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October Round-up: #DayZDaily

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My opinion on the zombies have always been, you CAN run away from them but once you run out of stamina they'll be able to catch up and you'd have to take care of them.

 

Look adding things like stamina are all fine but not with this engine....adding stamina would mean adding more getaway solutions such as roof jumping or wall climbing ...even proper line of sight and hiding in places such as cupboards/wardrobes in a house ...lol anywhere really and this engine just wont do that or not for a long time at least so think of it as a balance issue.

Edited by Massicor

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Look adding things like stamina are all fine but not with this engine....adding stamina would mean adding more getaway solutions such as roof jumping or wall climbing ...even proper line of sight and hiding in places such as cupboards/wardrobes in a house ...lol anywhere really and this engine just wont do that or not for a long time at least so think of it as a balance issue.

Then why'd they use this engine for a zombie survival game? :P

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A stamina system wouldn't be a bad idea since there'd be a more in depth health system anyway.

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Then why'd they use this engine for a zombie survival game? :P

 

Lol i cant believe you just asked me that... you have some serious information to gather about Dean ...Bohemia and this mod/standalone go back and look through topics ..i wont do it for you :)

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Look adding things like stamina are all fine but not with this engine....adding stamina would mean adding more getaway solutions such as roof jumping or wall climbing ...even proper line of sight and hiding in places such as cupboards/wardrobes in a house ...lol anywhere really and this engine just wont do that or not for a long time at least so think of it as a balance issue.

Nope. What about you shoot them, lost them or they get you. No need for climbing, roof jumping or hiding in wardrobes. Stamina would balance it nicely and works nicely with this engine (look at ACE). Proper line of sight is already there.

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Nope. What about you shoot them, lost them or they get you. No need for climbing, roof jumping or hiding in wardrobes. Stamina would balance it nicely and works nicely with this engine (look at ACE). Proper line of sight is already there.

 

You are clueless and that was a reply that wasn't thought out at all....Shoot them with what ? What if i just spawned or i have no ammo or haven't found a weapon yet ? You would hide somewhere even if its just around the corner from the zed that just chased you and line of sight doesn't work to the extent it would in real life so that wouldn't work and no its not proper line of sight. Stamina would make it very unbalanced for the player ....why should we have stamina yet not be able to do simple things such as roof jumping ( small gaps ofc :D ) or climbing over walls ? Its all balance.

Edited by Massicor

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Look adding things like stamina are all fine but not with this engine....adding stamina would mean adding more getaway solutions such as roof jumping or wall climbing ...even proper line of sight and hiding in places such as cupboards/wardrobes in a house ...lol anywhere really and this engine just wont do that or not for a long time at least so think of it as a balance issue.

 

 

A stamina system would force players to act more strategically in many aspects....leaving some heavy shit back in your camp for example before going on tour ...looking for the best escape routes etc etc...

This would allow to make zeds slower which would probably solve a lot of their animation and Ai problems...to compensate the slower speed zeds could be made more dangerous in close combat ( thinking of all the interiors). There are a lot of more things that could be done to make zeds more interesting...different day/ night behaviour ( senses) for example

 

 

Edit: a stamina system would also probably solve this stupid looting your own dead body thing since you would not be able to do a speed run across the whole country anymore( which sucks anyway)

Edited by Private Evans
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A stamina system would force players to act more strategically in many aspects....leaving some heavy shit back in your camp for example before going on tour ...looking for the best escape routes etc etc...

This would allow to make zeds slower which would probably solve a lot of their animation and Ai problems...to compensate the slower speed zeds could be made more dangerous in close combat ( thinking of all the interiors). There are a lot of more things that could be done to make zeds more interesting...different day/ night behaviour ( senses) for example

 

 

Edit: a stamina system would also probably solve this stupid looting your own dead body thing since you would not be able to do a speed run across the whole country anymore( which sucks anyway)

Precisely! This is exactly what I was thinking of.

Edited by voddler

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....would also extend travelling times which would make the world feel  subjective bigger and make vehicles more needful ....

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A stamina system would force players to act more strategically in many aspects....leaving some heavy shit back in your camp for example before going on tour ...looking for the best escape routes etc etc...

This would allow to make zeds slower which would probably solve a lot of their animation and Ai problems...to compensate the slower speed zeds could be made more dangerous in close combat ( thinking of all the interiors). There are a lot of more things that could be done to make zeds more interesting...different day/ night behaviour ( senses) for example

 

 

Edit: a stamina system would also probably solve this stupid looting your own dead body thing since you would not be able to do a speed run across the whole country anymore( which sucks anyway)

 

I agree it would be a good system ..don't get me wrong ...but it would need balanced and having to deal with stamina and not being able to use simple getaway solutions like jumping roofs or climbing walls like i said before isn't balanced at all.

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....would also extend travelling times which would make the world feel  subjective bigger and make vehicles more needful ....

talking about "time"

please tell me what you think of it? (and also see KOS'-thread in our forums suggestion site)

http://redd.it/1pa4yf

 

@Massicor, of course literally everything needs balancing, but that doesn't mean that any idea is per se a bad idea, as the Private said, it would add another tactical layer to this game. mho, the more tactical it gets to survive, the more intensive the gaming experience will be.

Edited by joe_mcentire

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talking about "time"

please tell me what you think of it? (and also see KOS'-thread in our forums suggestion site)

http://redd.it/1pa4yf

 

@Massicor, of course literally everything needs balancing, but that doesn't mean that any idea is per se a bad idea, as the Private said, it would add another tactical layer to this game. mho, the more tactical it gets to survive, the more intensive the gaming experience will be.

 

Like i said i myself think its a good idea ...but ONLY if balanced with good getaway solutions.

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talking about "time"

please tell me what you think of it? (and also see KOS'-thread in our forums suggestion site)

http://redd.it/1pa4yf

 

@Massicor, of course literally everything needs balancing, but that doesn't mean that any idea is per se a bad idea, as the Private said, it would add another tactical layer to this game. mho, the more tactical it gets to survive, the more intensive the gaming experience will be.

 

 

This would make so many things and tasks more immersive and also dangerous...good points

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If they implement any kind of stamina system I will be very upset. I don't want to run 10 km in game periodically sprinting...

Have you played Arma 3? It's horrid.

Edited by SomebodyEpic

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Get away solutions and player strategies depend a lot on zed AI / mechanics ..and there we are back at the very beginning of our discussion  :P  Since we do not know anything about how zeds will work all we can do is fishing in the dark...( a bit frustrating that is)

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If they implement any kind of stamina system I will be very upset. I don't want to run 10 km in game periodically sprinting...

Have you played Arma 3? It's horrid.

 

It's called realism.

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If they implement any kind of stamina system I will be very upset. I don't want to run 10 km in game periodically sprinting...

Have you played Arma 3? It's horrid.

 

yap 220 hours so far ...I agree the stamina sytem of A3  is not perfectly ballanced yet ( especially the sounds) but since this is meant to be as realistic as possible it is an an absolutely basic feature for a military game. For a lot of hard core players the current system is even to gamey since you can carry some unrealistic weights and still be able to sprint...

Edited by Private Evans

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I'm fairly certain that encumberance linked to an inventory weight system is confirmed for the SA although it will will be added at a later date. 

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fraggle are you allowed to confirm features? I wonder what happend to the whole dog thingy? are there dogs in the standalone or is it planned for them to be added at some point?

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Like i said i myself think its a good idea ...but ONLY if balanced with good getaway solutions.

Good getaway solution would be get some friends and managing your stamina so you can outrun or lose enough zombies so you can deal with them with close combat weapon if you don't have a gun. Mod is boring because you can always lose zombies no matter what and that's the issue that makes the mod boring and a big deathmatch.

/Wrote standalone when I meant mod :D

yap 220 hours so far ...I agree the stamina sytem of A3  is not perfectly ballanced yet ( especially the sounds) but since this is meant to be as realistic as possible it is an an absolutely basic feature for a military game. For the a lot of hard core players the current system is even to gamey since you can carry some unrealistic weights and still be able to sprint...

Yes the Arma 3 stamina system isn't hardcore enough yet. You can still run endlessly.

Edited by St. Jimmy

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fraggle are you allowed to confirm features? I wonder what happend to the whole dog thingy? are there dogs in the standalone or is it planned for them to be added at some point?

No not really, in fact the least we say the better tbh.

 

Regarding dogs though I think they were dropped way down the list of priorities a long time ago.  The amount of work required to make them functional just isn't worth it at this point when they're just interested in building a solid foundation for the game.  I think Dean posted something to that effect anyway.

 

I'd like to see them added at some point further down the road though. 

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Good getaway solution would be get some friends and managing your stamina so you can outrun or lose enough zombies so you can deal with them with close combat weapon if you don't have a gun. Standalone is boring because you can always lose zombies no matter what and that's the issue that makes the mod boring and a big deathmatch.

 

Yes the Arma 3 stamina system isn't hardcore enough yet. You can still run endlessly.

 

And again you are clueless and put no thought into your reply ...read over what you wrote and go do some research.

Edited by Massicor

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I thought they would rebuild electro from scratch, making it into a more realistic and authentic city? Don't like what I see on the sceenshot... :/

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And again you are clueless and put no thought into your reply ...read over what you wrote and go do some research.

Research? Sorry I wrote standalone when I meant mod. Of course when stamina is added zombies could be slowed down just like Evans said.

I'm not sure what you meant with "balanced getaway solutions" so I reacted. Balanced sounds often boring to me.

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A stamina system would force players to act more strategically in many aspects....leaving some heavy shit back in your camp for example before going on tour ...looking for the best escape routes etc etc...

This would allow to make zeds slower which would probably solve a lot of their animation and Ai problems...to compensate the slower speed zeds could be made more dangerous in close combat ( thinking of all the interiors). There are a lot of more things that could be done to make zeds more interesting...different day/ night behaviour ( senses) for example

 

 

Edit: a stamina system would also probably solve this stupid looting your own dead body thing since you would not be able to do a speed run across the whole country anymore( which sucks anyway)

 

Almost every game has stamina system. Rocket also mentioned this at E3 or in the one of the devblogs, I think. He said that they`ve gone further into the health system. So stamina would probably not be in and you can run as long as you want, but if you run around like a fool you can get sweat and catch a cold/flu or something else if it`s cold.

What I mean is, if you have ever been chased by a bunch of wild mad dog/s or by a crazy neighbours dog, you`ll know what I am talking about. At least I run like a fool when this happens to me :D

 

The game will be slower if they implement stamina system. Look at Arma 3, they`ve changed the movement. It`s slower. You can`t sprint. Certain amount of players doesn`t like this movement system just beacuse it`s slow. And if they implement stamina into DayZ SA then wh should expect zombies to be slower, better, harder. Not like someone just shoved a rocket up in their ass so they run fatser than Usain Bolt. 

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