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Pending Changelog: Experimental Branch: 0.42.116002

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not yet, waiting for the update ...

 

Apparently we will have time travel....... SUPER DYSNC!

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WoWZOMGFEST! Any change log?

 

If what Hicks said was any indication it will probably be the changelog in this thread with a few things added. Can't wait to see what they have planned next for EXP.

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Apparently we will have time travel....... SUPER DYSNC!

 

Yeah, i tried the exp yesterday ... maybe I gained 10-15 fps in town but the desync (or rubber banding ?) is too big, wan't play like this ... hope that for stable, things will be better !

 

 

 

If what Hicks said was any indication it will probably be the changelog in this thread with a few things added. Can't wait to see what they have planned next for EXP.

 

 

Yeah, maybe hunting, physics, akm and cooking ? Hope that that update will bring us new possibilities without new bugs, glitches and problems of desync !

Edited by SleepinGod

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Yeah, maybe hunting, physics, akm and cooking ? Hope that that update will bring us new possibilities without new bugs, glitches and problems of desync !

 

Hopefully persistent storage will come soon as well. I think that will give people good reason to stick with one or two servers instead of hopping all over the damn place. I'm probably wrong on that one though.

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Hopefully persistent storage will come soon as well. I think that will give people good reason to stick with one or two servers instead of hopping all over the damn place. I'm probably wrong on that one though.

 

I think that the first stage of getting people into only one server is the respawn loot... hope that is implemented in this update !

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I wanted to be a part of this thread, just because it's gotten so out of hand. I'm excited about the new patch- I'm not excited about the possibility of meeting all these impatient and ignorant children ranting on the forums inside Chernarus.  (The constructive members are fine, keep up the informative posts.) The fireplaces look great and the physics engine is really exciting- Can you imagine how badass it would be to drag your buddy out of the line of fire by the shoulder of his shirt while he's spraying bullets to cover your retreat? Or you sneak up behind some little kid with a scoped mosin while he's prone on the cliffs of Svetlojarsk and you give him a little push? 

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I wanted to be a part of this thread, just because it's gotten so out of hand. I'm excited about the new patch- I'm not excited about the possibility of meeting all these impatient and ignorant children ranting on the forums inside Chernarus.  (The constructive members are fine, keep up the informative posts.) The fireplaces look great and the physics engine is really exciting- Can you imagine how badass it would be to drag your buddy out of the line of fire by the shoulder of his shirt while he's spraying bullets to cover your retreat? Or you sneak up behind some little kid with a scoped mosin while he's prone on the cliffs of Svetlojarsk and you give him a little push

 

I totally understand that feeling. Too much played Worms when I was young. :D

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As for hunting etc:

 

 

 

Its good to keep an eye on twitter.

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Updating!!!

 

44VkOLC.png

 

Confirmed as well. Exciting!

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Updated Changelog..

http://steamcommunity.com/games/221100#announcements/detail/1406553615552823395

Change Log - 0.42.116181

posted by Hicks_206 @ 05:26AM on March 19, 2014

Known Issues:

Physics: Item throwing physics is currently disabled

Melee: Cannot conduct melee attack from "lowered" melee stance (press space to chance stance to "raised")

New:

Actions: Vomiting have associated sound effects

Actions: Ballistic helmet variants can be painted to black and green color with spraycan

Actions: Can check pulse on unconscious players

Actions: Searching for berries will now add berries to your inventory

Actions: Eat All now supported for consumables

Actions: You can catch rain into canteen and water-bottle from inventory

Animations: New Ruger 10/22 reload animations

Animations: New Ruger MKII Reload animations.

Animations: Player now can sit with gun/weapon

Animations: Completely new two-handed melee animations. New right-handed poses, moves and attacks for axes, baseball bat, pipewrench, crowbar, fire extinguisher, shovel, farming hoe. "Low" and "Aim" stances introduced for stand, crouch and prone.

Crafting: SKS painting recipe

Crafting: You can paint firefighter axe black and green

Crafting: Blaze 95 painting recipe

Environment: New rock textures

Food: Sambucus berry item added

Food: Canina berry item added

Gear: added black and UN ballistic helmet variants

Gear: Sickle added into loot spawns

Gear: 1911 engraved version configure added to loot spawns

Gear: Can opener can be used as melee weapon

Gear: Box of 10 bucks shots added configured and added to loot spawns

Gear: Wool Coat red/black/brown/blue/green/grey/check variants added

Gear: Green and black variant of SKS

Gear: Green and black variant of firefighter axe added

Gear: Flat Cap red/black/brown/blue/green/grey/check variants added

Gear: Rabbit leg, boar steak and chicken breasts added

Gear: Fresh and rotten tomato configured and spawning on the server

Gear: Fresh and rotten potato configured and spawning on the server

Gear: Fresh and rotten Green Bell Pepper configured and spawning on the server

Gear: Canned Peaches configured and spawning on the server

Gear: Tactical bacon configured and spawning on the server

Gear: Hard headgear (ballistic, moto, construction and pilot helmets) cannot be wear together with masks

Gear: Sporter 22, CR75, Amphibia S, 1911 and respective magazines and ammo (22LR and 9mm) added to spawns

Gear: Wool Coats and Flat Caps added to spawns

Gear: Farming hoe configured and spawns

Gear: Long wooden ash stick

Gear: M4 attachment green variants added

Graphics: Adding lights to currently rendered scene changed

Graphics: Lighting from objects now is rendered during daytime also

Graphics: HDR improved and tweaked slightly to perform better with bright lights in scene (i.e. flashlights etc...)

Graphics: Engine supported point source light objects (e.g. Gaslamp) now working correctly

Map: Olsha has been updated

Map: Khelm has been updated

Map: New rock formations outside Svetlo have been created

Map: New Orthodox Chapel has been created

Map: Police Stations & Medical Centers have been placed across the map

Map: Village pub configured for spawning loot

Map: New villages surrounding Svetlo

Map: Chernaya Polana town + surroundings added

Map: Signs for "Chernaya Polana" added

Medical: Players can have a heart attack (declared as "irregular pulse" with pulse checking actions)

Weather: Rain, Clouds, Wind, calculated on server and distributed to clients

Weather: Rain now causes items and player to become wet

Zombies: Simple respawn mechanic implemented for zombies, pending more robust method

Fixed:

Actions: Added 'inUseItem' back to action on target function

Actions: Proper nutritional value will be added when eating near empty food

Actions: Berry picking script messages to player improved.

Actions: Removed duplicate option for crafting splint in action menu

Actions: Fixed force drink message for action with waterbottle

Actions: Eat all rice animation length modified

Actions: Force feeding action now depletes right amount of food/drinks

Actions: Water Bottle stays in hands after force drinking

Actions: Eating cereals won't leave you with 0% box in your inventory anymore

Actions: Fluids deplete properly after force drinking action

Actions: Removed force feed action for disinfectant and alcohol tincture

Actions: Crafting splint from bandages now uses whole disposable bandage and half of dressing bandage

Actions: Ruined rags/bandages and wooden sticks doesn't produce infinite splints

Actions: Clicking on Eat All action if amount of food is below 1/4 will result in playing only short eating animation

Actions: Edited player messages in force drink action and fixing broken limbs

Actions: Force feed/drink doesn't use whole quantity of some food/drink items also canteen is not destroyed after action

Actions: Player message for drinking from well

Animations: Bandage and eating pills animation glitch fixed.

Animations: Holding animations of various weapon magazines correctly linked

Animations: Player can now be properly knocked out while in water.

Animations: New M4A1 reload animations.

Animations: Various glitches when moving / changing stances fixed.

Animations: Rolling left/right while zoomed in sights makes player zoom out for the duration of the roll.

Animations: Evade animations in prone (Q and E) are faster now.

Audio: Subsonic projectiles no longer emit supersonic crack

Balance: Buffed damage of 762x39, 9mm, .22LR. Slightly nerfed shotgun pellets

Gear: Added color variants of ballistic helmets into loot spawns

Gear: Purification tablets package contains ten tablets now. Cholera removing functionality added.

Gear: Painted SKS chambering

Gear: Even lower chance of backpacks spawning on construction sites

Gear: Changed inventory view of pitchfork

Gear: Removed quantity value from burlap sack tooltip

Gear: Display name for t-shirts with stripes

Graphics: SSAO in options saved

Graphics: Rain effect settings changed

Graphics: Rain geometry optimized (28 bytes vs 12 bytes per vertex)

Graphics: Spot light culling fixed

Graphics: Fix of terrain intersections

Graphics: Fix of geometry trace for flares

Graphics: Rain now does not fall inside buildings for those on Lower/Disabled shadow settings

Login: Failure during new character creation could cause player to get stuck as unconscious

Map: Optimizations for Svetlo performance

Map: Forests surrounding Svetlo bugfixes

Medical: Would never actually die from zero health or blood due to medical conditions

Medical: Epi-pens will now wake anyone (briefly) from unconsciousness even if blood very low

Medical: Defibrillator used for restarting the heart of players who have a heart attack

Medical: Unconsciousness had irregular and unpredictable behavior (epi-pens will now always wake an unconscious player, unless they are having a heart attack)

Medical: Melee damage application system changed to better balance

Medical: Chance of bleeding from fists reduced significantly

Medical: Arm and leg ache messages fixed

Medical: Disconnected players avatars did not take shock or blood damage

Medical: Falling from height while sprinting did not kill player when it should have

Medical: Player could vault with broken legs

Network: Dropped items appeared only after a delay (now instant)

Network: Inventory items causing desync due to non-guaranteed update spam (hotfix currently until guaranteed message change is complete)

Network: Optimizations to network messaging updates should result in reduced bandwidth and some increases in FPS for clients/server

Structures: Changed inheritance of barrier structures (due to errors in logs)

Structures: Item disappearing when dropped from inventory on stairs or near walls

Weapons: Long-range scope reticle properly centered

Zombies: Zombies aims mostly for chest area now when attacking (stops the "helmet of armor" change)

  • Like 2

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What melle still broken...omg.....i hope gliching buildings and grass bullet proof is fixed....that's all i care...i waiting this to be fixed so i can play damn game...

Edited by MefistoZ

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and still wondering that the forum has no info on the eta.. while loading the build.. o_O

/edit
now it´s there

Edited by dawud

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Stable version is exactly the same as it was in the experimental. Switched from current exp. version to stable without any client update.

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Stable version is exactly the same as it was in the experimental. Switched from current exp. version to stable without any client update.

Same.. Glad I didn't have to download it again. :)

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Servers are coming back online.. slowly. :)

Edited by Antykain
  • Like 1

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Rabbit leg, boar steak and chicken breasts added................... So we can find these things in places? But we can't cook them?

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And all severs are now at 16:30, that mean new players will find no food anywhere. No point to join now, unless you want to starve to death.

 

Maybe hold your hands up and beg for some food from some well equipped friendly...if there are any left in the game?

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God I hope this thread dies with the next experimental patch, this living document stuff is confusing. :P

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