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About mithrawndo

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  1. Status Report - 27 February 2018

    Love the new damage system in theory, sounds exactly like what's needed and I hope it plays as well. I wonder if this will also be applied to AI, and if it would therefore be possible to configure the game in such a way that zombies would *require* a shot to the head, drastically increasing the threat even for experienced players without a gun, and making it more likely that a player would choose to use a gun rather than a melee weapon to deal with them?
  2. Automatic shifting in vehicles

    V3S doesn't have a synchro transmission, so in it's case you'd have to double clutch...
  3. Why don't we spawn along the southern coast?

    Shh, you're spoiling my loot run!
  4. Kuru is too common!

    The last known Kuru sufferer died about a decade ago. It's a form of degenerative brain disease, and I think they may have used the term in the game files to refer to this particular disease. Creutzfeldt-Jakob disease, colloquially known as Mad Cow Disease, is a good example and it's transmitted in exactly the same way: There's a risk from eating any meat that carries the infecting prions, so if we're contracting it from human steaks there should also be a chance that we contract it from other types of meat, too. Either way, it's way too common for my liking.
  5. Kuru is too common!

    Of course; realistically speaking the second and third phases of Kuru are debilitating, yet we can wander around freely. Creative license completely granted as far as I'm concerned, it is only a game :) My point was largely surrounding interactions: Whilst currently eating human flesh has a high chance of the eater developing brain disease, the interactions that result from this are in my opinion less valuable than those that could be attained by dialing back on the likelihood of degenerative brain disease from human steak and further reducing the amount of ready made food available, including things like trees and bushes. An infected player who still has survival on their mind is surely inclined to avoid interacting with others due to the side effects, making the game feel more lonely.
  6. Kuru is too common!

    Right now the chance to get Kuru from eating human meat is very high. This doesn't reflect reality, where the chance varies depending on the quantity of and what tissue was eaten, amongst other things. Several times as a starving fresh spawn I've spied a corpse in the road and left it lying: Perfectly good protein that in all likelihood *shouldn't* give me brain disease as I'm only eating the choice cuts*, but I'm forced to leave it. Gutting and cooking it would've attracted attention too, driving interactions! Can't we dial it back a little? *Potential expansion of game mechanic?
  7. I'm sorry, but I find this post to be hyperbole filled and premature. Let's wait and see how it feels ourselves before condemning this change as "horrifying". Putting technical limitations aside, I see no reason why this feature couldn't become a server side variable.
  8. 3 Years and 8 Months Later

    You said it yourself: In my opinion, there's nothing wrong with exploiting 3PP as long as it's on a level playing field for all players. The debate on whether the playing field is really level when we compare what you see lying prone on a roof and overwatching versus what someone on the ground sees aside, I personally would have no problem with any amount of "cheating" as long as any advantage one player has is freely available to all others, and that all players are aware that there is the *potential* for them to be at a disadvantage.
  9. 3 Years and 8 Months Later

    That's a feature: It only happens when you 3PP wall peek...
  10. accelerated time....why people dont like it?

    I don't particularly like accelerated time. I think it'd probably make more sense if we were able to set the length of the day and night independently, and then we'd perhaps see more players willing to endure and love night time.
  11. Dayz SA "Connection with host has been lost"

    What I'll typically do is rename the folder from dayz to dayz_old. It'll build new config files on next start.
  12. Experience: The CCP Way

    The only problem with this is that people will suicide repeatedly to get the "class" they want. Whatever system the devs go with in the end, it must be created with the knowledge that players will *always* try to game the system and discover the min/max builds available.
  13. Dayz SA "Connection with host has been lost"

    Standard dayz troubleshooting step not mentioned: Make a backup of and delete your config files. The default location is C:\Users\yourusername\Documents\DayZ. These files are not touched when you reinstall the game.
  14. When you click the "beta" button on the dayz.com landing page, it still takes us to an outdated and inaccurate post from 2015...
  15. Just wanted to say that I really enjoyed the format and hope it can make a reappearance the next time everyone in the office is waiting on a deployment. I'd personally love to see this kind of thing pop up from time to time when you're testing internally, too... It was especially enjoyable to hear Peter and Eugen discuss the CLE, even if we didn't get to the crux of my question: What factors does the CLE take into account when deciding *where* to spawn a given item? I'm sure I'm not the only player who is making assumptions and gameplay decisions with the system in the back of their minds, and it'd be wonderful to have some empirical data to make such decisions on.