will be broken into. Magic safes and buildings should be for mods, not for hardcore vanilla. Traps should definitely be supported though. Traps should not be some preset location where a smart player could look into a building from another window to determine if it is safe. That fancy advanced placement should be used with shotgun tripwires and such to allow creative challenges. I'm also still a fan of removing a plank in any house to make a stash that doesn't have a change in texture for the removable plank. I'd be happy to bury a single gun with mag under a bed in any of the smaller houses with wooden floors. If not added to vanilla, this will be one of my mods. Oh, and as for hackers, that stash should not show up locally in client unless you're practically on top of it.
  6. I wouldn't hold out for the game "working flawlessly before beta". That simply isn't what Alpha is for from what I understand. edit: I just realized my tagline/status doesn't make sense now that my "ago" carries over. Lame. Fixed
  7. I spy a lot of newbs. Seems legit.
  8. Concerns should (not "must") be met. If anyone attempts to please everyone they'll find themselves in an endless spin. With DayZ, as I've seen new players constantly join the discussion on various boards, the devs would be in an constant attempt to provide both undead zombies and infected... because.. you know, the concerns of the consumers MUST BE ADDRESSED. I've obviously made a silly misconception into a massive disaster of development there but... you know... which "concerns MUST be addressed?" That is an endless cycle of failure. Allowing the majority of a "community" to design a game will lead to financial ruin.
  9. I'm feeling like Activity Spam should be limited.   Just my feedback and all.....

  10. Meaningless sex always makes me feel better about myself.

  11. account

    Forum software suuucks. But a community is not the software no matter how lame it is.
  12. I disagree. If people bought the game demanding a Call of Duty like experience (purely as an example) should they go ahead and produce a Call of Duty game even though everything they've said to do date was contrary to that? Early Access Developers are not puppets. If they say they're going to build a certain type of game they should follow through and not whore themselves out to make a minority of people happy.
  13. @Peter If anything, we need even more difficulty. Every door we open should be risky. Risk shouldn't be entirely based on what town we enter or where on the map we choose to loot. Please do not cater to the masses here. The "run to Military Gear, get vehicle, deathmatch" crowd will be catered to with the inevitable easy mode mods. Please make the vanilla game far more brutal than the mod ever was by making every choice a risk. Yes, the deathmatchers and weaker streamer friends will ragequit and talk shit, but they'll obviously come back with the carebear mods. Those of us that want a BRUTAL experience will be here and those that wanted that from start will come back. The average lifetime displayed on the site was a major draw for many in the old days. People wanted to see how well they could survive or how long it took them to conquer the experience. Nerf it and you'll force modders to hack in the experience it should be rather than letting modders nerf it for the plebs.