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Weyland Yutani (DayZ)

Private Shard Pricing is Outrageous

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Multiplay


 


Public


30 Player - 1 month: 66.43


30 player - 3 month: 179.36


40 player - 1 month: 88.95


40 player - 3 month: 239.34


 


Private


30 player - 1 month: 102.52


30 player - 3 month: 276.82


40 player - 1 month: 124.74


40 player - 3 month: 336.80


 


Fragnet


 


Public 


40 player - 1 month 82.20


40 player - 4 month 221.94


 


Private


40 player - 1 month: 118.19


40 player - 4 month: 329.91


 


Why is the pricing for private shards through the roof? Upgrading from public to private is more expensive than a month for a DayZ mod server.


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Why is the pricing for private shards through the roof?

 

According to a fragnet guy on /r/DayZ, the server hosters get charged for a central database service for private shard servers, which is a matter of expense the hosters need to pass on to their customers.

 

 

the big difference is that there is a central database service that we are being charged for. This cost is fully transparent, i e it is our self-cost. We charge the same amount as before and what I consider a highly competitive level, given the server and network resources involved.

 

http://www.reddit.com/r/dayz/comments/2k6mui/brian_hicks_on_twitter_the_vikings_over_at/clie8iu

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It's not worth to buy. It's not worth to play aswell. 

 

Its not really different than public, enforce server rules etc, who cares? You can't set startup gear, that's what server owners want.

 

But it will be worth it by time.

Edited by Yazar8

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Good, you want your own PvE servers that are just a name for loot farms, since passwords are allowed, well pay up. 

 

 

You can't set startup gear, that's what server owners want.

If that's what you want you're playing a wrong game. 

Edited by General Zod
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Good, you want your own PvE servers that are just a name for loot farms, since passwords are allowed, well pay up. 

 

 
 

If that's what you want you're playing a wrong game. 

 

That's what server owners want, not me.

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  • Because by renting a private shard you need your own hive database?

Because you opt out from helping to balance the main hive, that has a cost?

Because they want to make it less attractive than the main hive?

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It's not worth to buy. It's not worth to play aswell. 

 

Its not really different than public, enforce server rules etc, who cares? You can't set startup gear, that's what server owners want.

 

But it will be worth it by time.

You will never be able to setup starter gear on a Official Private Shard Server that is connected to the Central HIVE Database.

 

Myselfe as a Admin must say i will never even think about starter gear - it ruins the Game in so many ways.

Ofc we need to pay the Server costs somehow and ask for a small fee to connect to our Private Servers wit rule sets - our Public Servers will always be free but without rules.

Edited by VanValdenburg

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  • Because by renting a private shard you need your own hive database?
  • Because you opt out from helping to balance the main hive, that has a cost?
  • Because they want to make it less attractive than the main hive?

 

Only real reason i see is that every Private Server Shard will be still connected to the Private HIVE Database - this is bandwith that needs to be payed - the more User connect the higher the costs will be.

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That's what server owners want, not me.

Obviously alot of Players actually want this - however those Players are playing also obviously the wrong Game and these Admins are going the wrong way imo.

Edited by VanValdenburg

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Its not really different than public, enforce server rules etc, who cares?

iirc the main thing about private shards is the ability to decide who can play.

As for public servers, honestly I have no idea why would any one will be willing to pay. It should be BI priority to lower the prices, since public means they need to put up less servers, need to pay less for bandwidth, and they get free moderators that don't have any actual power.

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iirc the main thing about private shards is the ability to decide who can play.

As for public servers, honestly I have no idea why would any one will be willing to pay. It should be BI priority to lower the prices, since public means they need to put up less servers, need to pay less for bandwidth, and they get free moderators that don't have any actual power.

Can you explain why lowering price would be the priority of any business?

 

Each server rented has administrative (managing misbehaving admins) and technical (hardware, network, hive, DDoS and other attacks) overhead, you have to balance your price based on how many servers you wish to have running at a given point in time.

Edited by Lady Kyrah

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The DayZ Standalone & Private Shard product includes the Shard fee as well as its connection fee towards the shard while the DayZ Standalone & Private Shard (Slave) product only includes the connection fee towards an already existing Shard. Servers connecting to the Public Hive do not have these additional fees but are required to be in compliance with the Public Hive ruleset rather than having the additional control provided by the Private Shard ruleset 

 

Servers prices go on factors hardware required (DayZ needs a lot of power,same as arma), bandwidth ( DayZ requires a lot of this) for  as quoted above you pay for your own slice lowering prices will come as hardware becomes cheaper, other games are a lot cheaper due to the fact you can run more on a dedicated machine.

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If you're absent-minded enough to pay for an alpha server in the first place, what's another few bucks? You're getting virtually nothing for your money. You can kick people and restart the server. You're better off just server hopping for free.

Fools and their money are soon parted, i guess.

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That's really not that bad for a private server. It's a little more than other games but I imagine there's a lot of file storage, processing power and bandwidth required for this game to host 40 people. 

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Surely Bohemia is getting a cut off of the server hosting fees, otherwise they would have no reason to ONLY go with just about the worst gaming server hosts available, and allow them to charge whatever fucking price they think is appropriate.

 

$3 a slot for Fragnet's private server, yeah fucking right.  For $1500 a year, I can host my own fucking badass server with quality up and down, which is NOT what you get from ANY of the current service providers.  They all run several virtual server machines on a single server and don't give a fuck if your performance suffers.  Quality choices, Bohemia.  Really knocking it out of the park with the whole "Even though your private shard characters can't ever get on the public hive, let's continue to fuck over our playerbase who are the ones fitting the bill for every single server except Experimental servers, and who will continue to fit the bill for the rest of the game's existence with these bullshit hosting services that charge entirely way too much, BECAUSE THEY KNOW THEY CAN.

 

I have faith in the project, it's come a long way since December 2013, but you guys need to get your heads out of your asses on this one.  Private shards are here, open them up like they were before so this bullshit monopoloy on hosting DayZ servers goes the fuck away.

 

Anyone at Bohemia, or anyone on these forums representing Bohemia and the project, who feels comfortable with that, please censor this post.  If you feel great about having the playerbase continuously screwed over month to month, just so everyone else can play the game, because as we know 10 experimental servers won't handle the 4,000 people playing the game at all times of the day.  What a joke.

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That's really not that bad for a private server. It's a little more than other games but I imagine there's a lot of file storage, processing power and bandwidth required for this game to host 40 people. 

 

You really have no idea what you're talking about.  Want to know how much storage you need for hosting a DayZ server?   The game + about 100kb in text files.  HOLY SHIT!!! ~8 GB?! That's not even a USB memory stick from today!! Ohnoes!  Want to know how much data is sent between packets?  Less about 5kb per shot or movement, and when people are doing stuff in the game, like dropping items, picking them up, using items, etc; less than 100kb per message.

 

Even if you had 40 players shooting and eating all at the same time you wouldn't even hit 6mb of needed upload/download speed.  That's nothing. 

 

Modern games are efficient and have several things triggered clientside, to the server, rather than the server sending everything to the clients, and the clients sending absolutely everything to the server.  That went out the window over a decade ago.  For $120 a month to pay for a private server, it better be the god damn best server package available with overtly redundant internet up and down.

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I can host my own fucking badass server with quality up and down,

Obviously you can not.

 

 

 

 

They all run several virtual server machines on a single server and don't give a fuck if your performance suffers.

They are under contract with BI so this actually does not happen. We tested every GSP and they all have acceptable performance.

 

 

 

 

If you feel great about having the playerbase continuously screwed over month to month, just so everyone else can play the game, because as we know 10 experimental servers won't handle the 4,000 people playing the game at all times of the day.  What a joke.

Partly agree with you here - however my opinion is also that it is better to leave the Community to host Servers other then having official Servers hosted only by Bohemia

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You really have no idea what you're talking about.  Want to know how much storage you need for hosting a DayZ server?   The game + about 100kb in text files.  HOLY SHIT!!! ~8 GB?! That's not even a USB memory stick from today!! Ohnoes!  Want to know how much data is sent between packets?  Less about 5kb per shot or movement, and when people are doing stuff in the game, like dropping items, picking them up, using items, etc; less than 100kb per message.

You obviously have no idea what is causing this Price - BI is maintaining the Public HIVE Database that is in charge of Player Character data and many more things in the future (loot distribution) - this HIVE infrastructure got to be payed and every Official Server(what you can rent now) got to be connected to this Database.

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In the mod I had my own private server.  By had my own I mean I literally owned a HP Proliant DL380 that I ran the DayZ mod on.  We had a large group playing on it so at the time connecting to the main Hive wasn't really a concern.  Does anyone know if I'll be able to connect to the Hive, private shard or public, with my own server anytime in the future?

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These prices are fucking ridiculous and unacceptable. If we could host our own servers it would be cheaper to buy a PC for it then 2 - 3 of private hosting...

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removed

Cut out the name calling and personal attacks, if you disagree with someone, argue the merits of their points and why you disagree with them. This isn't a school playground, you don't have to call people names to get your point across. 

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In the mod I had my own private server.  By had my own I mean I literally owned a HP Proliant DL380 that I ran the DayZ mod on.  We had a large group playing on it so at the time connecting to the main Hive wasn't really a concern.  Does anyone know if I'll be able to connect to the Hive, private shard or public, with my own server anytime in the future?

Nobody knows the answer really but Chances are high that the Official HIVE will never have any Privately hosted Servers connected to it.

 

Here is how i understand this all:

  • Public HIVE
  • Public HIVE Database
  • Private Shard
  • Private HIVE

The Public HIVE is connected to the HIVE Database.

The Private Shards are also connected to the HIVE Database.

 

Private HIVEs (not released) are not connected to any central Database from BI.

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You guys do realize that every private shard needs a separate database for characters while public servers share a single one? This means running private shards requires more hardware which of course is more expensive.

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