Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
Search the Community
Showing results for 'Vehicles'.
Found 41868 results
-
Pity Gaming(Tavi Overpochins)(Cherno Overpoch)[Gold Coins] [DZGM][ESS][4EverPlot][PVP]
moodyplaya replied to moodyplaya's topic in Mod Servers & Private Hives
Bump Website & DayZ Server Changes Website: [1/23/2015] [+]Added multiple account detection tool (to prevent multiple spam bots from same ip and banned users from making another account). [+]Added tag me (Use @USERNAMEHERE in messages posts etc to tag a user like twitter but only for this forum and alerts the user of the tag like facebook too). [2/1/2015] [+]Made a bunch of starter threads for things like rules and changelogs. [+]Finished renaming and titling Important Information section. [Week Of 2/8/2015] [+]Made staff roster. [+]Installed some themes that still need some editing. DayZ Servers: [1/23-25/2015] [=]Worked a bunch on researching the vehicles reverting bug. [+]Made sure both dayz servers can restart at the same time without anything timing out. [+]Added MySQL events for both dayz servers that will clean up the database. [2/2-4/2015] [+]Fixed the vehicles reverting bug with single currency and tested it seems to be working fine after testing quite alot (with major help and thanks to bitc.. i mean lab rat @Yuffiek133 for helping test this shit probably way out of his convince). [2/13-15/2015] [+]Changed SetEvacChopper.sqf in the JAEM heli evac mod to use single currency (tested every aspect of its still working fine). [+]Changed all the vehicle service point files too use single currency (works great). [+]Changed all the vehicle paint files to use single currency (works just fine tested by me and Maverick 3z). [+]Added addon that lists the name of people who create markers on the map so we can stop the spamming etc (if you want a private marker that other people except the ones around you cant see put your chat channel to direct or group). [+]Edited DZMSAISpwan in DZMS to have a random amount of coins (between 0K-16K coins) on ai MONEY MONEY. [+]Edited ai_setup_loadup.sqf in DZAI to have a random amount of coins (between 0K-12K coins) on ai MONEY (working well). [+]Added a awesome HUD for info like coins humanity etc basically a nicer debug. [+]Changed elevators to be able to go up or down 500M for tall bases/buildings etc. [+]Cleaned up the smoke weed everyday sound. [+]Changed AI Missions so they will de spawn 20 minutes after there completion. [+]Gave the mission AI a very harsh but much needed nerf. [=]Everything above here that was done this weekend was tested and works perfectly fine. [=]Updated plot management to use single currency. [=]Added custom function to admin tools to manage single currency (Give, Remove, Transfer)(Mario Coins). [=]Added a funtion to admin spectate to view mario coin balance (this was reverted since the new ah update was brokem). [=]Updated infistar anti-hack & secured it by enabling some checks etc (the update was broken reverted to old version and is working looking into this problem). This upcoming week I will be working alot on getting a bunch of stuff around here done even if im the only one doing the stuff n thangs! -
I'm pretty sure an RPG would be a gamebreaking addition, though I've never played the mod. I thought I had explained all the reasoning behind this choice in my first post. People keep asking about .50 cal. rifles, but it seems like a terrible idea to include any variant of a 5 round detachable magazine rifle chambered in .50 caliber. I suggested a compromise weapon, the PTRD. Apparently this is somehow a WORSE idea than every twelve year old in the server running around with a 5 shot rifle with an effective range much further than we can even spot the other players. I do not want to see any of those .50 cal. guns in this game, as they seem more well suited to GTA/BF/COD games. So I suggested, foolishly, as others had before; that they include a weapon appropriate to the region, that can disable vehicles, with serious drawbacks. I chose an existing and verifiably common weapon, known for it's crudeness and relative ineffectiveness, as well as poor accuracy when used with a scope. But you are correct that the ammunition is more readily available IRL. Did you not read orlok's input to this thread? Such a powerful weapon must come with significant caveats, to balance gameplay. There may be a small niche for such a powerful rifle in the game, but it should not be at all easy to find, load, transport, or use. I'm not sure what people think that this game is, or is going to be, but if they are looking for a huge map to run around and snipe people with top-tier .50 cal. sniper rifles, there are already games that do that quite well. Seems that I have unintentionally stumbled into a corner of DayZ discussion every bit as contentious as 1st vs. 3rd person. I tought it would be kind cool if the holy grail of Dayz weapons was not an RPG, LMG, or drum-fed grenade launcher; but rather a klunky, old-but-not-yet-obsolete anti-tank rifle. I feel that I have stated this coherently and completely, and I'll leave it at that.
-
Yes, and people take the photos and share them because it's unusual, something to be remarked upon. If they are going to add every more common weapon first, then they can add PTRD, but that won't happen. For the same reason I oppose stuff like the C/96. But adding to this the rifle is just about completely useless in the DayZ survivor situation and there are better alternatives for taking out vehicles, and better alternatives for shooting long range. I'm not a big fan of the anti-material rifles in the first place but PTRS/PTRD even less so. If you meant must be broken down for transport. The other unrealistic parts are "ammunition would have to be re-manufactured from demilitarized rounds found as kitsch throughout the map" when there are thousands of rounds esp. at BRDM crashes and the implication no other anti-material rifles can find their way into the game.
-
1) What is a plate? 2) What would occupants in the helicopter use the M107 for? M4's and AUGs are standard-issue SF assault rifles, so your point is moot. You still didn't answer my question about hiking/backpacking with heavy weight. In a situation where ounces of weight and the functionality of an object are paramount, what justification do you have for using a mono-purpose Anti-Material Rifle that weighs as much as the rest of your gear put together, over a lighter, more useful .308/7.62mm battle/hunting rifle? Just how many vehicles do you plan to take out? And, most importantly, for a game that focuses on survival, what does adding a mono-purpose anti-vehicle weapon add to the game? Hell, an RPG adds more to the game (anti-vehicle and anti-structural) and I am still leery about adding them! Not touching the fact that RPGs would definitely be more common and more useful than an Anti Material Rifle.
-
Have you ever been in Russia? Some vehicles there are rather 'older'. Like i've seen a ton of old mercedeses there.
-
"it only weighs about 30 pounds" "IT ONLY WEIGHS ABOUT 30 POUNDS" IT ONLY WEIGHS ABOUT 30 POUNDS Tell me, have you ever done any hiking or backpacking, especially in mountainous, rough terrain? Because in that sort of terrain, ounces, much less pounds, is important, and "mountainous backpacking" is essentially what we are doing in Day Z. I regularly carry about 20 lbs of equipment (backpack with plenty of water, change of clothing, food, blanket, survival kit, tomahawk, folding saw, etc) on me, regardless of where I am hiking, and I consider that EXTREMELY heavy. And all of that equipment is either necessary or extremely useful (read: I consider necessary) for survival/continued safe travel. Meanwhile, that 30 pound rifle can be used for.......shooting large bullets. Thats......it. There is literally no other use for a .50 Anti-Material Rifle. As for "un-fun".....this was originally supposed to be the "anti-game". "Fun" came from overcoming challenges and surviving another day, not taking potshots at vehicles with a mono-purpose rifle that is useless for anything else. Finally, we are not in a "military zone". We are in a mostly-rural region of a Post-Soviet state. The largest military base on the map is minuscule compared to an actual military base, and shares room with an equally tiny airfield.
-
Language? I didn't mean to upset you to the point of cursing. I read lots of posts on this subject, and many of the developer responses included concerns over making such a powerful weapon too easily accessible. So when I thought this up, I was putting a lot of emphasis on rarity and making it truly difficult to acquire and deploy. The Call of Duty franchise has a much more satisfying spread of .50 caliber weapons to choose from. It sounds like many people are looking for a quick easy way to grief people in vehicles. So many people are just looking for quick and easy deathmatch with ridiculously geared players, that I wonder if they know what game they are playing. I'll bet you all want to be able to jump ten feet high as well. My proposal was focused on the gun being very hard to find, even harder to secure rounds for, and very inconvenient (but not impossible) for a lone person to deploy. Placing the weapon under haystacks UPSTAIRS AND INSIDE of the barns, inside a crate wrapped with waterproof tarps (for realism) would require players looking for such a powerful anti-material weapon to carry around a pitchfork and check nearly every barn on the map to get one. I don't think it is unrealistic for a weapon hidden in a floor to be covered by another material such as hay. I'm sorry that you don't think an antiuqe SINGLE SHOT weapon such as I had described would be a useful addition to the game, or appropriately realistic for your tastes. It still does seem plausible to me, given the rampant theft of military equipment from the Soviet Army during the cold war. I'm pretty sure that you just have a stiffy for a Barret (or KSVK), and nothing else will do. Sorry my suggestion was of such little use to you.
-
The G17 is hopefully coming into the game, you've stated some good points about the weapons. And the dev have been talking about adding the PKM as a vehicle-mounted weapon when vehicles are expanded drastically.
-
That is the entire point. It is a crew served weapon with the ability to destroy a vehicles engine in 1 shot or penetrate even the thickets of bases or fortifications not some 360 no scope gun that you can jump spin prone headshot some guy.
-
Black Screen when logging in to servers/after death blindly clicking to respawn
mmcarthur posted a topic in Troubleshooting
I had 460 hours played on DayZ I stopped playing around the time vehicles came out, I came back now when ever I log in to a server I do not see "Wait for Host" or "Please Wait" it's just a black screen and then I spawn in. If I press Alt Tab to pull up the steam overlay I can see the "Wait for Host" etc in the background. When I die I see a black screen as well and have to use Alt Tab to figure out where my cursor is then hopefully get lucky on respawning button. I do use Dual Montors my rig is a great one just built it 6 months ago for 1,200 DayZ's worked perfectly on it before not sure why this is happening. -
HARDCORE | FINALdayZ | Epoch Survival | The TOUGHEST Server in DayZ
Cartoonrboy replied to Cartoonrboy's topic in Mod Servers & Private Hives
PRIMARY mission Seraja army base can be seen from almost anywhere on Namalsk. Its spire reaches 100m or more and broadcasts a repeating message for the militant. Intercepting the message is not easy as there are bandits within the grounds, guarding what rare loot may be there. Occasionally the elite military presence uses the location to fill vehicles and sort supplies and getting through them is a veteran task. What you'll discover there is entirely worth the effort... Stay ALIVE! -
Stats are being worked on and will eventually be implemented :) No. This would be fighting the symptoms instead of the cause. Also with .53 there's been a huge success in the fight against hackers. A new inventory system is on its way, this might include fixing whatever issues people are having at the moment. I never have any issues with my inventory personally. Again fighting symptoms instead of the cause. Vehicles are still heavily a work in progress, so expect issues with them. Might also be fixed with the new inventory system? Not sure Loot spawns & loot tables are still a heavily work in progress. I think these are more complaints of known bugs then suggestions really... I think most of these issues will be solved this year.
-
Wow you played for a long time and never killed a player. That's pretty crazy. Interesting Anyhow killing players in day z seems to be put way up on a pedestal by many players. For me I never really got a since of achievement like some do that play this game. I have to confess most players I have shot in game I saw them 1st. Much of the time it feels kind of like a relief that they fall over more then anything. There no longer a threat and I dint have to worry about them. Its never really honorable. I have shot players that were un armed, inside vehicles, in the back, point blank and far away. I don't really care, because its a game and I know good and well they would shoot me too. Its just a reflex, really. To me its something I do out of in game survival, which is my end game. But yeah its never some kind honor thing. I don't lie to my self and feel the need to put a label bandit, on someone to make my self feel better about doing it. I just do it. I don't need an excuse. Don't feel bad, you shot someone in game, and it happens all the time. Think about it this way, most players average life is about 1 hour. If there were karma I would have never would survive nearly as long as I normally do, this is a game. Luck and karma have nothing to do with it. Don't psyche your self out so much, your over thinking it my friend. Its a game! So if it wasn't you it would have been something else. They will go back to the coast and start fresh. I think that player was really stupid for being afk were he was.
-
It would have to take the place of our backpack to be balanced. You would also need to not be able to sprint while holding it. 5 rounds would take up one slot. Would need to spawn in multiple parts. Would need to spawn zombie horde when fired. It would blow the game open and make vehicles a non factor when holding one. My vote is no.
-
I personally think the whole game needs more apocalyptic imagery and less military focused things. This goes for everything, from guns to clothing, to houses, to vehicles and so on. I have no downer on the military stuff, much of it looks really cool, however I would like to see more "survival" or "apocalyptic" art assets. The game has a bit too much Arma in it for me.
-
The ideal place to post bugs is: https://github.com/DayZMod/DayZ/issues Please make sure they are listed to the DayZ project. Feature requests can also be made through this system. Full Download: Client Files: Released 28/01/2015 Server Files: http://cdn.dayz.nu/latest/1.8.4/@Server-1.8.4-Full.rar Mission File:http://cdn.dayz.nu/latest/1.8.4/dayz_1337.chernarus.pbo DB SQL: http://cdn.dayz.nu/latest/1.8.4/SQL-1.8.4.rar Prerequisites: * [Prerequisites] - Microsoft Visual C++ 2010 SP1 x86 Redistributable (http://www.microsoft...ls.aspx?id=8328) * [Prerequisites] - Battleye Filters must be updated manually by server admins. (https://github.com/D...attleye-Filters) * [Prerequisites] - Updated to the newest beta using Steam. Changes: - [New] - New Wooden Gates now added and working. - [New] - Able to gather Stone from rocks. - [New] - 2 New Tools (pickaxe, sledgeHammer) - [New] - 1 New Equip item (Lever) other wise known as a handle. - [New] - Damage Multiplier for Zeds. (dayz_DamageMultiplier, 0 and 1 = Disabled, everything above multipliers the scale damage). - [New] - Accidental Murder - When a hero is wearing the garb of a non-civilian you are taking your life in your own hands, Attackers humanity should not be punished for killing a survivor who has shrouded his identity in military garb. (Not 100% sure on this but its a community request) - [New] - Weapon Attachment System. - [New] - Weapons - Mosin Nagan + Variants, Crossbow Variants - [updated] - Loot Tables add tranquilizer darts for the crossbow. (Tranquiliser_Bolt) - [updated] - Loot Tables add explosive darts for the crossbow. (Crossbow_EX_Bolt) - [updated] - Alice Backpack readded - [updated] - Alice backpack updated [1 X weapon, 18X magazines] (Should fill the gap between the Assault pack) - [updated] - Global zeds increased to 1k from 300 - [updated] - Zombie attack radius increased back to 3.6 meters. (attack radius if the player is in this radius you will be damaged.) - [updated] - AI damaged lowered. (Risk vs Reward was to great) - [updated] - Temperature changes for animation states. (should make your character much colder) - [updated] - Spawn radius updated to 300 meters up from 200 - [updated] - Infected players can now infect other players at 12 meters up from 8. - [updated] - Building timeouts for spawning loot Documented change to 15 mins (1.8.3). - [updated] - Made melee hit impact longer. - [updated] - Transfusion - Giving bad blood to players no longer refils the blood of the player receiving the blood. - [updated] - Rest at tents has been fixed and updated. Read Notes for info. - [updated] - Temperature now lowers/Raises based on different effects. - [updated] - Added equip_Crossbow_Kit to loot tables - [Fixed] - Blood bagging should now be working correctly, Removed server spam and fixed missing var in 1.8.3. - [Fixed] - Oil Barrels Graphic Glitch 1.8.3 - [Fixed] - Duty system updated, Animations should now affect stamina and aiming again. (weapon sway/exhaustion) - [Fixed] - Watchtower bells ring throughout whole Chernarus! - [Fixed] - Duplicate action menu for fires. - [Fixed] - Being hit with a vehicle is no longer risk free. - [Fixed] - Opening a bag on the ground. - [Fixed] - Take Magazine from ground. - [Fixed] - Gather animation loop bug (No animation while gathering confrere leaves) for now - [Fixed] - Fire Monitor is now active again on fire places. - [Fixed] - Ai should now be forced into spawning around wrecks. - [Fixed] - Destroying tents should now have a global fire effect. - [Fixed] - When you exit a server your returned to lobby not thrown out of game. (BEC has Autokick lobby idlers) - [Fixed] - zed generation has been updated to fully support Wrecks. This should allow wrecks to always spawn zeds - [Fixed] - destrtype on fireplace this should stop them blowing up when shot. - [Fixed] - Login skin change. - [Fixed] - Rating issue. Should stop vehicles being locked out to players with negative rating. - [Removed] - the default action menu from fire places. DayZ Community Developers: This file contains a list of every person who has contributed code to DayZ Mod. It was created from the git commit log, and should include everyone, but we may have missed a few and it is manually updated now. If you feel like you've been left out, feel free to tell us! --------------- Original Author --------------- * Dean 'Rocket' Hall Community Dev Project Managers --------------- * [R4Z0R49] (https://github.com/R4Z0R49) ------------------------- Current Contributions ------------------------- These contributors have made many changes, over a fairly long time span, or for many different parts of the code. * kichilron (https://github.com/kichilron) * ILoveBeans (https://github.com/ILoveBeans) ------------------------ Past Contributions ------------------------ These contributors have made specific changes for a particular bug fix or feature. * [Dienark7] ( https://github.com/Dienark7) * [skaronator](https://github.com/Skaronator) * [ziellos2k](https://github.com/ziellos2k) * [JoeysLucky22](https://github.com/JoeysLucky22) * [AlexAFlorov](https://github.com/AlexAFlorov) * [facoptere](https://github.com/facoptere) * [icomrade](https://github.com/icomrade) * [thevisad](https://github.com/thevisad) * [DDesmond] (https://github.com/ddesmond) * [sharkiller](https://github.com/Sharkiller) (Spanish Tranlations) * [Defwen](https://github.com/Defwen) (Czech Translations) * [[VB]AWOL](https://github.com/vbawol) * [Paul Tomany](https://github.com/Sequisha) * [M1lkM8n](https://github.com/M1lkm8n) * [JST](https://github.com/Cybersam248) * [NonovUrbizniz](https://github.com/NonovUrbizniz) * [MattzFiber](https://github.com/MattzFiber) * [Elvaron](https://github.com/Elvaron) * [silentspy](https://github.com/Silentspy) * [EHDSeven](https://github.com/EHDSeven) * [Tansien](https://github.com/Tansien) * [wriley](https://github.com/wriley) * [fred41](https://github.com/fred41) * [Killzone_kid](https://github.com/Killzonekid) * [Alex Grosse (Inch)](http://opendayz.net/...bers/inch.1011/) * [sumrak](http://www.nightstal...en_index_nc.php) * [f0rt](https://github.com/ashfor03) * [Ayan4m1](https://github.com/Ayan4m1) * [Rajko](https://github.com/rajkosto) * [Venthos](https://github.com/Venthos) * [VRShiva](https://github.com/VRShiva) * [DasAttorney](https://github.com/DasAttorney) * [ddesmond](https://github.com/ddesmond) * [dayz10k (Harlan)](https://github.com/dayz10k) * [ingasmeeg](https://github.com/Ingasmeeg) * [caleywoods](https://github.com/caleywoods) * [Markolie](https://github.com/Markolie) (Dutch Translations) * [LordGoF](https://github.com/LordGoF) * [soapmak3r](https://github.com/soapmak3r) (Background Music) * [Hangender](https://github.com/hangender) * Aj (Leadz) * Ander * Shauneh * [JST](https://github.com/Cybersam248) * [DDesmond] (https://github.com/ddesmond) * Shinkicker * Maca * Andrew * William * cyrq (https://github.com/cyrq) * Illetier (German Translations) * [AlbyBDPK] (https://github.com/AlbyBDPK) ------------------------ Art Work ------------------------ * Alexander (G17 in-combat Icon) * Des (Gender images & Gui icon's revamp) * [JoeysLucky22](https://github.com/JoeysLucky22) * [Elvaron](https://github.com/Elvaron) ------------------------ Special thanks. ------------------------ * Special thanks to TOPMO3 and GenesisCrys for the outstanding work with retexturing the Viral infected. * Special thanks to David Foltyn for the support during the community build with his constent moaning and presure to do everything different :-). * Special thanks to Matt Lightfoot for his incredible logic we all love to hate :-). * Special thanks to shinkicker who has listened to all of the ideas and who has always been there to bounce ideas back and forth Thanks. * Special thanks to Shacktac for his incredable work within the Arma 2 community. * Special thanks to AWOL and Paul Tomany for sharing awesome features from DayZ Epoch. * Special thanks to JoeysLucky22 for the awesome art work. * Special thanks to the Aftermath team for sharing features/models from Atfermath. * Special thanks to BMRF, TMW, MUSTY for providing test machines before release. * Special thanks to Lester for providing access to use his addon. MAP Editorupgrade (EU) Contributing ------------ Want to contribute? Or have we missed your name? Please contact R4Z0R49 on http://dayzmod.com/forums/ Quick Install Info: Full Download Full Client Files and beta files from links above.Navigate to your arma 2 operation arrowhead directoryExtract the @Client-1.8.4-Full into your arma 2 operation arrowhead directory and install the newest beta.To start DayZ use a command line string like the belowExpansion\beta\ARMA2OA.exe -mod=@Dayz;CA;Expansion\beta;Expansion\beta\Expansion -noFilePatching -skipIntro -nosplash -noPause -world=Chernarus Steam Right click Arma2: DayZ Mod, select properties.When the window pops up go to the "BETAS" tabNow Select 1.8.4 in the drop down box.The files should now should now updateLaunch as normal
-
So the wind setting 7 is intentional then? Meaning players are forced sitting in houses, making up fireplaces or getting in to vehicles as soon as it's windy. And if they can't do any of the above they will die. Correct? Just trying to understand how you intend it to be.
-
TOMATENSOEP OVERPOCH CHERNO Single Currency Refuel/Repair/Rearm Vehicle Locator Banking Wicked Ai DZMS Dayz Ai (AI Castle) Tow/Lift Deployables Advanced Trader ESS - Enhanced Spawn Selection Group Management Door Management Walking Zombies Snapping Pro Plot 4 Life Custom Balota AI Castle More Custom addons will be added later on Server Rules: No stealing in Traders No camping at traders No voice in side chat No cursing in side chat No griefing of players Leaving vehicles in traders will be ported outside Do not whine to admin = you will get kicked / banned Any hacks or use glitches to your advantage = Perma banned Questions/Info: http://tsoverpoch.enjin.com/ teamspeak: tsoverpoch.no-ip.org SERVER IP: 78.21.242.26:2302 !!! The Server Does Not Appear In The DayzCommander!!! Use DayzLauncher or SurvivalLauncher instead
-
Out of curiosity - what happens when you stay in houses or vehicles?
-
Correct me if i am wrong, but isnt that an anti-material weapon in the first place? Im sure you can drop infected/survivors with it as well, but i think that if they ever implement this weapon, they should configure it in such a way that it should be mainly used for exactly that purpose : Taking down people inside vehicles, or the vehicles themselves... They can do this by presenting better alternatives for marksmen and sniping, and by adding obvious disadvantages for carrying such a weapon : slower movement speed, increased fatigue, rare ammunition... Anyway, i can probably name over 20 weapons (both civilian and military) that are for more realistic to add, before even thinking about a .50 Barret. And that list can include one of the many Russian anti-material rifles... So i dont think this should be a priority. Imho they need to first diversify the low tier firearms found in civilian locations, before thinking about military weapons. Anyway, anybody can come up with lists of weapons. It all stands or falls on the loot economy. This NEEDS to work.... it should be a perfect mix of diversity, realism and game balance.
-
In a lot of places you'd be surprised how similar the military and police are in terms of equipment. I mean, here in the United States there's already a lot of controversy over giving police departments MRAPs and armor handed down from the US (mainly from those who are overly worried that better protection for cops means we're becoming a police state, but I digress.) In Africa, Asia, and South America (and Mexico for a notable North American example) it's extremely common for police officers to openly wear AKs and other assault rifles. Eastern Europe is not really any different save for the fact you'll also have a standard patrol force likely included, but for the most part the cops get a lot of hand me down AKs and re-painted military vehicles and the largest difference is their legal abilities are different to those of the military. In the U.S. we just have that "tier" of patrol cops who are armed with a sidearm, and sometimes a shotgun or semi-automatic rifle in their car, as opposed to other countries who either go full out or don't arm regular patrol cops with firearms at all. But basically with the amount of firearms we have now you wouldn't really see that much distinction in loot spawns at police stations vs military ones; the rifles that spawn make sense. Once we get more dedicated military rifles like the SVD or FN FAL I'd presume they will only spawn at military spawns, but for now what we have works (Except for the MP5-K. That shouldn't be a police spawn.)
-
Survivor Games were a perfect example of run speed too fast/state of pvp
Qiwik replied to Bororm's topic in General Discussion
Afaik we were clearly told vehicles/central economy/etc first, run speed tweaks after. I think it's a wise decision. Run speed is one of the things that are currently set to "On", like tons of food and health regeneration(though I only hope it will be removed). -
Why is such a drastic increase in enterable buildings considered a good thing?
PongoZ replied to BC_Hawke's topic in General Discussion
There is so much different then the mod it is kind of a huge leap for the OP to say that the extra rooms have the effect he says. Vehicles make the map smaller in the mod, zombie sentries that only show up when there is someone close to them makes finding people to kill way easier. the map is far better the way it is, except I liked the extra belts of dark forest that used to be on the bottom 1/3 of the map but have been filled in. Leaving the coast in the dark trying to get back to the middle where your dudes gear was used to be more exciting. But I do not think there is any correlation between number of rooms and dificultiy finding people. Drive a truck up the middle of the map, people will find you. Shoot a few flares... -
What do you think will be the lifeblood of this game?
St. Jimmy replied to gankaskon's topic in General Discussion
Environment and zombies that just makes your life a hell and it's just a battle for survival. Hopefully some mods come out that focus those Overall base building, vehicles and PVP are low on my list. Those things didn't attract me in the mod. I never had a tent camp anywhere, I never used tent to store anything. I only tried bicycle couple of times but it was just boring because you could go everywhere too quickly. Some PvP was fun sometimes but not main lifeblood for me. -
Whilst I love a lot of these vehicles, don't forget that Chernarussia is a fictional former soviet bloc country that gained independence in 1991 and is not stuck in a time warp. We don't know when the game is supposed to be set, but those countries who were behind the iron curtain have all long since moved on - in Bohemia's lore for the country, they've been mostly run under a capitalist government. That's not to say that a lot of these things don't still exist, but a quick google search shows that countries like Ukraine, Moldova, Armenia and other Black Sea countries (the "Green Sea" is surely analogous with it) are driving around in modern Mercedes, VW/Audi and the like. Whilst I'd love to see some of the vehicles in this thread in game, I'll be disappointed if we end up with a tired "In Soviet Russia..." cliche as a setting, rather than these vehicles cohabiting the world alongside semi-modern eurocars like the Mercedes W124, the VW Passat and the Volvo 940 to name but a few! Edit: This map image here (in Tajiktstan) demonstrates what I mean; a modern-ish post soviet taxi alongside a brand new Toyota. This one from Moldova's capital shows how few of these old things you can see in one of Europe's poorest countries.