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Stable Update 1.19

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On 11/7/2022 at 2:54 PM, THEGordonFreeman said:

Vehicles are NOT FIXED.  Sugar coat it any damn way you want.
 

On our server with a server FPS tick rate of over 6000, we routinely see vehicles do what that humvee was doing.  And btw, before someone says our server specs suck, we are running an 11900k with 32 gb ram and an m.2 drive.  It runs at 5 Ghz across 8 cores, no hyperthreading.  It runs ONE instance of DayZ.  Server is new and we have 10 to 12 player regularly on it.  I was driving an Olga, and for no reason, it started doing that wobbly thing.  Server Tick rate was around 6200 at the time.  My ping was 8 ms, because the server is in my home.  Bottom line at this point,  The new cars is basically the old cars with less immediate deaths.  Death is coming in vehicles, you can bank on it.  It's just slightly more a matter of time.

This should HAVE NEVER been pushed to stable.  My signature is still accurate!

second video - nothing wrong he just cant drive

third video - there is currently an issue with the automatic gearbox where when if you do even litle collision it stops shifting, you have to get out and get in, also there is a gearbox desync issue connected to this where you for example see that you’re in second gear but vehicle is actually geared in first, thats the reason you see overrreving icon even when you see the revmeter is barely moving.

as for the "and for no reason, it started doing that wobbly thing." this is only client desync, vehicles doesnt do that on serverside, you either were in network bubble with someone who’s internet suck(unfortunately when there are 10 players for example in 1 network bubble and one of them has shitty internet everyone starts desyncing) or there is something wrong with the server, as i said previously here, fact that you have 6k server fps doesnt mean that there are not spikes, do a fps log each second, run complete net test for you and all your players(jitter, packetloss etc.)

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1 hour ago, TheSzepy said:

second video - nothing wrong he just cant drive

third video - there is currently an issue with the automatic gearbox where when if you do even litle collision it stops shifting, you have to get out and get in, also there is a gearbox desync issue connected to this where you for example see that you’re in second gear but vehicle is actually geared in first, thats the reason you see overrreving icon even when you see the revmeter is barely moving.

as for the "and for no reason, it started doing that wobbly thing." this is only client desync, vehicles doesnt do that on serverside, you either were in network bubble with someone who’s internet suck(unfortunately when there are 10 players for example in 1 network bubble and one of them has shitty internet everyone starts desyncing) or there is something wrong with the server, as i said previously here, fact that you have 6k server fps doesnt mean that there are not spikes, do a fps log each second, run complete net test for you and all your players(jitter, packetloss etc.)

Yea. We know cars are server side. That’s the problem. The fix didn’t do anything. You can’t claim to fix cars, if they’re still server side, unless you eliminate all worldwide latency. 
 

There’s no net test required. Lol. The code is bad. 

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1 hour ago, Parazight said:

Yea. We know cars are server side. That’s the problem. The fix didn’t do anything. You can’t claim to fix cars, if they’re still server side, unless you eliminate all worldwide latency. 
 

There’s no net test required. Lol. The code is bad. 

it isnt perfect, but it certainly isnt bad either, it is just very sensitive to any jitter/packet loss from client side.

the year is 2022, perhaps it is time for people with bad internet to actually speak up to their ISP to fix the shit up.

as for the no test required - perhaps dont talk about things you have zero understandings about

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1 hour ago, TheSzepy said:

it isnt perfect, but it certainly isnt bad either, it is just very sensitive to any jitter/packet loss from client side.

the year is 2022, perhaps it is time for people with bad internet to actually speak up to their ISP to fix the shit up.

as for the no test required - perhaps dont talk about things you have zero understandings about

Zero understandings?  Really?  BI decided to compromise the code. Instead of optimizing it, they decided to design it around potential security exploits. They had this fear of cheaters using cars to grief people. Now we have a program that is both compromised AND runs sub optimally. 
 

Obviously you have very little experience making demands of ISP companies. 

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5 minutes ago, Parazight said:

Zero understandings?  Really?  BI decided to compromise the code. Instead of optimizing it, they decided to design it around potential security exploits. They had this fear of cheaters using cars to grief people. Now we have a program that is both compromised AND runs sub optimally. 
 

Obviously you have very little experience making demands of ISP companies. 

Quite contrary, few years back my ISP thought that 5dB SNR on VDSL downstream link is enough, so it started - complex measuring, tracing, arguing, telling their techicians that they had to buy their "diplomas" on indian food markets otherwise they couldn't be this stupid etc, in the end i proved them wrong(so they had to give me back all i paid them for the service, since they never deliver it in quality/stats etc. according to contract), left to another provder, got stable symetric 500mb fiber.

you just have to be aggresive so they wont turn you down

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6 hours ago, Parazight said:

Zero understandings?  Really?  BI decided to compromise the code. Instead of optimizing it, they decided to design it around potential security exploits. They had this fear of cheaters using cars to grief people. Now we have a program that is both compromised AND runs sub optimally. 
 

Obviously you have very little experience making demands of ISP companies. 

look, i agree that moving veh sim to client side would fix many things(but will also break some, just remember or look at A2/A3), but BIs vision is to keep it serverside(atleast for now), and this is something thats not gonna change, and as for the new vehicle physics, i stand by my point, it works properly, you(or rather everyone playing on the server) just need to have stable internet, if you dont believe me just try it yourself, host a local server, even without hive, drive around etc. and you’ll see that it works completly fine, now find a friend or someone who’s connection is not so stable(big ping, jitter, packetloss etc.) and once he gets into your network bubble even you(even if the server is hosted on the same machine you play on) will start to get occasional desyncs(depends on how bad the connectivity of the "laggy" player is), now multiply it by player count and by fact that unfortunately not everyone(as a worldwide) has stable connection(or if someone from asia joins EU server etc.) and you have a recipe for disaster, that’s why i say that the best thing you can do or rather everyone playing the game is to make a proper measurement of your network connection so you know the problem is either at the serverside or your side, if the problem is at your/client side then you just have to "beat" the ISP to do something about it, i’m sure that if you look at your contract with ISP there will be something like "minimum/guaranteed quality/availability" or something like that on which you can press them to do something about it.

Edited by TheSzepy
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It's not up to the consumer to fix shit code. BI has had cheaters in every game and can't keep up.

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Never ceases to amaze me how ignorant people are of the history of the company and it's products.  Arma 3 was released way back in September of 2013, and only became an actuable playable game with truly fantastic missions in late 2018.  I played every publicly released iteration, ran more servers than I care to admit.  The development eventually got better. With DayZ, since 2014, I still have a load of poop in my left hand and looking at my right to see if something ever appears... Fall 2022 status update: nope

Edited by THEGordonFreeman
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I played on official today. Our car kept throwing itself off the road until it broke. The car I had before that on Spaggies did the same thing, just randomly spins out at high speed while driving straight unti you eventually hit something and it breaks.

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54 minutes ago, Pyongo Bongo said:

just randomly spins out at high speed while driving straight unti you eventually hit something and it breaks.

Yep, saw this happen often enough (literally every few minutes) that I lost the little hope I had for cars. They lose control and you can't regain it in any way other than just crashing somewhere.
Will still avoid cars tbh... too much work to get them working on vanilla when I get geared in few hours and then get bored of the gameplay loop (full food, full water, full hp, armor, guns). I guess the only thing I can do at that point is hunt for NBC gear and interact with players.

Plus they break just by sneezing next to them... not really worth the time.

They might be better than they used to be, but they still aren't stable.

Edited by DefectiveWater

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5 hours ago, Pyongo Bongo said:

I played on official today. Our car kept throwing itself off the road until it broke. The car I had before that on Spaggies did the same thing, just randomly spins out at high speed while driving straight unti you eventually hit something and it breaks.

Oh wait... @TheSzepy said it was all due to shit servers and poor ISP management.  Surely, you aren't suggesting that there's something wrong with their code implementation.... <GASP>  THE HORROR!  according to @TheSzepy BI can do no wrong!  I mean, we've been tracking terrible car implementation for YEARS, and this is only the latest iteration, but @TheSzepy says cars are working fine.  One thing is for certain, I'm glad he doesn't code for BI because all we would have is a tire and a sparkplug and a dream.

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All this lucubrations about network, latency, ISP, etc... is just hot air.
The question is very simple:
Do you also have these problems with other video games?
YES = You have a crap PC or network.
NO = DayZ is shit.
I wrote it "raw", but that's the gist of things.
Then it would also be so much to quibble about the "personal server" (run on the same PC, so should go perfect if all the problems were "only" the network, but NOT run "perfect", just because the "problem" is DayZ, NOT "only the network" ! ), but I don't feel like it right now. Maybe in a few days I'll add a link to a post on this topic I made in another thread, but I don't have time to look it up right now.

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Bunch of grumpy old grandpas throwing out words they don't even understand and think cars are still built like the 50's.This is DayZ in 2022 ladies and gentlemen. Cars work like they never have before since the new update. I know that geezers don't like changing how they think due to lower neuroplasticity but it is time to get with the times and read the 1.19 patch notes you skipped over to write your complaints since you lost at Bingo. This isn't alpha phase anymore.

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There are a lot of problems at the moment with the game like vehicles are still jumping around, gears are not going up and down correctly eg the game shows I'm in first yet in reverse.  Item placement is horrendous, Item wear is too quick and zed item damage is too much for food poisoning, once you have it you can never get rid of it.  I know the devs have put some hot fixes out, but we could do with a lot more, I don't want to wait 3 months for an experimental update with shines and no fixes for long-standing issues, we are in a fully released game now, not a development game so quicker fixes should be coming out.

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9 hours ago, DayZWarrior1932 said:

Bunch of grumpy old grandpas throwing out words they don't even understand and think cars are still built like the 50's.This is DayZ in 2022 ladies and gentlemen. Cars work like they never have before since the new update. I know that geezers don't like changing how they think due to lower neuroplasticity but it is time to get with the times and read the 1.19 patch notes you skipped over to write your complaints since you lost at Bingo. This isn't alpha phase anymore.

Still trolling on this account, huh?  When are you going to make another? 

This is a family friendly forum.   Please keep the name calling to yourself.  It's fine to attack what other people write, but the personal attacks are just not needed.

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Just weak-ass ad hominem attacks. What the lowest common denominator does to back up a garbage position, that's all.

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16 hours ago, DayZWarrior1932 said:

Bunch of grumpy old grandpas throwing out words they don't even understand and think cars are still built like the 50's.This is DayZ in 2022 ladies and gentlemen. Cars work like they never have before since the new update. I know that geezers don't like changing how they think due to lower neuroplasticity but it is time to get with the times and read the 1.19 patch notes you skipped over to write your complaints since you lost at Bingo. This isn't alpha phase anymore.

This grumpy old geezer been in computers since before tcpip/ip was widespread and worked on networkin, performance, software, servers, hardware since yo mommy wiped the snot from your face.  

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18 hours ago, ScipioII said:

This grumpy old geezer been in computers since before tcpip/ip was widespread and worked on networkin, performance, software, servers, hardware since yo mommy wiped the snot from your face.  

I'm right there with ya.  Running Coax, clamping BNC connectors and playing tiddly winks while the networking round robin roulette works it's slow magic.

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On 11/21/2022 at 3:31 AM, THEGordonFreeman said:

Oh wait... @TheSzepy said it was all due to shit servers and poor ISP management.  Surely, you aren't suggesting that there's something wrong with their code implementation.... <GASP>  THE HORROR!  according to @TheSzepy BI can do no wrong!  I mean, we've been tracking terrible car implementation for YEARS, and this is only the latest iteration, but @TheSzepy says cars are working fine.  One thing is for certain, I'm glad he doesn't code for BI because all we would have is a tire and a sparkplug and a dream.

i dont think there is point in responding to any of this since you have zero idea what are you talking about, but show me one example i said that BI can do no wrong(if you check my old posts -1y+ you’ll find i was very critical to them), only thing you can do is talk about things you dont understand instead of atleast testing it, it can literally be just the little things like for example ISP giving low priority to UDP packets, also, i said that new vehicle sim is good(because it is), i didnt said anything about the sync issue, which is, as i many times stated, connectivity problem, but surely, someone so old and experienced like you would have zero issues "debugging" it instead of constantly refusing to accept that you might be wrong

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7 hours ago, TheSzepy said:

i dont think there is point in responding to any of this since you have zero idea what are you talking about, but show me one example i said that BI can do no wrong(if you check my old posts -1y+ you’ll find i was very critical to them), only thing you can do is talk about things you dont understand instead of atleast testing it, it can literally be just the little things like for example ISP giving low priority to UDP packets, also, i said that new vehicle sim is good(because it is), i didnt said anything about the sync issue, which is, as i many times stated, connectivity problem, but surely, someone so old and experienced like you would have zero issues "debugging" it instead of constantly refusing to accept that you might be wrong

Sleep well, have good dreams.  I'm happy you are content with a broken vehicle system. 

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16 hours ago, THEGordonFreeman said:

Sleep well, have good dreams.  I'm happy you are content with a broken vehicle system. 

thats all you can come with? i expected more from someone who claims how experienced/old he is, also, still waiting for the proof i said bi can do no wrong and how you did your own testing of what is the problem with veh sim when you have such claims that it is broken(spoiler, there is nothing wrong with sim itself, only sync is bad when you have shitty connection)

Edited by TheSzepy
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8 hours ago, TheSzepy said:

thats all you can come with? i expected more from someone who claims how experienced/old he is, also, still waiting for the proof i said bi can do no wrong and how you did your own testing of what is the problem with veh sim when you have such claims that it is broken(spoiler, there is nothing wrong with sim itself, only sync is bad when you have shitty connection)

Yea.  The problem with the vehicle sim is the design.   Please explain why it makes sense to put cars server side.  Because they did it to prevent exploits.  Yet, the official servers are completely ruined by un-moderated non-vehicle related exploits.   Poor design decisions that have never been properly resolved.  I never needed cars to be server side.  The game relies on community servers.  Those servers have admins that can take care of cheaters.  Cars suck because they compromised code efficiency for something else.

Should we all be required to shell out thousands of extra dollars just to have a nominal experience?  No. 

Should we all be required to have same level knowledge as an IT specialist just to understand what is going on?  Of course not. 

Did it used to work great in Arma when vehicles were client side?  Yes.   Bad design decision moving to server side.

Is the sync bad, even with a good connection?  Yes.  The community, not just the posters here, keep saying this.  Ever find a video where someone claims vehicles run just fine?  Everywhere you look people are still complaining about vehicles and yet you claim it is fine.

Did BI provide shit servers for console players? Yes.   Bad design.

Where have you been?  You claim that we have zero experience.  Gross hyperbole!  I assure you the experience amount is a number greater than zero.  I'm not going to say "You have zero experience." because that's a ridiculous statement.  However, maybe you should read any of the other vehicle threads where we discussed this and get up to speed.  

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On 11/26/2022 at 4:24 PM, Parazight said:

Yea.  The problem with the vehicle sim is the design.   Please explain why it makes sense to put cars server side.  Because they did it to prevent exploits.  Yet, the official servers are completely ruined by un-moderated non-vehicle related exploits.   Poor design decisions that have never been properly resolved.  I never needed cars to be server side.  The game relies on community servers.  Those servers have admins that can take care of cheaters.  Cars suck because they compromised code efficiency for something else.

Should we all be required to shell out thousands of extra dollars just to have a nominal experience?  No. 

Should we all be required to have same level knowledge as an IT specialist just to understand what is going on?  Of course not. 

Did it used to work great in Arma when vehicles were client side?  Yes.   Bad design decision moving to server side.

Is the sync bad, even with a good connection?  Yes.  The community, not just the posters here, keep saying this.  Ever find a video where someone claims vehicles run just fine?  Everywhere you look people are still complaining about vehicles and yet you claim it is fine.

Did BI provide shit servers for console players? Yes.   Bad design.

Where have you been?  You claim that we have zero experience.  Gross hyperbole!  I assure you the experience amount is a number greater than zero.  I'm not going to say "You have zero experience." because that's a ridiculous statement.  However, maybe you should read any of the other vehicle threads where we discussed this and get up to speed.  

I honestly think this guy is trying to be a smarmy troll.  No one can be that dumb to think vehicles are just amazing.,. no one.  Not even BI. 

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Ok where the frig have all the car batteries, radiators, and spark plugs gone in the game?  I have been through about 1/10 of the map and I have found 2 batteries 4 spark plugs and 1 radiator, not enough to keep 1 car going as the radiator is ruined on one crash, and with the rev counter not working properly you go through spark plugs quickly as well.  Also, I have only found one cargo batterie.  The devs really know how to nerf the game and yes I do look at the cars for items.  I go through the place with a fine tooth comb.  Oh and guess what we have to wait another 3 - 4 months before we get some fixes which is just pure BS with the game being a full release. 

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On 11/26/2022 at 11:24 PM, Parazight said:

Yea.  The problem with the vehicle sim is the design.   Please explain why it makes sense to put cars server side.  Because they did it to prevent exploits.  Yet, the official servers are completely ruined by un-moderated non-vehicle related exploits.   Poor design decisions that have never been properly resolved.  I never needed cars to be server side.  The game relies on community servers.  Those servers have admins that can take care of cheaters.  Cars suck because they compromised code efficiency for something else.

Should we all be required to shell out thousands of extra dollars just to have a nominal experience?  No. 

Should we all be required to have same level knowledge as an IT specialist just to understand what is going on?  Of course not. 

Did it used to work great in Arma when vehicles were client side?  Yes.   Bad design decision moving to server side.

Is the sync bad, even with a good connection?  Yes.  The community, not just the posters here, keep saying this.  Ever find a video where someone claims vehicles run just fine?  Everywhere you look people are still complaining about vehicles and yet you claim it is fine.

Did BI provide shit servers for console players? Yes.   Bad design.

Where have you been?  You claim that we have zero experience.  Gross hyperbole!  I assure you the experience amount is a number greater than zero.  I'm not going to say "You have zero experience." because that's a ridiculous statement.  However, maybe you should read any of the other vehicle threads where we discussed this and get up to speed.  

i said that unfortunately it is their decision and we have to live with it(the serverside vehicles), i also said that if the sim was kept client side it would fix many issues, HOWEVER, main issue(which is the netcode/sync), will remain the same, players with bad connection will still lag for everyone else(and laggy collisions usually ended in flying across the map or everything in 50m radius exploding), as i said previously, look at what happens in arma games.

also, you all obviously cant differentiate between vehicle simulation and netcode/sync, these two are completly separate systems/mechanics, and as i keep saying, the vehicle simulation itself is really great(just start some local server or even SP mission https://github.com/Arkensor/DayZCommunityOfflineMode and drive around the map, when you compare the new veh sim to the old one it is like playing rfactor or some other racing sim vs saints row - just for comparison ofc)

 

"Should we all be required to have same level knowledge as an IT specialist just to understand what is going on?  Of course not." - yes, you’re right, however, if you claim yourself to be a "experienced server host/admin/etc" then you should be in "touch" with the game/engine you’re hosting/managing and should be able to do some troubleshooting/debugging/fixing/whatever

 

"Is the sync bad, even with a good connection?  Yes." - as i also stated in previous posts, this is the netcode/sync issue, when even one player is "lagging" on the server, everyone is affected, the closer you are to the lagging player the worse, however, this has nothing to with vehicle simulation, because it is entirely different mechanic/system

 

"Did BI provide shit servers for console players? Yes.   Bad design. - well, i dont think that arma/dayz are games that are meant for consoles, bud the "bad design" part itself is putting the games on consoles, personally i look at it as just wasted time in development, and unfortunately i think that it will have some negative effect on future games - reforger/A4 or even dayz, for example i totaly hate how the workshop is done in reforger compared to the steam one and due to the planned "crossplay" the issues/limitations will rise up

Edited by TheSzepy
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