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About preacherlr

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    I'm in your base, Touching your things.

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  1. Game crashing before main menu

    Update: He's reinstalled twice, reverted to 0.62, which works fine however upon reinstalling .63 the issue persists. Still chasing help if anyone has any suggestions.
  2. Game crashing before main menu

    Posting for a friend. He closed his game like normal last night, Went to play today and it closes before it makes it to the menu screen, He sees the DayZ splash screen, then just crashes, no error message nothing, Game just closes. He's deleted and reinstalled, we've tried every method we can find on line.. Looking for suggestions, Anyone has any ideas that may help, Throw it in the thread. Seems a few people are having this issue, but I haven't found a fix. Send help.
  3. Rag glitch

    Calm down there, Turbo.

    every Wednesday 8:00 - 11:00 (CEST). @punchymcslap

    Morning Survivors. Please be advised, Stable branch and Experimental Community servers will be down due to maintenance every Wednesday 8:00 - 11:00 (CEST). @punchymcslap It happens every week, Calm the melt down.
  6. Next patch

    Last stable patch was 18 months ago, stress tests are turtleing at the moment... By my estimates, at least 6 months.
  7. DayZ Australia ..?

    There are AU Servers, At least on the PC version..
  8. Make Mobility more REALISITIC to the map.

    It used to shit me to tears, people just running around with 3-4 GSW's like it's actually O.K.
  9. Make Mobility more REALISITIC to the map.

    Savage. On a more related note, I'd rather have to walk slow every time I get hit, Then have to deal with people just running and zig zaging to freedom after being shot 4 times in the stomach.
  10. Is this a Bug? Play offline?

    You mean the premise of an open world multiplayer survival game?
  11. Ban

    wat.jpg You knew you shouldn't have, but you did. You got caught. I'm not a Dev or BE, But even I can tell you.. It's not habbening.
  12. Body Armour

    Just like the real thing? As Mull pointed out, You should have to make a sacrifice for it.. SAPI plates are like 2kg each, 1 front and back is 4kg, Call the carrier 2 kg, that makes 6. Personally, If I'm getting shot in the chest I'd rather have a SAPI between me and the bullet as opposed to some extra items in my bag.
  13. Offline Testing Mode for DayZ

    There's an offline community build that has " Dev " or " Admin " tools, it allows spawning of zombies, any item etc.. Google it or youtube it, it's not hard to find. Comes with a full set of controls and how to use it.
  14. Soft Skills

    It's the first iteration? I'd probably give it till v2 or even v3 before asking that question.. This is what soft skills were always meant to be, as far as I can remember it was always things that would help a little but nothing drastic? Guessing you'd rather Tarkov style? Be able to throw a grenade 2 football fields? Jump 10 feet? Run 35 mph for 10 minutes? For something you're going to lose every time you die ( I hope ) Doesn't seem much point to add anything too drastic. It'd be cool to see say slightly fast reloading of mags or SLIGHTLY quicker melee swings.. But to be honest, I feel no soft skills would be the best option, I mean people are only going to complain about them, Amirite?
  15. The Ability to IV yourself

    Seems now you have 100 health, limping start below 75 and progressivly gets worse, until 0 in which case you are dead. You have 5000 blood, greyscale sets in at 4500, gets worse until 0 at which case you are dead. A zombie hit does exactly 10 health per hit, and you'll die on the 10th consecutive hit. You gain about 0.4 health back every 3 seconds, meaning from 1 to 100 health would take about 12 and a half minutes. A zombie hit does exactly 100 blood per hit. You seem to gain 3 blood back every 3 seconds ( 1bp/s ) with saline adding an additional 5 extra blood per 3 seconds, totaling it out to 8 per 3 seconds. Th above test was performed at fully energized and hydrated. At white food and yellow drink ( Spawn state ) The health regen seems to be the same. however the blood regen is halved at 1.5 per 3 seconds. I left blood bags separate because they have a strange way of presenting themselves. To draw one costs exactly 500 blood, which using it returns exactly 500 blood. but you get a debuff next to the health symbol, which looks like a picture of a pill, you also start to lose 2 blood per second, or 6 per 3 seconds ( I'm using 3 seconds because the game seems to tick every 3 seconds for you health state ) I tried taking tetracycline to counter act this but it had no effect, it seems to last 2 minutes and 10 seconds and then vanish. seems you lose about 258 blood over the time span Taking a saline at the same time seems to negate it, and if you're healthy enough to regen you'll come out with more blood then you started with ( Will continue to edit this post as I get more info - all test's i'm trying are in that community build thing with the debug monitor so they may not be relevant )