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Third Person View should be Over-the-Shoulder, NOT a bird's eye view.

Do you think the Third Person Camera Should be Changed?  

264 members have voted

  1. 1. Do you think the Third Person Camera should be changed?

    • No, it is fine as is and shouldn't be changed.
      117
    • Yes, it should be changed to a closer over-the-shoulder view.
      64
    • Yes, but in some other way.
      21
    • There should be no Third Person option in DayZ.
      62


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Simply making players that your character cannot see not render would fix all the problems combined with a change in the camera

It's do simple that I fail to see why they haven't done it yet.

If you can't see something then don't render it

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Looks like it will turn into another flamewar really soon with the usuall whines: 3rd person is for noobs, lets force people into playing 1st person.

 

Honestly, I don't get it OP:

You can choose between 1st person only and 1st/3rd person servers. If you want you can stay on 1st person only forever.

If you don't like 3rd person, don't play it, why the hell suggest changes to it?

 

 

Oh, and btw: I play both types of servers. They aren't that different, so I don't care.

No shit <_< Why do people keep bringing this BS up. I have played both too and really don't think it requires any more skill either or. I honestly don't understand why this constently is brought up. I find it funny how hardcore these "1pp" players think they are....Jesus Christ give me a god dam break. The Devs should have NEVER called 1pp servers "Hardcore", totally gave dumb asses a complex, like they really are "hardcore". Good Lord! :o Really?

 

The view 3pp view is something that works just fine! You can zoom over the shoulder. I do it all the time.

 

Oh then theres the endless "KOS" bandit this and bandit that threads :huh:  Like that problems going away anytime soon....KOS is built right into the game....its artistic intent by the devs! They designed it to be as hostile of a game as posible....Wake up people! For Pete Sakes!

 

I serously dis like how people on here try to push there mis guided play style or beliefs on how this game should be played onto others on here sometimes. Or people that constently lable other players on here...all the dam time. And much the time there down right wrong, or totally mis guided. It ment to be a sandbox, were its completly up to the players to decide how they want to proceed. Dean Hall SAID IT HIM SELF!

Edited by CJFlint
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Simply making players that your character cannot see not render would fix all the problems combined with a change in the camera

It's do simple that I fail to see why they haven't done it yet.

If you can't see something then don't render it

 

Its simpler and consumes less resources to just make it FP only. People would whine for a while. Some will quit, others will play on. They should do it sooner than later though.. The longer they wait to take action the more people it will effect. Or they can leave it as is and just hope the community can support being fragmented without losing one side or the other.

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No shit <_< Why do people keep bringing this BS up. I have played both and really don't think it requires any more skill either or too. I honestly don't understand why this constently is brought up. I find it funny how hardcore these "1pp" players think they are....Jesus Christ give me a god dam break. The Devs should have NEVER called 1pp servers "Hardcore", totally gave dumb asses a complex, like they really are "hardcore". Good Lord! :o Really?

 

The view 3pp view is something that works just fine! You can zoom over the shoulder.

 

Oh then theres the endless "KOS" bandit this and bandit that threads :huh:  Like that problems going away anytime soon....KOS is built right into the game....its artistic intent by the devs! They designed to make it as hostile of a game as posible....Wake up people! For Pete Sakes!

 

I serously dis like how people on here try to push there play style or beliefs on how this game should be played onto others on here sometimes. And much the time there down right wrong, or totally mis guided. It ment to be a sandbox, were its completly up to the players to decide how they want to proceed. Dean Hall SAID IT HIM SELF!

 

I doubt anyone thinks they're hardcore playing a video game.. If you find such a person, recommend they go have some life experiences. I hear the Kurds are taking volunteers if one seeks a hardcore life experience.

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I doubt anyone thinks they're hardcore playing a video game.. If you find such a person, recommend they go have some life experiences. I hear the Kurds are taking volunteers if one seeks a hardcore life experience

Your wiser and that why you feel that way...Its hard to believe...but there really are many players who let it go to there head, and get complex's about it. They take them selves really serous too. I have heard it before in TS and on here this endless 1pp thinking there better crap....and yes I know what your thinking.....its the dumbest thing you ever heard, but there are players who play this game who really think that way.

Edited by CJFlint

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One issue with 3pp, assuming they add vision impeding elements such dark glasses or blinders of some sort that remove peripheral vision, how do you go about blocking it when you're looking over your head with a birds eye view?  1pp can easily have theirvision obstructed whereas 3pp does not.  This was why 1pp was deemed hardcore before because you can't see the unknown making surprise attacks worth it.  Stealth in 3pp is the funniest thing to watch.

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I think this is one of the more elegantly articulated arguments against the current 3rd person camera.  There is currently in the game a FOV slider in the settings.  It would be a very simple fix to lock everyone's FOV to the same close-up degree.    

 

NO. Never.

 

This is a PC game. Limiting FOV is absolute bullshit. I hope you never become a developer, as its clear you will justify such asshattery as limiting one's FOV by this sort of stupid logic. No.

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NO. Never.

 

This is a PC game. Limiting FOV is absolute bullshit. I hope you never become a developer, as its clear you will justify such asshattery as limiting one's FOV by this sort of stupid logic. No.

How is it bullshit in 3pp?

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How is it bullshit in 3pp?

You can and have to occasionally switch to 1pp in 3pp servers. If the FOV is not wide enough or too wide, it may not fit the player's preference and cause nausea or other unwanted issues. Plus, a smushed in or narrow field of view on third person would also heavily detract from the experience for some.

 

Choice is better, keep the fucking slider.

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You can and have to occasionally switch to 1pp in 3pp servers. If the FOV is not wide enough or too wide, it may not fit the player's preference and cause nausea or other unwanted issues. Plus, a smushed in or narrow field of view on third person would also heavily detract from the experience for some.

 

Choice is better, keep the fucking slider.

To what purpose does it serve for 3pp?  It doesn't.  I don't care about 1pp.  

Edited by Caboose187

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wouldnt forced 1pp make even more people treat the game as a shooter ?

Possibly the opposite.

In fpv only most of the time when players encounter each other they are both caught off guard and usually both flee.

In tpv due to the terrible way the game renders players you can't even see people wait on roof tops behind cover in complete safety just waiting to ambush people.

Such actions would not be possible if they fixed this.

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Render a small mirror (with proper reflection and bloom) on a stick where the camera is :)

It also has to randomly sway with an amplitude of one meter.

 

Or render a hovering Half Life 2 style drone camera flying around the player.

 

Or do not render zombies and players if they are not visible from the player avatar's eyes.

 

Or leave it as it is.

Edited by Rico Heart

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Over the shoulder just feels awkward to me. This is one of the few games were I'm actually comfortable playing with the 3rd person view.

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I think one way to get people to get use to 1pp is to give 1pp some advantages like sunglasses works only at 1pp or possible nvg if those ever come in the game.

 

In 1pp you just cant see everything you should and 3pp you can see what you shouldnt.

Theres no winner in this debate...

 

Think about the game, whereyou  can make your own choices how you wanna play, what you wear, whats your view, what weapons you carry? Would that be awesome?

Oh wait...

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I've spent last ~20 hrs on 1st person servers, I feel so hardcore now.

Was it hard to play? Nope.

Was it more hardcore? Haha, nope.

Was it different? Just slightly.

 

I must admit, I've realized that 1st person camera is actually quite good for looting places. Loot is scattered all over the buildings and not having your character block some of the view feels good. On the other hand finding loot under beds works better with 3rd person.

 

I've heard how easy you can sneak to someone in 1st person. I've had multiple encounters when those "ninjas" were trying their magnificent sneaking techniques. Turns out, they don't expect you to look over your shoulder, maybe they're not aware that there is free look feature?

One time I was running close to the coast and noticed a guy that was following me with an axe. I stopped, still looking over my shoulder. The guy jumps behind a bush. I turned around, shot that bush twice. The guy sprinted towards me, yelled "Hacker!" and bled out seconds later. Many lulz.

 

There were some other ninjas who were not aware that you can easily hear anyone sprinting behind you. Eh, I expected more from hardcore players.

 

Anyway, 3rd person, 1st person, they're pretty much the same. Hardly any difference.

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Anyway, 3rd person, 1st person, they're pretty much the same. Hardly any difference.

Except for the camera that hovers 10 feet above your head and magically lets you see people above 12 foot walls.other than that yes you are right

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Except for the camera that hovers 10 feet above your head and magically lets you see people above 12 foot walls.other than that yes you are right

 

Nothing magical about it, that's how 3pp works. Can be used by anyone, so it doesn't break the balance. It doesn't bother me.

 

It seems like 1st person players assume that on 3pp servers people spend 95% of their time looking over walls with that method.

Oh the horror, sometimes you use it, sometimes somebody uses it against you. Big fukken deal >.>

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Nothing magical about it, that's how 3pp works. Can be used by anyone, so it doesn't break the balance. It doesn't bother me.

Anything that can be abused is inherently a problem.

Luckily there is plenty of time for them to fix it.

Hopefully the fix goes to all bohemia interactive games

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A bit off-topic, since this thread's topic is the style of 3rdp and not its overall existence:

 

There might be one type of server only: 3rd person with these restrictions:

* you can't do anything except moving and looking (maybe even in upright posture only)

* there is no HUD, no crosshair (dot), no hotbar

* there is no inventory interaction, no environment interaction, no shooting, no reloading, no dropping

* the screen might fade out and in for a few seconds while switching between 1st and 3rdp

 

Conventional 3rdp is unrealistic compared to RL but 1stp doesn't feel realistic as well: in opposite to RL it feels like being within a robot or stiff Mech suit. With that combined and single view mode only, there is some kind of tactical component. For an advantage you have to sacrifice something.

 

Further, then there might be one kind server only.

 

Concerning realism, a 1stp-only-DayZ is closer to Call of Duty or Battlefield than being actually physically "out there" in an survival situation. Having spent 10000 hours in Chernarus contributes less to a RL survival situation than having spend 10 hours really out there.

Edited by RogueTrooper
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It is not the third person view in DayZ that is the problem, it is that we can see to far

or through walls. You can even look outside a building, by using tiny gaps between the wall and

door, making it stupid easy to see when people are entering!

Edited by StayAlive
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But, I do think that in a game like DayZ, which draws lots of mechanics from realism and which strives to be as gritty and authentic as possible at times...you shouldn't be able to have such a superhuman ability to see above walls and fences, around corners, over cars and obstacles, around trees...etc

I voted the "no changes" option. And you know why? Because I'm still waiting a convincing explanation about why it should be changed and how. As you already noted, modern games have no means (both artistically and technologically) to provide a truly immersive/realistic sensory output. Even Oculus Rift, in all its innovation, is somehow limited.

So, we have to compensate. Third person-view is exactly that: compensation. DayZ is NOT striving toward realism NOR towards authenticity. It's a game that tries (at the moment, in vain) to be difficult and meanwhile to have a realistic look. No real substance, even when it will be a A++ game (and I believe it will be): only appareance. Because eating 45 can of foods in 1 days in order to not starve is not realistic nor authentic, it's just game balancing trying to sound like Bear Grylls. Because while all the tools required to cook hunted venison seem realistic or maybe authentic, in reality it's again game balancing done right.

So, having only 1st person view or a more limitative 3rd person view it's just...well, useless: the game is not catered towards a particular demographic of gamers...it's not a mod. It's, like I said in another thread, a legitimate product developed to cater to the whims of a lot of people. The developers are already trying to build game mechanics that make DayZ difficult to play: hunger/thirst, blood loss, fractures, item degradation and such...they're not going to trash a classic 3rd person view for a more limitate just-over-the-shoulder view, for example. It's simple business: in certain kinds of multiplayer games there are certain features. Not always, obviously, but for the most part they're there.

 

The third person camera just gives to much of an advantage to people who aren't mobile. I understand the concept of "tactical situational self-immobilization", but the current camera, I think, takes that a bit too far and gives you too much to work with. A game like DayZ is all about Risk vs. Reward. The Risk of exposing yourself should reap you the Reward of having a view of your surroundings.

I'm sorry, but considering how you describe 3rd person view I'm starting to think you played very few hours on 3rd person servers.

Also, DayZ is not about "risk vs rewards" at all - and things like "tactical situational self-immobilization" (a.k.a. "freezing", in a less mouthful way) are something that is done even on 1st person servers. You just lay down and peek around a corner, or simply hear your surroundings. At the moment (and probably in the future) the hazards posed by the environment (infected NPC) are laughably bad at being actual hazards...the real threats come from players. And when other players have the same 3rd person view as you, all those supposed benefits are moot. Yeah, you can scan your surroundings from a safe spot, but the giggling cannibal that is hunting you in Novy Sobor can do the same thing.

 

 

"But Rags, if you don't like it, then don't play on Softcore servers!"

I play on 1st and 3rd person servers, I find both gaming experiences enjoyable. The only thing I don't like is the (thankfully small) player population posing as hardcore players just because they use only one of the two. Hardcore vs softcore DayZ? True skillz vs casual n00b? Yeah, whatever.

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Poll  numbers are quite surprising. Only 50.7% of people think that the camera should remain as it is. 

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