Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
Search the Community
Showing results for 'ghosting'.
Found 2794 results
-
So, after plugging a few hours into DayZ, I think everyone settles on the degree of cheese they are willing to use in DayZ. Maybe it started with using ventrillo, skype, or teamspeak instead of direction communication, then you learned how to gamma goggle, maybe some combat logging eventually (of the attempt to now adays), moved into gearing on low population servers and switching to high pop for PVP, maybe to get that netting you broke down and started server hopping, slowly fell into purposely ghosting in PVP, or after a few 100 hours moved towards owning a public server and kicking others to build your own personal palace in safety. Then there's the full darkside, the duplicators, transporters, aim bots, and input hackers. Sooner or later, we all decide our level of cheese. Many of these things we've either accepted like third party communication or gamma goggles, have moved to respectable private shards to limit certain other issues, or have just learned to deal with. The question I would like to raise, concerns directly with the Risk vs Reward imbalance between High Population Servers and Low Population Servers and ask the community what they think would solve it or if it's even really worth bothering with. So the general idea is that servers become more safe, the less players that are on. Even with a static increase of zombie spawns or dynamic threats, without player population being taken into account, the threat will always be less when less players are online in a server. This, for public servers, means the most intelligent time to play (and DayZ definitely rewards intelligent choices more often then not) is when players are not online. Which led to me question if this is really in the nature of "balance" or "spirit" of DayZ. So here comes the questions... Is "exploiting" low population servers for gear and switching to high population servers to PVP, a healthy DayZ mechanic? Would the game be improved by helping combat this? If it is an Issue, how would you fix it or help curve the risk vs reward?
-
Yeah it's ghosting or input lag. Funny thing is my TV does indeed have a setting for video games, but turning it on literally has no difference. I'm thinking about buying an ASUS VX228H 21.5" it says it has a 1ms delay designed for good gaming. I looked at BenQ too but they're a bit pricey.
-
You're probably suffering from ghosting which is why it looks that way. As Nl and Kohlbar suggested, check to see if there's a game setting on your tv that will lower the response time to help get rid of ghosting whenever you play games. As for best monitor, that's a very subjective opinion as it will differ from person to person so there's really no best monitor out there. If you do end up getting a new monitor though as Tatanko said get a monitor with an IPS panel as they are far superior to TN panels.
-
VX9 Member's who I met ingame send here asking for "Stitches."
TheDragon117 replied to huckstable18's topic in New Player Discussion
I find private hives better for being able to feel out the community IMO. Sort of like I've been playing on ASTRO private since .59 came out. I like that its not like some shards with certain "rules" like PVE only ect.. I like the organic feel of dayz, and feel like the community can make interactions that can involve combat and not if they want to. I've been shot out right numerous times and I've shot numerous people. Usually I'd rather try and interact to an extent but DayZ is DayZ. Thing I've found on ASTRO that I like is I've heard people on the radios from time to time telling me not to come to a certain place, I've found notes and such. Its not super busy but enough that I've run into other players. Biggest win for me is the lack of exploits like server hopping and ghosting. I get the point of the hive and it works I guess, but I feel like it loses something. When my base gets stolen and taken into a vortex of multi-dimensions where my camp now belongs to someone else, its just gone :) when it stays in the server with me its an interaction, cause I'm going to try and find who stole it and get my stuff back. Also, when you run into someone really cool that did interact with you, you can find him in game again which is a lot of fun. -
Honestly, I don't know about the hacking complaints. The most annoying thing I'm dealing with on semi-full to full servers is ghosting. But I don't think I've met a lot of hackers lately, unless you count the guys that exploited talking server-wide with the cheats for the radio. I don't even think that's possible any more and it didn't harm anyone directly. I've seen some people still use teleportation hacks on fairly recent streams, but I have not seen anyone like that myself for over a year. It's quite possible people are using aimbots, but that's no different in any other multiplayer game, and I have not noticed it of lately, either. Fights can be a bit weird at the moment, because there seem to be some problems with character desync, even though everything appears fluent. If you want an offline version, you'll have to wait for the release of mod tools and load yourself into a standalone version of the game. I think the devs have other things on their plate than introducing modding tools anytime soon, but if they do them right and start the right kind of advertising (hype!), the mod tools will probably sell more copies of the game than the introduction of the new renderer. They are that important to many people. I'd like to hear an announcement about that, or an estimate on when it's going to happen. For the singleplayer you'll probably wait a lot longer.
-
Decent idea, the devs shouldn't just carbon-copy the system from Rust as that would be lazy and likely break some copyright laws, but a similar system could fit very well if done properly. We will definitely need something like the tool cabinet in DayZ, but more to prevent other players from ghosting in to our bases. Not sure how that makes the idea any better, but okay
-
I dont like the heli crashsite system and think it's flawed
Me1andMe2 replied to Me1andMe2's topic in General Discussion
I have now timed my runes and optimized at much as possible and I dont believe you at all that you run them in 1 hour Thanks for your answer but you missed my points. I know, and stated, that for pvp there are better options. I am also quite confused with your "civiian weapons" and " military weapons" statement. Getting an ak is piss easy(even on private server) and doesnt take much time and I never said otherwise. Or do you only count heli weapons as military I am unsure please clarify. Btw don’t do these IRL examples please don’t. Back to helis Helis spawn nothing but tools for pvp but are to much effort for pvp which makes them pointless. The only benefit, imo, of the heli system is that a player might find a lucky heli crash but I dont think that happens often when you look at the odds Have heli spawn in front of you ( 1/14(4 Helis) actually even lower since you have to be at there at the right time)Have the heli spawn a weapon at all (From my experience at least 50% of the helis do not spawn any weapon besides nades)Have it spawn a mag for the right weapon (lets assume it does every time)Actually want the weapon (lets assume you like every weapon)= Best case scenario you have a chance of ~0,036 (~1/30) of this happening (getting the right number in roulette is 1/37) If we would just let the heli loot spawn at the military areas we would have a better game since we would have more weapon variety. Just let the weapon spawn with less chance than the ak74 (I think the current spawn table is sks(most)>aks>akm>ak74) and everything would be fine. Inb4 “you just want gear when you start” If I can get an ak in 1 hour I should get a slightly better ak (AUG) in 2 otherwise no one who values his time will ever go for it (at least in the current build). Side note: I have done even more heli runs (probably my last ones) and still not had 1 fight at them @Public Hives Loot Its completely fucked there are so many problems with it: Admins hoping duping, restarting ghosting, low pop looting. Every time I watch a streamer how plays on public I see a shitload of this “rare” heli weapons it just shows that the system doesnt work. -
"Login Protection Period" of 10 seconds or until you move.
pilgrim* replied to J.Dre's topic in Suggestions
OK - I believe you LucidHills, I have never made that test on teamspeak with a friend watching.. it has only happened in the past when I've been attacked by zombies on logging back in because the server stopped and logged me out in the middle of a main street. Or it has happened I log in and get shot real quick, but I never had the "you are Dead" message while the screen was still completely black, before I started to get back into the game to the point where I could just begin to see and move, etc.. . So I take your word for it, that's how it works. You body appear 15-20 seconds before you see anything on your screen and before you can take control. * But - this is only IMO - I still think the best solution is to find somewhere safe to log out (because your next log in will put you exactly back at that same place) - You are in much more danger in the whole 1 minute of logout, than in the 15-second login.. UNLESS you TAKE real good CARE where you log out. Also for ghosting there is a big problem. Firstly - To suggest that if you change servers your body has to log in to the game and stand there visible for 30 seconds before you yourself can join it.. hmmm I don't think many players will go for this. For instance - It is exactly what the OP is complaining about, he wants to eliminate the "danger zone" but you are suggesting to make it about twice long.. The J.Dre OP suggestion is to cut out the waiting time "until you move" so you can't be attacked (that means you can't be seen right?)- Any situation where you CAN log in and then suddenlyappear all set to move - however fair you try to make it - it IS going to be used for ghosting. And it will work really well. If a guy knows enemies are in a location, he will go through another server and choose a good position. Then the people in that place will SUDDENLY see him appear ready to roll. He already knows they are there - but all they see is him instantly pop of thin air and start shooting (lit will look like a teleport). That has GOT to be to the ghoster's advantage, however you arrange the login. Either the people already in the house see him logging in and they can shoot first, OR he arrives instantly anywhere he chooses,goes straight into full action, and takes them 100% by surprise. It has to be one or the other. Either he fades in and other people CAN see him before he's ready, or they CANT see him and he's ready as soon as he appears.The way login is now = a lot less ghosting. Really - the Best Solution is just go find a great place to hide before you log out. If you suddenly get kicked when you're at at a helicrash on the main runway of NWA, or you loose your connection in the middle of the best loot tent in tent city.... too bad.. It's just too bad, EVERYBODY has been dropped from a game = local power cut, or lost connection, or the server goes down when you are in a bad place.. just occasionally it has happened to everyone. That's why everyone tries their BEST to choose a good place to log out. It helps you stay alive. That's what the game's about. xx -
Very nasty tenants, who has the patience to camp in one place for three days?
The_Real_MyDingaling replied to Toperek1990 (DayZ)'s topic in Gallery
Good job. At least everyone knows where everyone camps. It's all good fun. I wouldn't say they were ghosting as the server had reset. If one of them ghosted in your game and move behind you that would not be good. -
Very nasty tenants, who has the patience to camp in one place for three days?
bfisher replied to Toperek1990 (DayZ)'s topic in Gallery
Philosophical question... Who is ghosting who here? The camping team using the other server to reposition outside of the building and then retake it on their normal server or the host using the server restart to take a better position to ambush the camping team when they rejoin? -
"Login Protection Period" of 10 seconds or until you move.
atempleton replied to J.Dre's topic in Suggestions
I voted no. The purpose of that delay is to prevent ghosting or combat loggers relogging and it does a good job at helping people out deal with that far more than it makes it easier to spawn camp. Don't log out or in at potential hot spots and you won't have this problem. -
"Login Protection Period" of 10 seconds or until you move.
Whyherro123 replied to J.Dre's topic in Suggestions
Guys...... the whole point of the "logout dance" (when you stand up and sit down repeatedly for 30 seconds after logging out), is to prevent ghosting and server hopping. Back in the early days, your character would disappear from the server instantly when you clicked "exit". EVERYONE ghosted and combat-logged back then as a result Want a "safe" way to log in and out? Run to the woods, find a tree or bush. If you get caught by a server reset, and jump right back into a high-pop, well....... that is your fault. " Survival of the fittest". No "protection" is needed. No "protection" is warranted. As for OnionofShame's suggestion: that seems like it would be abused, real fast. " Hey, we got guys holed up in X Building!" - Alright, let me peek in there real quick from a different server....... yeah, three guys, one under the stairs, one in the back room, one in the hallway- No thanks. -
"Login Protection Period" of 10 seconds or until you move.
jayfkay (DayZ) replied to J.Dre's topic in Suggestions
hasnt ever affected me (actually ONCE) and would make ghosting even nastier -
Fair enough, makes private servers seem almost completely pointless if they can't enforce rules or promote different playstyles then. If what you say is true then they are effectively the same as public just without as much server hopping/ghosting (some privates share hives so it's still possible on a few).
-
DayZMod Dev-47fb212 - PreRelease of V-1.8.7
r4z0r49 replied to r4z0r49's topic in Mod Announcements & Info
Here to give you some idea of the server settings. With the preset system alot of these will be taken care of by just setting the preset but setting custom should open everything up. This is new in 1.8.7 //Gamesettingsdayz_antihack = 0; // DayZ Antihack / 1 = enabled // 0 = disableddayz_REsec = 1; // DayZ RE Security / 1 = enabled // 0 = disableddayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick).dayz_quickSwitch = false; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animationsdayz_POIs = true;dayz_infectiousWaterholes = true;dayz_enableGhosting = true; //Enable disable the ghosting system.dayz_ghostTimer = 30; //Sets how long in seconds a player must be dissconnected before being able to login again.dayz_spawnselection = 1; //Turn on spawn selection 0 = random only spawns, 1 = Spawn choice based on limitsdayz_spawncarepkgs_clutterCutter = 2; //0 = loot hidden in grass, 1 = loot lifted and 2 = no grassdayz_spawnCrashSite_clutterCutter = 2; // heli crash options 0 = loot hidden in grass, 1 = loot lifted and 2 = no grassdayz_spawnInfectedSite_clutterCutter = 2; // infected base spawn... 0: loot hidden in grass, 1: loot lifted, 2: no grass dayz_bleedingeffect = 3; //1= blood on the ground, 2= partical effect, 3 = both.dayz_ForcefullmoonNights = false; // Forces night time to be full moon.dayz_OpenTarget_TimerTicks = 60 * 10; //how long can a player be freely attacked for after attacking someone unprovoked.dayz_nutritionValuesSystem = false; //Enables nutrition systemdayz_DamageMultiplier = 2; //1 - 0 = Disabled, anything over 1 will multiply damage. Damage Multiplier for Zombies.dayz_maxGlobalZeds = 500; //Limit the total zeds server wide.dayz_temperature_override = false; // Set to true to disable all temperature changes. //not implmented yet.dayz_classicBloodBagSystem = false; // removes all blood type bloodbags We have added a new preset system on this version //DayazMod Presets "Custom","Classic","Vanilla","Elite" Classic = puts everything into the classic gameplay.Vanilla = puts everything into the newer versions Custom = Allows the admin to make everything curtomElite = Vanilla but harder to be used with the merc arma preset. -
As long as there is ghosting, serverhopping and loot farming on official servers, this discussion is pretty obsolete. I play both styles, but only on private servers.
-
Your mind goes directly to how to cause more problems. where as mine just looks for ways to fix them...... Using SP to scout isn't very effective, if as soon as you made any movements to change cameras or look around it would kick you out of it . ( no more so , than logging out in a bush . Same for ghosting, as the moment you tried to raise your weapon, or move position , you would be kicked out of SP and able to get shot.
-
Barricading was planned. Last year Rocket said the tech was already there for it. Don't know what happened. They are probably waiting on the tech to control where players are allowed to spawn to prevent safehouse/base ghosting.
-
"Fall back to another server" issue
Avant-Garde replied to Avant-Garde's topic in General Discussion
True tbh. That's the conclusion me and my friend had. But think about it, doesn't this mechanism makes the game biased towards who is defending a base in relation to those who are infiltrating? I mean, in public shards there is a good chance the gameplay gets really unfair. Isn't that a problem? Public shards are full of bullshit gameplay elements, like ghosting and full massive base retreat operations. They had a truck, the fair thing would be they getting the most valuable shit on the truck, while we would still have some garbage left to loot when we got back from death. It would be fair since we lost the firefight imo. It would give a really important use to trucks. I don't even understand why we have public shards. What benefits does this system brings at all? I feel like public shards rewards a pansie stile of gameplay. -
I find this suggestion a little too specific as you specifically target loot hoppers in military areas. The penalty is little too much magic for my taste but might prove effective. Still I would like it more if server hopping was discouraged overall (my favorite is "long switich timer or start a new character"*) maybe with some side-effects towards ghosting as well. *There are more applications of this concept that can have impact on taking prisoners, combat logging etc. - for example if other players are near your survivor or he/she is restrained the body does not despawn and you cannot log into a different server. However, you can always join another server instantly if you decide to start a new survivor, killing/wiping the old one in the process. Otherwise server switching timers should be significant (but tick down after leaving the old one).
-
Interesting ideas. Although I do the same as Gannon, this could be a solution to the problem, as it is a problem in itself. In my opinion, the same should be apply to "ghosting" as well, as it's all part of the server hopping issue.
-
I actually thought this might make an interesting premise for a game to be built around, while experiencing all the ghosting in the mod =P Where ghosting was actually a core mechanic and balanced. As for the topic, I think it really does more harm than good having their server setup. There's always private hives like has been mentioned though. At this point I can't really fault people for server hopping for loot, it's pretty much part of the game.
-
Server Hopping (Possible fix, third server option "semi-private")
Evil Minion replied to Baker.'s topic in Suggestions
I actually like the idea of having semi-private servers that keep your character but not your position. Could come with different options (coast only, randomly all over the map, not at the coast etc.) but it should be indicated in the server list and movement on this server should not change your characters position on truely public servers as otherwise it could be exploited to get out of dangerous areas (especially with the options mentioned above). Basically a "no hopping on our server!" option. I believe this concept is the officially most accepted way to combat server hopping, ghosting etc. (at least here on the forums). Personally I would like to add to additional things to minimize abuse and frustration: The timer gradually increases for players who switch servers shortly after the countdown has finished (up to a maximum and not logging into a new server for a few hours resets the countdown). This allows for shorter timers on average as frequent hoppers get also a cost for the frequent part. A player can always decide to wipe his own character to respawn at the beach without having to wait for the timer (and of course any frequency cost would also be reset). -
[KG] IS A PLAY FAIR COMMUNITY Come join us at WWW.konvictgaming.com https://www.facebook...12476259027525/ Team speak = TS.konvictgaming.com join public DayZ Channel all are welcome PRIVATE Server details = 109.70.149.35.2300 KONVICTGAMING,UK/EU/3rd PERSON/DAY+NIGHT CYCLES,6hr RESTARTS Plz note that [KG] is a PRIVATE server , PRIVATE was chosen so we have more control over Cheaters and hackers and eliminate ghosting,we have active admins and logs. THIS IS A PLAY FAIR COMMUNITY Hope to see you there guys,, thank you
-
[KG] IS A PLAY FAIR COMMUNITY Come join us at WWW.konvictgaming.com https://www.facebook.com/groups/1612476259027525/ Team speak = TS.konvictgaming.com join public DayZ Channel all are welcome PRIVATE Server details = 109.70.149.35.2300 KONVICTGAMING,UK/EU/3rd PERSON/27/DAY+NIGHT CYCLES,6hr RESTARTS Plz note that [KG] is a PRIVATE server , chosen so we have more control over Cheaters and hackers and eliminate ghosting,we have active admins and logs. THIS IS A PLAY FAIR COMMUNITY Hope to see you there guys,, thank you