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Showing results for 'Vehicles'.
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CALLOUS SURVIVAL DayZ Chernarus | Overpoch | PVP Server IP: 151.80.111.211:2302 WEBSITE We're currently a fresh, brand new server recently established around Christmas developed and administered by players with years of experience. We hope to expand our player base everyday and build a solid community. We hope to open up more servers soon such as Tavianna, Napf and even expand onto Arma 3! If you experience any problems please tell an admin or post on our forums! Thanks. Features: >Active, Friendly, Interactive and Mentally sane admins. AI Missions: >Hero and Bandit Missions >Custom Caches >Vehicles with keys to claim >Over 20 Varied Custom Missions AI Patrols: >AI Land Patrols >AI Air Patrols Militarized: >Armed Humvee's >Heli's with Hydra Rockets >BTR-40's armed/unarmed >Jets coming soon. Custom Loot and Trading: >Custom loot spawns >Advanced Trading >Coins and Banks >Custom Spawn/Class Selection >Trader Safe Zones >Custom Traders/Airfields >Easy Base Building (Snap Build Pro) AND ETC... Join the server and try it out! :) Server IP: 151.80.111.211:2302
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Yeah vehicles do some funny stuff with damaged/missing wheels this patch. I've actually driven quite a few with only 2-3 wheels. There's also a bug of not showing wheels some times until you relog. If you ever remove one and it seems to disappear, or you put them on and your friends are telling them it's missing wheels, it's just bugged out and a relog will fix it.
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I don't think the issue is cars that haven't bren touched need respawning , because everyone is using their cars , they aren't as easy to get going like in the mod dayz so I honestly have to say those people hiding vehicles in the woods only have three - four max and those are usually on low pop servers just to get the Hang of vehicles . I'm actually rather pleased with how Vehicles persist , and I don't think despawning them should happen unless it hasn't been touched for 2 + weeks real time , that way you eliminate those that hide vehicles and then never play again, but you won't punish those that forget to "touch their car".
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Epoch Origins (Lingor) - Hardcore Survival Server
haywardgb replied to haywardgb's topic in Mod Servers & Private Hives
UPDATE: Fingerprint KeyCode System (Never worry about losing your keys again) Vehicles bought from today will be fitted with a Fingerprint KeyCode module that lets you lock and unlock your vehicle without needing the original key in your inventory. The key that the trader gives you can be given to a friend or simply stored somewhere safe (I'll explain why you need to keep a copy in a moment). As the vehicle owner only you can use a GPS to locate your vehicle. Stolen keys will not let the attacker locate your vehicle using GPS! You will need to make a copy of your original key because the KeyCode data is locked to your Arma profile locally on your machine. So if you were to delete or change your Arma profile for any reason then this data would be unavailable to our server and you'd need to use your original key to access your vehicle. That means GPS tracking would not work either. To clarify: Physical keys (the key that the trader gives you) are stored in the database on our server, Fingerprint Keycodes are stored in your Arma profile locally on your PC/Laptop. It's the Fingerprint Keycode that lets you unlock your vehicle without the original key and to locate your vehicle with a GPS! There is one more reason to keep a copy of your key in your inventory, with a friend or in a safe etc. Because locked vehicles without keys will be unlocked after a day or two and untouched vehicles deleted after 2 weeks. So get a safe and store your keys. . We can't make it any clearer :) -
Hello Community, How you all know the last ( 0.59 ) update brought us some new cool Cars. I think some of you have some Problems finding the Vehicles, so I thought of an Answer for the Question how to solve this "Problem". I thought of a System that let a Car respawn when there is no interaction within 3 Days ( Not fixed ). But if the Car is in a Car Tent it despawns after one week ( not fixed too ). So you have to "fight" for your Car and not just collect every Car on the map and hide it somewhere in the woods and it will never be found again. LBmast
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Instead of them just "playing dead" everywhere, perhaps they could crawl out from under wrecked vehicles and the like. Much the same effect without causing the just infected/dead walking debate from flaring as much.
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Well I think its too muich of a grind.. vehicles should take between 1-3h to fix up, not an entire day. Am not really looking forward to all these additions and stuff like "filling up your mag bullet by bullet manually" that was talked about long ago and super realism things like that.. its too much imo. There is a fine line between realism and fun and balance. Dont wanna spend most of the time doing stupid things that require nothing but watching tedious animations and pressing F, its not a fun gameplay element at all.
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I spent more than 4 hours looking for 1 sedan wheel. Found about 200 million bus, truck and off-roader wheels in that time, obviously. No sedan wheels anywhere. None. But, I think it's good that it takes a long time. The wheels themselves are not rare, but it's because you need 4 of them that it takes the time. I think this should extend to spark/glow plugs, really - 1 plug should not make the engine work. How many cylinders does a V3S engine have, for example? Maybe eight? That would be a challenge, and would make it much more viable to spawn more part-less vehicles per server. I also assume that further down the line we will need more engine parts, such as fan belts, oil filters, etc. Maybe even gearboxes. What I'd really like is if you could get 4 wheels on your car, you'd be able to move it by towing/shunting with another vehicle or pushing by hand and making use of downhill. That would be awesome, though I don't know how feasible it is to implement.
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I've never tried the vehicles, but maybe it needs a spark plug and not a glow plug?
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fps is all your computer i run everything on high and game runs vry smooth for me. as far as the other stuff zombies are back. i run itno them all the time. theres no huge hordes ive seen but their aorun especially in citys. vehicles are a plenty and working good but take forever to find parts to get running. animals i dont know dont hunt much. i think the game has come a long way and is quite enjoyable now and certainly worth getting. for one its cheaper now then if you wait and it gets better with each patch so something to look forward to.
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DayZ staff/devs/Bohemia show their love.
emuthreat replied to ☣BioHaze☣'s topic in General Discussion
It's a tough task trying to understand what DayZ is, what it should be, and how that should look and feel. At its core, DayZ is a survival simulator in a world overrun with infected, and hostile survivors; it should be harsh, difficult, complex, and unforgiving. Survival should be a chore; advantages should be difficult to secure, and require significant investment. Much in the same way that we aren't forced to carry a gun, nobody will be forced to farm; they can always choose to forage or scavenge, albeit without any guarantee of results. But just as we all know that carrying a gun is a de facto necessity for survival, farming should be a core part of the play experience for many people. You can choose not to grow your own food, just the same as you could choose to not carry a gun and avoid confrontations. But growing your food will be certain and reliable, much in the same way that having a means of defending yourself will no longer mean any hostile contact will almost certainly result in your death. Vehicles are a wonderful example of the investment/return mechanics that will help to diversify player behavior. Once they are reliable and free of bugs, I'd be happy to see them require even more investment of parts and time to get them running. This will increase their value accordingly. The whole point of adding all of these survival mechanics, vehicles, crafting, dynamic events, and zombies to the game, is to make something different from ARMA. Everything that makes DayZ what it is, can be regarded as an addition to this dynamic system with the express purpose of adding difficulty and uncertainty, to what would otherwise just be a large virtual world where people go to shoot one another. For these reasons, I cannot agree with appeals to keep from making the game too difficult or complex. There are myriad other games that exist, in which a person can easily get a military loadout and go kill other players. DayZ is not these games, although it will invariably be modded into such a state. So if we can be 100% certain that DayZ will be modded into whatever simpler, easier, version of itself people will wish to play, where is the reason in not making the vanilla version as difficult as possible? I am actually in favor of implementing certain crafting or base building mechanics that would absolutely require two people to complete. Hopefully this would require lone-wolf player to seek amicable interactions. Nobody would be forced to do anything. They would simply have a choice. If they wish to construct X, or move Y, then they must work together with another player. They can just as easily opt out of pursuing that particular task, or even seek out a mod in which such tasks require no effort at all. The goal of these "MacGuffins" would be to direct and encourage players to pursue any of a number of different actions in the game. People can shoot people, repeatedly; we know this already. I'm much more interested in seeing what new types of behavior will emerge from a game with more complex and difficult mechanics than we are used to seeing. I think the combination of zombies, weather, disease, hunger and thirst, and various technological aspirations will give people plenty to do. I would just prefer to ignore those who would complain that all these other features are getting in the way of their trying to shoot people as often as they would like. There are plenty of other games, built just for that purpose. -
I agree, I just don't really feel zombies specifically are the answer (though they need a bit more than the current state). I think fleshing out mechanics like hunting and farming and crafting are the way to get people to be doing less killing. This patch I've spent a whole lot of time messing around with vehicles, that I otherwise would have been spending just looking for a fight. Things that can provide an alternative but also a benefit to whatever playstyle you prefer are the way to go, but the key thing is to make them optional. Which is why stuff like in the latest status report of diverging from scavenging canned goods to forcing players to hunt and farm sounds like a terrible approach to me and I think is one of the types of things that players like NexVentor probably doesn't want. If he's like me, I'd imagine he has no issue with hunting and farming and "pve" concepts, he just doesn't want to be forced into them just the same as those who might really enjoy those aspects more than pvp don't want to be forced into pvp. I could very well see farming just becoming the default thing to do for groups once bases are in as it will be a lot easier than scavenging, but it shouldn't be forced on that lone wolf player who has no interest in it from the start just because he can't find enough food looting. And I say this as some one who often farms too as it is because I do enjoy all the facets of this game.
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True. At least that's the case for the types of vehicles that we have at the moment. There is also plans for smaller and easier to maintain vehicles like motorbikes and bicycles. I believe the plan is to make these sort, particularly the bicycle, relatively common.
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'High loot' servers are lies. They call themselves high loot so people will join. Server owners have no control over how much stuff spawns. I've never found a vehicle with literally no parts in it. I have, however, found a bus in Cherno that was only missing a few wheels. I nicked the glow plug. Seems to me that people are probably just stealing parts for their own vehicles. Being able to scavenge wrecks for parts would be nice. It'd have to be balanced, of course. Food is already infinite because you can forage for berries. Infinite car parts would be equally silly.
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While this opinion on Reddit is a little more than a year old, it sums up exactly how I feel about vehicles https://www.reddit.com/r/dayz/comments/2iax7g/hicks_opinion_no_more_than_10_vehicles_on_an/ Day Z takes place between several months and two years after society "shat the bed" as it were. As soon as international trade stopped, South Zagoria would have had a limited supply of gasoline, lubricant, coolant, and literally every other thing vehicles need to function ( as well as other things, like bullets, medication, certain foods, etc, but that is for another thread). Couple that with usage, the previous hardcore civil war, as well as normal wear-n-tear, and vehicles would get broken very quickly. You aren't "supposed" to have vehicles. Finding a vehicle that could be made to work should be an " OH MY GOD" moment, and actually getting it to work should be a "crowning moment of awesome", as well as a major timesink. Of course, this is coming from the person that believes 1) the majority of the gasoline in-game should pretty much be unusable (http://www.autoblog.com/2008/03/31/does-gas-go-bad/), as well as 2) the players should be focusing on rebuilding aspects of society. Want fuel for your vehicles? Make it yourself. Want electricity for your base? Go and find a generator, or make a wind turbine from easily-available parts, etc
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I started playing .59 at the weekend, having not played any DayZ for several months, and I'm really enjoying it. I think this mostly comes from the fact that I'd never played a build with vehicles in it, so it's quite a novelty for me to be able to fix up and drive a car (even if they are a bit 'quirky') and it does supply quite a lot of fun replay value in the game. If the OP is in the same position as me, I'd definitely recommend giving it a go. Zombies are pretty rare - I've been all over the map in about 10 hours of play and have probably seen less than 10 infected the whole time - but they are better behaved than they used to be in terms of AI, line-of-sight and melee hit detection. Animals are also better - I found a herd of 6 cows drinking from a lake yesterday - I'd never seen that type of collective behaviour before (I'm now fully kitted out in hand-made leather clothing, natch!). Fps isn't noticeably different for me (it was perfectly playable before, and it is perfectly playable now), but the 'vaulting' action is much MUCH more reliable than when I last played. Loot balance is still way too skewed towards combat - guns and ammo are absolutely everywhere. I genuinely think weapons are more common than food, from what I've seen.
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It would utterly change the dynamics of the whole game if cars and parts were available everywhere. Not saying for the worse, necessarily, but I think the devs have always had in mind for working vehicles to be relatively rare, for the gameplay balance they want. There are also performance issues that come with spawning large numbers of usable vehicles, probably. I've never found a car with more than one door/panel on it. I agree that this is a bit weird. I can understand why you'd find cars without wheels or engine parts in the DayZ scenario, but why have people in the apocalypse taken to nicking doors and boot lids? My guess is that this is just an early implementation, rather than the planned end-product.
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Well a couple of things come to mind: 1 ) - vehicles are iffy and dangerous ATM - ask around or check youtube - you MIGHT die if you get in or out of one while it is moving even slightly (sliding) even with the engine turned off. And I heard that just opening the passenger door while someone else was driving could kill you. I dont know much about vehicles, but I've heard great horror stories, there are several on this forum. 2 ) There are also individual server-hive problems turning up sometimes - So if you log in geared up and find yourself in your underwear on a beach - DO NOT Log Out in the normal way - don't move at all - Right away either pull out the ethernet connection or open Task Manager and turn off DayZ. Then when you restart DayZ and log in somewhere else (a known server you trust) you stand a good chance of having your gear. But if you play or DO anything as a freshspawn, including doing the official Log Out - you might probably end up registered in the hive as a real freshspawn. This has happened to me a good few times on "normal public servers" but I've always got my gear back by doing as I suggest. OK - that's two things worth knowing IMO. But the main thing is this - "the server is authoritative" - that means the SERVER decides where you are, ALWAYS, and then tells you about it. So if you are running across a field.. you send your keypress actions to the server, and the server calculates what effect that has, and THEN the server sends back your position and finally you see it on the screen. So if for some reason there is any noticeable delay between the server sending your "real" position and you seeing it - for instance due to variable lag on your connection? or Windows decides to download files in the middle of the game? or ANY other reason, then what you see is just a little AFTER the serve decides what happens. Remember the server is ALWAYS right..What you see on the screen should be real close (milliseconds) but it comes Second in importance - that is the Law. The server IS Judge Dredd. There is some real clever stuff to reduce the effect even further, so it hardly ever causes any problem, but it's a fact of life when you playing on internet servers, it is an online game problem for every game, not a DayZ problem. Normally it is completely not noticable - but this desync (lag) can have bad effects when it gets appreciable (this is rare now in DayZ; a LOT better than it was IMO). So - You run across to the edge of the roof, when you see you are at the edge you stop, but with bad lag, the server already knows that you ran off the edge.and you fell - but because of the desync you won't even see yourself falling - on your screen you'll still be moving closer to the edge and suddenly "you are dead". The most obvious example of "server authority" is when a server turns off and you get the message in red "no communication for 10 seconds" etc.. You can still run around and do things, but the server knows nothing is happening. You can run a long way in 30 seconds, but when you log back in you'll be exactly where you were when the server shut down the first second.The server always decides. Here's a little explanation of lag in games: might help you more than my attempt:. https://en.wikipedia.org/wiki/Lag OK - So what to do ? There is much advice around the forum on ways to reduce lag if it is caused at your end - the pc and your connection . If the server is laggy, best find another. But if your friends play with you on the same server with no problem, then definitely check your PC.. For instance some antivirus can REALLY slow down your game (in sudden fits and starts, too - I turn mine off, then virus check later) , but that's only one example - there is forum advice here from better informed players than me. For instance everyone agrees an SSD can really smooth out the game even if your PC is a little underpowered. And defrag your HD, that can't hurt. And stop all automatic update programs if you can (there are quite a few) - like Adobe deciding to get on line right now to see if you need a better PDF in the middle of a gunfight. Don't use a WIFI connection, use Ethernet. Don't run other stuff while you're playing..(nope, not even Skype or Facebook or Bittorrent - live without them) Keep your internet connection as clear as you can. Make sure no one else is on the home network, check if the kid brother is streaming Game of Thrones behind your back? And then you can adjust the game video settings too, to get the best out of your card. And DayZ is heavy on CPU where a lot of games move that load out to the GPU. Post the full specs of your machine, please - this will help a lot - also read the tech forum thread here, you may find a ready made solution ================= THEN, with the specifications - someone intelligent - i.e. Kichilron ( he has the highest IQ in recorded history ) will give you best advice. It's an established scientific fact that KICHILRON has 83.7% of the whole combined intelligence of the entire player base. In his spare time he is Angela Merkel and Vladimir Putin (he easily does both at once, even on camera). His real name is John von Neumann. Here is KICHILRON giving advice on lag to two heads of state Notice he has already drunk both his glasses of gin xx
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At that case, you're just unlucky with those vehicles or yes, someone stripped them off already.
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Vehicles don't spawn with nothing, they do spawn with parts. However as a bundle, server hoppers which steal carparts spawn alongside :)
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I come across barren cars with absolutely no goods in them all the time. . If they are being stripped, that is one thing, but to completely find every single type of vehicle and it be a mere shell of what it needs to be is just crazy to me. I tested this multiple times today after server restarts on one that delivers high loot and vehicles. And yes, I do mean the static vehicles. I don't understand why these would be so trashed that every single part of them, in every single one, would be totaled to the point of ruination. It begs the question, How long have normal humans been outside of Chernarous to see this kind of rust and destruction of vehicles that should remain at least semi-viable for a few years.
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1. They do as far as I know. I purchased a server, First person on it after it provisioned, Spawned in elektro, Was a car with a spark plug and 2 wheels outside the fire station. 2. You can. Put the lug wrench in your hands, Look at the wheel and click remove. ( Assuming that you're not talking about the static cars that spawn loot. Only actual vehicles. ) I haven't really had any issues fixing up cars and such. We had a fuel issue after driving for hours, But it seems the servers auto-restart fixed that.
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1) They are around, and you can actually (depending on where you are, of course) get some pretty nice swarms if you fire a gun within a city. I was in Novo last night, and after firing a shotgun, i had 6 zombies sprinting at me. 2) Heh..... a little bit? They tend to get broken, then fixed, then broken every other patch. There are several different vehicles in, with various parts needed, but they tend to be ...... not really worth the effort to repair them. Some of them have problems making it up inclines, some of them can't really turn all that well. Most of them do some pretty sicknasty flips when they bump (literally ) into things 3) Nope, no predators in yet. And, unfortunately, it looks like they will be little more than "furry zombies" in behavior, but that is just conjecture from one teaser video. Animals can be found around, but they aren't exactly common. 4) You have to update to the -newui in your launch parameters. I got a semi-decent FPS boost, but nothing to write home about. My game went from "mostly playable" to "slightly more playable". In all honesty, a couple of days after the patch, I was already bored with .59. There isn't exactly all that much different. The game is, at its most basic, the same as it was 6 months ago, if not longer back. The "main attraction" of the game is still "run around and shoot people", with guns that are variously broken and unbroken. Still no survival mechanics, no real medical mechanics, no basebuilding (asides from "stash shit in a barrel/tent"), no cooking, nothing really to do.
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are helicopter crash static or moving in 0.59?
Kirov (DayZ) replied to claws4life's topic in General Discussion
I didn't want to start a separate topic - what do you know about car spawns? I understand they're not static, either? I noticed a car this morning and though I can drive it in the evening but I think it was gone after the restart (little chance somebody took a wheelless truck from that backwoods place). Also, I'm interested in private servers. In 0.58, spawns were static and all the vehicles were quickly taken and hidden in the bushes. Does it still work like that? I prefer private to public servers but I also want to have some fun driving. I have this impression that destroyed or untouched vehicles do respawn, but need confirmation. -
The bus, and the truck along with the car need to be adjusted. So many problems. Its not anywhere near the feeling of a standard vehicle. I have driven 5 ton trucks, the oldest pieces of junk on the plant and they drive up inclines so much better then the current Standard boxed truck. The bus is horrible but it drives very poorly up inclines. I know buses have very powerful engines. They can and will up hills and steep inclines like normal vehicles. Most Russian made vehicles are quality engines too. So i don't know if this will be the final product or not but everything needs some improvements. Even with all top parts it doesn't feel right. 29 years i have driven a standard, and most of the vehicles i have will out perform for many years on inclines. They also can power up to 30-40km's in first. But this is my opinion how it feels. I think we need 10-20kms in first, and 40-50kms in second, third to 70-80 and forth, fifth will excel faster then that on top end speed. Inclines will reduce the driver to 60kms forcing them to reduce gears with a very heavy load. A car on the other hand will be much faster given they are experienced standard drivers. I will drive in first person and compare my results when i get a vehicle that actually works. Without Infected forcing the wheels in the ground. Ugly things they are :)