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Showing results for 'ghosting'.
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Easy concept (maybe not so easy to implement) to prevent people from ghosting into bases; add something such as a "Base layout" where when you place it and add "x" amount of resources to it, it would claim something like 50 sq ft of area. Make it hard to craft so people can't go around claiming the whole map, and make the item model something like a functioning fire place for example. This "Base Layout" would have options to add or remove players to the whitelist, deciding if someone can or cannot log into the server inside that "base layout" area. If someone un whitelisted tries to log into the server on your "Base layout" area it would simply spawn them like 5-10 feet outside of the edge. They would clip together nicely making expanding your base easy (if you have the resources). This item would only prevent people from logging in inside the base though, making sneaking or breaking in the only way to enter someone else's base on a public server. This item would also not be required to build a base, as it would then give people more incentive to craft one so they don't have people ghosting into their base. Mind you this entire idea is pointless until the integrity of bases is worked on, as it would be faster to just saw down the walls then it would be to ghost in as of right now.
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Yeah, I think we are on the same page. Bases have not been very viable because it is too easy to exploit poorly designed game mechanics to remove bases in a matter of minutes. Ghosting is a major problem with the public hive in general. The advice I've always gotten was "try playing on private servers." It's on the developers to decide if they want this to continue to be a possibility. To a certain extent this is still the preferred manner of unsporting griefing tactics used even on private servers. Go to a known base in the middle of the night, don't despawn anything, just log out in a corner and wait until the server is full. Log back in, spray everyone down with automatic fire, and log off. Repeat until dead, and then gear up and try again. These problems are more than just basebuilding, and not easy to solve in a way that won't cause other issues. But to me, the simple solution is to make a selection of public servers that are not part of a hive. Problem solved, as far as ghosting goes. As for combat logging as an ambush tactic, I remember when players would make a weapon action cycle noise upon login; but in cases of accidentally logging in near another player, it gives an unfair advantage to the static player. Assuming that hived servers are to simply be avoided for basebuilding, we are only left with durability and difficulty of forced entry. Sure people can come to visit all friendly and then "crash," only to log back in to kill people cheaply later, but once you kill them, they need to come back and do it again; and you might just let them in far enough to shoot them in the head in the comfort of your base. In the village, we told visitors not to log off in the base, because combat logging attackers were a daily occurrence. I've shot dozens of players in the head, just because their game crashed while they were standing in a corner. What can one do, but apologize and store their gear? This is a simple enough fix for login issues in a base. if i don't know and trust you, and you log off in my base, you will log back in on the coast. Problem solved... Unless their game crashes or the server kicks them. Do we need something like @Arthur Dubrovka suggested, by which a player can only be given server permission to log back in in a defined area by some shared ritual of confirmed base owners? It would be nice, but I wouldn't say necessary.
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You've been around long enough to know that private servers are the longstanding answer to the problem of ghosting. Perhaps BI will support a number of official servers that are independent of any hive, to prevent ghosting into bases. But thank you nonetheless for the sarcastic and disingenuous response. The advantages of building a base on the public hive are aligned with the needle in a haystack principle and reliance on the notion that people only server hop military areas, so your forest compound should take at least a few weeks for anyone to discover. At which point they will tell all their friends, and host a special twitch stream in which they dismantle the base and despawn all of its contents. Because let's be honest, that's all bases are good for, right? Sandcastles to kick over, and nothing more. The degree to which you have no idea what you are talking about is staggeringly hilarious to me. I've easily had 90% of my entire PvP experience on this so-called peaceful cooperative server. Believe it or not, some players come there because they found out that there is a place where they know people will be; because these dumb fucks actually advertise their presence. Did you hear that? A group of players is dumb enough to actually tell people where they are in DayZ; and after getting killed, they go back to do it again. I suppose if they were useless people wouldn't build them. But hey, somebody's gotta put in the work for salty cunts to come and despawn, amirite? That's at least one approved use by your standards...
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best way to keep your base safe will always be the same. have someone online to defend it, or keep it small and hidden. other than that expect that it wil be raided/trolled/destroyed. to avoid ghosting just make sure u are on a private server. don't feel bad if you lose everything, it happens to us all. it will teach you new wayd to defend and will give you a reason to rebuild. safety is great because you never lose any of your own stuff but stockpiling will only eventually get boring.
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Experimental Update 0.63.149358
FunkInYourTrunk replied to Baty Alquawen's topic in PC Experimental Updates
so excited to see this. still going to force myself to wait till jan to actually boot up but i do the reading on here several times a day. was just curious about base building. have seen a couple videos on utube where people tested shooting built structures and they seemed unable to damage the structures. have also seen things in status reports talking about combination locks to secure your camp and talk of fixes to stop people ghosting into camps. what i have not seen any of is work towardsbeing able to break into/destroy or raid camps. the only thing i could think of is that you might need explosives, but without throwing mechanics to use grenades that only leaves us with landmines and self sacrifice. i like the concept of basebuilding for the endgame but bases should be far from invincible. they should need to be defended or repaired. can a car crash through a wall? will there be a structure decay system implemented? just a little worried as i feel a map full of impenetrable structures would make for quite boring gameplay. -
I think core community didn't play the game for a few years. Because collecting weapons in lifeless servers and then ghosting to full but still lifeless servers aren't what core DayZ players used to do some years ago. I remember watching Puhdado streams a lot ! There were plenty of entertaining streamers, I remember watching DanielFromSL when DayZ was in 0.59 or around the time when player interactions ware going somewhere away from the game... I remember him running around cherno for 20-30mins and not meeting anyone, that was about the time of weapon collectors, server ghosters, bushmasters time of DayZ.
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I'll take you at your word & wish you and the team the best of luck. Just remember that you don't have to manage community expectation, they only expect what you tell them they'll get. and remember that base building is great but with the pervasive ghosting issue it'll only cause mass aggravation being implemented until there's fix or work around to stop players abusing it, but it's your teams baby though and you can raise it anyway you see fit. I personally would have focused on updating & adding in all legacy features from 0.62 & the original mod and getting that stable before anything else as a base model for 1.0 . ive played for only two months barely & already feel like I've had my fill, without much weapon choice, ghillies, spraypaints more craftables and what feels like half a health system the game feels empty and tbh spending a fifty hours building a base that someone's gonna ghost into and fighting over vehicles isn't going to make the game come alive. good luck with your endeavours and I guess I'll check back In a year from now, probably around when the new consoles arrive. thankfully the PC guys get modding to pass the time unfortunately us console chaps might get a hold breathe function if were polite.
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I think running for three hours, searching houses, not finding anything, most importantly not having any interactions, collecting weapons in empty server and then ghosting out, only playing in warm sunshine is a dumbed down version of DayZ, basically past few years. Now it is more than likely to change. The importance of interactions is unquestionable, if interactions are happening in 1.0, game runs well, and everything is adjustable forproper gameplay. Then all additional content and features are just a bonus details which will just make it better soon after.
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Ghosting does happen, but if your on hospital roof then I'm assuming there's a thousand vantage points looking at you so assuming it's purposeful ghosting seems like a big leap. Which town were to in? Berezino, severograd, etc? As every town I know of that has a hospital has many other high buildings or hills overlooking it, an SVD, M4 or AKM can one shot. Also remember if you lock a buildings doors any player who tries said door will assume your in there and purposefully reposition to get a line of sight on you. But as I said ghostin does happen but I could have also been a guy just happening to log in to find you I from of him. I've had several friends out in the middle of the woods miles away from any major city, who log back In only to get destroyed by gunfire instantly. Just the way DayZ is, until we get private servers with 24\7 admins (which we may never get) then it's impossible to remove or perma server ban players who ghost or use exploits. Hell even if we get private servers they'd prob be ruined by corrupt admins abusing admin power and flying around murdering people in god mode lol.
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So I am on the very top of a Hospital and clear the whole building Lock the door to roof and I see a guy run past down on ground then BANG I am dead. They log in behind you and kill you. DON'T TELL ME THIS IS NOT GHOSTING OR THAT GHOSTING ISN'T POSSIBLE. I have the stream of it.
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Ghosting lamoids ruining it for me.
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I cant see this ever going down. Because there are a lot of players who want to just play solo or in smaller servers. I mean at times I just want to jump in and travel the land and see what the game has to offer etc. So yes it would be nice for a lot of interaction but they will never force ppl to do that. That and server hopping ghosting etc has always been an issue since day one. They can only do so much to stop it really. We kind of are just on the honor system and always will be. Just proves to you what kind of players we have on xbox tho tbh. ,e and my buddy killed a chap and his tm ran into a house and we locked him in and was trying to talk to him and would of let him go maybe.... but he just logged so it was kind of dumb. The game will change I swear when we get tents and cars etc. PPl will have a stash and wont be so worried about dying as much and there will be more interaction. I'm very hopeful!
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I believe the general consensus is worry about ghosting, as the tactic is rather cheap and detracting from regular game play during firefights. I don't mind server hoppers plugging low populated servers for quick kitting, even though I prefer grinding the old fashioned way myself.
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Soon. We need data (Alpha) and giving the scroobs more food keeps them in game longer and gets us more data. See also modded servers which will have less resources in the near future. Alpha We need modules merged into the engine and then optimization passes before they can start raising infected numbers. Probably in the works. Very well documented bugs with reloading. Will likely never be part of vanilla DayZ. Alpha, totally still WIP. You should be viewing DayZ Alpha as mostly unpolished. But wee need major parts of the game merged in before we tidy up the small bits. They are not undead, they have a disease and will die as easily as a healthy human would. WIP/Alpha This is desynch between yourself and the server and will be fixed eventually. This will never be in vanilla DayZ as the enfusion engine does not support it. Items are scaled back currently to keep data sets easier to read. The infection only effects humans and does not transmit to animals. Remember, not undead, infected. Zombie is a loose term in this context. Infected is more accurate. Think rage zombies/28 days later. We are currently working with a scaled down loot table to try to keep data gleaned from testing as clean as possible. We are currently working with a scaled down loot table to try to keep data gleaned from testing as clean as possible. WIP WIP (like moisture...... and other stat effects) WIP WIP WIP HUD has been changed multiple times and will likely be changed again, see also WIP I do not think DayZ will ever have an in game tutorial. Wiki and faq will likely be what we work with in the future. This will eventually be part of the wiki/faqs we use. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ I would like to see a global solution to server hopping for loot and ghosting in vanilla DayZ but I believe that private shards/hives and whitelisting will likely be the only way to solve this.
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(1) We PC players HAVE a timer between logs. When you log OUT you get a 15 second timer - you just stand in the game, can't move but can still see the action, with a countdown window midscreen - This timer window has two buttons, YES and N0.. if you press Yes you go back to the front Game Screen immediately BUT you LEAVE your avatar standing on the server until the timer runs out. While you are ingame with the logout timer window counting down, If you press NO you can move again, the countdown window vanishes, and you're back in the game. In my opinion, 15 seconds , is not enough - it should be at least 30. (think of all the situations where this would make BETTER and MORE INTERESTING & EXCITING play). Life would definitely be more dangerous. More Fear and Stress is GOOD for ya !! (2) ALSO on PC if you log into a game and out again too QUICKLY, and immediately try to log in again anywhere you get a 60 or 90 second waiting countdown, before you are logged into the next (or same) server. SO - (I think this is how it works) - you have to play for a minimum time on one server before you can leave it and log in somewhere else with no penalty. (Check with the experts for the timing details, I don't hardly eve do that). So that knocks Ghosting on the head, for sure.. On PC, if you change servers fast; at the second login (back to your original server if you're ghosting) you get stuck with a 90 second penalty.. Any PC players want to tell me if I've got any of these facts wrong, please ?? I'm not 100% sure about the log-IN timer - what the delay lengths are, and how they are triggered. (thanx) But that's pretty much how it works on PC. It messes with combat loggers and makes it bigger risk (but it should be MORE), and it more or less stops ghosting (because it just ain't worth it, by the time you get back the fight's over). Also it slows down (a BIT) and discourages hoppers.. that's ONE Main reason I want a LONGER logout time.. but also a longer logout makes combat much more dangerous - the player has to THINK before he takes a risk, so stupid risks always HAVE consequences. there is NO eject button. I guess Xbox will be getting this stuff as soon as BI sort it. Ask Baty Alquawen = She Knows Everything xxP
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Ghosting is a very childish tactic, but unfortunately one that the game mechanics allow to happen. I've never taken part in it, nor would I. Currently, like many others have said, there is no way to stop it... If the developers decide to implement a "cool down" period between logs, that will hinder it, but that will also affect players who do not ghost and maybe were disconnected or logged off to complete a quick chore, so it's very much a double edged sword there. I can only stress to keep patient as I believe the ghosting population is relatively small and will only continue to shrink over time as "kids" go back to COD.
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You cant until private servers are up and even then until they allow you to see screennames youll never know who ghosted you. Ran into plenty of people who ghost because a doors locked and they cant be bothered to pick the lock. Or if they are a squad and you have them funneled in a wayway to level the playing field theyll ghost in behind you as the others rush in the door. Just got to be careful. Only good thing atm which counters the ghosting is the lag spike you get whenit happens so its pretty much a warning someone logged in near you
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<<< I just wanted to hear everyone’s thoughts on server hopping and wether they feel like it is a fair, legitimate tactic; or if they would prefer the devs try to implement some way of blocking it. >>> server hopping server hopping .. just examples .. This last month, a lot of folk seem to be starting new Xbox threads on Server Hopping and Ghosting (I count 15 threads on that subject in 30 days?) .. I hope these players who start threads do actually =MAYBE= read each other's threads too .. then perhaps they could get together & form an action group... the more threads on the SAME subject, the less anyone reads what anyone else says, IMO. Short attention span ? Lack of interest in other players ?
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Whoever ghosted behind me in berezinho
☣BioHaze☣ replied to SirRoberts's topic in New Player Discussion
Here's 6 years of discussion on the very same topic! https://forums.dayz.com/search/?&q=ghosting&page=1&sortby=newest Thanks! -
Whoever ghosted behind me in berezinho
Andyyypandyyy replied to SirRoberts's topic in New Player Discussion
Its those people you'll see posting in forums "WHY DID YOU WIPE MY CHARACTER THIS GAME SUCKS NOT WORTH THE MONEY!" End of the day you have the victory for not being a little girl and exploiting ghosting, if I'm in a Gunfight I literally never stay in the same position for more than 5 seconds, shoot move shoot move haven't been ghosted yet -
This is an ongoing issue. The best temporary solution to address this is when you see them combat log... leave the area asap. Unfortunately private servers will not fix this issue. DayZ is a PvP centered game. And this ghosting mechanic is an abuse of the system. If you notice it. Leave. That's the best advice I can give. Or Walk further back. Allow them to spawn and shoot them in the back for what they are trying to do.
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Need a way to stop Combat Loggers on Xbox One.
Derleth replied to JJFinlayson02's topic in New Player Discussion
How constructive, care to elaborate? You love gearing up by server hopping too much? Chickening out of combat* is your way to survive? No? Then why NO? The compromise posted by Pilgrim above was good, would not be disruptive yet make ghosting and loothopping impractical or just very slow. *) In my opinion fleeing from combat is perfectly valid, but one should do it in-game. Logging out to server hop and regroup is pure cowardice with cheating on top... -
Need a way to stop Combat Loggers on Xbox One.
ImpulZ replied to JJFinlayson02's topic in New Player Discussion
There is a 15 second logout counter when your character stays vulnerable after leaving the server. We are aware that combat in DayZ can take it's time and can be pretty nerve-wrecking, which is why many folks decide to use the coward's way out. Ghosting is a problem resulting from this. However, keep in mind that it takes several minutes for someone to log around you. If someone does not even peak his head for a minute, there might be something off. The team is keeping an eye on the situation and we hope once the database locks are working as intended to have more limitation to those exploits. -
WELCOME TO THE =UN= COMMUNITY (We will be running .63 experimental until the game goes stable) Dedicated Server Live! - Multi-Clan server concept - First Person (Hardcore) Private-Hive - HUGE Trade Base - Packed at 60/60 Everyday! Game Server: =UN= Community Server EXPERIMENTAL |First Person - Hardcore PVP | RP Encouraged | Private Hive | We are a Multi Clan Community! Our public Discord can be found at: https://discord.gg/NWRFe8w Join our public Steam Group: http://steamcommunity.com/groups/dayz-factionz Group & server administrators may be reached through Discord This effort is hosted by the =Fish= Clan and =UN= Clan. We have united to create a First Person PVP server that will welcome all players and play styles, but focus on Clan Warfare, PVP and base building. The server already has several small groups committed to supporting its efforts. If you would like to join a clan, or form your own with the end goal to join The UN =FactionZ=, Come stop by our Discord while you play. DayZ feels like a whole new experience with the long-awaited Enfusion renderer and we look forward to greeting the old players returning from a break and the new. We will have only one connection to the central hive so there is no ghosting during PVP and no server hoppers that ruin the game’s loot economy by over-saturating the map with too many weapons, ammo, etc. We have a great group of people for both social play and PVP. Very solid community with Survivalists, Heroes, Bandits, Cannibals, KoSers, etc. This is a mature group of gamers who enjoy tactics, positive attitudes, and all aspects of DayZ. The server will host PVP events, as well as in-game challenges that will offer scenarios for clans, groups or individuals to accomplish, such as escort missions, king-of-the-hill scenarios, hostage situations, Prison Island jailbreaks, treasure hunts (PVP style). There is something for everyone who loves PVP-based DayZ. Our Discord is FREE can hold 1,000 players, and groups wanting to make the =UN= Community their home will be offered a Clan room on our Discord server. Clans that are interested may eventually be invited to have an admin on our server and also share in the cost. Currently, each of the founding groups has an admin, which will allow us to have some supervision present most of the day, everyday! Our players base has people from the USA and Europe! The =UN= Community has the following clans recruiting: (Clan leaders can be found in the =UN= Community Discord) https://discord.gg/NWRFe8w We host events like this:
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Just a question are you guys gonna fix the ghosting weapons where we reload and we put in the mags even after logging and ect we have to put down our weapons and find a new one