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Exp Update: 0.55.127059

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here's a few things i noticed today.  you can still craft a courier bag with a burlap sack and some string, but it's no longer possible to upgrade it to an improvised backpack using sticks.. (you only have to add sticks right?) i tried this with 2 different courier bags

 

I seem to remember having crafted one in this build. Did you remove all items from the bag before adding the sticks?

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I seem to remember having crafted one in this build. Did you remove all items from the bag before adding the sticks?

 

no i didn't.. steenRNS pointed this  out as well.  i could have sworn that pack was craftable without having to remove the items before this build.. but i'm probably just wrong lol

 

i'm going to edit my post to avoid confusion

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Haa hell yes,  they should put a hockey mask in the game and a tough zombie could be wearing it at the camp as homage to those films

yeah, with Dean Hall head!! And super hard to kill, like dr Ivan zombie in Origins

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again you have no proof..

 

if u saw the gear i had you probably would flip out. 

 

It is easy to get gear if you know what you are doing 

 

I doubt it but, ok.  I'm not going to derail this thread with explanations of vestception, the duped kits that were being sold and were widely found all across the hive, or by explaining why I keep track of current hacks and exploits. 

 

If I know what I'm doing... lol.

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Carrying a landmine I noticed that my shadow doesn't get rendered. Only the mine shadow been visible.

I didn't mess around with any setting.

Some things currently disabled because of performance issues?

I also noticed this with the bear trap.

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Please tell me that summer camp is called "Camp Krusty"

I was hoping someone would name it Camp Crystal Lake :)

 

also happy that things are moving along in terms of progress, hopefully when stable comes along its running good.

Edited by TheSneakyDude

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I'm very happy to have been one of the people who have been able to test this patch without the Mr. Resetti bug as I know what it's like to be "locked out" this way and it's quite frustrating.

 

I'm wondering if we'll see a patch today to address this and get the 0.55 build that much closer to stable.

 

Shoe wear is seemingly reduced or adjusted somehow. I feel like I ran a much longer time before my boots started to fall apart.

 

I like how much thirst goes up compared to hunger when running often. It is certainly authentic to have to drink A LOT if you're doing non-stop cardio.

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Some have complained that there are not different difficulty levels ... A.K.A. an easy mode. Little do they suspect, they will have it now!

Can you imagine the mass QQ if we were a year further into development when the zombies were all ironed out and the devs removed 3pp? No more seeing zombies before you round corners and such. It would be like removing aim-assist from a shooter: crippling and tear-inspiring.

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I think something may be wrong with tomatoes. I was extremely hungry and had farmed some of them. I ate about 20 tomatoes and was still extremely hungry, that doesn't seem right at all. Nobody could eat 20 tomatoes in one sitting let alone be hungry afterwards.

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SomeGuy01 - tomatoes are sort of bugged or not implemented with proper stats as far as I know.

 

Red berries are the best resource for the desperate.

 

Edit:

 

86Jwpcp.jpg

 

Dragonfly followed me inside.

 

Found a whole town that seemed to have loot doubling or them some, to a degree.

 

IEuP96g.jpg

 

Need a shotgun? X marks the spot.

Edited by BioHaze

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I doubt it but, ok.  I'm not going to derail this thread with explanations of vestception, the duped kits that were being sold and were widely found all across the hive, or by explaining why I keep track of current hacks and exploits. 

 

If I know what I'm doing... lol.

 

Just because cheaters exist does not mean everyone you come in contact with who has decent gear is a cheater...

 

Unless you find a God box or infinite mag on them there is no way to prove it for sure without working for Bohemia.

 

Regardless if you know what cheats work and how.

 

Pretty sure the majority of players don't cheat and your just raging against people dumping a drum mag into you when your not paying attention 

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Sure is quiet.  Looks like they have given all they plan to for the weekend. I'm dropping bear traps in all the well traveled areas on all servers.  If anyone finds one hope you have morphine with you.  

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Sure is quiet.  Looks like they have given all they plan to for the weekend. I'm dropping bear traps in all the well traveled areas on all servers.  If anyone finds one hope you have morphine with you.  

Beware where you tread in Vybor Military Base, that's for sure on SNG 2.  I trapped it up AND it's a Lootpalooza so they'll blend in well!!!  Too bad traps and mines are like gas cans, once you use them they become non-persistent and will disappear at server reset.  Oh, did I say mines?  Ignore that part.  I DID NOT put mines up at Vybor Military Base......

 

Honest.

 

When are we getting sharks with frickin' laser beams on their heads?

Edited by Barnabus
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I have to say that after 3-4 hours of experimental without any crashes, server restarts and death by bugs of any kind, this version might be ready for stable! Except for the loot puke reported and the zombies not respawing with the current iteration of "persistence", playing on persistence disabled stable branch servers will be awesome! 

 

V3S drives great and controls are very responsive. Getting damaged by crashes is fantastic! Gotta love seeing a guy crash into a tree, both front wheel pop and seeing him exit legs broken! Priceless!  :lol:

 

Best for me is seeing the "idle" animations in the menu back.  B)

 

jpcwsi.jpg

 

:thumbsup:

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Are set traps and mines obvious, just sitting on the ground, or buried somehow?

 

You should be able to bury mines with the shovels in the future I would think.

 

Bear traps would have a cover with leaves option in wooded areas.

 

I remember having to avoid traps in the mod and having to deal with barbwire trolls, god and that blinding barbwire glitch....

Edited by BioHaze

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So zombies are not in desync any more?? Can't find more than two or three

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Are set traps and mines obvious, just sitting on the ground, or buried somehow?

 

You should be able to bury mines with the shovels in the future I would think.

 

Bear traps would have a cover with leaves option in wooded areas.

 

I remember having to avoid traps in the mod and having to deal with barbwire trolls, god and that blinding barbwire glitch....

 

On concrete wouldn't be hard for people to miss the mines, especially the way most sprint around everywhere.

 

Bear traps are much easier to spot, but put either in a patch of grass and they're pretty well hidden.

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I just had a really fun player interaction.

 

It was a long story, not sure I wanted to fill this page with it here so I posted the story in the "How was your DayZ?" thread.

 

Long story short, saved a guy from zombies and turned down a lift from his friend to then find my own truck and roll it when I turned from concrete to grass at speed.

 

I did not get hurt from any interaction with the truck, not from light crashes or the rather fast but gentle roll onto the side.

 

oleJ5fZ.jpg

Edited by BioHaze
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Not a huge fan of how much the unscoped 'zoom' was nerfed in the recent update. I'm sure there's perfectly valid game design logic behind this decision, however the way 'zoom' was before this update more or less approximated normal visual acuity and eye resolution.

 

I'm getting a VERY strong feeling that the devs are trying to reduce detection / recognition / identification ranges for naked eye scanning in DayZ from what they are in A2/A3 to clump players together and force more medium-range engagements / interactions. First, viewDistance and preferredObjectViewDistance vars stopped working as intended for rendering players and we got arbitrary cutoff ranges (up to 600m) based on Object Detail. And now this...

 

I would really like to hear the truth..  >:(

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Not a huge fan of how much the unscoped 'zoom' was nerfed in the recent update. I'm sure there's perfectly valid game design logic behind this decision, however the way 'zoom' was before this update more or less approximated normal visual acuity and eye resolution.

 

I'm getting a VERY strong feeling that the devs are trying to reduce detection / recognition / identification ranges for naked eye scanning in DayZ from what they are in A2/A3 to clump players together and force more medium-range engagements / interactions. First, viewDistance and preferredObjectViewDistance vars stopped working as intended for rendering players and we got arbitrary cutoff ranges (up to 600m) based on Object Detail. And now this...

 

I would really like to hear the truth..  > :(

 

Not a huge fan of how much the unscoped 'zoom' was nerfed in the recent update. I'm sure there's perfectly valid game design logic behind this decision, however the way 'zoom' was before this update more or less approximated normal visual acuity and eye resolution.

 

I'm getting a VERY strong feeling that the devs are trying to reduce detection / recognition / identification ranges for naked eye scanning in DayZ from what they are in A2/A3 to clump players together and force more medium-range engagements / interactions. First, viewDistance and preferredObjectViewDistance vars stopped working as intended for rendering players and we got arbitrary cutoff ranges (up to 600m) based on Object Detail. And now this...

 

I would really like to hear the truth..  > :(

 

 

 

We can hope it was unintentionnal to nerf the zoom, love this update exept for this.

Let's wait and see ;)

Edited by philthepowa
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It looks like i can't post the twitter link where somebody asks Eugen " Why did you guys change the zoom in third person in experimental ?"

 

Eugen responds " Good question for Peter Nespresny "

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" Why did you guys change the zoom in third person in experimental ?"

 

Eugen responds " Good question for Peter Nespresny "

 

Can someone confirm it's for 3pp only and the same is NOT planned for 1pp? If that is the case, I take back all the bile in my prior post. :D

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1PP has less zoom in this build too as mentioned by others earlier in this thread.

 

Gews mentioned it first I think....

 

Zoom while driving is HUGE though, felt like I had a scope/binos.

 

I think zoom should be similar to what our eyes can do normally and you should definitely need an in game tool to extend any of your senses and abilities.... Just like people should find walkies and not use TS. :P

 

If the old zoom we had was closer to natural eye abilities by some standard we can verify then we should probably have it back.

 

If this is "normal" somehow, I feel it should stay.... I'm really doing fine with it.

 

I personally have nearly perfect eyesight and always have and would like to be able to approximate this if possible.

Edited by BioHaze
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1PP has less zoom in this build too as mentioned by others earlier in this thread.

 

Oops..  :blush: I may have missed it switching back and forth between Stable and Exp. My original notion stands then.

 

Just like people should find walkies and not use TS.

Definitely agree with you on that, and the same idea can be stretched to include many other 'unnatural' things, including the 3pp itself, but what can you do other than exercise self-control and preach the same? :D

Edited by Veyda
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Just because cheaters exist does not mean everyone you come in contact with who has decent gear is a cheater...

 

Unless you find a God box or infinite mag on them there is no way to prove it for sure without working for Bohemia.

 

Regardless if you know what cheats work and how.

 

Pretty sure the majority of players don't cheat and your just raging against people dumping a drum mag into you when your not paying attention 

 

I never suggested otherwise and I'd appreciate it if you guys wouldn't put words in my mouth.  And its pretty easy to prove when you wipe a squad and every single one of them has the exact same gear in the exact same slots.

Edited by SausageKingofChicago

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