amiasfree 262 Posted March 30, 2014 (edited) I'd rather have them be annoying than a non-factor Also they just bought the company who made most of the Cabela hunting game's to do the Zombie and animal AI. They are going to be amazing.???Are you being sarcastic? Because the last Cabela game I played was just awful to say the least. Have they improved since the ps2 years? On topic: Zeds are fine now, just fix path finding and add more difficulty and variation, and MORE of them. Edited March 30, 2014 by Amias Free 2 Share this post Link to post Share on other sites
odin_lowe 3686 Posted March 30, 2014 (edited) Being glitchy as they are for walking through walls, hitting you while being invisible or simply push you through walls yourself, I'd say they break immersion and can be annoying on several occasions. But I have to say that I seen major improvements on their behavior. That said, in the current state of this software, planning organized matches between clans or within a clan itself is not a clever thing to do if you want a "controlled" environment. When the zombies get better coding, when we get private locked servers or with white lists, then, it would be possible to do your organized matches. Till then, it's pretty much... Edit: I'm not satisfied as they are, but I'm satisfied with how they are getting improved since December. Edited March 30, 2014 by Odin Lowe Share this post Link to post Share on other sites
Caboose187 (DayZ) 3036 Posted March 30, 2014 No, we want to have planned matches and not be bothered by unlimited waves of infected. Also, we don't "camp". I've explained everything in great detail in my previous posts if you'd bother to read them before posting like a blatant dipshit. Read the fucking thread. EDIT: P.S: If you want to become a grammar nazi, you may want to peruse your post history. Your sentence structure isn't exactly top notch, broski.The only one posting like a dipshit is you. Every post you make is a whiny bitch rant. I only read your stupid whine post just to get a laugh. And it definitely was a good laugh. Share this post Link to post Share on other sites
doctorbadsign 645 Posted March 30, 2014 Do you watch The Walking Dead? If yes, did you see that part where The Governor attacks the prison? Well, I'm not going to say any spoilers, but basically, at the end, hundreds of zombies were coming because of the gun shots and all the noise, killing everyone who wasn't careful. That's what happen, now, the respawn system is barely working and when it works, it's just awful, I will admit, but when you think about it, it's basically what would happen IRL. :lol: lol Share this post Link to post Share on other sites
Grimey Rick 3417 Posted March 30, 2014 The only one posting like a dipshit is you. Every post you make is a whiny bitch rant. I only read your stupid whine post just to get a laugh. And it definitely was a good laugh.Says the nut-hugging tryhard who undoubtedly has GayZ tattooed on his inner thigh. Share this post Link to post Share on other sites
doctorbadsign 645 Posted March 30, 2014 I haven't really been in a PvP scenario, but I've found zombies mildly irritating since the latest patch. I can imagine it would be kinda annoying for anyone in a PvP scenario. I think the problem is that they spawn with aggro at you when you kill them with a gun, so you instantly have an infinite stream of zombies coming straight at you without any regard for walls etc. What it really needs is for the zombies to respawn a finite number of times within a certain area without bee-lining straight for you but stumbling in the general direction of the shots until they get close. That way people taking shots would need to be wary but would have a chance to move off before having to deal with infinite zombies. 2 Share this post Link to post Share on other sites
slavichavoc 10 Posted March 30, 2014 Kill zombie. Zombie spawns 25 yards away. Kill zombie. Zombie respawns 25 yards away.Repeat x 2932903290309. God, the zombies are absolutely shit in this game since the patch.Maybe if they added a set number of how many times a zombie can spawn after killing it.. say, 2-4 respawns. THEN I would be moderately happy with the zombies, despite their no-collision with walls & solid objects.Problem is - We have little 13 year old kids voicing their shitty opinions on this forum. (ADD SKATEBOARDS ZOMG!) Hey, fuck you, kid. Go play tony hawk, skateboards do NOT belong in DayZ. They really need to fix zombies. Like, immediately. I'm tired of killing the same zomb over & over again a thousand times... Whoever thought the idea of unlimited respawns for zombies needs to get their head checked. 4 Share this post Link to post Share on other sites
Weyland Yutani (DayZ) 1159 Posted March 30, 2014 Ever since they changed the zombies last patch, this game has become way less entertaining than it was for me and my friends. We all have almost 700 hours logged, but this week we've only played once. I've read a lot about people praising the recent changes made to the zombies, but I haven't really seen any sensible reasons why. Change Log - 0.43.116251March 22 - rocket2guns "New zombie animations in testing (they are considerably faster). We will be engaging with the community to decide if these new animations result in the zombies being too fast." http://steamcommunity.com/games/221100/announcements/detail/1405428094197860387 Share this post Link to post Share on other sites
Weedz 1105 Posted March 30, 2014 (edited) ???Are you being sarcastic? Because the last Cabela game I played was just awful to say the least. Have they improved since the ps2 years? On topic: Zeds are fine now, just fix path finding and add more difficulty and variation, and MORE of them. Well they only made the last few like 2009 - 2012. Dangerous Hunts where there's like bears and wolves that will fuck your shit up and that was pretty good. If the hunting and hostile animals are as good it will be awesome. Especially with like AKs n stuff. Edited March 30, 2014 by Weedz Share this post Link to post Share on other sites
Irish. 4886 Posted March 30, 2014 I think this thread needs a little break.. so please sit back and enjoy the music B) 7 Share this post Link to post Share on other sites
napalmdog 71 Posted March 30, 2014 Zombies are here to stay. Sadly I don't think this is the best decision. Dayz is evolving into one kick butt survival sim. Removing zombies would remove server strain, and could divert the devs attention to further the survival aspects and increasing player counts. For me Zombies are merely a played out gimmick in the video game industry. Dayz could have shined without it and will very much shine with zombies too but they will still remain a gimmicky gameplay mechanic. I would have rather played the version of dayz without spawning zombies, that focuses completely on realism, survival, scavenging, battleing the elements and wilderness and player interaction over just open world zombie game that it is now.Go play Wasteland or hell, make a mod that suits your tastes. Zombie apocalypse! Fuck Yeah!! Share this post Link to post Share on other sites
napalmdog 71 Posted March 30, 2014 I voted "No" on this poll because there are not enough zombies. You're just going to have to rethink your PvP tactics is all. I am of the opinion that we should be allowed to play as zombies ourselves. I would be curious to see how that would pay out... Share this post Link to post Share on other sites
G.Freeman 150 Posted March 30, 2014 Just because you can't sit on your ass in one single position and play "Who can camp harder than my squad" anymore doesn't mean the game is losing its draw. It means its changing. I don't think you people understand, These current zombies encourage MORE CAMPING. It's easy as fuck to sit atop a building and shoot down Bambis (or anyone), WHY you ask!? Because Zombies don't know how to climb a fucking stair case, They enter a wall, and stand RIGHT BELOW YOU.THIS ENCOURAGES PEOPLE TO STAY IN 1 SPOT... I'm not sure what type of DayZ you people play but that makes absolute sense. Nobody is going to take pop shots anymore until they are perched up safe and sound from the 50 zombies that will undoubtingly come your way after you shoot. Now what you have is a game full of noobs hiding from zombies, Shooting at each other from windows..The old Zombies before the patch encouraged people to go out & fight in the streets. Now nobody can HOLD-UP one another without worrying about zombies approaching.I'm 400 hrs into SA, I do PLANNED Skrims all the time ( 1v1 2v2 ect), This is now almost fucking impossible. We've tried to clear towns before the fights but the zombies spawn much to fucking quick,It's unrealistic and fucking retarded.The Dev team dropped a HUGE FUCKING BALL HERE, Work on path finding for the zombies first you stupid fucks. That makes absolute sense. Path Finding, Respawning, THEN MORE ZOMBIES... Simple train of thought should bring you to this conclusion. 2 Share this post Link to post Share on other sites
weedmasta 784 Posted March 30, 2014 Wait, what? Me and my clan have planned matches against other clans. I guess I wasn't clear enough in my post to illustrate that with the scenarios I provided. Yeah. Playing DayZ is currently so very hard. If we're just out to loot and engage in light skirmishes, it's pretty straight forward and faceroll boring. That's why we have PVP matches against other people who are, y'know, good and stuff. I also understand this game isn't about 5v5 planned showdowns between two or more groups of people, but a ton of people participate in it, so it's probably worth a look for the developers. So why are you trying to play a PVP match in a survival sim? This game is not made for pvp matches especially in the Alpha. There are much better platforms to do is in, like Arma 3, which has plenty of mods to make the light skirmishes of your dreams and has awesome stances too. Zombies are great right now, yes they are buggy as hell no doubt but they are at least doing what they are supposed to do i.e. making pvp and looting more of a risk (or get in your way as you put it) which is their primary purpose next to adding to the ambience/setting of the game.I like PVP too but I really laugh at people who come on here and whine about zombies i.e. when the game becomes more of a challenge. You are sad little men. Share this post Link to post Share on other sites
Grimey Rick 3417 Posted March 30, 2014 (edited) So why are you trying to play a PVP match in a survival sim? This game is not made for pvp matches especially in the Alpha. There are much better platforms to do is in, like Arma 3, which has plenty of mods to make the light skirmishes of your dreams and has awesome stances too. Because there is nothing to do outside of finding gear and killing other people? ARMA3 is terrible. When you can get online, it's the laggiest piece of trash BI has put out yet. I play ARMA2 from time to time, but the tweaked RV3 engine of DayZ:SA is much more fun to PVP on. Also, the risk of losing all of your stuff is a lot more appealing to us than running around ARMA shooting at each other in roflcopters. The minimalist feel of DayZ:SA is great. Zombies are great right now, yes they are buggy as hell no doubt but they are at least doing what they are supposed to do i.e. making pvp and looting more of a risk (or get in your way as you put it) which is their primary purpose next to adding to the ambience/setting of the game. If you'd read any of my posts, I have already said multiple times that the zombies are great in theory. I don't mind them. It's a zombie game. We're aware there will be zombies. But the endless waves of wizard zombies that spawn out of thin air is a half-assed approach to appeasing all of the people who'd been whining about zombies being too easy for the last few months. They should have left them as they were until they can be properly implemented. They're no harder, they're just more annoying now, and any realism that can be attained in a zombie game has been completely thrown out the window. I like PVP too but I really laugh at people who come on here and whine about zombies i.e. when the game becomes more of a challenge. You are sad little men. Don't worry bud, we deal with them. We've adapted. There's a difference between challenging and annoying. They'd be challenging if they could ever hit us. They don't. Instead, it's a heavy sigh followed by one of us pulling out an axe to deal with the handful that follow us around. It's not, "OH SHIT THESE ZOMBIES ARE OVERWHELMING US WITH THEIR SUPREME AI AND EVASIVE MANOEUVRES!" Anyway, what the fuck is the point of a forum in an alpha if not for voicing your opinion on something in the game? They implemented shitty zombie mechanics. I am complaining. /gasp! We'll happily challenge you and your crew to a 5v5 or 10v10 with the current zombie mechanics as well. We've all read your extremely ignorant/biased/misinformed post and would love a chance to prove our e-masculinity to you. <3 Edited March 30, 2014 by Grimey Rick 2 Share this post Link to post Share on other sites
DemonGroover 8836 Posted March 30, 2014 Settle down people please. 1 Share this post Link to post Share on other sites
gibonez 3633 Posted March 30, 2014 You guys have no idea how much better the game would be without zombies. The zombies themselves ruin so much of the gameplay. They act like alarms I use them now to tell if a town is occupied. 2 Share this post Link to post Share on other sites
Grimey Rick 3417 Posted March 30, 2014 You guys have no idea how much better the game would be without zombies.The zombies themselves ruin so much of the gameplay.They act like alarms I use them now to tell if a town is occupied. Y'know, before you mentioned complete removal of zombies, I'd never really considered that. This game would be pretty tight without them. We could play the whole plague card similar to what's being put out there now, only you don't come back as a zombie, you just die. You'd still have skirmishes, contested areas, desirable loot. It'd actually be pretty sweet. Share this post Link to post Share on other sites
gibonez 3633 Posted March 30, 2014 Y'know, before you mentioned complete removal of zombies, I'd never really considered that. This game would be pretty tight without them. We could play the whole plague card similar to what's being put out there now, only you don't come back as a zombie, you just die.You'd still have skirmishes, contested areas, desirable loot. It'd actually be pretty sweet.The road the game. Have the environment be a threat focus on farming, building, creating stuff, player count and no gimmicky zombies. Share this post Link to post Share on other sites
darth_vaizard 42 Posted March 30, 2014 I think they are on the right track with it but they need to tie a certain number of zombies to the loot sectors Rocket mentioned in the recent rezzed presentation and have them respawn when loot does. Obviously some sectors would have more than others but you would be bound to find 100 zombies in a city vs 20 in a small rural town. I also think the zombie corpses should stay until they respawn. This would be a hint that another player is near or that part of the sector may already be picked clean. I like the whole idea of having to fight a horde when you fire in a infested area but it would be much less annoying if my friends and I thought "Ok guys, time to hold out..." instead of "Ok, we should probably use our axes until they leave us alone." After that you could add a number of "roaming" zombies all over the map to make the trips through the woods more interesting. Share this post Link to post Share on other sites
boneboys 7988 Posted March 30, 2014 Work on path finding for the zombies first you stupid fucks. Welcome to the Forums. 4 Share this post Link to post Share on other sites
gibonez 3633 Posted March 30, 2014 I think they are on the right track with it but they need to tie a certain number of zombies to the lootDidn't they promise early on that all the zombies that spawned would spawn upon server restart. Allowing the players to clear towns and take over real estate? Having zombies spawn when players enter the vicinity of loot leaves us back where the mod left off. So again what's the point? Share this post Link to post Share on other sites
AzrailCross 48 Posted March 30, 2014 Pretty much on the same line as everyone else' Fix pathfinding first.Unlimited quick-respawning zombies in the same area isn't the long-term way to go, but short-term it has it's uses until something better can be done. Long-run I'd hope they introduce roaming zombies in hordes, sure, maybe have zombies respawn when a chunk of area has no players actively around viewing it so when they do just 'spawn in' it's completely out of sight and no where near someone; which in turn means firing a gun can spawn in zombies as others have said - just way off in the distance with a new found urge to come in droves toward the gunfire to join with the zombies that are just in general 'roaming' the area and hopefully the many that will eventually litter the area 'playing dead' But for now- it's a mixed answer IMO at least, I understand it's alpha and for all we know they are testing the mechanic to have gunfire attract zombies and have them spawn in accordance to a zombie's death to gunfire. Who knows, may just be bad design! But would I be pleased to see it remotely like this during release? God no. No. No.. No. But at least for now it's managable in a survival situation, have unloaded clips from my M4 and pistol in cities and had six or seven zombies come out of the wood work sometimes spawning in plain sight in front of me; but what it boiled down to each time was flee the area and they'd lose interest, or flee at least until it was just 2-4 zombies and break out the fireaxe and starting chopping so no more would be drawn in. Share this post Link to post Share on other sites
hefeweizen 254 Posted March 30, 2014 Disagree. The quickly respawning zombies seem like an makeshift way to simulate the constant stream of zombies you'll hopefully be facing if you fire when the proper amount of zombies are finally implemented.Also, the Elektro pvp blood bath slaughter fest that existed before the zombie patch was pretty dumb, anything the devs could do to disrupt that nonsense is a positive. Share this post Link to post Share on other sites
darth_vaizard 42 Posted March 30, 2014 (edited) Didn't they promise early on that all the zombies that spawned would spawn upon server restart. Allowing the players to clear towns and take over real estate?Having zombies spawn when players enter the vicinity of loot leaves us back where the mod left off.So again what's the point? I also remember hearing from Rocket that the loot doesn't respawn when there's a player in the sector so theoretically, taken over real estate = no zombies OR loot which forces the "owner" of said real estate to go out and find more supplies to stockpile. That could just be my imagination though. Edited March 30, 2014 by Darth_Vaizard Share this post Link to post Share on other sites