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What Will Happen To PVP in 0.55?

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I disagreE with you. I don't know why shooting each other is called interaction

 

What this guy said.

 

Making shooting a rifle actually dangerous due to the fact it'll be a zombie dinnerbell will only help players to actually TALK before they shoot.

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2000 zeds across the server sounds really good IF the zeds loose that ability to see you from 1000 yards while you are in a bush..... conversely some seem so blind that you can walk up to them unnoticed  and stick an axe in their head?

 

So I suppose if the AI is spot on it will be ace. I for one cant wait not to be kos by 99% of players with a gun especially when I'm a freshie with no weapons!!

 

They will need to sort out the hand to hand combat mechanics though, it still feels really rough at the moment.... I was thinking the other day it would be cool to be able to sneak up behind players and cut their throats/break necks etc for proper stealth.

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KoS will always be there to some extent. The sniper on top of a building has nothing to fear from zeds on the ground. So you will still die and cry on the forums.

This is the anti-game. Remember? Brutal. Painful. Die a lot. Frustrating. Rage quits.

Plenty of games out there that you can reload your save when you die. Stay hidden and quiet if you don't wanna die.

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KoS will always be there to some extent. The sniper on top of a building has nothing to fear from zeds on the ground. So you will still die and cry on the forums.

 

 

 

The solution: Flying zombies

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I think if zombie AI is still the same and the mechanics, with hoards I can see this resulting in a masive amount of QQ. I am 100% sure of that. There vis range is pretty high right now, and with 10 or 15 of them at once, thats going to be hard to deal with. Even for a more exp player. I think the fear will shift from encountering other players to both players and zombies at the min.

 

Just think if you went on a bad server with high ping, it would be pretty bad to say the least. I hope they correct some of the mechanics 1st.

 

As far as player interaction goes, I think the route cause of "KOS" and shitty player behavor is the fact there is no acountibilty in game at all. I dont think it would change. Most players are well aware this is just a game, and by shooting someone your not really hurting anyone other then pride. There reallly no insentive to be nice other to someone other just to RP as a hero. In fact I could see the hoards to ones advantage maybe.

 

I predict at 1st it might not go over well, but patches and zombie AI could fix it. So I predict some growing pains for sure. But at the end of the day it is needed, seeing this is a zombie epoc sim.

Edited by CJFlint
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When this gets implemented dayz will take a whole new level. This maybe help those people who complain about kos because more people will be focused on killing zombies than players. This will also make city's more dangerous and will make using guns against zombies really dangerous. I'm really looking forward to this to implemented so just keep up the work devs.

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Just not sure what to think of all this. .54 was released with some major problems. Theres some issues with dayz as it is. Lets face it theres allot of wonky mechanics in game. Why not fix the zombies and get them working currectly 1st. Get some of the existing mechanics working more smoothly 1st. Then do the hoards. I sometimes thing the devs are rushing out patches to quickly as of late. I dont want to sound like a nay sayer, but I can see this causing even worse issues. I hate to say this but it almost seems like its heading down a path of a another even worse patch.....

Edited by CJFlint

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I think if zombie AI is still the same and the mechanics, with hoards I can see this resulting in a masive amount of QQ. I am 100% sure of that. There vis range is pretty high right now, and with 10 or 15 of them at once, thats going to be hard to deal with. Even for a more exp player. I think the fear will shift from encountering other players to both players and zombies at the min.

 

Just think if you went on a bad server with high ping, it would be pretty bad to say the least. I hope they correct some of the mechanics 1st.

 

As far as player interaction goes, I think the route cause of "KOS" and shitty player behavor is the fact there is no acountibilty in game at all. I dont think it would change. Most players are well aware this is just a game, and by shooting someone your not really hurting anyone other then pride. There reallly no insentive to be nice other to someone other just to RP as a hero. In fact I could see the hoards to ones advantage maybe.

 

I predict at 1st it might not go over well, but patches and zombie AI could fix it. So I predict some growing pains for sure. But at the end of the day it is needed, seeing this is a zombie epoc sim.

I think CJ got a lot right here. I think people can handle more zombies in general, and maybe even with the way they attack. But if they don't adjust the AI controlling them, then it's just a bigger cluster, you know? I spawned in near Cherno and two zombies saw me from almost max visibility range on my computer. They ran like bandits, swam through a lake, and were on me before I could orient myself and drop my flashlight. If that is a horde, it's a sure QQ, rage quit type experience.

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I think CJ got a lot right here. I think people can handle more zombies in general, and maybe even with the way they attack. But if they don't adjust the AI controlling them, then it's just a bigger cluster, you know? I spawned in near Cherno and two zombies saw me from almost max visibility range on my computer. They ran like bandits, swam through a lake, and were on me before I could orient myself and drop my flashlight. If that is a horde, it's a sure QQ, rage quit type experience.

I have played the game allot and know that the zombies do not work right. Infact I can almost predict what they are going to do and how best to deal with them..Its not that bad...All you to do is be like 100 feet and they agro though. Dosnt matter if your in there line of sight or not. It dosnt take much, they also can go through walls, doors up stairs ect ect. With 10 or 15 of them your prob not going to live through it, unless you run and run. It will be a cluster F if the zombie AI is not corrected 1st. It just will. Dosnt sound like much fun to me. 

Edited by CJFlint
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Yes and then they turn on you and the horde surges your way, I am sure you will kill a few but 30? 40? 50? And that horde and gunfire gives your position away even further, as somehow I doubt you will be hatcheting that many infected! 

Can not wait for this, infected being a threat will make people think more and all those KOS bandits will soon be swarmed and raging.. I will happily accept death from a sniper in the city, safe in the knowledge he is now fighting off and horde and I will see him on the coast shortly :)

:D We'll see how it goes. Should be fun either way.

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As a matter of fact, it will greatly IMPROVE player interactions.

 

Because at the moment, I call bullshit on the term "interaction", it's just everybody running around blindly shooting each other. But if people actually have to take dangerous zombie hordes into consideration when chasing after someone or firing a shot..well it may not force "interaction" but it will make people think twice about shooting someone without any gain.

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:D We'll see how it goes. Should be fun either way.

Exactly :) Sitting up in a bush with binoculars above Cherno or Elektro and watching the deathmatchers shooting and getting swarmed by 100 zombies, that will be worth the price of admission.. Then pop on here for the "OMGZ zombiees are so dumb! TaKe thEm out da GaMe NoW I wantz CODz an AS50S!!" threads!

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Ummm....Before we add in legions of meth-fueled undead, can we maybe fix the fact that the zombies commonly phase through doors? I know I shouldn't complain. This is an alpha and all. I just don't know if we really want to make the zombies more effective before we fix the glitch that they commonly exploit. Yes, that's right. I said it. The AI zombies do it on purpose. The bastards :)

 

Also, to the OP, I know that this alpha has mostly been about people killing the shit out of each other for whatever scraps or perverse thrills they can get out of it and a lot of people are pretty comfortable with that, but this game is called DayZ. The Z stands for zombies. The zombies, as they are now, are pretty trivial as long as you plan for their ability to ignore solid objects. I say that after having been killed by them several times on day one. By Day 3, I have killed hundreds of them with almost no effort or real threat whatsoever. Someone told me yesterday not to shoot at a lone zombie because more will come. I thought to myself, Fucking finally. It was getting old carrying around this sweet Mosin and modded up M1911 with nothing to use it on. (I don't shoot/attack other players.)

 

Then I went into one of the larger cities up North and just ran around killing every zombie I could find. There must have been at least 50 of them, perhaps more that came after me (not all at once, mind you). They are predictable and insanely easy to fight against. The only time I've been in danger from them at all recently is when 3 of them phased through a door in a medical center and another one was stuck in the floor but chose that exact moment to pop up into the building. Glitches make them engaging to the player. Their innate coded behavior does not.

 

As it stands now, the game needs more systems to account for that require the player to make choices. Roving hordes of fast and lethal zombies will require much more careful management of all resources. My interest in this is somewhat selfish. I absolutely love immersion in video games. I want to forget the real world is even a thing when I play certain games. This game has a much greater potential for immersion because of the type of authenticity that it attempts to adhere to. The more the game interacts with me and requires my feedback and thought, the happier I am. I could see some people not liking that, but I'm not one of them. 

Edited by ColdAtrophy
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So now instead of 2 or 3 zombies running through the just-shut door like an unblocked linebacker, there's gonna be 40.  Fun times...

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The thing is it not just running through the shut door... It's the fact they see you through the walls from 500 feet THEN come running through the door. But I get the idea zombies as we know them right now are not the same zombies we are going to get soon (i hope) the ones we have now are more of a token gesture...

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No one mentioned zombies ability to climb ladders. They climbed ladders back in mod, and if you didnt watch your back they could get you on all sniping spots. If they stay off ladders in SA, snpers will have adventage. 

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"... Let's see what happens" - completely agreed. I'm sure the designers will be able to balance out the amount of zombies if their numbers (be it either too few or too many) turn out to impact gameplay in a negative way. Give it some time, play those future Experimental/Stable builds and shoot across feedback so the team will know what's up.

 

Thanks for responding dev, after reading every reply. I can see where you all are coming from.

 

 

Also dev can you guys please add more sound options.

 

Like V3S Sounds, Bullet Sounds, MOSQUITO AND INSECT Sound Sliders? Just so we can balance things out for ourselves. :)

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The only thing I ask BI to do,

 

Fix the hunting, so we can eat out in the woods and drink at the rivers instead of going to town and have 500 zombies all rushing us.

and fix the way we cook the food so its working. I don't think anyone tries to cook anymore do they?

 

We shouldn't have to go searching in a house to eat. This needs to be fixed prior to introducing more zombies and new AI freaky pathing.

 

 

Then we can all talk about more PVP interaction.

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Not to harp to much. But again the zombies currently are fairly crude, and the mechanics really don't work that well for them. I think if they were to add hoards of them in there current state next patch, I probably will not play til they get the mechanics working right. Sounds like a bad patch and a cluster f.

I already have put the game on the back burner because of the stable .54 issues...sure there was a hot fix. I may just go into wait and see mode, cause I really don't feel like dealing with hundreds of broken zombies. Its not that Im mad I just have no patience for it. I'll just wait and watch.

Edited by CJFlint

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No one mentioned zombies ability to climb ladders. They climbed ladders back in mod, and if you didnt watch your back they could get you on all sniping spots. If they stay off ladders in SA, snpers will have adventage. 

Glad you mentioned it! I also would like the zombies be able to climb ladders, etc. so no one camps with a sniper rifle :)

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1. There will be A LOT of tears from the PvP only set when infected become a threat.

 

2. Many people will flock to clans for easy regearing so they can PvP faster and more people will use tents for the same reason.

 

3. Some private servers will possibly start featuring lowered infected rates to suit those who want more PvP.

 

4. RP roles will become much more "relevant" again with a greater need for medics, more opportunity for heroics, and more incentive to use stealth as a true bandit, to rob or subdue a victim instead of firing on them recklessly.

 

5. The few, the proud, the zombie hunters, will be reborn!!

Edited by BioHaze
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Glad you mentioned it! I also would like the zombies be able to climb ladders, etc. so no one camps with a sniper rifle :)

That is legit stupid as hell, I would be down for that to be a feature. But they don't get up at all, just fall off. They wouldn't have the necessary brain function. and before you say "OH THIS ISN'T A VIRUS THIS JUST MAKES THEM ANGRY NOT ZOMBIES" If that was the case they would not run and walk around like idiots, they would also punch instead of doing the awful swing instead.

 

Its funny cause I am legit camping on top of the NW Airfield Firestation right now. huehuehehue   

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