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Found 41868 results

  1. Mr. Dj

    When are these features coming?

    Hello, well, the jump is actually being tested in stress server on PC, and for Vaulting and Vehicles in general, they will come for 1.0. They should come at the end of the year or a bit before. The new engine is friendly with consoles, they'll come practically at the same time, you just need to be a bit more patient.
  2. DayZ Base

    When are these features coming?

    Hey there, Picked up DayZ on Xbox, REALLY enjoying it thus far. A few thoughts - I've heard from other players that these features are coming to the game, but not sure if all are true and/or when. So: Base building. Is this coming to Xbox DayZ at some point? Trading with other players. Vault over object/jump/climb. Vehicles. Now are any of those true and coming? And if so, would these features be added this to Xbox one Game Preview this year? Or when the game goes 1.0 on consoles? Thank you
  3. wh1skey_

    PVP

    I had been on a character for the past few days - started off nearly dying from thirst and hunger in the beginning but got saved by a lone player traveling down the road in the opposite direction who gave me a human steak and a sprite. It got me far enough to reach an orchard, and little by little I kept piecing together a decent loadout and moving forward. I finally got to the NW Airfield after hours of traveling from the NE Corridor. I was fully kitted and hadnt seen a soul in nearly 24 hours, I had the whole base to myself. Kitted out with a silenced m4, UMP, too many mags for each, and enough tactical bacon to last years, everything was great. Compass, canteen, ALICE bag, scopes, everything. Got disconnected from servers a few times and then on the new server as I spawned in the building I was in last, I heard footsteps outside. Oh shit. 2 guys come around a corner decently kitted. We wave and Im using proxy chat to say hi, friendly, etc not gonna shoot. They dont speak and then the guy on my right raises his AKM and pop my screen goes red. "You are dead". Nearly 48 hours worth of a long tough grind and it comes to an end in the blink of an eye. Didnt even get a chance for a firefight or anything. I still have yet to kill another human player in the game - but man is the tension and adrenaline fun when you see someone else who isnt a Z. Ive met a few players who ive had good interactions with and have traveled through cities side by side. Cant wait for bicycles and vehicles to be implemented so that we dont have to succumb to the "Running Simulator 2.0" schtick.
  4. Private Evans

    Beta == 1.0 This year?

    1.0 will not come not before Q2 2019. This is for sure since they have already stated that xbox will go final at this time. This year ( my guess is not before christmas time) we will see a beta release which will then contain the content patch we are waiting for since June as well as a first implementation of vehicles and base building. Vehicles will probably, as stated by the devs, not be more than 2 cars ( maybe the helicopter) but we've got no info about what will be included for base building. Everything else will come later with or after 1.0. since they are now concentrating on polishing and bugfixing until beta release.
  5. Guy Smiley

    Food water consumption

    Bro, Rocket was designing a survival game. Not a skin hunting game or helicopter chasing game. Those were all side things to do but his original vision was and still is, survival. Hell, in the standalone, you will be able to hunt, look for helicopters, fix and rebuild vehicles, farm, live off the land, be a cannibal so I'm not sure what you are trying to get at? At the end of the day, the goal is to stay alive. Period. Nothing less, nothing more. How you want to do that is up to you
  6. crazy mike

    Food water consumption

    now your just being ignorant lol, "are that the vanilla version of the SA will not be as popular as the mods that remove the infected, give you starting gear and have easy access to weapons and vehicles" this is a salt response through and through vanilla dayz mod will still be popular because server owners will fix the food and drink consumption rates and people like the OP will play on their server, no mods needed :D another issue i just thought of, rockets original vision was to make a game that showcased the struggle that he went through surviving in the wilderness alone with minimal supplies, that was the original concept. dayz is currently that, its a pain in the ass its extremely easy to meet a bad end and theres aimless wandering with no hope in sight, in that regard dayz is very accurate to rockets original vision, but that does not make for a game with longevity in mind, dayz standalone was built upon that idea, there is NO endgame to surviving, the endgame is that you are not dead, that is boring as shit, endgame in dayz meant tons of things for players, going hunting for helicopters, grinding up their humanity to get the hero skin unlock, or grinding down humanity to get the german desert bandit skin, things like this which were someones everything arent in standalone, you could do this in vanilla dayz mod, but you cant do this in standalone? those 3 things were a HUGE part of "now that ive survived, what next?" endgame for vanilla dayz mod. the helicopter and skins are only an extremely small part of why standalone today is such a chore to play, why dont you see that at all.... https://gyazo.com/e4297b4a2781c82c3d940b35c4754e6f https://gyazo.com/cc2fc38d63f9940babb79884da4c44d8 why couldnt i have been doing this years ago when there was still interest in dayz? this same process is identical in arma 3 and even arma 2, albiet with an older program that exported the same content, also i am using arma2oa binarize to pack the map and get it into dayz right now, dayz is not so "brand spanking new" as many people are lead on, so much of it is the same as arma 2 and 3 its pretty annoying we were downright shunned for trying to add unique and new content that people WANTED to a game idea that was originally moddable the reasons we were giving make sense but are ultimately self defeating as the very modders the devs were trying to "protect" from fixing their mod occasionally from updates are the ones who will actually add longevity to the game
  7. Guy Smiley

    Food water consumption

    Except it wasn't as popular. If you go by the handful of full servers, sure it looked popular. As for maps, it's been confirmed that Namalsk is coming so that will be a nice change and other people will make maps. Just so you know, I'm very much aware that the vanilla version of the SA will not be as popular as the mods that remove the infected, give you starting gear and have easy access to weapons and vehicles. I'm just telling you that people will go with the path of least resistance
  8. bent.toe

    Is this fun?

    This is a major problem..but i know why. Group/party chat. If you'r not in a groupchat with friends it is impossible to find each other. First both of you need a radio, then you need to be on the same frequency in order to talk. Why even bother with in-game chat then? Proximity chat asking strangers if they seen your friends? The dev's took it too far. If this was a solo/pve game only, then it would work right out of the box. No worries about running through 12 buildings only to find a hardhat and a woll jacket. No worries finding backpacks and supplies. You would find plenty because no one else is taking it. But it's online only and pvp/pve all the time. It's too much. I truly hope they listen to us and in some way add optional servers. And i'll take vehicles any day, no matter how buggy they would be. The oroblem is that you probably have to "build" half the car before you could drive it...only to have someone steal it the moment you turn the key.
  9. Darazun

    Is this fun?

    If they changed the system to only eat/drink every 24hrs then everyone would just be running to nwaf and gearing up. This game ain’t hard to stay alive , I’m on a 2 day char with svd sniper , mp5 , military clothing etc.. I got all the way to balota from bherizeno just scavenging at some towns as I passed through . Now I’m making my way north , and I have read somewhere they are hoping to have vehicles and base building in near end of preview , lol when they do add vehicles yeah good luck as it’s not just hop in and drive , no you’ll probably need to find wheels and car battery and fuel , then you can come back here and bitch about that as well. Have fun and stay healthy .
  10. Baty Alquawen

    Status Report - 28 August 2018

    In today's Status Report our leads reflect on our appearance at Gamescom last week, where we had the chance to meet so many of you guys. Of course, the big spotlight is on tomorrow's release on the Xbox Game Preview program. For our PC players our Senior Producer Julien gave a first look at DayZ modding this week. Let's get started! Dev Update/Eugen Update/Peter Update/Martin Update/Julien Community Spotlight Dev Update/Eugen Gamescom is behind us and while it has been pretty physically exhausting, it is great to see all the positive feedback from players who visited us. DayZ was playable on all three platforms, PC, Xbox and PS4, and we've had these stations full almost nonstop. All stations were running the same build of DayZ on Enfusion. It's amazing to see how far we have come in this regard. We've had a bunch of interesting interviews (check out Baty's part for a sample of those!), answering some tough questions a lot of you guys have had for a while, so I recommend watching these as it is hard to capture the detail in text. And I think we have done a good job communicating our vision, or the given situation in these cases. I hope you find the interviews enjoyable. The Xbox release is happening tomorrow, and Martin will provide some additional details on that. I'll just mention that the Xbox One release shows Enfusion Engine as the future of Bohemia, as a base for what DayZ is right now and the possibility to bring our unique titles to all platforms. It's a big milestone for us and for Bohemia as a whole. There were always concerns about performance, controls and UI, but I think there is a way to do it right and we will learn what is best together with the Xbox community itself in the Game Preview program. On the topic of the PC Experimental release, we have made some huge progress over the last week with the issues plaguing the Stress Test servers and are planning to increase the numbers available. We are also discussing the switch over to Experimental after last of the issues is fixed. The Internal build and its development have seen a steady amount of features and content come in. And as of now, we are mostly focusing on base building and vehicles. The rest of the features are being reviewed and setting the priority on bugfixes for BETA is in progress. We are well underway to stabilize DayZ as a whole and I'm excited to see it get in good shape in the coming months. It has been a long time coming, but we can see the light at the end of the tunnel. Both in terms of features, getting 0.63 to you guys, the release of server files, and modding. All things are in motion and we are very happy to invite new players into the game as well as welcome the old ones back. The growth of our community both on PC and Xbox feels almost imminent and I can't be more excited about things to come! - Eugen Harton / Lead Producer Dev Update/Peter Gamescom 2018, same as in the previous year, was an amazing experience. It's been great to meet fans and community members there in person. For me, it’s really refreshing to talk with you about the past, present and future of DayZ. I’m very happy to see that you are so eager and love DayZ so much. It’s motivational, which leads to a great psychic upbeat and spikes of positive energy. Last but not least, I want to welcome all the Xbox One survivors into the world of DayZ. I’m excited that the next huge group of players will be able to enjoy such a unique experience which hardly can be witnessed anywhere else. Be careful out there, it can be harsh... see you in Chernarus folks! - Peter Nespešný / Lead Designer Dev Update/Martin Hello Survivors! The past two weeks have been among the busiest this year, and that's because we've all been handling three major things at once: the PC content update, Gamescom, and the Xbox Game Preview announcement! As Eugen covered the PC part, I'll go ahead and give you a little bit of a behind the scenes from our Gamescom preparations, and update you on the state of the Xbox version of DayZ! DayZ at Gamescom Besides our own Gamescom booth, we've expanded our presence at Gamescom a little bit more this year. Thanks to our friends at Xbox, we've been invited to the Inside Xbox show to announce the release date of DayZ on Xbox one - and we've made a nice little teaser trailer to go along with that! A first one since the initial Early Access release! We've only had a very short time for the production of the teaser (about 2 weeks of time, which is absolutely bonkers), and I'd like to recognize the work of Bohemia Interactive's Multimedia department that managed to set us up with a nice video in what was a truly killer deadline! It was very much a team effort, but my hat is off to Vladimir Jaske for the great editing work, Ivo Struzinsky for game capture and the work on our camera tools, and Jan Dusek for quickly editing together a really nice sounding DayZ track (the one at the very end) with our external composer Nick Fox. I can only say the teaser got people properly excited, and I can't wait to start the production on a new video for the 1.0 release! As we've set the tradition with Gamescom last year, along with our developers, we always bring a very decent amount of free merch to our booth. It's something that we do very differently compared to most of the gaming booths, as we make sure that visiting us is actually a rewarding experience that allows you to meet with the developers you know from online channels, and sets you up with cool swag on top of that. Gamescom is a very exhausting undertaking for the team, but this personal aspect makes it worth the hassle! DayZ on Xbox: known issues and release details With the release date for the Xbox Game Preview announced, the teams back home started preparing themselves for August 29! The first step was letting all of the 5000 people with keys into the Closed Preview of DayZ. I'll admit, we've originally planned to do that sooner, and everyone freaked out quite a bit when our servers behaved in all the wrong ways at the beginning of the last week, but thanks to the massive effort done by our dev team, we've managed to get the situation resolved and get people to play. Looking at the feedback we're getting, there is a set of most common issues we have with DayZ on Xbox right now: Crashes of the game upon loading The inventory behaving in all sorts of weird ways (items not getting picked up, players being unable to fill in all inventory slots etc.) General issues when interacting with items in your hands slot (especially fireplaces, guns/magazines) Status icons invisible on some screens due to wrong UI scaling / cropping near the borders of the screen Hits sometimes not being registered when firing a weapon I want to thank everyone for reporting the issues - be it over the Feedback Tracker, social media, or private conversations. We are aware of most of the annoying issues, and while our priority is now set on applying last minute fixes for server stability and client crashes, we'll look into the remaining critical issues right after the Game Preview release on August 29! As our Inside Xbox announcement was really only focused on the release date, many questions were raised on our social media. Here's the answers to some of the most common ones: How much will DayZ cost on Xbox One? DayZ will be using a standard premium game model (so no free to play, or any in-game monetisation) during the Xbox Game preview, and it will be available for 39,99 USD. You can check your local price when the product page becomes available on the Microsoft Store. The price of DayZ will increase with the release out of Game Preview - the final version of DayZ will be available for 49,99 USD across all platforms. At what time exactly will you release DayZ on 29th? DayZ will unlock at 7PM CEST on August 29. You can use this tool to check your local time for the release. Is there going to be a trial version available? Yes! You will be able to enjoy one hour of free playtime that you can use if you're not sure about the purchase yet. The trial version will run on its own servers, and will not have character persistence (meaning that your character progress will not save during your first hour, and will not transfer into the full Game Preview! How many servers will be available for the launch? As many as needed! We have a good, scale-able setup that will always run enough servers for everyone to join, there will not be a fixed number of servers available. We'll also have teams monitoring the server status 24/7 in the first days after the release to make sure everything goes smoothly! Do you expect people to provide feedback? Yes! We want to get all the feedback - you can use our Feedback Tracker, the official forums, or even our social media channels like Twitter, Facebook, or Discord! Can players start their own private servers on Xbox? Not right now, but we definitely want to have that option in DayZ later on. Are there cars and helicopters on Xbox? No, not right now, but before leaving Game Preview, we'd like to have both on Xbox One. Especially cars play an important role in the DayZ gameplay! That's all for now - starting with the Game Preview release, I'd like to kick off Status Reports that focus on DayZ on Xbox, so look forward to those! It's crazy that the Xbox release is in less than 24 hours from now - so many new Survivors coming to DayZ! We'll see you all in Chernarus! - Martin Čulák / Lead Designer Dev Update/Julien For those of you who missed our first look at DayZ modding, let me briefly introduce myself: I'm Julien, Senior Producer at Bohemia Interactive, taking care of the modding component of DayZ. Summary of announced DayZ modding plans so far As said in the blog post linked above, with the DayZ BETA closing in, we’re starting to share some information around modding. At the moment, it is projected to be a PC exclusive feature, integrated via the Steam Workshop. It will work in a pretty similar way to how it does with Arma 3. In last week’s announcement we already mentioned, that DayZ is a hybrid between the RV and the Enfusion engines. While the packing and the asset creation are mostly unchanged and will go through the same process as for Arma 3, the rest (script, particles, animations, UI etc.) will be handled via the Workbench, which is a powerful all-in-one tool developed to handle everything Enfusion related. We invite the most curious among you to read the full announcement or join the discussion - we have already received some interesting questions, which I answered. How to talk about your existing DayZ modding experiments We know that some of you have already started digging through the data available in 0.63, and the first DayZ mods are already being made. We'd like to make all modders aware that if you want to start experimenting and share your progress on your creations, you should feel free to do so - and the modding section of our official forums is a great place to do that! We are eager to discover what you’ve been up to these past weeks! However, please, do keep in mind that DayZ is still in active development, which means anything can change any time; e.g. scripted classes, some 3D models or textures (and anything else) might be heavily altered or simply disappear in between updates, impacting your mods. Also, we would like to ask you to not release any of your modifications publicly before the official start of modding. General timeline for DayZ modding As for when modding will be available: we aim for a partial release together with BETA. However, this is not set in stone. While the initial release of the tools is still unclear, server owners will be happy to know that the server files package should be made available to everyone during BETA on PC at the latest. That's all for now - I'll keep you up to date on our forums! - Julien Vida / Senior Producer Community Spotlight Hello guys, we are back from Gamescom and it really was crazy. Our booth was massive this year, we had there 10 computers, 10 Xboxes and 5 PlayStations with DayZ, and our booth was full most of the time. You were such nice guys and you liked the game. It means the world to us. We organized a community meet up on Friday and I am so sorry I couldn't be there. There we so many of you, it is really nice how many of you wanted to meet us. Thank you for stopping by! Our photo wall was a huge success. Just try to search #Gamescom2018 and #DayZ on Twitter or Instagram, you can find there so many survivors who took a photo with some gear: And I have three videos for you today: Our favourite content creator Rene aka BarelyInfected visited us at our booth to ask Peter Nespešný and Eugen Harton some questions about DayZ development and the future. And here are their answers: And something different right now. This is a story of a group called River Boys, full of adventure, friendship and fun until the server restart separated them. That is all from me, thank you again for stopping by at our booth and see you in two weeks! - Baty / Community Manager Header image by ExacoMvm.
  11. luckydayz89

    Game Update 31/8/18

    while aiming down sight and pressing Y your gun will fire for other players ( they will hear it you will not ) this attracts zombies and other players but if you are alone you will never know. fire places bugged obvs. big issue is backpack slots have an alice pack 110 slots have used 30 cant use anymore ( im from pc version aware of item sizes and slots etc these are standard items ) drink and food depletes faster than pc for sure with less loot I would drop depletion time either keep loot same or increase 15 percent. no weather effects as of yet have been playin ALOT and no weather has made me cold or in need of shelter like the pc version. day and night needs to be brought in soon for this too when servers are more stable. persistent tents I mean come on I had that 8 years ago playing the original dayz arma2 mod. not fussed about vehicles yet but yeah would love to see them soon. I feel there are 100s of items missing from the console version compared to standalone and we were told this was an identical game...and lets be honest you did charge 31 quid more than the more complete steam version of the game which is why people are pissed and the rating has dropped so low which is a shame cus this game is a GEM played hours with my mrs but its just not up to par at all with the PC version and I fear unless its sorted quickly it will die
  12. wh1skey_

    Hunting - Can it happen?? [RESOLVED]

    I was traveling along a road yesterday and then all of a sudden I heard a huge call that I hadnt ever heard before. At first I thought it was just background immersion audio like the crickets and mosquitos and flies and stuff - I figured they hadnt implemented wildlife yet the same as vehicles and stuff. But I turn around and sure enough I look out in the woods where the sound kept coming from and there was a pack of moose/elk/caribou and I was just like H O L Y S H I T and kinda just stood there watching for a while. It was really cool. I didnt have any ammo for my rifle so I just said bye to them and went on my way ?
  13. bent.toe

    Feedback to developers during GP

    Disclaimer: Not all of you will agree and these are MY opinions/feedback to the developers. 1. No in-game map? One of the biggest game worlds in the industry and no map? A bit over the top maybe? 2. A map this big and only travel by foot? Sure...if it wasen't for an included stamina?? Run 100 meters and my character is out of breath. There are talk's about vehicles...but with these brutal conditions (see 5.) they should already be in the game 3. Inventory simulator 2018? A direct port from pc inventory managment is just a lazy and moronic move. If you look at it in a realistic way..sure, dropping your pants everything in your pockets will follow. In a videogame...nah, a bit too realistic don't you think? 4. Greed. Nope... €45 for a BETA with numerous bugs and problems.. That is not saying "hey community pay a small development fee and come and help us build this game to something great". That is just greed...€20 would be stretching it...you went waaaay past that. Just greed considering the pc version that is 5 years old AND still not in gold status, is cheaper. 5. Random spawn after permadeath. How is this a good thing when playing with friends? Imagine you and 2 buddies are way up north and one of you die and respawn down by the coast. No map, no radio, no townname or anything to let your friends get a bearing on your location. If you do manage to find a way to meet up...it's a 45 minute jog to get there. Fun?....i think not. I think it's great that one of the best survivor games have finally arrived on console. All of us here can agree on that. And this game should be all about surviving, fear and helplesness... But it should also be FUN. It is still a GAME. With this price, all these bugs, moronic inventory, no vehicles, no in-game map, random spawns AND the fact that this game is very niched towards a small group of players...will most likely mean empty servers and a small hardcore fanbase. But even those can give up. I tried the 1 hour GP, played some more at a friends house....and based on my feedback above i will NOT shell out this amount of money for a beta. Finish the game and have full price..i got no problems to support you then. Now in this state and with your track record on the pc version? Not a chance. Wish the team and everyone that bought it good luck and (hopefully) a lot of fun in Chernarus. PS. games should first and foremost be FUN. If it's fun..most of us can take bugs and crashes with a smile and still continue to play.
  14. SHDWCORP

    IDEAS FOR DEVS

    Food and Water In the modded version of PC, I remember being able to last 30 days without Food or Water, I would like it to be added later in the game I think there needs to be more Food and Water all over the map, Every time I die, I go through houses and towns, and cities and military bases and if I'm lucky I'll find one thing of food out of the three towns or more Vehicles I think that Cars, Planes, Helicopters and Boats would be a good add with fuel to help players out and be able to add cargo to the vehicles to transport I hope that this post doesn't get locked, but if you have any ideas for the devs, please add them below
  15. Eeyeoretherealone

    a card would be nice!

    Yup the “iZurvive” app is spot on (minus vehicles and other things not yet implemented) the website had some missing buildings when I checked compared to the app last night. Only thing is it drains battery like a fiend due to damn ads at the bottom.
  16. Yes it seems possible in dayz, aslong as BI dont cut the possibilities to do that. but there is also an existing example from Killzonekid for A3, so i think switching (reconnecting) to another server with a diff map should be a doable quest. anyway i think it should be done in the engine to preventing abuse... or by script as long as battleye allows it under certain conditions. Porting/transition areas should be alongside the map border but not directly on the border, preventing to abuse that places from spotters and snipers. i think its better to mirror your spawnposition to the other server, so if u leave chernarus+ anywhere on the westside, u will spawn mirrored on eastside at the other server. if the mapsize is bigger than chernarus then spwaning points should be spreaded. another cool feature would be if vehicles /and passengers can be also ported... but this needs more attention. planes and helis should also be possible by setting proper vehiclevelocity at spawntime and checks for possible disconnects/errors while hopping by affected players. spawning-in if every passenger is connected after a little idle time... otherwise the player who is affected by the abortion should spawn next time at position on groundlevel. cutscenes are nice but i m also satisfied with a loading progress bar. if i m understanding you right... yes this has to be evaluated for MP purposes, but i think it should be locked. players can still rejoin whenever they want... the position for a normal join (existing character) should be the same as it is and was in dayz, the last known position of the player... so that switching is only allowed at designated area as written above.
  17. Powell x91

    Feedback to developers during GP

    1 - Map can be found, Plenty of other ways for navigation. Tourist maps, online maps and landmarks. 2- cars are coming,same as planes. They are smoothing over the gameplay of vehicles before adding them. 3- its bugged, its from PC. Its been out 1 day on GP on xbox? Pubg menu was bugged as hell now thats fine. Have some patience. Plus, put things in your trousers and take them off,where else are the items meant to go? Think about it.... 4- price slightly expensive but at £30 for a game over £50 after release thenits a bargain. You know what you signed up for buying onto the GP programme, dont cry now...i see it all the time people buying into GP's to come cry on forums..Get over yourself. 5- what's wrong with that? You want to spawn 10ft away from where you died so you can noobily go grab your gear? No, work on your navigation and go find your gear! Lol ARK etc all have random respawns as do most games lol sure an item for a respawn point will arrive at some point. As for your [EDITED] waffle at the end..it's obvious you haven't researched what you bought so its entirely your own fault. Your points and concerns are flawed and already answered in many places so really is noones fault but your own for buying the game.
  18. II AJEARLEY II

    Feedback to developers during GP

    Hey @bent.toe Im going to give my opinion of your list and some info relating to the missing features. 1. No in game Map - I agree an "hand held" in game map would be nice.. However you can find tourist routes that have a map of Chernarus dotted around. 2. Vehicles - Vehicles are currently being overhauled as they were not happy with the way they worked in 0.62.. So hot new rides will come soon my man and you can give those legs a rest.. 2.1 Stamina - Stamina is kind of an issue but also not at the same time.. If you where to go through your inventory and add up the amount of Kg's your character is carrying then go carry it yourself and see how far you can run i cant see it being very far.. I believe they based it off the average human. Lets face it you are a random survivor washed up on the shore. This being said, there will be soft skills down the road which may include stamina :) 3. I agree the inventory system is a bit of a mess i'm sure they will get that sorted.. 4. I cant really say anything i've had just over 4000 hours on PC so i've had my moneys worth and will probably do the same on Xbox. 5. DayZ is a huge learning curve when it comes to map navigation. When you have played it as much as i have and many other experience PC players you will learn the map and know it like the back of your hand.. Hooowever the description of the game does kinda warn you.. "DayZ is a gritty, authentic, open-world survival horror hybrid-MMO game, in which players follow a single goal: to survive in the harsh post-apocalyptic landscape as long as they can. Players can live through powerful events and emotions arising from the ever-evolving emergent gameplay." Maybe some people just like different levels of realism.. I never got on with any other the smaller games like H1Z1 or WarZ (Infestation).. Like i said i've played just over 4000 hours on PC and god knows how many hours playing the DayZ Mod for Arma 2 and i still haven't had enough :D Anyway some solid feedback.. Don't take my reply in any form of a bad response i was just letting you know my opinion and shedding some light on a few things.. See you in Chernarus! :) AJ
  19. II AJEARLEY II

    Will there be weekly updates to add new stuff from the pc build?

    Just because there isn't tents and vehicles in the xbox version doesn't mean the has less lol... There are a many more items in the xbox version.. Clothing, equipment, weapons ect.. Dunno if you've ever played the PC version i'm guess not if you cant see the difference..
  20. Sterlyng Shane-kyler Roehrig

    Will there be weekly updates to add new stuff from the pc build?

    That's impossible, there are no vehicles and I have yet to find a tent despite going through very many places
  21. Powell x91

    How do you Edit your Characters appearance

    No doubt it will be in game shortly, They plan to add vehicles etc etc so I'm positive that's in the plan to be implemented. If not, Well kinda sucks but not the be all and end all.
  22. emuthreat

    Status Report - 28 August 2018

    Internal builds focusing on tents and vehicles. This I like.
  23. How long du you need for a freaking content update guys?! You can't be serious?! I thought you said: "After the engine is finished and all systems are working (what is the case now), updates will come much faster". You add some new weapons and new mechanics and need nearly 1 MONTH to make it work properly! How long tf will it take if you add big stuff like basebuilding or vehicles? And how should this be possible in 2018 if you're continuing in this tempo?
  24. Little conflicting information here because I was told it was okay to share the mods. Atleast that's what I did with my helicopter mod (0.63, enables internal code similarly to the other vehicles) and I haven't yet been told to take it down. I'll reply with link in a second to the twitter thread. Edit: hmm, the tweet was deleted? The tweet youtube usually makes when uploading videos. The actual video is still accessible through my channel.
  25. Hello everyone, i was wondering if DayZ will have the core mechanics of Arma 3 such as lots of stances, realistic ballistics including proper ricochests, NV, Thermal googles, realistically functioning artillery, military vehicles etc? I know DayZ is not Arma, but if there's military bases, there should be military big guns and vehicles too + various equipment left. And most importantly #ReskinTheHousesAndPropsThisIsNot1996Anymore The wall textures etc is so dope:
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