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Evil Minion

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About Evil Minion

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  1. Evil Minion

    Sniping should be a soft skill

    What would be the design purpose other than combat oriented killer players having an easier time sniping others while non-killer players have a harder time firing back?
  2. Evil Minion

    Dyeing is buggy/dont work?

    Did you use them at once or did you first use the berries and then the plants? When I tested dying always worked as if you used a plain white piece. Also the baseline was 10 for me so you might use more resources. Alternatively the color works as intended but appears as full green even though there is a blueish shade.
  3. Evil Minion

    floating crosshair

    This. But keep the crosshair in the center of the screen for environment interaction and as beacon for aimed shots (it does not make sense to keep aiming in the direction your hipfire went).
  4. Evil Minion

    Yet another anti-hopping thread :)

    If only those two things would solve anything. Which they don't - at least not directly as their existence does have positive effects on gameplay. Private shards come with all the disadvantages of being bound to one or a few servers forever and having a fairly small world to play in. However, there mere existence makes it possible to tax server switching or even dying on public servers much more. You neither want to wait nor start a new character (the latter option is pretty important as you want to prevent the characters from hopping not necessarily the players from switching) - go on a private shard for the meantime and come back when your timer expired. The loot economy does not affect server switching more than on-server looting. So the low risk, high reward, easy but less enjoyable way will still be server hopping as its viability compared to the alternatives remains unchanged. Now the CLE might cause on-server looting to be more enjoyable and rewarding so it might keep some players from hopping but the "fast and easy" route is still there and still warps game dynamics. In short: No solutions but important infrastructures to use for an actual solution.
  5. Evil Minion

    Smear yourself with blood

    I would prefer red body paint over covering yourself in blood. Drinking blood? Maybe... but rather animal blood. Nobody would play a vampire mod as everyone is already way too afraid of the dark. Unless it is a sparkly vampire mod - but that wouldn't be cool.
  6. Evil Minion

    Yet another anti-hopping thread :)

    I find this suggestion a little too specific as you specifically target loot hoppers in military areas. The penalty is little too much magic for my taste but might prove effective. Still I would like it more if server hopping was discouraged overall (my favorite is "long switich timer or start a new character"*) maybe with some side-effects towards ghosting as well. *There are more applications of this concept that can have impact on taking prisoners, combat logging etc. - for example if other players are near your survivor or he/she is restrained the body does not despawn and you cannot log into a different server. However, you can always join another server instantly if you decide to start a new survivor, killing/wiping the old one in the process. Otherwise server switching timers should be significant (but tick down after leaving the old one).
  7. I actually like the idea of having semi-private servers that keep your character but not your position. Could come with different options (coast only, randomly all over the map, not at the coast etc.) but it should be indicated in the server list and movement on this server should not change your characters position on truely public servers as otherwise it could be exploited to get out of dangerous areas (especially with the options mentioned above). Basically a "no hopping on our server!" option. I believe this concept is the officially most accepted way to combat server hopping, ghosting etc. (at least here on the forums). Personally I would like to add to additional things to minimize abuse and frustration: The timer gradually increases for players who switch servers shortly after the countdown has finished (up to a maximum and not logging into a new server for a few hours resets the countdown). This allows for shorter timers on average as frequent hoppers get also a cost for the frequent part. A player can always decide to wipe his own character to respawn at the beach without having to wait for the timer (and of course any frequency cost would also be reset).
  8. Or "less" harsh: Make their character persists handcuffed and unconscious/sleeping until they die or get freed. Of course this would prevent them from joining another server... unless they kill their old survivor and start a new one (via some option when trying to log in). I did suggest something like this for server switching as well (wait a longer period of time between switches or switch instantly but lose your character) and think it might have potential wherever login/logout and abuse thereof influences gameplay. You can basically opt into the "hostage situation" gameplay and might keep your character (even after logging out - some people have real life stuff to do) or you just "suicide" and treat it as a character death. Dragging bodies whether awake, unconscious or dead is definitely a feature that has a lot of potential. Using a rope or chain like above should allow the victim some resistance though.
  9. Evil Minion

    Private vs. Public Servers

    Public servers: better for playing in a group/with friends (find a suitable server and meeting up)bigger loot economy (not important yet)better for playing on a certain population numberbetter access to your character in general (server down? join another!)single character allows for more longtime immersion and progress (especially for casual players)Private servers an established community when playing on the same servergame dynamics (no server hopping means people have to use more ingame routes)less loot overflow (no server hopping for loot/looting empty servers)more intermediate geared players (as opposed to freshspawn/highly geared on public)no server hoppers picking clean higher value loot areasallow for more characters (whose lifes matter less though)no ghosting (combat logging is still possible)no server hoppers (again because this one is big)whitelists possible (can be a negative though)no server hopping (!)
  10. Evil Minion

    Why so much nighttime?

    Why so much nighttime? Maybe because roughly 50% of all time on Earth is nighttime?
  11. Evil Minion

    How to Fix Gamma Exploit

    Just limiting the gamma slider... if it was that easy the exploit would have been fixed some time ago. Point is we need the gamma slider as different players play under different circumstances. And here is the problem as it might not be able to provide a player who is outside on a sunny day with a satifying amount of vision to actually play the game without giving a player who sits in a darkened room the tools to get nightvision. Maybe it's possible to force low contrast by blurring some colors before the gamma setting is applied or simply limiting effective vision by changing the way objects are shown.
  12. Evil Minion

    No zombies?

    Disabled at the moment. PvE/survival is not a thing currently.
  13. Makes sense for more complicated tasks and also provides an excellent justification. But it should not go as far as blocking even the easiest tasks or crafting without the book. As soft skills seem to be coming doing things many times might allow characters to ditch the manual after some time. But no magic "open the book to learn the skill" please.
  14. Evil Minion

    Dynamic Player Models

    As would every bandit who likes to be a target easy to miss. Unless character size comes with actually authentic implications. Then short fat bambis who be pretty harmless as you could just run away from them all day. Then why don't make it affect the core elements? Would make more sense to me than adding loads of firearms/weapons and military equipment.
  15. Evil Minion

    Rescaling Of Buildings or Humans?

    Size is actually a double edged sword. While in general it gives you an advantage in competing over resources it also means you need more resources as well. ;)However, this topic is about building/character relation. If characters had different sizes it would make sense to include those details though.
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