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About mithrawndo

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  1. I don't particularly like accelerated time. I think it'd probably make more sense if we were able to set the length of the day and night independently, and then we'd perhaps see more players willing to endure and love night time.
  2. What I'll typically do is rename the folder from dayz to dayz_old. It'll build new config files on next start.
  3. The only problem with this is that people will suicide repeatedly to get the "class" they want. Whatever system the devs go with in the end, it must be created with the knowledge that players will *always* try to game the system and discover the min/max builds available.
  4. Standard dayz troubleshooting step not mentioned: Make a backup of and delete your config files. The default location is C:\Users\yourusername\Documents\DayZ. These files are not touched when you reinstall the game.
  5. When you click the "beta" button on the landing page, it still takes us to an outdated and inaccurate post from 2015...
  6. Just wanted to say that I really enjoyed the format and hope it can make a reappearance the next time everyone in the office is waiting on a deployment. I'd personally love to see this kind of thing pop up from time to time when you're testing internally, too... It was especially enjoyable to hear Peter and Eugen discuss the CLE, even if we didn't get to the crux of my question: What factors does the CLE take into account when deciding *where* to spawn a given item? I'm sure I'm not the only player who is making assumptions and gameplay decisions with the system in the back of their minds, and it'd be wonderful to have some empirical data to make such decisions on.
  7. I'm not sure. I suspect I'd just come off the back of an argument and/or had let real life invade my thought process. That, or I was drunk. Either way, it was unfounded and deserves and apology: I'm sorry!
  8. I'm blown away that anyone managed to take a positive from his video!
  9. I'm calling it: 5:30pm in Prague and no build on steam. All passengers bound for 0.62 to disembark here. A connecting service will resume in the AM!
  10. I think information technology has merely made more visible to you what has always been true: That even the most seemingly sane and intelligent individuals are in reality a fucked up mess.
  11. I see this concern all the time and I simply don't understand it: If a person would say "fuck this game, I'm never playing it again because it's shit and despite being in active development can never get better!" then they are being irrational, unreasonable and just as naive as someone who considers the dev team to be saints that can do no wrong. People are so melodramatic! They'll soon be back, and in greater numbers.
  12. I think it would make sense to have *three* types of hive: Official - Unavailable to rent, controlled dayz experience Community - The existing public hive Private - The existing private hives Assuming modding is still on the cards, now might also be the time to also further subdivide servers into modded and unmodded categories, perhaps encouraging people to rent unmodifiable servers to maintain the vanilla experience's online presence, whatever that may be when complete?
  13. I'm sure this is already well known as it's been around for a long time in one way or another, but the frame loss whilst driving seems to be related to the wheels: To demonstrate, watch your FPS counter whilst driving. Focus your camera towards the wheels and then cut them out of shot and you'll see what I mean.
  14. I'll take some of the blame: I've been pointing folks on reddit over here the last few days, and we all know what a cesspit that can be. Sorry!
  15. I get infrequent memory errors on 32 bit, frequent on 64 bit. 10GiB physical memory Windows controlled pagefile; currently ~2GiB Peak commit at time of crash is less than the total and no page faults are logged.