SleepinGod (DayZ) 0 Posted March 19, 2014 WoWZOMGFEST! Any change log? not yet, waiting for the update ... Share this post Link to post Share on other sites
Woody1888 22 Posted March 19, 2014 not yet, waiting for the update ... Apparently we will have time travel....... SUPER DYSNC! Share this post Link to post Share on other sites
Nails 150 Posted March 19, 2014 WoWZOMGFEST! Any change log? If what Hicks said was any indication it will probably be the changelog in this thread with a few things added. Can't wait to see what they have planned next for EXP. Share this post Link to post Share on other sites
SleepinGod (DayZ) 0 Posted March 19, 2014 (edited) Apparently we will have time travel....... SUPER DYSNC! Yeah, i tried the exp yesterday ... maybe I gained 10-15 fps in town but the desync (or rubber banding ?) is too big, wan't play like this ... hope that for stable, things will be better ! If what Hicks said was any indication it will probably be the changelog in this thread with a few things added. Can't wait to see what they have planned next for EXP. Yeah, maybe hunting, physics, akm and cooking ? Hope that that update will bring us new possibilities without new bugs, glitches and problems of desync ! Edited March 19, 2014 by SleepinGod Share this post Link to post Share on other sites
w00kie 42 Posted March 19, 2014 More info @Hicks_206 what version will stable branch get? Brian Hicks @Hicks_206 Follow@Senaxx 0.42.1161813:41 AM - 19 Mar 2014 Nice, good news! Lets have a beans party! Share this post Link to post Share on other sites
DropBearChick 1216 Posted March 19, 2014 A deez beenz party! 1 Share this post Link to post Share on other sites
Nails 150 Posted March 19, 2014 Yeah, maybe hunting, physics, akm and cooking ? Hope that that update will bring us new possibilities without new bugs, glitches and problems of desync ! Hopefully persistent storage will come soon as well. I think that will give people good reason to stick with one or two servers instead of hopping all over the damn place. I'm probably wrong on that one though. Share this post Link to post Share on other sites
SleepinGod (DayZ) 0 Posted March 19, 2014 Hopefully persistent storage will come soon as well. I think that will give people good reason to stick with one or two servers instead of hopping all over the damn place. I'm probably wrong on that one though. I think that the first stage of getting people into only one server is the respawn loot... hope that is implemented in this update ! Share this post Link to post Share on other sites
nettles 396 Posted March 19, 2014 I wanted to be a part of this thread, just because it's gotten so out of hand. I'm excited about the new patch- I'm not excited about the possibility of meeting all these impatient and ignorant children ranting on the forums inside Chernarus. (The constructive members are fine, keep up the informative posts.) The fireplaces look great and the physics engine is really exciting- Can you imagine how badass it would be to drag your buddy out of the line of fire by the shoulder of his shirt while he's spraying bullets to cover your retreat? Or you sneak up behind some little kid with a scoped mosin while he's prone on the cliffs of Svetlojarsk and you give him a little push? Share this post Link to post Share on other sites
SleepinGod (DayZ) 0 Posted March 19, 2014 I wanted to be a part of this thread, just because it's gotten so out of hand. I'm excited about the new patch- I'm not excited about the possibility of meeting all these impatient and ignorant children ranting on the forums inside Chernarus. (The constructive members are fine, keep up the informative posts.) The fireplaces look great and the physics engine is really exciting- Can you imagine how badass it would be to drag your buddy out of the line of fire by the shoulder of his shirt while he's spraying bullets to cover your retreat? Or you sneak up behind some little kid with a scoped mosin while he's prone on the cliffs of Svetlojarsk and you give him a little push? I totally understand that feeling. Too much played Worms when I was young. :D Share this post Link to post Share on other sites
w00kie 42 Posted March 19, 2014 As for hunting etc: Its good to keep an eye on twitter. Share this post Link to post Share on other sites
Nails 150 Posted March 19, 2014 Updating!!! Confirmed as well. Exciting! Share this post Link to post Share on other sites
CaballEro 4 Posted March 19, 2014 1gb!!! the biggest one so far i've seen! cant wait Share this post Link to post Share on other sites
antykain 200 Posted March 19, 2014 Updated Changelog.. http://steamcommunity.com/games/221100#announcements/detail/1406553615552823395Change Log - 0.42.116181posted by Hicks_206 @ 05:26AM on March 19, 2014Known Issues: Physics: Item throwing physics is currently disabled Melee: Cannot conduct melee attack from "lowered" melee stance (press space to chance stance to "raised") New: Actions: Vomiting have associated sound effects Actions: Ballistic helmet variants can be painted to black and green color with spraycan Actions: Can check pulse on unconscious players Actions: Searching for berries will now add berries to your inventory Actions: Eat All now supported for consumables Actions: You can catch rain into canteen and water-bottle from inventory Animations: New Ruger 10/22 reload animations Animations: New Ruger MKII Reload animations. Animations: Player now can sit with gun/weapon Animations: Completely new two-handed melee animations. New right-handed poses, moves and attacks for axes, baseball bat, pipewrench, crowbar, fire extinguisher, shovel, farming hoe. "Low" and "Aim" stances introduced for stand, crouch and prone. Crafting: SKS painting recipe Crafting: You can paint firefighter axe black and green Crafting: Blaze 95 painting recipe Environment: New rock textures Food: Sambucus berry item added Food: Canina berry item added Gear: added black and UN ballistic helmet variants Gear: Sickle added into loot spawns Gear: 1911 engraved version configure added to loot spawns Gear: Can opener can be used as melee weapon Gear: Box of 10 bucks shots added configured and added to loot spawns Gear: Wool Coat red/black/brown/blue/green/grey/check variants added Gear: Green and black variant of SKS Gear: Green and black variant of firefighter axe added Gear: Flat Cap red/black/brown/blue/green/grey/check variants added Gear: Rabbit leg, boar steak and chicken breasts added Gear: Fresh and rotten tomato configured and spawning on the server Gear: Fresh and rotten potato configured and spawning on the server Gear: Fresh and rotten Green Bell Pepper configured and spawning on the server Gear: Canned Peaches configured and spawning on the server Gear: Tactical bacon configured and spawning on the server Gear: Hard headgear (ballistic, moto, construction and pilot helmets) cannot be wear together with masks Gear: Sporter 22, CR75, Amphibia S, 1911 and respective magazines and ammo (22LR and 9mm) added to spawns Gear: Wool Coats and Flat Caps added to spawns Gear: Farming hoe configured and spawns Gear: Long wooden ash stick Gear: M4 attachment green variants added Graphics: Adding lights to currently rendered scene changed Graphics: Lighting from objects now is rendered during daytime also Graphics: HDR improved and tweaked slightly to perform better with bright lights in scene (i.e. flashlights etc...) Graphics: Engine supported point source light objects (e.g. Gaslamp) now working correctly Map: Olsha has been updated Map: Khelm has been updated Map: New rock formations outside Svetlo have been created Map: New Orthodox Chapel has been created Map: Police Stations & Medical Centers have been placed across the map Map: Village pub configured for spawning loot Map: New villages surrounding Svetlo Map: Chernaya Polana town + surroundings added Map: Signs for "Chernaya Polana" added Medical: Players can have a heart attack (declared as "irregular pulse" with pulse checking actions) Weather: Rain, Clouds, Wind, calculated on server and distributed to clients Weather: Rain now causes items and player to become wet Zombies: Simple respawn mechanic implemented for zombies, pending more robust method Fixed: Actions: Added 'inUseItem' back to action on target function Actions: Proper nutritional value will be added when eating near empty food Actions: Berry picking script messages to player improved. Actions: Removed duplicate option for crafting splint in action menu Actions: Fixed force drink message for action with waterbottle Actions: Eat all rice animation length modified Actions: Force feeding action now depletes right amount of food/drinks Actions: Water Bottle stays in hands after force drinking Actions: Eating cereals won't leave you with 0% box in your inventory anymore Actions: Fluids deplete properly after force drinking action Actions: Removed force feed action for disinfectant and alcohol tincture Actions: Crafting splint from bandages now uses whole disposable bandage and half of dressing bandage Actions: Ruined rags/bandages and wooden sticks doesn't produce infinite splints Actions: Clicking on Eat All action if amount of food is below 1/4 will result in playing only short eating animation Actions: Edited player messages in force drink action and fixing broken limbs Actions: Force feed/drink doesn't use whole quantity of some food/drink items also canteen is not destroyed after action Actions: Player message for drinking from well Animations: Bandage and eating pills animation glitch fixed. Animations: Holding animations of various weapon magazines correctly linked Animations: Player can now be properly knocked out while in water. Animations: New M4A1 reload animations. Animations: Various glitches when moving / changing stances fixed. Animations: Rolling left/right while zoomed in sights makes player zoom out for the duration of the roll. Animations: Evade animations in prone (Q and E) are faster now. Audio: Subsonic projectiles no longer emit supersonic crack Balance: Buffed damage of 762x39, 9mm, .22LR. Slightly nerfed shotgun pellets Gear: Added color variants of ballistic helmets into loot spawns Gear: Purification tablets package contains ten tablets now. Cholera removing functionality added. Gear: Painted SKS chambering Gear: Even lower chance of backpacks spawning on construction sites Gear: Changed inventory view of pitchfork Gear: Removed quantity value from burlap sack tooltip Gear: Display name for t-shirts with stripes Graphics: SSAO in options saved Graphics: Rain effect settings changed Graphics: Rain geometry optimized (28 bytes vs 12 bytes per vertex) Graphics: Spot light culling fixed Graphics: Fix of terrain intersections Graphics: Fix of geometry trace for flares Graphics: Rain now does not fall inside buildings for those on Lower/Disabled shadow settings Login: Failure during new character creation could cause player to get stuck as unconscious Map: Optimizations for Svetlo performance Map: Forests surrounding Svetlo bugfixes Medical: Would never actually die from zero health or blood due to medical conditions Medical: Epi-pens will now wake anyone (briefly) from unconsciousness even if blood very low Medical: Defibrillator used for restarting the heart of players who have a heart attack Medical: Unconsciousness had irregular and unpredictable behavior (epi-pens will now always wake an unconscious player, unless they are having a heart attack) Medical: Melee damage application system changed to better balance Medical: Chance of bleeding from fists reduced significantly Medical: Arm and leg ache messages fixed Medical: Disconnected players avatars did not take shock or blood damage Medical: Falling from height while sprinting did not kill player when it should have Medical: Player could vault with broken legs Network: Dropped items appeared only after a delay (now instant) Network: Inventory items causing desync due to non-guaranteed update spam (hotfix currently until guaranteed message change is complete) Network: Optimizations to network messaging updates should result in reduced bandwidth and some increases in FPS for clients/server Structures: Changed inheritance of barrier structures (due to errors in logs) Structures: Item disappearing when dropped from inventory on stairs or near walls Weapons: Long-range scope reticle properly centered Zombies: Zombies aims mostly for chest area now when attacking (stops the "helmet of armor" change) 2 Share this post Link to post Share on other sites
geogeorgegeo@hotmail.co.uk 50 Posted March 19, 2014 Nice one ;) Perfect timing. Share this post Link to post Share on other sites
mefistoz 7 Posted March 19, 2014 (edited) What melle still broken...omg.....i hope gliching buildings and grass bullet proof is fixed....that's all i care...i waiting this to be fixed so i can play damn game... Edited March 19, 2014 by MefistoZ Share this post Link to post Share on other sites
wud 143 Posted March 19, 2014 (edited) and still wondering that the forum has no info on the eta.. while loading the build.. o_O/editnow it´s there Edited March 19, 2014 by dawud Share this post Link to post Share on other sites
wickedwicked (DayZ) 108 Posted March 19, 2014 Stable version is exactly the same as it was in the experimental. Switched from current exp. version to stable without any client update. Share this post Link to post Share on other sites
antykain 200 Posted March 19, 2014 Stable version is exactly the same as it was in the experimental. Switched from current exp. version to stable without any client update.Same.. Glad I didn't have to download it again. :) Share this post Link to post Share on other sites
antykain 200 Posted March 19, 2014 (edited) Servers are coming back online.. slowly. :) Edited March 19, 2014 by Antykain 1 Share this post Link to post Share on other sites
killsonify (DayZ) 12 Posted March 19, 2014 Wooooohooooo!!! Have my Deez Beans! Chochoooo Share this post Link to post Share on other sites
Woody1888 22 Posted March 19, 2014 Rabbit leg, boar steak and chicken breasts added................... So we can find these things in places? But we can't cook them? Share this post Link to post Share on other sites
PitstopHead (DayZ) 40 Posted March 19, 2014 And all severs are now at 16:30, that mean new players will find no food anywhere. No point to join now, unless you want to starve to death. Maybe hold your hands up and beg for some food from some well equipped friendly...if there are any left in the game? 1 Share this post Link to post Share on other sites
DarkwaveDomina 1099 Posted March 19, 2014 God I hope this thread dies with the next experimental patch, this living document stuff is confusing. :P Share this post Link to post Share on other sites