SmashT 10907 Posted October 4, 2013 (edited) October round-upA collection of the most interesting/newsworthy posts by Rocket and other devs this month all in once place. I'll update the post as I find them. 31st OctoberMade the mistake of going against the group during a stability test - it was not my day. #DayzDaily Q: What about new sounds, especially footstep sounds?All sounds and even parts of the sound engine are being replaced. This won't occur until our new audio designer we are hiring starts work. [source] 29th OctoberLate day in the office testing a few new systems to be moved into server prior to a bigger mp test. #DayZDailyI am still alive. I have been busy. Got lots of questions about "network bubble". Pic image 1000 words. #DayZDaily Q: Is that map from ArmA or DayZ?Actually I just stole that map from google. I have no idea if it is from ArmA2 or DayZ. Also the bubble is not to scale, and there is no point making a date for release as we won't release it until multiplayer performance is stable and acceptable enough to provide useful feedback. [source] Q: How does this work with all the edge cases, for example a bullet from outside your network bubble killing someone just inside your bubble.The server controls all damage. because the server has all information, its not a problem. What this image shows, is that the server is only telling you about things that are occurring near you. [source] Q: What about the hacking, won't somebody please think of the hacking?I think the most prudent step is to aim for the center of mass for any problem. We chose the biggest areas of problem for hacking:the availability of data (whole map)simulation (on arma, conducted on all clients).So we have restricted the data available significantly, and we have removed the ability for the client to control most things. The client's role is to request actions. Another example, is the publicvariable command. This shares variables, which can even be code. If I had a script function called loadNewPlayer on the server, and a client broadcast a new function of this name... then you have injected a new function. Battleye was very effective at stopping this, but it demonstrates a key issue with the architecture. DayZ directly removes the ability for the client to do most things. And even if a client does do something untoward, it has local effect. Will there be hacking? Absolutely. I would argue it is infeasible, unrealistic, and uneconomical to attempt to stop it all. However, we can and have aimed to greatly reduce the opportunity and impact for hacking. If you talk to any professional hacker related to ArmA, you will find they long wanted this stuff, because they don't like "script kiddies" as much as anyone. [source] 25th OctoberExcellent day, great progress made, high morale after our multiplayer internal test. #DayZDaily Q: SteamDB and some gaming websites are reporting DayZ early access is marked for 'USA' territory only, is this true?When DayZ releases, it will not be region locked to the USA, it will be an international release. [source] 24th OctoberPeople say my tweets don't reveal anything - but I'm just not ready to come outside yet. #dayzdaily 23rd OctoberMid sprint, loving the team MP sessions. I think a couple of the animators may be up ahead. #DayZDaily 18th OctoberFinding a corn field in the autumn made me think of a little addition to DayZ terrain. What do you think? #DayZDaily 18th OctoberDon't even know what to say, was a hell of a day. The team really kicked ass today. I can't wait for you all to see DayZ evolve. #DayzDaily/r/dayzbulletin Interview part 2 with Ivan Buchta and his team on DayZ map design.17th October/r/dayzbulletin Interview part 1 with Ivan Buchta and his team on DayZ map design.16th OctoberPost Sprint meeting followed by multi player testing session w/ team. Found a bag, vest and weapon only to die to poisoning. #DayZDaily15th OctoberWhile not directly related to DayZ, ArmA 3 recently got an update which included items taken from DayZ, here is a screenshot of those items (taken in ArmA 3) 14th OctoberSpent Sunday in Chernarus taking pictures: one of the DayZ designers desperately trying to avoid zombies. #DayZDailyI'll be honest, we were out there for terrain reference. No trailer :( %5Bsource%5D 11th OctoberToday was a good day. Dean & the DayZ team worked late and an impromptu gun/baseball bat fight was the perfect end to the day. #DayZDailyQ: Where is Rocket? I'm still here, things are very busy. Things are good. But I absolutely have to focus 100% on this. That means no family, no friends, no facebook, no twitter - no nothing.This is probably the hardest thing I've ever done, because nearly everything else I've done nearly entirely myself. This is now a major team effort, but I hold the vision. That means I have to be about six places at once, and if I loose that focus for a moment that costs us. There's only one thing that matters to this big team now, and that's do the best we can to make a good game. That's really the only promise I can make, and the only one I should ever have made. [source] 9th OctoberPumped to see the revamped Zelenogorsk when we go live. #DayZDaily (It was always my favorite city)8th OctoberExceptional start to the week, the team was heads down, exciting strides made. I love seeing a sprint board to do column shrink. #DayZDaily3rd OctoberComparison as promised. :) Above Polana (WIP) in DZSA, below the original village from Arma 2. #DayZDaily 1st OctoberLots of discussion on key bindings, end game survivalism, busy month ahead of us. #DayZDaily Edited November 3, 2013 by SmashT 42 Share this post Link to post Share on other sites
Hartraft 100 Posted October 4, 2013 The anticipation...it destroyeth my soul! Share this post Link to post Share on other sites
TIC 1050 Posted October 4, 2013 I have a feeling there won't be much news this month.. 3 Share this post Link to post Share on other sites
leviski 2152 Posted October 4, 2013 aaannnddd still no launch good thing I have a job now so I can stop waiting for this game Share this post Link to post Share on other sites
DemonGroover 8836 Posted October 4, 2013 Lots of nice new things to discover 1 Share this post Link to post Share on other sites
joe_mcentire 2074 Posted October 4, 2013 (edited) due to the recent season of the year:my october round-up edit there: "Neuer Wein" or "Sturm" which roughly translates into "New Wine" or "Storm" (because most ppl's stomach would feel as if there would be a storm going on in there ;)) androasted chestnuts....ah fall. i like you Edited October 4, 2013 by joe_mcentire 7 Share this post Link to post Share on other sites
helloit'sme 7 Posted October 4, 2013 So far, best round-up ever ! Share this post Link to post Share on other sites
joe_mcentire 2074 Posted October 4, 2013 Did anyone actually read this ?1st OctoberLots of discussion on key bindings, end game survivalism, busy month ahead of us. #DayZDaily so...? let the vague interpreting begin!! 2 Share this post Link to post Share on other sites
Gwraspe 318 Posted October 4, 2013 looking forward to some previously useless towns having a reason to be visited :) Share this post Link to post Share on other sites
Jgut90 71 Posted October 4, 2013 An update on the network bubble would be great too. :D Share this post Link to post Share on other sites
IkaikaKekai 1957 Posted October 4, 2013 Hmm, looks like the trees are gonna provide a bit more overhead cover. 2 Share this post Link to post Share on other sites
Papanowel (DayZ) 34 Posted October 4, 2013 Nice to see more pics of Chernarus+ :) It's promising. Share this post Link to post Share on other sites
St. Jimmy 1631 Posted October 4, 2013 Hmm, looks like the trees are gonna provide a bit more overhead cover.Yep looks like we can't get those ugly trees that you get when you disable AtoC and get huge advance. Share this post Link to post Share on other sites
Cain42 18 Posted October 4, 2013 (edited) about 4 hours ago Changed changenumber – 296589 › 297972a day ago Changed changenumber – 295833 › 2965893 days ago Changed changenumber – 293723 › 295833300000 Alpha?#conspiracy theory Edited October 4, 2013 by Cain42 Share this post Link to post Share on other sites
St. Jimmy 1631 Posted October 4, 2013 300000 sounds a good devblog/review/milestone number. Share this post Link to post Share on other sites
Wayze 549 Posted October 4, 2013 about 4 hours ago Changed changenumber – 296589 › 297972a day ago Changed changenumber – 295833 › 2965893 days ago Changed changenumber – 293723 › 295833300000 Alpha?#conspiracy theory That would mean the Alpha would release within the next 4 days. Share this post Link to post Share on other sites
sattmann 12 Posted October 4, 2013 That would mean the Alpha would release within the next 4 days.haha yeah even tho nothing is sure, in times like this hope is all we got! :D Share this post Link to post Share on other sites
damian.blystone@gmail.com 8 Posted October 4, 2013 One thing I am seeing that I really like, is the fact that the buildings are not trying to hump each other in standalone like they do in Arma2/DayZ. Less humping means those pesty random kill glitches from trying to go between buildings sometimes. Looking good. Share this post Link to post Share on other sites
weparo 613 Posted October 4, 2013 (edited) 3rd Oct. I like it! The village seems fuller and more natural! Very nice! EDIT : Is there like a higher res picture? this one seems rather small? Edited October 4, 2013 by Weparo Share this post Link to post Share on other sites
feanor12345 58 Posted October 4, 2013 YEEEEEEAH Release this month!I just took a shit and had dat feelin.Im putting 10 european euros on it ( you guys have to share under another) 2 Share this post Link to post Share on other sites
sattmann 12 Posted October 4, 2013 YEEEEEEAH Release this month!I just took a shit and had dat feelin.Im putting 10 european euros on it ( you guys have to share under another). YEAH! Share this post Link to post Share on other sites
CornProducts 315 Posted October 4, 2013 looking forward to some previously useless towns having a reason to be visited :)I hope you don't mean Polana is one one of those towns. 1 Share this post Link to post Share on other sites
Gwraspe 318 Posted October 4, 2013 (edited) I hope you don't mean Polana is one one of those towns.no, or i'd have said 'glad to see a useless town having a reason to be visited' or something to that effect. what i mean is that from this picture of polyana i deduce that the towns that are useless will have added buildings that will make them useful. places like vyshnoye, dolina and nadezhdino EDIT: oh, and shahovka too, that town has one of the best names and yet is totally pointless to visit Edited October 4, 2013 by Gwraspe Share this post Link to post Share on other sites
Cain42 18 Posted October 4, 2013 What is the situation with blood types? It´s good idea to have 1 blood type to be immune against virus. AB negative have about 1% of population. 1 Share this post Link to post Share on other sites