rocket 16567 Posted February 5, 2014 Branch: Stable ETA: Complete Version: 0.33.114926 This build continues with small bugfixes and several engine changes. A late addition of a significant change to the server variable processing has provided us a major performance boost on the server of around 5-10 FPS. This helps with a great deal of issues and results in a much smoother game experience from players even on a smooth server. Once several more of these optimizations are made it will allow us to increase player/zombie numbers and enable loot and zombie respawning. Known Issues:- Spawns: Loot is not spawning in military tents- Spawns: Some structures in Svetlo currently do not spawn loot- Server: Servers under load can delay actions from the client- Graphics: Only 4 dynamic light sources will be rendered at one time currently- Actions: Looting a dead body may make a ghost clone copy of the inventory New:- Actions: chambering SKS round from pile, loading 10 rounds from pile- Actions: You can uncuff other players with the hacksaw- Actions: Cannot use an item (e.g. drink/eat) if it is "Ruined"- Actions: Interactions with items reworked. Drinking/Eating/etc... more robust and user-friendly- Actions: Restrained players cannot use inventory or action menu- Animations: Player now can take and hide rifle in crouched run- Animations: SKS reload animations- Animations: firing weapon when sprinting will transition player into the aimed run(with some temporary limitations)- Crafting: FNX45 pistol can be chambered with single round- Crafting: Opening cans with combat knife added- Crafting: Opening cans with machete added- Crafting: Painting Motorbike Helmets to Black and Green- Crafting: Waterbottles and canteens now allow pouring water between them- Effects: Magnum revolver ejecting shells when reloading- Effects: Magnum revolver sounds - gunshots, reloading- Effects: Mosin ejecting shells when cycling- Effects: New Mosin sounds - gunshots, cycling, reloading- Gear: Improvised courier backpack added- Gear: Machete added- Gear: Hard hats added in various colors- Gear: Motorcycle Helmets have black visor variants- Gear: Small, uncomfortable, and silly (but cute) children's school backpack- Gestures: Clapping Gesture added, default F5 key- Gestures: Pointing Gesture added, default F6 key- Login: Player queuing system introduced. Penalty waiting time added for switching server or disconnecting a server quickly- Login: Players receive a login timeout when disconnect, increased if disconnect within 30 minutes of joining (max 5 minutes)- Login: When players logout, their avatar sits on ground for 30 seconds. Players must make sure they logout somewhere safe- Server: Player spawns now cached by engine directly, increasing performance- Server: Optimized synchronization and transfer of variables within and outgoing from server (significant performance increase on server, of 5-10 FPS)- Spawns: Added Bubble goose jackets into the loot spawns- Spawns: Added SKS rifle, speedloader, ammunition piles and boxes and SKS bayonet into the loot spawns- Spawns: Healthcare Center now spawns loot- Spawns: .45acp box of 25rnds added to loot spawns- Spawns: Police stations now spawn loot- Systems: Hunger and Thirst slightly modified.- Systems: Notifications added to UI for hydration and high energy- Systems: Fractures can now occur due to melee and shot damage, not just environmental- Systems: Fractures (arms/legs) now saved and loaded correctly from database- Translations: Added strings for all consumable items (Gas canisters, Batteries etc) and container items (First aid kit etc) for English, with some Spanish and Russian- Zombies: Different types of Military zombies now have tougher attack values and improved durability- Zombies: Engine dynamic obstacle checking (zombie, another player)- Zombies: Svetlojarsk zombie spawns added Fixed:- Actions: morphine injection can be used on other player effectively fixing his broken legs and item correctly positioned in hands- Actions: Keys won't disappear after uncuffing- Actions: loading ammo works for sprayed Mosin variants- Actions: Read/Writing notes with paper and pen now works again- Actions: reviving with epinephrine or defibrillator works also if player blood is below 500 units of blood- Actions: Actions on another player no longer have an unlimited distance (max 2 meters)- Art: Bug allowing players to clip through geometry of the police station building.- Animations: fixed an issue where reload in prone would leave some residue sound clutter at the end of the reload animation- Animations: Weapon reloading for magazine was not working properly when no magazine fitted- Animations: Rifle Aimed Walk Updated, diagonal animations fixed- Animations: Sidestepping through doorway with rifle while crouching should not cause the player to get stuck now- Animations: knocking down player now possible in prone states, (possibly fixing the issue with frozen characters)- Animations: changed animation for equipping the compass- Animations: Proper animation played when taking pistol in run- Animations: Changing stances is faster now both for armed and unarmed player- Animations: Skinning problem with armored zombies that caused the model to warp during some animations- Animations: Standing with aimed weapon now allows for higher angle of tilt/bend- Animations: Mosin bolt animation after each shot updated to match hand animation- Animations: Removed footstep sound from pointing animations- Animations: Pointing gesticulation now possible even when holding 2 handed weapons- Animations: Clapping now possible to initiate while holding 2 handed weapons- Config: Berries have more nutrition now- Crafting: You can no longer saw off sawed off shotgun- Crafting: Can spraypaint M4 to green or black- Crafting: Damage is now transferred when items are painted- Crafting: Improved Backpack creation only possible when Courier Bag is empty (previously items accidentally deleted)- Crafting: Weapon cleaning kit can't be used when it's "Ruined" and won't reduce condition of a gun- Crafting: Spraypainting an M4 won't delete your carry handle- Crafting: Guns are no longer placed on ground while being painted (if not nescessary)- Crafting: You won't loose attached universal weapon flashlight after M4 painting- Items won't longer appear on ground after unsuccessful force feeding/drinking/fibrillating/handcuffing and won't loose quantity- Effects: Dazed effect plays again when a player is hit/damaged/shot- Effects: Some effects were not active locally when a player was restrained - Effects: gunshot sound of Magnum reverted to original one- Fixed: Missing texture error dz\weapons\data\weapons_damage_metal_smdi.paa- Fixed: Popping up texture error for beret models- Gear: Spraycans won't deplete after relogging- Gear: Book, radio, pot, pan, gas canisters, matchbox, paper, firewood and stone can be placed in hands- Gear: Headlamp beam raised slightly- Gear: Painted items now retain their previous quantities (i.e. Magazine ammo won't reset)- Gear: Various item descriptions and notifications fixed for grammar, typos, more detail- Gear: ZSh-3 Pilot helmet fixed and updated- Gear: Hoxton and Dallas masks where displayed in center of character, now display on face- Gear: Splint position in hand was wrong now corrected- Gestures: Taunt defaults correctly to F4 key- Graphics: "god rays" could cause overloaded post-processing and graphical corruption- Graphics: fix of removing shining object from hand (switch off)- Graphics: Roads have per pixel lights- Graphics: Dynamic lights should be now defined with "radius" value which is maximum radius of light in meters- Graphics: Tooltips are now not displayed for quickbar items, as it is a reference to type not specific item- Login: Respawn button now works correctly- Login: Various bugs fixed associated with connection errors that could cause a character to be deleted or killed by the server- Spawns: Lowered chance of Taloon and Mountain backpacks spawning- Spawns: Drastically lowered chance of backpacks spawning on the construction site- Spawns: Loot spawn tweaks in some civilian structures- Weapons: Mosin recoil increased- Weapons: Sawed-off shotgun can be loaded with ammo (was broken due to changed inheritance)- Weapons: Sawed-off shotgun: reduced size in inventory, reduced spread- Weapons: It is no longer possible to attach longrange scope onto SKS- Weapons: M4 carry handle can now be attached to painted variants of M4- Weapons - fixed error in config of shotgun snaploader causing low velocitiy and damage- Zombies: Better filter/check of attack hits directly in engine- Zombies: Military zombies made tougher Hotfixed:- Crash: Irregular crash of server in corpse garbage collector consequence of this is that the bodies will not disappear if other player is in vicinity- Crash: Creating item using recipe system caused serious server crash when not enough space in inventory- Crash: Client crash on exit, all systems 100% reproduction- System: Previous build caused overzealous starvation to occur 88 Share this post Link to post Share on other sites
Igglas Cage 173 Posted February 5, 2014 (edited) Combat loggers: Edited February 5, 2014 by Igglas Cage 48 Share this post Link to post Share on other sites
DropBearChick 1217 Posted February 5, 2014 Add no fall damage to known issues rocket 9 Share this post Link to post Share on other sites
colbykid 61 Posted February 5, 2014 Hope this patch fix high desync issue 3 Share this post Link to post Share on other sites
mage_3719 7 Posted February 5, 2014 What are the various penalty waiting time for the various time-frames under 30minutes? Also, what is the waiting time after staying in the server for more than 30minutes? I suppose most players would be interested in knowing. - Login: Player queuing system introduced. Penalty waiting time added for switching server or disconnecting a server quickly- Login: Players receive a login timeout when disconnect, increased if disconnect within 30 minutes of joining (max 5 minutes) Share this post Link to post Share on other sites
Zarniwoop 1193 Posted February 5, 2014 (edited) Awesome update keep it up! Also down with the loggers and hoppers! Edited February 5, 2014 by Zarniwoop 7 Share this post Link to post Share on other sites
TheUnknownDane 23 Posted February 5, 2014 Woah! Was waiting for this! Thanks! Can't wait to fire up DayZ again soon! :beans: Share this post Link to post Share on other sites
infiltrator 275 Posted February 5, 2014 Yes, the overzealous starvation, I was wondering how I was "extremely hungry", rice bag after rice bag.. Share this post Link to post Share on other sites
LDClaudius 3 Posted February 5, 2014 Can't wait to try this update out when I get back from college. I would love to check out an SKS if I could find one in a Military base. Time for me to use an alarm. Share this post Link to post Share on other sites
todd10k 87 Posted February 5, 2014 Legendary. Pity i gotta go to work. Ohh man you combat logging fucks can SUCK IT hahaha :D Share this post Link to post Share on other sites
Estevacio 62 Posted February 5, 2014 Remember that this was introduced into the stable branch!! Share this post Link to post Share on other sites
MagnuZ 83 Posted February 5, 2014 (edited) Differences between 0.33.114855 and 0.33.114926 - Spawns: .45acp box of 25rnds added to loot spawns - Server: Optimized synchronization and transfer of variables within and outgoing from server (significant performance increase on server, of 5-10 FPS) - Animations: Mosin bolt animation after each shot updated to match hand animation - Animations: Removed footstep sound from pointing animations - Animations: Pointing gesticulation now possible even when holding 2 handed weapons - Animations: Clapping now possible to initiate while holding 2 handed weapons - Crafting: Guns are no longer placed on ground while being painted (if not necessary) - Crafting: You won't loose attached universal weapon flashlight after M4 painting - Items won't longer appear on ground after unsuccessful force feeding/drinking/fibrillating/handcuffing and won't lose quantity - Effects: gunshot sound of Magnum reverted to original one - Weapons - fixed error in config of shotgun snaploader causing low velocity and damage HF Edited February 5, 2014 by MagnuZ 29 Share this post Link to post Share on other sites
djporternz 644 Posted February 5, 2014 What are the various penalty waiting time for the various time-frames under 30minutes? Also, what is the waiting time after staying in the server for more than 30minutes? I suppose most players would be interested in knowing. - Login: Player queuing system introduced. Penalty waiting time added for switching server or disconnecting a server quickly- Login: Players receive a login timeout when disconnect, increased if disconnect within 30 minutes of joining (max 5 minutes) I wrote about this here. Check the quick FAQ at the bottom of the OP: http://forums.dayzgame.com/index.php?/topic/170826-managing-logoutlogin-post-033114782/ 1 Share this post Link to post Share on other sites
Knallscharsche 4 Posted February 5, 2014 Well nice changes, adds and fixes. Keep it up and comin. 1 Share this post Link to post Share on other sites
Otis.Driftwood 204 Posted February 5, 2014 Confirmed fix - painted Mosin is ok now 2 Share this post Link to post Share on other sites
korpisoturi (DayZ) 127 Posted February 5, 2014 Nice! 1 Share this post Link to post Share on other sites
DMentMan 707 Posted February 5, 2014 (edited) nice, nice. keep up the good work! :) Edited February 5, 2014 by DMentMan Share this post Link to post Share on other sites
Snoww 1442 Posted February 5, 2014 Waiting for "Dean Beanz"... Share this post Link to post Share on other sites
theswedishcathead 59 Posted February 5, 2014 Hahaha combat loggers bye bye :D Share this post Link to post Share on other sites
mage_3719 7 Posted February 5, 2014 (edited) I wrote about this here. Check the quick FAQ at the bottom of the OP: http://forums.dayzgame.com/index.php?/topic/170826-managing-logoutlogin-post-033114782/ Thanks for the link. Basically, so if you aren't in the server for 30minutes the penalty would be a 5 minutes waiting time? Either wise it would be just the 30 seconds? EDIT: When I read the changelog it seemed to me the penalty for leaving the server early is higher if you exit the server quicker, up to a maximum of 5 minutes and a minimum of 30 seconds (just throwing out a number here. For example you leave 15 minutes in the penalty is 2.5 minutes). I guess its either 5 minutes or 30 seconds then from what I read on your FAQ. Also, what about server restarts? When a server restart before the 30 minutes are up, would I be slapped with the 5 minutes penalty? Edited February 5, 2014 by mage_3719 Share this post Link to post Share on other sites
irishroy 1347 Posted February 5, 2014 Yay, snaploaders de-bugged.Yippykaye Share this post Link to post Share on other sites
Sgt.Shadz 5 Posted February 5, 2014 Question regarding penalty ... if I loose connection to the server ... will I not be able to join the SAME server again for 5 mins .. or more, if I get dropped out??? ( Before the 30 mins playtime ) I've had my fair share of "no message recieved" error, where I need to log out, or get the battleeye error ... will this mean that I will be punished for this?`or does this apply only if changing server? What about if I log on to the server like 10 mins before the server restart to reset the daytime? Share this post Link to post Share on other sites
Jack Dant 158 Posted February 5, 2014 EDIT: When I read the changelog it seemed to me the penalty for leaving the server early is higher if you exit the server quicker, up to a maximum of 5 minutes and a minimum of 30 seconds (just throwing out a number here. For example you leave 15 minutes in the penalty is 2.5 minutes). I guess its either 5 minutes or 30 seconds then from what I read on your FAQ. Also, what about server restarts? When a server restart before the 30 minutes are up, would I be slapped with the 5 minutes penalty?No, I think it's linear. I've gotten a 280 second penalty in experimental. And server restarts don't seem to count. At least crashes don't. Share this post Link to post Share on other sites
Jack Dant 158 Posted February 5, 2014 Question regarding penalty ... if I loose connection to the server ... will I not be able to join the SAME server again for 5 mins .. or more, if I get dropped out??? ( Before the 30 mins playtime ) I've had my fair share of "no message recieved" error, where I need to log out, or get the battleeye error ... will this mean that I will be punished for this?`or does this apply only if changing server? What about if I log on to the server like 10 mins before the server restart to reset the daytime? Yes, maximum waiting time is 5 minutes. The no message received is usually the server restarting, and it doesn't count. However, yesterday in experimental I was getting session closed instead on server restarts. 1 Share this post Link to post Share on other sites
Mos1ey 6301 Posted February 5, 2014 Bah, I wanna go home and play! D: 3 Share this post Link to post Share on other sites