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Showing results for 'ghosting'.
Found 2794 results
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every game has exploits - DayZ has ghosting and duping - Using game exploits you know about to gain advantage doesn't make you a great person. You know how to cheat - you cheated to kill some player who was playing straight - and you say it shouldn't be allowed. I know this sounds really OLD FASHIONED and BORING & DUMB, but just because you know a cheat doesn't mean you HAVE to use it. I play without ghosting and without duping. That makes me thick, right? And back in the PC days when there were other exploits, and hacks too, WELL sheeeeet - I DIDNT use those EITHER ... what a dumbass I am. I could have screwed everyone's game up and laughed my ass off . every game has exploits - we all know that. I stay away from exploits. BI is working to fix them - BIG PROBLEM for BI - But you can't use a known exploit to shoot a player in the back and then blame BI for it. You just proved to one more player that the game is full of cheating bastards. You did that, not BI.
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The ghosting part is what the question is about though, right? And no, it really should not be like that. Ghosting is something that just shouldn't be possible. Period. Server hopping in general creates so many issues for very little gain, it should be done away with permanently. Wanna play with your buddies on another server? - Start a new character there. It's not the end of the world and it is always just a bullet away anyhow.
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I tend to agree, that server hopping is a subpar solution. initially i thought they wanted to make a server-independent system, where you switch server instances with your network bubble. kinda like “Star Citizen” or “Dual Universe” aim to implement it (which however is questionable if they even succeed at this, as this has never been done yet successfully - but it kinda begs the question, if it is not the age of cloud computing, where such a solution would begin a new era of online gaming, but i digress) however, I do find, the server hopping could be solved really better by “extracting” and “landing” on the island in some way. If you really want to go from one server to another, this being possible is not bad, but it does not need to be as it is now. Since as it is now, you can simply walk into other players' bases, and other ghosting tactics. To be honest, this was a personal project of mine, by looking at what I saw from Escape from Tarkov, or remembering the good old Ultima Online times where you had a magic bank account, you could access in each town: simply have a player storage, you can return to, equip items, and start into the game, and have a specific extraction goal (reaching a bunker, flaring for a chopper, driving out with a boat, etc.) to return to that magic place. From there you could either be smuggled back to one of the insertion points, or jump in via plane, or come by boat. This is what I would have modded my server to play like to. Atm. this is on hold, as without mod-loading, proper DB access, or interprocess communication, I struggle to do it. I am pretty sure, DayZ needs such a spin, to evolve (not just watering it down with trader cities or ten thousand different items) To the technical solution of Duping, I got also my two cents given the current solution, and it's downsides, which IMHO is mainly a problem of communication between the central player database and the instanced server (less an issue of the actual economy system), I find it a bit of overkill, to mark every item generated on the server with a serial number. However, items which players do bring into the game, and items which they take out of the game, could be added with a serial number. However the main issue seems to be communication with the player database and servers. I had this happening already by accident, as I died to a Zombie, logged off, relogged, and spawned just where I was before I died, and ran from a player shooting at me. In this case I was happy about Groundhog day, as I could escape my death the second time, even if the stakes were higher. I understand that fixing this issue, of proper communication between servers and player db, has it's caveats. Locking the player character from relogging, until the old server reports what happened to it in the instance, would be the best solution. However of course, what if the server goes down - crash or restart? The solution seems actually to tackle it at its source, with some proper protocol of how server instances get player characters, like in some financial transmission or object database: A server can lease a player. A leased player is completely managed by the server database. The Server can update the lease, by sending a current status of the player occasionally. Each time a player logs in the server asks if his lease is valid, and proceeds to load the local cache copy of the player if yes, or retrieve the current player from the central database, if not. If the player wants to play on another server, the leased server has to have transmitted its current data, and returned the lease. This is the tricky part. Now there are two ways to accomplish this server2server: one is to have the servers listen to active push notifications from the player db, which asks them to submit the latest version of their leased player. This might be extra work, but it might be worth it. The other is to rely on periodic lease updates, and give a grace timer until the next update window. This of course increases the server traffic needlessly, better is the server polls the central db for current tasks, and in such gets informed to inform about the current player state of one if its leases. If the server fails to respond, and only then, in the grace time period, the player gets reset to the last centrally saved state / character. This might still allow duping by abusing server restarts, but only between two servers, and only once in a while. It certainly does not allow to dupe on the same server. Together with the solution, to tag serial numbers to items players have brought into the world, and maybe even revamping the whole system you travel between servers, this could make duping really hard. Of course this assumes, duping is mainly done with the central player database being abused. But everything else is a major flaw in your object instancing and server authority model.
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Good idea but that would be a huge inventory overhaul... We need to push the devs to change half of the public servers to character locked servers... And if there isnt enough to do that relocate the ones they took from us back to xbox... Simple as that, would fix the hoping, duping, and ghosting all in one whack while the toxic players can dupe and kill bambis till their hearts content in the remaining public servers
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A fix for duping is simple. Lock servers down. Make the servers lock to that Character with that inventory. Therefor no ghosting, no duping. Two of the biggest issues right now on Xbox is those two. I love DayZ but i hate that they have to disable spawns for the M4 and AK cause of duping. Yes, the AK spawns in heli crashes but how often do you see those? Not very often unless you set out to actually be 100% determined to find them. I want more firefights with an even playing field then using a USG against a LAR. Either agree or disagree, but we can all agree that the game breaking issues needs to be resolved first.
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Don't expect official answers during the weekend. 🙂 The issue is on our radar, and it involves way more than just ghosting into bases. The team is currently working on a solution.
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Just be done with server hopping for good and all is well. Seriously, in a game where there is no character progression beyond gear, why should anyone care about needing to start on a new character if we swap servers? That it still is so unregulated in DayZ is an enigma to me, with DayZ's outspoken aim to achieve authenticity. Most other MMO:s out there have strictly server-bound characters - or slow and/or expensive processes to transfer characters between servers - making it something you only do if you really have to. Starting over is not the end of the world in DayZ - for heaven's sake we are all one measly headshot from getting tossed back to the coast at ALL TIMES anyway. So what if you have mates on another server? Just log in on that server then, and play the game. Pretend you got shot. Easy. Server hopping makes a mess of server economy, enables duping and enables ghosting, which in turn makes building bases on public servers utterly meaningless. In short, it creates a heap of major issues for very little gain. I just don't understand why we are even talking about this...
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The only way they will be able to eliminate duping is to have character locked servers... Would eliminate ghosting, server hopping and duping in one motion, if we cant get private servers we should at least have 100 or so out of the 170 be locked... Let the70 stay public so people who just want pvp on the coast have something to do
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So your version of combating the Duplication Exploit is to be as lazy as simply lower the amount of Ak's, M4's, and apparently storage items like Barrels and Tents? Me and my friend have yet to find one barrel nor one AK for the past 2 weeks. Either you screwed up other items by this last update by making them limited as well, or you took the lazy route to minimize the amount of dupping by making the game almost depriving of the key elements needed for storage. Last time I checked, you couldn't kill people with a Tent or Barrel, so even if those items were duplicated, they were only storage items. Is the solution to this problem this difficult to understand? Simply make each server dedicated to one characters player progress. If a Player wants to join a new server, then give them a warning dialog / screen that tells them that if they switch servers, they will loose all player progress. Then you will get these players that love to ruin the game by exploiting these features to stop pulling this shit. In my opinion, I don't understand why you guys didn't choose the route to make each server unique for players to have characters for each new server they start just like Ark Survival Evolved. Just because another game has this system, doesn't mean you can't use the same system as well. Its pretty sad to see the day that Devs decide to work around Bugs and Exploits, instead of FIXING the problems like they get paid to do. For all those who may ask, "What about playing with our friends on another server?" 1. Well to begin, if they are your friend, you both should be choosing a server to play together in. 2. If you are worried about your friend starting with nothing when he or she joins a new server, then I will be mindful to simply say, "WELCOMING TO THE SURVIVAL GENRE!" 3. And lastly, if you are a good friend, you should already have some gear set aside to help your friend get a good start in your server you both will be playing in. KEY NOTE: Once this can become a thing, politics, community / clan play, trading supplies, etc will forcefully start becoming reality instead of Combat Logging and Ghosting 24/7. I know that your character can get wiped if you jump servers too much, but that doesn't eliminate the problem of players who DON'T CARE about their loot and just want to troll. If you implement this feature, I am sure you will get more dedicated players and limit the amount of exploits that concern hoping servers. Start thinking about fixes like this, instead of thinking on how to alter the game to simply work around an issue. And to all those who want to cry about how it's "unfair" to lock the servers in this way and how it wouldn't be "fun," Its a survival game and its meant to be as realistic and difficult as possible in a zombie apocalypse setting. The Genre itself is suppose to be difficult. I see too many of you in these forums that treat this game as just a literal Loot and Shoot to just die and do it all over again, instead of pushing ways for players to play the game as the genre it was developed in. This is what everyone has been waiting for in the 8 years Bohemia has been procrastinated and sitting on their asses. Now that its here, we want the best survivalist experience we can get out of the game, not just another loot and shoot that gives no reasoning for trading, building, farming, etc. These features only apply to roleplay at the moment due to the very fact that people can just hop servers and so if this is the case, half of the content in the game that was put in is worthless until players are stripped of the exploits and play the genre as it was meant to be played. TO SURVIVE!
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I understand where everyone is coming from with the irritation of ghosting, combat logging and the such but honestly I think some of you (not all) just piss and moan for the sake of pissing and moaning. How many times have you read someone saying the game is broken or “unplayable” and yet aside from the pissers and moaners most players love the game myself included. I get that for some people you just want the game to be played the way you play it but honestly that’s just not how things work. My play style might differ from yours. You might be losing sleep over the duper’s or ghosters while the rest of us really don’t give a flying fuck. This expectation that the devs not only have a fix for every single possible cheat but also to have what seems like psychic powers to foretell the possible million other ways people will find to gain an unfair advantage is ridiculous. Is the game perfect? No! Are there things that should be addressed? Sure! But some of you need to quit with all the damn whining about every single thing.
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I meant the official servers. They are all the same length of night I thought? It's sad to see so many official servers empty, yet some servers such as village are highly populated despite being practically vanilla. The big difference is the night length. And I agree, that 2:1 day/night ratio sounds pretty good. PS. I guess the other big difference is people cant server hop for loot or ghosting on private servers which is awesome.
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Or while u were down there u could have tryd just talking to me, most likely i would have telling u the server with the tower an invite u to come inside. Then you would have seen a raid is pointles, cause there is nothing inside to raid XD i litteraly buildet it for the learning by doin aspect. So i get used to mechanics when they have a propper solution for the ghosting problem
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I did that before the update. Buildet a base on top of gas station, and to enter it a watchtower on diffrent server. Definetly the best method currently to avoid ghosting... But : after they found my base and they couldnt Figur out how to get up there guess what they did. They buildet there own watchtower on an different server an ghosted in lol
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How you gonna stop ghosting then?
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So I am hoping that there wont be another character wipe anytime soon..... 🤩🤩🤩🤩🤩 To that end me and a few mates are going to build a base - I have an idea to stop ghosting happening or at least make it really difficult. Anyone built yet????? If you have feel free to share pics, we might need some inspiration
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We all want it but as a community we should not complain for more servers if we can't get into our home servers because they are full. I want this so much, purely for the ghosting but also because I want players to begin to know who lives on the server with them. I want to see each server build it's own community. Hopefully soon.
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I have played Dayz from the very beginning on the PC mod. And played both servers that were in a hive and also character locked servers. Character locked servers are better because it stops combat logging, ghosting into other player bases and how the state of the game is in now with the server hopping to duplicate gear. If the developers have any sense and even played the mod they would know exactly what I mean.
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To all those wanting one character per server. NO!NO!NO!!!!!!! THAT IS THE BEAUTY OF THIS GAME. Being able to join a different server to squad up with your friends. Maybe an allied squad are having problems with a bandit squad in a certain server. You and your friends can go help them out. Maybe just no spawning inside buildings that would help the ghosting problem. A 1 minute log off timer would help the combat logging.
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Lock your characters to their servers because people play this for realism not be ghosted, server hoppers, duping ect. Just lock players character to a server it will Stop duping server hopping ghosting and people hopping into your base. Even better if you fix meatballing and combat logging by maybe making the character sleep in the position they logged on for a few hours after they log. Also make body’s despair quicker because it’s a slow pace game and you have to watch body’s for a while before you can loot and it so unfair not being able to loot them because you have to wait to make sure the area is clear, I get you want to make sure permandeath ensures you loose everything when you die but maybe make it you cannot loot your old body somehow. Also reduce the clothes slots and increase backpack slots, why should a jacked have the same slots as some backpacks. Again also decrease slot sizes of everything to make it more simple and apocalyptic it’s to. This game is to easy and it isnt the days a lot of us know and bought it for. Why should you spawn with food water rags and a knife and flare how about good ol’ flashlight and battery we want a survival game not a big TDM, you spawn in and find guns with ammo instantly it should take hours before you can get a decent gun with some rounds. Just all we want is DayZ not a big DTM full of duper ghosting and combs logging we want a survival game with aspects of pvp not a pvp game with survival aspects.
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Things I'd like to see added/changed/removed.....
MarczXD320 replied to ZXDMCFCWoody007's topic in Xbox
- Personal survival log - numbers of players/infected killed, deaths, current character live time. I believe this is currently a feature on PC, i might be wrong. - Locked Servers to prevent the ridiculous amount of Server ghosting. I am in favor of this - Fishing (sad to some but it's actually a good food source). They are developing it, it wil be something for a future update - Party/in-game chat switching - sometimes it prevents interacting with other players resulting in more KoS than I would like (when not all of a group have radios so we switch to party). They said this isn't possible because of how the party system works - reintroduction of hot button for quick select items. I am in favor of this - Helis (Maybe basic hummingbird style) - a lot to ask this one I know. Helicopters are being developed along airplanes, a feature for a future update - Broken legs (Despite spending more time than I would like crawling around looking for Morphine.....) The body system is being reowrked, 100% sure this will be a re-implemented feature for a future update - Bicycles (but rare so players can't just shoot back to their bodies in minutes of being killed). They want to, but they will have to work on the pshysics/handling (there's a very recent response on twitter about this) - Drop the AP mines and introduce tripwire explosive. Nice one - Throwing items - then introduce grenades..... :-))))) a problem for bases though so unless stronger bases coming in then a no-no..... Grenades and other throwable weapons will be a feature for the future, there's even some articles on the dayz gamepedia about this. - NVG's - we have the Night scope so maybe it's time for some NVGs. Future update - Only being able to eat cooked meat - too easy to kill and just eat raw. I don't have a opinion on this one lol - In game map (Better than current) - I don't personally need one but would be very handy for those that do..... You can find maps in the game, tourist maps for example. -
So having played 1000s of hours on PC (mostly Mod servers though) it's fair to say I, like most of us love this game. That said I decided to start a list of things I would hope make their way into the standalone - not all will agree obviously: Personal survival log - numbers of players/infected killed, deaths, current character live time. Locked Servers to prevent the ridiculous amount of Server ghosting. Fishing (sad to some but it's actually a good food source). Party/in-game chat switching - sometimes it prevents interacting with other players resulting in more KoS than I would like (when not all of a group have radios so we switch to party). reintroduction of hot button for quick select items. Helis (Maybe basic hummingbird style) - a lot to ask this one I know. Broken legs (Despite spending more time than I would like crawling around looking for Morphine.....) Bicycles (but rare so players can't just shoot back to their bodies in minutes of being killed). Drop the AP mines and introduce tripwire explosive. Throwing items - then introduce grenades..... :-))))) a problem for bases though so unless stronger bases coming in then a no-no..... NVG's - we have the Night scope so maybe it's time for some NVGs. Only being able to eat cooked meat - too easy to kill and just eat raw. In game map (Better than current) - I don't personally need one but would be very handy for those that do..... As I said not all will agree and I have probably forgotten some things myself that I had in mind.....
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Went to grab food and when I came back I was locked in database?
Nayte replied to Jake Blake's topic in New Player Discussion
This was a feature? months ago. Guessing it’s been implemented again to cut down on server hoppers/ghosting. Try not to change servers unless absolutely necessary. -
I that case you might as well un-install right now, it is a lot easier then whining about stuff that won't get changed. Ghosting is 100% here to stay, just get used to it and remember to check your corners. Combat logging will also stay no matter how long you change the timer to, some people just don't wanna risk losing all their shit and that won't change. And the duping part? The update is NOT out yet and neither are the full patch-notes, so it is _very_ early to start whining about that part. How about we just wait a couple of hours and see what state the game ACTUALLY will be in before we start complaining about stuff that is just pure guesswork? That said, the new controls look kinda... strange? I know we can't see the whole picture yet (as the diagram they showed only showed a little of the full controls), so im gonna wait a little and look forward to all the good stuff (they promised waaay better frame-rates plus persistence, that is a _big_ thing and I for one would be happy if all they fixed for now was the frame-rate drops!). We got a great fucking game here, lets see what the new version of it actually is before we start tearing the devs (another) new one! 😉
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So no fixes to combat logging and ghosting into bases and no fixes to duping 👏👏👏👏👏 are you going to change the name to DayZ battle royal as that is all the game is good for even after the update. We will wait until you have corrected those issues before my friends and I come back to Dayz. What a let down as all that these updates are good for is fighting on the coast. We expected better!
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Character lock the servers, way back when I was a pc player and the Dayz mod for ARMA came out , they had it then. Only thing is you would have to delete character when changing server because of data build up creating server lag (being no private servers) only Xbox ones ,the data would be enormous if say a 100 or more players data had to be saved on each server. I dont see that as a problem as after awhile that server community would grow into something in a more organic way. Real alliance's could be had, with real interaction and possible disagreement's ending or starting making it more immersed over all. I understand that some players wont like it that you lose all your gear and starting a fresh spawn on new server but it would have to be a good enough reason to change.but it would make sure that if you do change server ...your adventures would be all new and you would meet new player's. Anyway that's just my thoughts on the one way maybe worth looking at the problem of combat logging ,Base ghosting,scavenger hoppers etc.. Hope we get some fix for the base ghosting at least🤔