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Showing results for 'ghosting'.
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Thank you for asking for my feedback BI! First things first, FPS needs to be fixed ASAP. Big cities are nomans land when this should not be the case. Secondly, car physics need to be fixed. They are always clipping into the ground or flying or what have you. Its a gamble to even drive at all because of the aforementioned frame drops and another issue im adressing next. Third, we have a server lag issue. Many of times I have crashed a vehicle due to this. Also it puts you in riskey situations and can also cause the game to crash. Its not good when you have to make the determination between a really bad server lag and a game crash. I would list the spawning in 3rd person on HC servers but this was I saw was already adressed and known. BUT we do need leaning assigned and we need it soon. First person firefights are way more riskey than a third person one especially when you have to expose half your body to just look around a corner. Dynamic weather and a day/night cycle that is balenced to players liking but also keeps in line with the realism you want is this game. I understand night was lowered to 10 minutes because people were complaining but we have had plenty of time now we should be having at least an hour long night cycle especially since day is about 5 hours long. For this to work the headlamp will also need to be fixed so that the light will actually point in the desired direction when on your character's head. Rain need to be brought back to add varity to the gameplay but if it was removed for an FPS related issue then keep it out until you can sort out the FPS. Truck needs to be added in. We already have the parts just give us the truck. Very minor bug but when crossing over certain creeks that are in a valley type area your player character will get stuck and kind of "swim" in the air. Ive noticed this issue happen at the dam above Electro and other places. Clothing to not clip with characters face and hair. Either make it so theres no clipping or give us character customization so I can make all of my people bald! We need to be able to slide down ladders. Another thing that worked fine till an update came, and now it starts the animation but the player character just kind of juts and thats that. Locking characters to servers. PLEASE PLEASE PLEASE ADD!! Ghosting and server hopping is out of control on xbox and bases are next to useless. First we have persistence issues we dont need people to ghost into our bases and get rid of our hard work when it is at risk of a wipe at any given time. Thank you for asking for my feedback. It may be a bit overwhelming to read but I wanted to be as specific and clear as possible. Loving the game, keep the updates coming into 2019!
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Got one shotted by an m4 earlier while wearing a pristine combat helmet and plate carrier, dude was server hoping in tisy tents.... Saw him and had the drop on him, i fire first (in full auto mind you) but the gun lagged and only pne shot registered, he then turned 180 n one shotted me... This game is broken AF right now... Would love to play the game as it was meant to be played....no server hoping, no combat ghosting but the way it is now it's a 60 man deatchmatch with no reward for being nice
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Well regardless of how it is addressed, there should be some deterrent to ghosting and server hopping. I think an increasing timer for hopping servers repeatedly would be helpful. Maybe not after the first or second server change but if you are changing a server every 10-15 minutes, then start adding time to join the next server and significantly to discourage people from doing this. Of course it will not eliminate the issue but it will definitely reduce it. However, until something is done, the only solution is avoiding these areas. Once you are looted with something and want to combat this a little... Start killing some hoppers! That is our plan a anyway :-) Once geared we will patrol areas, look for hoppers and take them out, or die trying! :-)
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I usually play/played on vanilla servers but since bases and vehicles are currently worthless, I sometimes play on modded servers. I really like the Winter_Chernarus, SnowClothing and Weapon Redux Pack combination. Perhaps combined with the trader to make it not 100 % a PvP fest. Even though it is only a texture a mod, it changes the game a lot and is very refreshing. Unfortunately there are very few 1pp servers with these mods and even in general. In 3pp you have a lot of people camping buildings, peeking in 3pp and waiting for their opportunity, it's utterly horseshit. I will probably play vanilla when everything is back in the game and works correctly. I will most likely switch between Chernarus and Namalsk. Not sure if I want to do this on the public hive since ghosting has become a real issue now with base building. Let's hope they will fix this.
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TLDR; Most people don't know how to play the game correctly and shouldn't be expected to. Arguing the ethics of ghosting gets nowhere and we shouldn't be attacking each others' real lives over a game. We shouldn't expect people to play fair/ condemn them, or complain about how these people play. What we can do however, is prevent ourselves from being a victim of it, and take advantage of the current situation whether it be killing hoppers or knowing where to loot while avoiding them. My suggestion for the problem, like others, is an increasing timer OR a timed 5-10minute roll back of data when joining a new server. There's a lot of hate in this thread. Please people, try to remember this is Xbox. While I agree that server-hopping is a cheap way to get looted, it is still generally frowned upon in the Xbox community. However, 1.) the vast majority of the Xbox community isn't on the forums or are new players, so they might not even know how the game is "meant" to be played. 2.) Most people aren't concerned with how the game is meant to be played vs how it is already played. 3.) Calling out people for how they want to spend their time playing, ethically or unethically, doesn't really contribute anything. While it's definitely an exploitation, its an exploitation already in the game. While it's ok to pat yourself on the back for your own moral strength, it's immediately canceled out when you force it on someone else. The thread was "forced metas;" we can argue up and down all day without resolution on the "correct" way of playing so why even bother, especially when people start attacking each others' real lives. It's the internet people.. We can't just call out everything we don't agree with as it obviously leads nowhere. 4.) It shouldn't really be up to the players to decide how to play the game and spend everyone's hours. If someone want's to spend hours, because lets be honest, no matter where you are at, it will take at least a couple of hours, then good job. If someone wants to hop, its still going to take them an hour or two as well and that's ok. Because of the game's current issues, I don't really think we should be arguing how we should play, when the game isn't currently what it should be. Or arguing how anyone should or shouldn't spend the time of their own lives. 5.) Even with server hopping being the game breaking meta it is, the current spawning mechanics help alleviate it to some degree and its unlikely that EVERYTHING will be gone. There are plenty of viable looting spots that just requires maybe a little bit of extra thinking. A good way to get to a virgin server is to put your list to descending and just join a reset server. I never really have a problem playing the "right" way or the "wrong" way, you just gotta use a bit of common sense. People have been arguing since the dawn of time methods to alleviate ghosting, but that doesn't change the fact that its here alive and well. Instead of expecting people to do the right thing, because that's not even what happens in real life, players who have a problem should just adapt to it until a fix is implemented, if ever. Everyone knows the problem, so play accordingly. When I run to a military spot that I know is a good spot to server hop, sometimes I just wait and let the loot come to me. Exploit the exploiters, but its not that serious to be arguing who has jobs, kids, wives, etc etc. Its a game at the end of the day folks. MY SUGGESTION; its already been said by BI that the reason we don't have character locked servers is because it simply takes up too much data, at least on Xbox. What we'll probably get, and what I agree with most, is an incrementally increasing timer when joining new servers. Or my second suggestion is a timed roll back of data. For example, instead of server timer, you get logged back 5-10 minutes of what your status was.
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Yeah, but maybe these restrictions should be imposed only if changing server and not if rejoining the same server. I realise this wouldn't solve ghosting, but would prevent loot hoppers. I would hate to wait fifteen minutes and find myself five kilometers away just because my game crashed out the server kicked me out. I wonder how big an issue ghosting is. I haven't personally had any problems with it though I have read on here people that have. Maybe just the time out which increases incrementally with every server change within an hour? If a ghosting player has to wait to change server, reposition, and then wait longer again to respawn I couldn't see it being a viable strategy.
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PC That's not the way I play - I play Hardcore - there is a world of DayZ around this planet - my ONE character plays it, takes risks with 5,000 - 50,000 other online players. I don't want to have "several" different characters on different risks in different environments - to me that's just like playing on a LAN. I gear up as I go and then ..what?.. PVP? .. that's short-time play.. I'd rather turn up in a strange place that might be high risk and scout it out, find out what's happening when I hit the ground, if it's empty, if its got hidden stashes, military style police squads, mad players, hunters, bandits, backwoods folk, car freaks, solo artists, It's always a pleasure to be outwitted by a smart player in DayZ, but if you're stuck on one server with only 30 regulars, you don't meet many of those.. SO if there are Shard servers (there are), that's FINE by me, I think a good percentage of PC players want to play that way (you do). If there are plmayers who want to play whitelist only, that's OK, it's just not my thing. Myself I like DayZ the way BI set it up originally, deliberately, where for every X private servers hired out, there had to be one extra open public server provided, on the public Hive. It's fine with me if players who hire servers want them to be Private Shard or Public Hive, either way.. their choice. But the servers I go back to regularly (almost always play on) are Public Hive. If I make a bad move on one I lose on all of them. That's the game. I don't have "plenty safe backup personas" on several different private hives. I just live till I die. Xbox players should have the same opportunity as already exists on PC, where some servers are Shard (private, one character) and some are Public Hive (same character everywhere). Then players would have the same choice PC players have: if they think hoppers are wrecking the game, they can join a private shard. If they want to do <fast gear up and Deathmatch> on Saturday night, they can do that too. Both types of server exist. IMO If all servers were "character locked" I wouldn't play.. I don't want a list of 7 or 30 different characters at different stages and try to remember where I am and what I'm doing and what gear I have on each one, or where I stashed my barrel ? (I just kind of live out of one barrel stashed on one server somewhere on the planet earth) .. nah. I'm ONE player, one personality, I go where I like, I communicate in whatever language the locals speak, bullets, skill, voice, as much as I can, I'm one Toon. So I die when I die. - Put a 1 minute logout timer on DayZ, that would stop ghosting and combat logging. - If you don't like hoppers, go on overwatch and kill hoppers for fun (that's a game too). You know where they will show up. - OR go to a Shard server where there are no hoppers. - OR on open servers don't go where hoppers go. and if you go there, expect them. Plan for them like everything else in DayZ. - OR put a five minute logout penalty if a player leaves a server after less than half an hour. That would slow down hoppers a lot. But all this has been argued through extensively for .. 4 years...??? - For instance, I was pushing for no-log zones about 2 or 3 years ago. * Something should be done for Xbox players to give them the same options PC players have already. xxP
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I have been playing the good guy for far too long on this game to not KoS. Too many times I've gone into a "don't shoot, I'm friendly" conversation and shot in the head moments later. I've lost count at being the most geared player and held the best attacking position to have someone spawn behind to not pull the trigger first. Everything you have said is the way I have wanted to play for months but it just doesn't go down like that. The friendly people die first on this game and until ghosting is out of the game, I wont be stopping conversation around someones base. Let me give you an example: Just last week I stumbled on a bambi, stopped to help him out. He said "please don't kill me I've been trying for this spawn for ages". I offered him protection to the next location only for him to get his friend to attack me from another location. I don't trust anyone and that is how this game has taught me to play.
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Please Bohemia can we get character locked servers?
SMC SOLDIERS replied to TheYetiBum's topic in Xbox
I strongly agree that each character should be locked to one server, this would definitely remove the issues with combat logging to move freely then rejoin (ghosting), server hopping and hoarding loot and the largest issue in my eyes.. DUPLICATION. Another game that has this concept is 7 Days To Die, where your characters progression is saved to that specific server. -
Firstly Hey and thanks for clicking on the post, I'm a day one console player and have followed SA development since launch on PC. Ive found the main gripes and issues people have with console DayZ SA other than bugs and content updates are server hoppers and people ghosting into bases or ghosting combat positions mid fire fight. On PC this issue was fixed with community servers, what console would call private servers. On many of these community servers characters are locked to that specific server which completely stops anyone server hopping for loot or better positioning on an enemy combatant or base. It seems to me like a win win situation for Bohemia interactive to either allow private servers with a subset of server options for character lock, POV, Loot table timers etc or simply bring out official BI Servers with character locks enabled until a decision on private server availability for the console community is made. this post is not a criticism or a demand but a plea from a player who wants to play this unique game the way the majority of the PC Community already get to play it. take a look at the player figures for private hive servers versus vanilla BI Servers on PC, nobody wants to PVP, RP or base build on a server that someone can jump into with an hours of server hopping loot or server hop directly into your base. You have the power to eliminate this issue instantly for the player base that wants a true hardcore survival experience, I wait with baited breathe. if you agree with me please like or press the beans icon to draw attention to this post for the devs. Thankyou for your time.
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Basically server hopping is taking the easy option, if yu wanna get a quick kill thrills legitimately then there's other games that cater to that market. At the end of the day once community servers come to console with characters locked servers this conversation will become moot. the people who wanna play the game the ways it's meant to be played , as in a struggle, time consuming and skill based will choose character locked servers and the b*tches can stay on standard servers. There's a reason hardly anyone plays on standards DAYZ servers on PC because of server hoppers and people ghosting into bases. If you can't server hop you can't ghost into someone's base or farm loot like an impatient child. The player numbers on servers will prove me right, people don't like cheaters & cheatin through frustration just shows how morally weak you are in my opinion.
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If you actively witnessed the player you were in combat with log and rejoin in another position (ghosting) then I'd argue that grabbing there loot and bouncing is fair game, the other player pulled a scumbag tactic before you did. There are no rules, only things frowned upon or things that are deemed as scummy or noobish as follows. Logging during combat is seen as exceptionally noobish cowardly behaviour. Server hopping for better positioning or for loot is deemed scumbag tactics. Server hopping into someone's base or position of fire is scummy. glitching into building models to peek through walls in TPP is scummy. force re spawning of loot for any purpose is scummy. shooting unarmed fresh spawns or players with weapons holstered is scummy, especially the former. playing with no mic is seen as noobish behaviour also, on PC rule of thumb is 'no mic, no life' and the first player they encounter will most likely send them back to the coast as soon as it's obvious there mute, makes sense. You can't trust someone you can't talk too. that about wraps it up, most people will do all of the above and still sleep soundly at night & think there an amazing DayZ hero like Frankie on PC in 1080p whilst they spend an hour server hopping from military base to base to get fully kitted the little b*tch way only to encounter the one friendly player on there low pop server & shoot him on sight without a word through fear of losing all that Ill gotten loot that they didn't deserve in the first place. I love dayz but 95% of the player base are scrubs, atleast you asked if your behaviour was gross.
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I would really love to see the game introduce server locking characters. As a player that enjoys the true essence of this game, survival, I hate it when I see server hoppers and ghosting in the game. If it means I have to wait in a line to get in, then so be it. I can handle bugs in the game, that doesn't frustrate me but people meta gaming takes the fun out of the game. This isn't some Rick and Morty parallel words shit. This is DayZ. You should never be punished for having the best position in a gun fight only to have Neo from the Matrix spawn on you out of nowhere. BI please look into this... or let Xbox players buy servers.
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Play my server! No ghosting at all!??
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Well, short answer, I don't. It is possible to play on numerous private servers concurrently, with a character for each. It's been a while since I checked, but last I knew, community public servers are largely populated by people with a very predictable (boring) playstyle: Spawn on low pop, gear up without resistance, hop to high-pop, kill until you die, Repeat. Some of these folks even like to do silly things like keep one player in the AO on a low pop to hop in to your server at just the wrong time so they can "pwn Nuubz" like a pro. Most players will roll in big groups, all telepathically communicating outside the game from the safety of their TS or Discord server. These players will almost never talk to you, unless it is to stall so their friends can witness the killing. The ONLY interaction these players are interested in are shooting, teabagging, and perhaps some good old fashioned slurs through in--game VoIP if they catch you alive. So my question is why do you prefer to play on servers that are so geared towards abuse? Why do you prefer to know with 95%+ certainty, the outcome of any interactions you will have in game. I played low pop official servers until I was familiar with the game. I played hi pop public servers until I was utterly bored with the lack of variety, which took less than 100 hours; it was like going to the driving range every day, but never playing through a course. I started playing on private servers and noticed the same people from time to time. Sometimes I would meet someone whose name I recognized from pulse checking a corpse, or vice versa. All of a sudden there was a community out there with real people with diverse motivations and moods at different times and places. There was a chance for interaction besides killing whomever is not in your VoIP server at the time. And there was no ghosting. If someone wanted to come get you out of a hidey-hole, they either needed to have a grenade, or risk getting blasted as they come inside to root you out. Believe it or not, many, if not most, have absolutely zero rules. Some are even ran by absolute shitbags that will give you as terrible an experience as you could wish. And did I mention no ghosting? ; ) You never did answer my question about Official public servers on single, insulated shards. Still free-range, un-moderated, absolutely no rules, wild-west of servers, just without the possibility of someone ghosting or coming in loaded up with loot from another dimension.
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Firstly, the fanatical projections get you nowhere. People have all sorts of motivations and playstyles, and all I ever want is balance between constructive and destructive activities. Which is not an unreasonable thing to ask for in a game. It's more to the point of making the game as free of exploits as possible. For instance, back in .62, it was possible to glitch through tent walls, even though realistically, one would just be able to slice through the walls with a knife. But as the game was in that state, tents should have acted as barriers. Exploitative play was to glitch through said barriers. Sometimes you could even glitch through concrete walls that are part of the natural map. The developers recognized this as unwanted behavior and disabled loot spawns in those buildings to try to prevent abuse. Similarly, constructed base walls are now able to be walked through, defeating the purpose of building walls. There was even a post about players possibly being able to drop through some roofs recently. Driving a vehicle up to a wall and using the vehicle as a ladder (why can't we craft ladders?) would provide some visual and audio cues that a wall breech is imminent. Dismantling a wall from outside should make some noise. Ghosting into a base should have some barrier or penalty. It sucks that they scrapped the idea of companion animals. Petting and feeding the guard dogs before logging out inside a base, to ensure you are recognized upon returning, would be a good way to punish people ghosting into bases. I am assuming that you mean this in a practical sense, as within the intended mechanics of the game; rather than the extreme of flying hackers raining down grenades, or invisible speedhackers with infinite ammo SMGs. To the point of ghosting/combat logging. Once a player clears and secures an area, it is outside the scope of reasonable gameplay to have someone phase into existence behind you and shoot you. To the point of private servers banning people who do this constantly and purposefully, it is the best option to ensure fair play, short of the Developers finding a solution. Players with access to an exploit, can make the game unenjoyable for a majority of players. Server owners and the developers have an interest in mitigating destructive and disruptive abuses of the game mechanics that diminish the value of the game for the majority of other players. I imagine they will never allow wildfires and arson in a game like this, as a handful of dedicated players could effectively ruin every server, every day, as fast as the admins could reset them. That speaks volumes towards the verifiable need to balance against purely destructive gameplay I don't know why we keep butting heads on this issue. Perhaps walking a few miles in my shoes would give you an understanding of what it feels like trying an already impossible task, and having to deal with abuse of game mechanics on top of that. There is a reason that most of the threads about ghosting and server hopping seem to end at the same conclusion; play on a private server; because the public hive servers are prone to numerous exploits which allow unscrupulous players to gain an advantage that a reasonable person would not physically expect to be possible. Get pinned down in a corner pub second floor, and watch the stairs, only for one of the guys to show up two minutes later behind you. Most folks would regard this as cheating. Cynical folks might chuckle and say it is possible, therefore okay to do. Developers might say we don't know how to fix this without unintended consequences. If you don't want to die because people are abusing the game for an unfair advantage, stay off or public hive servers for now. Play DayZ with whatever motivations or strategies you wish, but the idea of fair play and intended mechanics vs abuse of exploits still stands. I sure as hell wouldn't play chess with a person who decides that they could switch the properties of any two pieces at will, and I won't play DayZ on a server where glitch abuse is rampant. Imagine if someone could remove their queen from a chess board for any number of turns, and replace it at will in the same position. This is effectively what combat logging does on a private server, and it is perfectly reasonable to want to exclude such players from the community. I think the only really viable solution for new PC and XBOX players is for BI to operate a handful of curated official servers in the same manner as private servers, and assign admins. If they actually had some skin in the game, as far as responsibility for processing tickets for glitch abuse, it might incentivize them to fix some of these issues.
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At what point does it start feeling awkward to dig up powdered horse bones, only to beat hem in to an even finer dust? You only play solo, and from that perspective, bases are of no value to you but for something to disrupt or destroy. For others, bases might be a means of making contact with other survivors for the purpose of determining their motives and disposition. And others still, may prefer to group up and make a megabase and try to defend it from the non-stop flow of players who invariably come to destroy them just because they are there. Other players, who prefer to run solo or in small groups, will keep a little journal of bases that they use to drop by and steal just a few things; so the owners will not notice and keep putting nice things in there for them to take. It seems pretty reductive to view bases in the way that you do. It almost seems as if your mental image of a base is a walled-in area in a strategically poor location, with dimensions no larger than a grenade blast radius. And with this, I must question the extent, nature, and quality of your experience with bases in DayZ. Even in .62, it was possible to make a maze of tents to fill the gaps in an already hardened area. And barring sniper over watch (which a good base engineer would mitigate by placing a base in areas with multiple covered egress) the advantage is very often in the favor of the defenders; so much so, that bases should be built with hidden faults to assist in retaking them in the case that someone uninvited has made themselves comfortable inside. Back to the topic of this thread... Server hoppers can be frustrated by building you base with hoppers in mind. By picking the places one would feel the most covered in logging out on the other server to ghost in, and placing bear traps or land mines in those areas of your base, you can mitigate the threat of ghosting by anticipating predictable norms in player behavior. Heck, you could even build a wall around the good logout spots in your base, to make the hopper have to try again. Even on private servers, we have to deal with players who combat log in bases. Sneak in on low-pop and log out in a corner. Log back in at high pop times and kill a player or two, only to log off in a different corner and try again in a half hour or so. You might cringe when you hear this, but most communities prefer to ban these players, as it is considered abusing game mechanics. As for public official servers... Hopefully Bohemia will find their way to moderating a handful of these as the true hive of official servers, while leaving the 3rd person server hopping wild west to the heathens who prefer that style of exploitative play. As for Ghosting into bases, we can only wait and see.
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I'm saying there are already 8663 comments on "server hopping" and I'm agreeing with some of them and disagreeing with some of them. Look up "hopping" (one word) and "ghosting" and you'll find another 10,000+ comments and suggestions and arguments. DayZ is not a game that has "safe places" in it. This makes it an unusual game. Check this out - most games have areas of high risk and areas of high safety (breathing space or security?) - I think many players, coming from those standard games, find it stressful to be at risk ALL the time, from login to logout/death. One great thing about DayZ is you never at ANY moment know WHERE the risk is coming from. It's a true "player survival" game. Brain and wits and knowledge count a lot more than kit. Knowing you are not ever safe is the starting point. If that <constant unexpected insecurity> leaves the game, it wont be worth playing anymore. Some players starting the game don't really get this - they go through a phase of thinking DayZ is "unfair" because it kills them when they don't expect it to for reasons they don't expect. Let's see how Bases play out.. I think a player would have to be crazy to trap themselves in one of those.. suicidal and highly visible .. I used to like helicopters in the old game because I hunted them and I shot them down or destroyed them on the ground. so I don't object at ato bases and I'm sure they'll be a lot of fun. There have been MANY arguments about hopping and about special zones, and ways to stop people from logging out of fights, or ghosting, etc.. Lets see what BI does with BASES. They will iron out the glitches. And THEN: In this game, finding a weakness in your plan doesn't mean there's something wrong with the game, it means there's something wrong with your plan. xxP
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Typically, businesses make decisions based on metrics not known to the consumer base. Also, the company is not going to go into detail over their decisions. These petitions are hilarious. They're not going to engage with the internet over their business decisions. If December 13th is the release date, then that's what it is. I assure you that BI has its own best interests in mind!! Who here is going to stop playing because of bugs, after 1.0?? Okay, so bases don't work all that great right now. Are we launching DayZ as a IRL base-building sim, or is the basic product there? Yes. You have a big sandbox, you have other people, and you have ways to kill other people. With zombies sprinkled on top. Everything necessary for the DayZ new-player experience. New players are not going to be on the forums complaining about base ghosting, persistence bugs, tanning leather, or other end game nonsense on December 14th. IMO, the announcement should have been made during late November. Meh.
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I think basebuilding is useless on public servers if all the attackers have to do is just log out, and log inside the base from a different server. Are there any plans to fix this, especially at the launch of the game? Some of us really dislike playing on private hives since you can't control if it's day/night/rainy (I even hate that word now). It'd be very nice to see a fix following 1.0 release since it will really benefit basebuilders.
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Only 56 posts in the whole 26 days since you joined sure is a long ass journey.. the Status reports are all under <<Focused Feedback & Status Reports>> ( under FORUMS at the top left of this page ) do a search on "ghosting" in that section, you'll see the word occurs 9 times total wont take you hardly 30 seconds
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Devs have said many times during this long ass journey that ghosting into bases will be prevented by using a simple “teleport to nearest area if inside X area with base” feature that they could code in . Dont ask me which status reports it’s in because there’s too much junk on this forums to keep track , but it was said multiple times that this could be an easy solution for that issue .
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Couple of questions that maybe the greater good out there can clear up. So I decided to plant my base inside a structure. What constitutes it being a claimed space. I'm thinking of the loot goblins ghosting in from other servers to take the equipment etc etc. Does closing off the entrances count or does it require a locking gate ? And that's my final question on who the devil do I make a gate.
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Bases are fluff. They're a time sink, and that's great for players, but they're not reliable or a tier 1 activity to advance your character. Especially in vanilla public servers. Community or Official. Overlooking bugs and just focusing on the holistic design and scope of the title this becomes clear. Let's compare some things. Bases, Hidden Stashes, secondary accounts. Bases can be fun to build. It's something to socialize over and this is important. But it's not practical. Destroying things is quicker and easier than building. All it takes is one bad apple to taint the whole pie. Hidden stashes are much more secure, harder to find, quicker to establish, and generally, much more practical. You can find Sea Chests on the coast, in cargo containers. Along with Drybags, they're the premier choice for storage. You can fit four assault rifles and eight mags into a sea chest. You can store assault rifles in Drybags. And you can hide them almost anywhere. Hidden stashes seem overpowered, by a huge margin. If you have important items that you don't want to lose, you don't hide them in your base. Beyond that, the very best storage device is a second account. You create another player and store items there. Hidden Stashes and additional accounts completely negate permadeath. Is this a problem though? I guess I'm not sure. What about secondary skills, will they be able to mitigate losses? Public hives vs. private shards. It's going to be very obvious, very quickly, in public servers, that ghosting into bases will be a real problem. I've yet to see an official response with a solution that sounds like it will solve this problem. Security; bases vs. non-bases. All other forms of storage are mobile, easily placed, or well hidden. Evil do-ers, pirates, hackers, and lowlifes of all kinds, throughout history, in every aspect of life, are always one step ahead of the good people. It's been a constant struggle, since the beginning of forever, for the good and righteous to circumvent the dastardly cleverness of people trying to take advantage of other people. It's always been easier and more profitable to take advantage of people than to follow ridiculous notions of morals. So what does this mean for DayZ, the land where breaking morals has no consequence? I'm not sure, but the only solution probably lies in a mechanic that isn't authentic to the title's intended experience. I guess, that's kind of the problem base-building faces. So, what can be done? Probably not a lot before 1.0. And that's okay!! I didn't want to start a thread and complain without spit-balling some potential solutions. The first solution is to only play on private, whitelisted shards. This seems boring. Another might be to introduce mechanics for base destroying that involve multiple players. This might hedge it a little. Maybe limit base building structures to one per character. Maybe make them invulnerable. Mechanics tied to items that are bound to a specific IP address/server might be a possibility. Hopefully there are other solutions. I don't have them, but it seems obvious that they're needed. What do you plan on doing? How much will you invest into bases? Thoughts?
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I was just about to go off on the OP....because I did not catch the "Xbox" in the thread either....Ack! Kind of funny to read Flame Posts from the new crowd, though... Have patience @bent.toe You guys have it pretty easy, compared to the PC supporters like us that have been suffering through the past 4-5 years of development. Not sure how the Community Servers are going to work for consoles, but I imagine there will be a form of server-specific persistence available... Server Ghosting/hopping losers are a problem for all Public Server players, and I hope you will have the opportunity we now have, as PC players, where Private Shards are readily available. The original question was a good one...but I chuckled that it was in the form of a temper tantrum....(already)…. Stick to it, and glad you are giving the SA a chance...