Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

Search the Community

Showing results for 'Vehicles'.


Didn't find what you were looking for? Try searching for:


More search options

  • Search By Author

Content Type


Forums

  • Official
    • News & Announcements
    • DayZ Badlands Expansion
    • DayZ Frostline Expansion
    • PC Updates
    • Console Updates
  • General
    • General Discussion
    • Gallery
    • Suggestions
    • Servers
  • DAYZ - GAME
    • PC
    • PS4
    • Xbox
  • DayZ Modding
    • General Discussion
    • Scripting
    • Terrain
    • Modelling
    • Misc
    • Official Tools
    • Community Made Tools
  • The Original DayZ Mod (Arma 2)
    • Mod Announcements & Info
    • New Player Discussion
    • DayZ Mod General Discussion
    • DayZ Mod Gallery
    • Mod Servers & Private Hives
    • DayZ Mod Suggestions
    • DayZ Mod Troubleshooting
  • MiniDayZ
    • MiniDayZ
  • DayZ Mod

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Steam


Twitter


Twitch


YouTube


Discord


Location


Interests


Bio

Found 41868 results

  1. Just out of interest, what are the hardcore elements here? I used a run a hardcore Epoch / Origins mashup on Tavi, was a lot of fun. - One dynamic trader who only traded items for items - One static trader on Sector B, would only speak if you wore dogtags - Only spawned one of all the best vehicles on the map. The best aircraft only spawned on Sector B. - Very scarce loot, especially safe food & drink - No safes - Rock-hard zeds (using latest Mod code as base), loads at mil areas. - Nuclear fallout once per server restart - Snowfalls and colder temperature - Hostile axemen in the woods with Origins zed noises - AI land & air vehicle patrols - Crucial items like plots, spare keys, certain building supplies could only be crafted whilst inside specific buildings around the map - Lockboxes as above, required gems from missions, plus tools - Ability to search certain areas of map, i.e. sandpit, for hidden items. Small chance of joy, high chance of a cut - Basic spawn selection - 24hr day/night cycle, proper nights. - Usual perks (snap build pro, friends system) Some other stuff too, but I can't remember at the moment. Could be some ideas there if you want it hardcore. I miss having the time and spare money! Cheers
  2. Richard III in Leicester

    What are your thoughts on the state of the game?

    I don't think loot spawn places is too bad as things stand. Greatest thing killing the game for me at the moment is no zeds. That turns the game into a survival sim; but it's so easy to survive on tins and cans and so on that it then turns into just a gear up/pvp game. I think once zeds have been finished by the devs, then with persistence working and with vehicles fully added the game will be far more like the mod was in its heyday. I know I'll be addicted again once me & my friends can put camps and stashes around the map and zip about in a UAZ hunting Hueys ;)
  3. BeaverProductions

    What are your thoughts on the state of the game?

    I think you have asked this question 1-2 years too early. Its naive to question systems like loot distribution when these systems have not even been completed. To take the shoe analogy further. The SA hasn't even developed feet yet to even start to fill shoes. Commenting that an infant doesn't fill the shoes of an adult yet is a little silly. The infant hasnt even grown up yet. These systems are still being developed. We have 1 vehicle we can repair and use. The granularity of the repair system isnt even completed yet (things like fan belts still to be implemented and I expect you will need to use a tyre iron to get wheels off). 3 more vehicles coming in 0.59 (hopefully all going well). They are working on server improvements before flight. Last status report hints that it perhaps will be addressed in next few patched. Nope. The game has not even been finished, never mind released. Thats because they are iterating the CLE. Its getting better, but may even get worse before its finished. They plan to implement regional control so high value stuff can only be looted further NW. Building control still needs to be fixed as places like NOVO tower shouldn't be spawning fire fighter gear. Have you been to Myshkino tents or NWAF lately? The quanset hut is spawning chopper loot and there are only 3 on the map. 0.57 loot being on gatehouses and not in barracks was a bug, not a game design. Have you even played 0.58? The coastal towns are either ghost towns or you meet the occasional freshspawn who is travelling inland. There is very limited CoD gameplay on the coast anymore. Again subject to change as the loot systems are developed and tweaked
  4. themightylc

    Status Report - 09 Sept

    I'm a little confused - I hear all those amazing things Hicks talks about in this and the last conference video and cannot help but wonder: Is Beta at the end of 2015 or early 2016 still a goal? Beta usually means feature-complete, right? Measured against the pacing we are used to and the fact that sometimes things that "will be fixed in a few days" take weeks or months, and that we have not ever seen a glimps of camps, more vehicles, better animations, let alone the new renderer in action it feels rather unlikely to me that 1.0 should be in our hands before the end of 2016. Sorry, but does this feel almost a little Molyneux-esque or is that just me? A few short videos from the internal testing builds that show at least SOME of this stuff actually being worked on would restore my faith by quite a lot i guess.
  5. emuthreat

    Scavenging wire from vehicles

    Don't forget the parking brake, that one is pretty easy to get off most vehicles.
  6. MrAerospace

    Scavenging wire from vehicles

    Solid tripwire and electrical wire are two very different things. There are only a few useful wires in a vehicle that would be of any use as tripwire and I can tell you now, they are not easy to remove, even from vehicles that have been completely gutted or ruined. There's the accelerator cable and the bonnet and boot releases...and that's pretty much it for solid wire, and they have to be pretty solid too to carry the tension's they do...you'd be surprised just how much LARGER they are over tripwires. As for electrical cable, well, if you're willing to rip out the wiring loom, cut off the outer wire cover, unravel it all and then pull out the wire you want (hoping for length, gauge and condition) and you might have something to go with your 12V DC supply. Try using that with a 120/240V AC generator and expect some issues. As for electronics on those vehicle...are you kidding? The reason those vehicles are still of any operational value is precisely because they don't have electronics. Searching dead cars for useful parts though...that reminds me of this gem of a TV series, and is something that I would hope DayZ models itself upon!
  7. :beans: THE VIKING BATTALION :beans: ~~One's back is vulnerable, unless one has a brother~~ ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Introduction: Hello and welcome to The Viking Battalion's recruitment forum. First off all you don't have to be a "pro" to join this clan, but you must have some decent skill. The reason being that when we are in combat our team members know that they can be able to rely on each other. We know that people can do mistakes and something that we DON'T want in our clan is people who blame their own teammates. I hope that you reading this will leave an application if you feel interested. =T.V.B= is a Survival clan, meaning that Both Heroes and Bandits are allowed, but if we are doing an operation and someone doesn't follow the orders --> Out! Communication will go over Raidcall. We provide fun and enjoyable gameplay, jokes around sometimes, but also dead serious. You don't have to play DayZ to join this is a multi-game clan, but our main focus is DayZ. If this sounds fun, then =T.V.B= is something for you. ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Rules: First of all, if your application is ok then you will be set on a little trial (not big since we're not many). After the trial you will be messaged if you'd make it into =T.V.B=. After that you are welcome to play with us everytime. 1. Respect the members and definitely leaders (Co. leaders). 2. Don't be a d*ck. (Examples: Shoot teammates, doesn't listen, fooling around and so on...) 3. =T.V.B= have to be your only clan. 4. There is no age limit atm. 5. Must have some experience in DayZ. 6. Stick with the team, unless you're ordered not to. 7. If you find vehicles and/or high value loot. Don't run away with it. Tell a =T.V.B= member and cooperate. After all it's a survival game. 8. If we have a base, don't take every single item you see. 9. Your ingame name MUST​ have =T.V.B= in front of it. Example: (=T.V.B= Name) 10. Speak "OK" english, so we can communicate properly. 11. You must have Raidcall (it's free). 12. DON'T use any hack, cheat etc. 13. Last but not least: HAVE FUN! -------------------------------------------------------------------------------------------------------------------------------------- Application: Age: How long have you played DayZ:Why do you Want to join =T.V.B=:What is your strength/skill in DayZ (Combat Medic, Marksman, Pilot Etc):What role do you want to be/play? (Marksman, Medic, Pilot, Support, Leader Etc):Have you read & understood the rules?:Do you accept these rules?:Do you have a working mic?:Can you speak proper English?:Do you have Raidcall, if so name?:What timezone do you live in:What country do you come from?:What is your time schedule? Example. (1-8 hours a week): -------------------------------------------------------------------------------------------------------------------------------------- =.NOTE: WE ARE PLAYING ON THE CCG OVERPOCH SERVERS (MAINLY CHERNARUS).==.(Download the ccg browser and all the servers will be there).==. http://customcombatgaming.com/forums/index.php?/forum/48-ccg-launcher/.= ----------Our Raidcall ID is: 10576182 Thank you for looking into this application and we hope we'll hear from you. - Snow aka Bandit 404 (Leader) :D - Helliks (Co. Leader) :)
  8. This is your only answer. @ OP: I would say that 0.58 (the current stable patch) has had some of the most important updates in a while. The new CLE system is still in early iterations, but being able to adjust the frequencies of certain loot spawning on the fly circumvents the need for a big patch, meaning devs can fine-tune the loot distribution for desired player progression. Devs have talked about adding hoards of zeds, but due to performance issues, there's no sign of infected AI across the map. We had zeds in 0.58 EXP for a while, just not to the extent the dev team is shooting for, quantity wise. 3 new vehicles should be on the way in 0.59, and with vehicles requiring additional parts, should make for a pretty interesting patch. Even persistence is assumed ON, and issues with large camps and the despawning of items are being addressed in 0.59 EXP (coming soon...); another sign of the new CLE. Regardless of certain issues (i.e. lack of zeds), the development of this game is making great strides towards the perfect survival game. The latest status reports have the answers to all of your questions (which have been asked a million times in a million different places). Welcome back, it's a great time to be a survivor.
  9. For me it always seemed that Zombies/Infected (and the lore around the outbreak) sadly never have been an important part of DayZ and its development. It always felt more they are doing them just because they have to because a lot of players being huge Zombie genre fans. Rocket stated that he used zombies just because he needed some easy to create background for an apocalyptic scenario and survival simulation and I also remember Brian Hicks saying that Zombies will never be a real big thing or threat in DayZ since he thinks the game is more or even all about player interaction. Hear the devs talk about all the cool stuff they are doing...basebuilding...vehicles...electric grid system...etc etc etc (fantastic job no question) but did we ever hear them talk that enthusiastic and detailed about zombies and their plans for them during the last 3 years ? Refusing to create or even think about any lore about the outbreak is another indicator for me...and yes I know they are saying the reason for this is that they want it to be as much sandbox as possible.... The devteam has made an amazing job so far and I am absolutely sure they will continiue to do so, but regarding zombies it is more than understandable that people getting worried sometimes, especially if they have been around here since the early days..... just my two cents
  10. My Community just launched a 100% Vanilla dayz server. Come check us out! Our hopes is to see it eventually get decently populated. Server name : The Outbreak | 100%Vanilla | Fair Admins | 1.8.6.1 20-30 Vehicles at any given time on the map so safe to say more then most vanilla servers but not enough to just hand them out. 2-3 Helis on the map at any given time Side chat is on [No Voice] We do offer a community and public teamspeak for people looking to group up. Active Settings Cross hairs 3rd Person Temperature Side Chat Disabled Settings Death Messages Nametags
  11. MadMcardle

    Persistence Help

    Hi guys, I would like to try and gather some FACTS about persistence and the issues we are all facing. I have read a few topics on the forum and a lot of it seems to be theory. I would like to try and iron out some facts if we can? A few players have been asking me questions on persistence and I would like to answer them as best I can but Idon't have all the answers. Please remember I don't want "I think" or "I heard" replies, lets get the facts! :P 1. Does loot have a time linked to it, would it respawn after said time? 2. Dynamic events, choopers etc, respawn every four hours? 3. Do vehicles despawn/respawn? If so WHEN? 4. If weapons are stashed, does that mean another wouldn't spawn? I will update this post as we go along, hope we can all help each other out. Thanks Mad
  12. Thumper1999

    DayZ Standalone 0.59 Update - What To Expect

    I think the 3 new vehicles will be the best thing I aim to use once 0.59 update will hit.
  13. Introducing Higly Customized DayZ Epoch & DayZ Overpoch Servers! Hosted by: Server's IP Adresses: DN | A2 Epoch | Chernarus - IP: 94.250.222.85:2111 DN | A2 Overpoch | Chernarus - IP: 94.250.222.85:3111 DN | A2 Overpoch | Lingor - IP: 94.250.222.85:4111 DN | A3 Overpoch | Chernarus - IP: 94.250.222.85:4444 All servers runs Single Currency Gold Coins!! Overpoch wich is regular Epoch with all the extra goodies from Overwatch requires additional launch parameteres to join. Simply paste the following under additional launch parameters in dayzcommander/sixlauncher and join as you would any other server. Launch paramateres for Overpoch: -mod=@DayzOverwatch;@DayZ_Epoch; Launch parameters for Overpoch Lingor: -mod=@DayzOverwatch;@DayZ_Epoch;@dayzlingor; We also have a free to use, non-passworded teamspeak 3 server. Any groups wanting their own channel will get so by simply asking a mod in the channel. TS3: ts.dayznorway.com Join our servers by adding us to your favorites or simply filter for DN in the browserlist. We also have a serverlist on our own website and regulary update changelogs unique to our servers. Below follows a list of the custom features unique to our servers. Epoch & Overpoch Specific: Custom anti-hack since 2013 Server side revamped and improved for optimal performance Server backups every 10 minutes Variety of custom admin tools to help players and monitor potential rule breakers Extensive security and logging of admins to ensure there is no admin abuse Change door and safe codes easily Take clothes from dead players and AI Build a variety of vehicles, just right click your toolbox Blood bag yourself, or in more dire situations, you can eat it Kill yourself with any secondary weapon, as long as you have 1 bullet Open/close the armoured SUV gunner hatch Smoke the hookah at traders Teabag dead players Loot unconcious players Loot dead players' wallets Gold coin currency Online banking at safes Retina Scanner for doormanagement. Custom vehicle textures. Custom vehicle paint script. Custom humanity board. Custom killboard. Plot pole and building ownership stays forever, even after death Changing clothes automatically drops your backpack and removes grass (if you are on grass) Many rewritten epochmod scripts to ensure best performance for the client and server Building only takes one step Locked vehicles don't take damage near plot poles AI spawn with wallet cash from 0-2000 coins Random AI events like weapon and building supply drops Revamped WAI missions, low performance impact server-side, admin controllable Revamped snap PRO, much faster and optimized Revamped R3F tow & lift system Custom buy/sell GUI for items that allows you to select quantity to buy/sell, very fast and easy! -- Buying/selling things like weapons/vehicles is also instant! Custom kill messages with pictures! Custom AI camps around the map with military barracks and more Custom player tags, you can see players names by looking at them if they are within 15m of you Custom spawn selection Custom respawn system that allows you to quickly respawn without having to return the lobby Custom HUD, old icons removed, new revamped icons added Custom plot pole menu where you can manage friends, linked to the same !addfriend !delfriend commands Custom buildings and landmarks added at most cities Custom safezones with parking lots and landing pads Custom safezone protection with vehicle and player protections Custom loot table with higher military drops Custom friend system that allows you to track friends with a GPS Custom private message system that allows you to send private messages to others in-game. Custom chat command system, just type !help in-game! !help, !pm, !re, !ts3, !rules, !intro, !music, !online, !friends, !addfriend, !delfriend, !grouptags, !viewdistance, !nograss, and 9 other animation commands! Bikes that are unused for 1 day get automatically deleted Vehicles that are unused for 7 days get automatically deleted Bases that are unmaintained for 14 days get automatically deleted Empty storage (safe/lockbox/tent) that are unaccessed for 14 days get deleted. Safes that are unaccessed (nothing removed/added) for 14 days get their codes reset to 0000 Safes that are unaccessed (nothing removed/added) for 16 days get automatically deleted
  14. Welcome to Dayz Epoch, hosted by the Ebola Corporation and Exposed Gaming. We are dedicated to providing a good player experience. Everyone is welcome to join. Build your own base, a bastion of safety for you and yours or a final resting place for all who dare to trespass. For the more advanced player, tour our customized static mission or try your skills against our AI. We have added several new sites, located on the map, for you to explore and loot. Our Chenarus server is player vs. player (PVP), with limited safe areas around a few traders. How long can you survive our map? Will you choose the bandit's path and gorge yourself on the spoils of conquest or will you rise as a hero, providing safety and protection for you and yours? Our admins are active and not without a sense of humor. If you come across admins dueling, feel free to place bets on winner but make sure to keep a safe distance. These titans have been known to cause a crater or two. The admins respect clean games and do not interfere except when there has been a breach of server rules. There are several anti-hack programs running to help prevent hackers from ruining game play. If you suspect someone of cheating, please post your screenshot or video to an admin. We will observe the player in question and determine if a violation has occurred. The admins provide extra fun by hosting voluntary events, such as attack the admin base, treasure hunts, and other fun ways to score loot. Don't be shy about winning, just follow the rules and remember to double tap. We provide a free Teamspeak server for players, helping you to team up and communicate. Several channels are set up so each team can have privacy. Also, admins are available through Teamspeak, so if you have a problem, just pop into the Request Admin channel and let them know. Please note that this channel is for Admins, and players needing Admin help, so we ask you not to sit in the channel if you don't need our help. Please respect the server rules and the admins. We do not allow language abusive to race, sex, or religion but feel free to do your best angry mechanic impression. Warning: You will be judged on the quality of your four letter words. FeaturesCustom Loot (More guns and items)Custom Traders (Local and Roaming)Extra Vehicles and WeaponsAdvanced TradingCar BombsCoin SystemFast BuildSnap BuildVector BuildPlot 4 LifeIndestructible BasesDeployable Base Defenses, Fortifications and DecorationsDeploy Bike,Motorcycle or Mozzie from ToolboxPlot and Door ManagementVirtual GarageTow & LiftDynamic & Urban Warfare AI MissionsStatic AI MissionsUnique Custom Map Additions for you to ExploreNo WeightChange View DistanceAnti-Theft Safezone Traders (Bash & Klen)Slow ZombiesRandom and Custom LoadoutsSelf BloodBagTake ClothesGroup ManagementMasterkeyRefuel/Rearm/Repair at gas stationsAnd MoreServer Info Epoch Chernarus Server : 198.50.212.226:3302 500 slot TeamSpeak Server : ts.exposedgaming.com Website : dayz.exposedgaming.com Server Location : Montreal, Canada
  15. VahidkinG

    Persistence Help

    this are all my observations, nothing 100% ofc because no devs commented on this things. 1. they don't, not in this patch at least. thought they have a timer after you pick them up and drop them. each item is different than others but generally speaking, mags and guns and ammos have the longest timer of all. (also, again from observation, clean-up of the items seems buggy to me. 2. i didn't say (on the topic Wasnu linked) that they despawn after 4 hours. item's on Heli crash-sites respawn every 4 hours, the crash site itself reposition (despawn, and spawn somewhere else) at an unknown time which my best guess is 12 to 24 hours. 3. Nope. vehicles don't despawn or respawn. they just refuel and repair the tires and flip over tires (if they are on side and can't move) (english issue here, cant find the word) after a restart. nothing else. i don't know what happens if no one interact with them since for now most of persistence items stays there for 45 days without any interaction so no one actually can answer this question but devs. 4. i have a little doubt on this. but my answer is no. i know the fact that items inside players inventory and tents should not count, but someone else in this topic said the do and we got no reference from him and no devs asked ( i tried to ask eugen, but you know, im not a successful streamer or smth)
  16. As of right now 100% of vehicles spawn without the parts. I think here and there finding a vehicle that's partially running would be neat.
  17. emuthreat

    Dynami.... Scratch that, static truck spawns.

    I just finished checking every helicrash; probably checked about half of them twice. I'm pretty confused. I can make a run along the coast from Kamenka to Berezhki, but I have a feeling that trucks are somehow broken on this server. After checking every spawn, and the debug zone, as well as all the helicrashes, and a number of secluded areas that they would likely be stashed, I might be ready to submit a bug report. I'm interested to hear if anyone else has found a server seemingly devoid of vehicles...
  18. hi ive started a dayz epoch tavaina server and an looking for players who want a new server to join Server addons: ai missions, tow and lift, self bloodbag, wicked ai,trader city safezones, infistar antihack and more to come planned addons: curreny addon, more vehicles and better loot tables, better traders,enhanced spawn selector, custom loadouts,donation addon(if possible),plot for life ps i am one person with poor modding experence so if not all the planned mods are instaled its cause i cant get it sorry in advance IP:167.114.64.129:20802 server host: https://www.survivalservers.com/?trckaff=10091&trckit= ts3: vs24.tserverhq.com:7352 (feel free to join) Thanks NatoFieldAgent
  19. Hello there Id like to see vehicles in all sorts of repair and in all kinds of condition so one never really knows what one will need to do to get a vehicle on the road (if indeed anything needs doing!) But I can see why the devs are doing it this way for the moment. Id expect to see some more subtitles to vehicle repair in future. Rgds LoK
  20. thefriendlydutchman

    Polygon Slider- For better FPS!

    Ah okey I understand, I was hoping the devs could create some kind of program to reduce polygons of things like trees and buildings,vehicles,roads but not the weapons items and characters
  21. BCBasher

    more uses for electricity

    Car batteries stored on concrete floors being bad is based on old outdated information from when the outer cases were made of porous hard rubber. They've been made of hard nonporous plastic for quite some time and do not allow current to pass through their shell anymore. Keeping modern lead acids on cold concrete can actually help stabilize a their temperature slowing self discharge. Discharging a battery and then using the alternator to charge it is both bad for the alternator and starting batteries do not like being deep cycled, run right down then charged back up. The alternator is meant to run the vehicle's electrical systems while its's running and just top back up the little bit it took to start the car, starting batteries are meant to be always fully charged except the few minutes it takes to top it back up after the starter does it's thing. RVs that use 12v accessories typically have a 12v starting battery and one or more deep cycle batteries (meant to be run down then charged up) isolated from supplying power back to the starter and slowly charged while the vehicle is running or totally isolated from the vehicles electrical system and charged by an auxiliary generator. Not that you couldn't half ass a bunch of these ideas into working but if it were the last battery on earth you'd also want to treat it right to preserve it's longevity.
  22. Chaingunfighter

    T-72 In the works?

    A post apocalyptic sandbox like DayZ with all of the proper survival mechanics but various terminator models instead of zombies would actually be really cool (although very difficult if we were limited to the current selection of weapons and items.) There was a Terminator ArmA 3 mod in the works awhile back that had some pretty good progress and fit better (because it has that futuristic vibe, and with HK-Drones and HK-Tanks and whatnot you'd need heavy weapons and vehicles that aren't present in DayZ) but it's been dark for some time now.
  23. I think they will most likely randomize the damage status of the vehicles upon release, however since this is a testing phase it makes more sense to force the use of the repair mechanics.
  24. I think that if vehicles do spawn with the parts they need to work, they should be ruined, "for the sake of realism". Better than having nothing right? xD (But honestly no I don't think they should spawn with them otherwise vehicles aren't going to be anything special)
  25. no vehicles shouldn't spawn with parts quit being lazy. and guns spawns are fine i think ,i haven't seen anyone with too much stuff most folks that have nice shit have worked for it an hunted for it so no they do not need to be rarer IMO. And if you want a realistic game they need to get on the medical system first the injuries and the way of healing said injuries needs to be a lot more difficult so before they make life easy by spawning in the parts in the truck lets make it where a rag and food and water do not heal bullet holes then talk about spawning truck parts in the truck.
×