Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
Search the Community
Showing results for 'ghosting'.
Found 2794 results
-
No man, private servers have there own character databases, so every new private server you join will have a new character that can only be played on that server. But on public servers you can move your character from server to server, but will most likely log in near the coast but with all your gear after switching, new server hopping mitigation has been added to stop hopping. Ghosting. Duping etc. Hope this helps
-
I did the same day about 12 hours ago on 3897. 😛 First I beat a guy up and stole his Glock (apparently he did not know how to cock it, it had a mag with 9 bullet in it but none it the chamber), then I held another guy up for his shoes. First he dropped them like a good boy, but then he refused to run out into the night as I told him... So I gave him a clean headshot so he went unconscious and was way down in health, picked up the shoes, performed CPR and ran some circles around him and then ran off into the night with the shoes - I left him with his 4 bandages though, that's how nice a man I am lol. Gotta love all these mechanics, im especially loving that you can reload a mag just by holding it in your hand and holding Y so we dont have to open the inventory, find the right ammo, press B and then hold RT - its way better. The throwing function is sooooo good to, and vaulting is getting implemented in 1.05 which is awesome too. The anti-ghosting/server-jumping function is just perfect too, people actually stay on the servers for night-play now which I've always like but never been able to get the group to go along with. The game is back on its feet - with a vengeance! 🙂
-
If it was a modded server it was also a community server, which means no shared hive. So when you logged in on another server you started a fresh character. Nothing weird or bugged about that. The teleporting happens when changing servers on the public hive. It is a means to stop duping, ghosting and loot hopping.
-
I hear it's that good. No duping, ghosting and no soy milk in between. Are you excited?
-
Private Console Servers Pre-Order and FAQ
ThePugman replied to ImpulZ's topic in News & Announcements
It’s a start guys. Just remember that private servers will massively reduce the biggest problems you’ve experienced on consoles. Duping, ghosting, etc. If you want more control, you should probably wait til they figure out the whitelist thing. Not like there won’t be a fuck-ton to play on, anyway. -
What a ghosting little prick, shooting a bunch of people chilling and enjoying themselves is damn low - he could have at least have started throwing insults out the window and made it an interesting fight. Nice video by the way! 🙂
-
THIS is called GHOSTING, and is just ONE of the reasons for this change. Hear ME out and follow along if you can.......THAT'S CALLED CHEATING.
-
@impulz so this new update should completely stop ghosting? Also what about if like some camps the spots you get put at or like makes a base there?
-
Well as we all know, the 1.03 + 1.04 update is coming to the consoles, however, what I really want to know is if the 1.04 update ended up with mass duplication, server hopping and ghosting. If you have not done with these things, how are they? Are they as critical as in the 1.02 update? Is it still a gigantic problem in the game or has the update lessened with these problems? Thanks, sorry for my bad English.
-
Duping hasn't been much of a problem on PC for a while. Most serious players play on private servers where duping doesn't really happen. The changes they made in 1.04 certainly make ghosting impossible. Again, private servers aren't affected by this because it's one character per server. Since console are getting private servers, I would say stick with them and you should rarely notice any problems. Occasional problems will still happen on official servers (they recently said that duping will never be stopped completely) But it's so rare, you won't notice it. You won't likely see the 'tent cities' again.
- 1 reply
-
- 1
-
-
Fake news. They literally state the closing of these specific servers are due to excessive duping. If duping is possible then it doesnt matter if there are only 2 servers, dupers will dupe between them. I doubt queue times are much of a deterrent for dupers either. The combat for duping and ghosting comes with the random spawn mitigation they are implementing for people that change/hop servers. This will honestly only slow the process down. It will hopefully make base building viable as I dont see a way to ghost anymore. None of this even matters without a full character and server wipe however. The loot economies will remain completely f@#!ed and the game will continue being something Dayz was never meant to be.
-
Removing servers wont remove duppers!! Character locked servers will,plus it will stop ghosting in by server hopping.Thats 2 majour problems sorted in one .You can have that info for free as who ever thought getting rid of servers to fix dupping got there skills from a 99pence lucky bag at tesco's
-
It would stop ghosting but from what I gather it wouldn't stop duping. A different solution would be needed.
-
Wouldn't locked servers fix duping and ghosting, 2 of the biggest issues effecting gameplay at the moment. Just a small amount of locked servers for people to start fresh on, let the dupers keep their wild west for now.
-
I like this solution so far. Is it the best solution? I dunno...but it sure beats what we had before. It solves a number of problems. Besides Ghosting behind players and spawning inside bases, people find a military base and hop server to server taking all the good loot, ruining the economy for players trying to play the game as it was intended to be played. So I take my boonie hat off to the Devs for this. It is certainly a step in the right direction. My only concern is people abusing it to teleport to coastal areas, so adding many more spawns all over the map might be a solution (or at least deter people) from doing this (as the spawn-in timer is long).
-
Server and player resets to 0 accompanied by the new 1.04 update is necessary. The mitigation of random spawn for server hoppers will probably not stop duping but will slow it down considerably. I also don't see with the new mitigation how ghosting will ever be a thing again. I feel like we dont have all the information yet.
-
If a server is locked you can't go onto another server with the same character..... Which means no ghosting and would for a short time reduce and possibly stop duping in the current popular manner.....
-
Locked servers would stop server hopping, ghosting and all the ways of duping that work by switching servers
-
Just a warning at this point, as you already went for denunciation and now uninformed claims. We understand frustration about persistent issues in the game, but please stick to our guidelines for the forums. To clear that up a bit: The test with the 150 player server was, as described in the accompanying tweet, a test for hardware performance. And just because a server is able to run 150 players does not mean we will increase every single server to 150 players, as there's obviously way more to consider on that. The test was just to see the performance of specific server hardware (our second hardware performance test was using only 60 slot servers btw). Our team is working on the known issues of duping, meatballing, frame drops, and ghosting, while porting the new content and features from PC to consoles. Those are our priorities.
-
Yes Its must by very frustrating. So is the development of this game. If you had been here since the early days then you would have known. But march 27 doesnt say you know. You also would know that ghosting and server hopping is a thing since Day 1. So you made you're own group aswell saying just you as console players would like to play without ghosting and hopping. Obviously pc players DO want ghosting and server hopping...... sigh. Really? Next time dont quote just a bit but the whole context, maybe Re read some post history of me before you single out just one person, thats just rude.😉
-
Some of us just want to play the game on console without hoppers and people ghosting. Plus it's quite rude of you to put all of us in the same group.
-
Ugh... This is such terrible decision making. What happened to BI doing whatever BI wanted to do? Why cater now? The modern day gamer should expect ghosting to happen and realize that it's not isolated to DayZ. Trying to fix ghosting is absurd. This is not a DayZ specific issue. Every single title in this genre, with this environment, is subject to this sort of player behavior. Why on earth is BI trying to solve this problem, and moreover, why try to solve the problem at the end of development? This sort of colossal issue is something that needs to be addressed on day one of development. This isn't something you band aid. Don't make a game, then add mod support, then add bases because you have mod support, then half-ass fix a problem. What a huge waste of money. What happened to solving base ghosting by teleporting you away from a spot if you tried to log in near (a base structure)? What happened to the solution being to play on private shards? The stance was that any punishment would end up hurting the innocent gamer. What happened to that? Whatever the fuck happened to authenticity? The solution is to do nothing!
-
"Imagine creeping up to Tisy and coming across another player who has already been through there on that server..." @emuthreat thats also normal gameplay, happens a lot. means you dont always get what you want . . . . mostly I also play community. As you say "The point is to discourage server hopping for loot/ghosting. Sending players back towards the coast has more unintended consequences than can be justified by this current fix." where things can be abused, they will be. This is a survival game. you have friends on other public servers, fine. play on those servers this was directed at Drgullen. I havent killed any players at all. Ive just dropped into another server, my friend picked me up in his car . .. . spawning at the beach didnt bother me in the slightest. Why should I have an advantage on another server?
-
why do you need to change servers after looting Tisy? Or you really mean you want to raid Tisy on a low pop server as its easy, and then go shooting players on a high pop server? I do this most times . .. . I dont get much time to play. I could get there quicker, but mostly I am looting as I go. I really dont want to see other players spawning in at random on the map. Or in locations near specific targets. Imagine theres me creeping up to Tisy, its taken me a week to get there, then this heavily geared player appears, having just raided Tisy on another server, (in a spawn site 200m from the base). It may be that I see him, and pop him with my trusty bk18, (ok, usually by Tisy I have a cr527 or a Tundra, or an sg5), or it may be that I dont, because they spawned out in a tree or bush. Or they have a helmet and body armour. Then they pop me . . . @ImpulZ can we combine the serverhopping anti ghosting threads? thanks
-
I haven't tried the patch. So if you swap servers, it just dumps you on the coast? That's laughably bad. There are a lot of reasons to swap servers apart from hopping, or ghosting, from population to night time to connection issues to simply forgetting which server you were on. That's why we have a thing that browses through them. I rarely ever play public hive, but this annoys me. If you like roaming around the northwest, this is essentially wasting an hour of someone's time. It could be improved, but why even roll it out like this? Quotes from map designer Sumrak in DayZ Modder's Discord server: