Jump to content

Mor (DayZ)

Members
  • Content Count

    334
  • Joined

  • Last visited

Community Reputation

57 Good

About Mor (DayZ)

  • Rank
    Survivor

Profile Information

  • Gender
    Not Telling

Recent Profile Visitors

918 profile views
  1. Mor (DayZ)

    Arm fatigue

    You mean something comparable to the holding your breath mechanics?
  2. Mor (DayZ)

    Zombie immunity upon spawning

    +1 as long as its only during the "lag" between loading into the server and loading on client. Although IMO this (and the teleporting zombie the OP mentioned) are bugs, that should be addressed when the whole server redesign is complete, without any need fro special protections.
  3. Mor (DayZ)

    Bambi inventory

    I agree with CJFlint, we can use some more verity in player starting gear. With that said, it should be low level cosmetic gear (so we don't devalue anything) and customize able through your profile. I think that most of us will appreciate a little more personal touches there. While theoretically everything is place holder during alpha, if you haven't been to the wiki, I suggest you take a quick look there, I think Dayz clothing line is pretty mature and while it may not had a final polish pass, most of it certainly appear far beyond mare place holder..
  4. Mor (DayZ)

    Varying degrees of quality

    I don't know, I think that Dayz could do with more verity in its inventory before they start thinking on spending time on adding "cosmetic" variant to each item like quality can-openers..
  5. Mor (DayZ)

    Fuel Source Depletion And Alternative Fuel Sources (Server Uptime)

    If you bring up mythbusters, then it worth noting that they did an episode where they tested moonshine, as fuel source and it worked ~fine all cars including new model with a "CPU" (engine control unit)
  6. Mor (DayZ)

    A new approach to the bandits and heros situation

    I am not sure how your system will fix anything.. What you want todo is instead of marking bandits and thus placing them in a disadvantage in PVP interactions, simply place them in a disadvantage on the server side. Ignoring the logic behind it, the problem with all those system has always been with arbitrary rules: 1.) It will also put others in disadvantage like those who act in self defense. 2/3. ) Bandits could easily use a verity of methods to make themselves in game saints and avoid the consequences. 4.) Having bandits attract more zombies, fall of walls etc is just as unrealistic and maybe a little prejudice
  7. Mor (DayZ)

    Fuel Source Depletion And Alternative Fuel Sources (Server Uptime)

    Its a good idea, but I am not sure about the implementation. It seems silly to me that fuel will be the only finite resource in the game (guns/bullets nope, fresh oranges nope etc). Also it sound wrong that we would be able to dry out at gas station that hold at least 25tons of fuel, to be replaced with ultimate replenish-able fuel source, THE COOKING OIL... ( Announcer: now available for free at your local quicky-mart for the zombie-apoclypse season, please come again ) In H1Z1 you can grow corn and produced ethanol, which IMO it would be a better complimentary mechanic.
  8. +1 to the idea. With exception of this: The way dayz mechanic work, you have to get wet for you heat comfort to drop and your temperature slowly follow. Hence the only way this can work is if you use the bottle to soak up your cloth.
  9. Mor (DayZ)

    Restoring Faith Project

    IMHO Kill on Sight is sometimes a code name for killed unaware and most people PvP because its (a) more exciting, you don't get an adrenaline rush by planting tomatoes ( B ) currently there isn't a lot todo beside that. So while your project is admirable its biggest value is in giving you something todo, and entertainment. Its not the first time people here and declared new goal\projects for their gameplay ...
  10. Mor (DayZ)

    Smoke Grenade or tear gas

    Any thought as to how tear gas can be implemented? Because if its will add some post processing effect, it could be easily abused. Probably after they update the render.
  11. Mor (DayZ)

    tyres popping device

    +1 sounds like a great idea and an exciting gameplay opportunity, however, I must caution that those traps will be as effective as claymores i.e. most drivers will never see it coming. Hence if this trap would be craft-able or in anyway common, it could be easily abused i.e. trolls could use the plentiful useless junk to booby trap all roads, as result all vehicles will be used as land rovers (with Dayz physics\Vehicles as we seen todate its viable) which will dampen the mood for me.
  12. Mor (DayZ)

    Kicking,Stomping And Cutting Branches

    I don't think you do... Again I am not commenting on how buggy the system is, but that its current design is very poor, something that even after bug fixing wont change... because even if they addressed most of the common complaints about melee, it will still be run in circles twitch hitter.
  13. Mor (DayZ)

    Kicking,Stomping And Cutting Branches

    ^ By fix I didn't mean fix bugs, but do whatever it takes to make it less of silly twitch system.
  14. Mor (DayZ)

    Kicking,Stomping And Cutting Branches

    I don't know about roundhouse kicks, something tell me it will be a hitbox nightmare in pvp. But otherwise I like the idea of being able to use your feet to break branches and it might be nice for melee purposes. Although i'd prefer they fixed pretty much everything else about melee before hand.
  15. Mor (DayZ)

    Not to much military loot

    ^ simple: patient zero, element of surprise, initial panic and ill equipped disorganized security forces due to civil war that torn the country apart.. - its plausible with 28 days later Hollywood sparkles.
×