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Stable Update 1.17

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PC Stable 1.17 Update 1 - Version 1.17.154732 (Released on 19.04.2022)

NOTES

  • Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update.
  • Consider defragmenting your HDD after downloading large updates.
  • In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q.
  • You can help us to further improve the game by posting your feedback on the Feedback Tracker.

GAME

ADDED

  • CR-550 Savanna rifle
  • Longhorn pistol
  • P1 pistol
  • Craft-able Spear (Bone & Stone head variants)
  • Pitchfork
  • Craft-able Bone knife
  • Cleaver
  • Meat tenderizer
  • Kitchen timer
  • Craft-able Fireplace stand
  • Brooms can be lit and used as a torch
  • Improvised clothes from rags
  • Improvised Rope Belt
  • Improvised gas mask filter
  • Gas mask filters can now be refilled with charcoal tablets
  • Additional sensitivity settings (camera, aiming)
  • Cookware is slowly getting damaged by being used
  • Gas mask filters get damaged while in use
  • Voice activation setting for VOIP
  • Ability to go back and forth through multiple actions on the same item
  • New point of interest on Livonia

FIXED

  • Gear could not be added to other player's inventories (https://feedback.bistudio.com/T159801https://feedback.bistudio.com/T162845)
  • The sound of hitting an obstacle with a vehicle while reversing wasn't played
  • Dropped items were pushed upwards in certain situations (https://feedback.bistudio.com/T162980)
  • During punching the player would turn sideways in some situations
  • The sound of the Sarka 120 engine came from the front, whereas the engine is in the back (https://feedback.bistudio.com/T161793)
  • Shelters weren't build-able on some places
  • A burned-out fireplace is no longer producing light
  • Canceling activation of the bear trap and landmine caused errors
  • Fixed rendering exploits related to buildings
  • The visual effect of the contaminated area partly persisted after it was despawned (https://feedback.bistudio.com/T162089)
  • Focus zoom briefly reset during several actions in the 1st person (https://feedback.bistudio.com/T160921)
  • Hair clipped with NVG head strap on female characters
  • An incorrect texture of ruined wheels caused a server error on restart
  • Issues with object occlusion on a military guardhouse
  • Players could climb through closed windows on some buildings
  • The player was able to pick up the fire barrel while items were attached to it
  • The sound of starting/stopping engine was not present for other players
  • Sound of opening or closing vehicle doors was not present for other players  (https://feedback.bistudio.com/T162184)
  • The sound of turning on/off the alarm clock wasn't audible for other players
  • A staircase handrail in one of the city house blocks was missing a collision
  • The attachment icon didn't correctly reflect attached optics and rails on weapons (https://feedback.bistudio.com/T162436)
  • Attaching more nails to the flag pole caused errors
  • Sharpened wooden sticks caused errors when damaged
  • Filtering server by favorited gives error: 9 in server browser (https://feedback.bistudio.com/T150657https://feedback.bistudio.com/T150658, https://feedback.bistudio.com/T156497)
  • Traps did not react to vehicles
  • Headtracking TrackIR didn't work (https://feedback.bistudio.com/T164166)
  • Fixed several environment issues on Chernarus and Livonia
  • Certain gestures would make the character float above the ground when executed in prone (https://feedback.bistudio.com/T161093)
  • Light and heavy melee attack combinations would sometimes result in too much damage (https://feedback.bistudio.com/T160568 - private)
  • Sound of ear ringing caused by the flash grenade could get stuck at some situations
  • Ruined Zmijovka hat didn't properly reflect its state
  • Mouse cursor was invisible in the respawn menu

CHANGED

  • Reworked Nizhnoye village on Chernarus
  • Adding a favorite server when already at max (25) will throw an error instead of removing a random favorite
  • Microphone now continues to listen while the player is tabbed out, but only if option "Graphics and sound" is set in the "Update in background" option (https://feedback.bistudio.com/T160155)
  • VOIP push-to-talk mode now has a release delay of 0.5 seconds to prevent voice cutouts
  • All heat sources are now emitting heat
  • Sensitivity settings is now exponential instead of linear
  • Bark can now be harvested with axes
  • Drain and pour liquid actions are now properly separated
  • Adjusted the wolf model to allow a more precise headshot
  • The burning duration of torches now correctly depends on the amount of fuel
  • Food can be baked in a cookware even without lard or water
  • Food looses its quantity when cooked in a cookware even without lard or water
  • Weapon sway increases dramatically while the character is rolling
  • Fireplaces start heating up the player character faster now
  • Position of the light source for Sarka 120 when only a single headlight is on was set to the proper position
  • Players are no longer able to get into a vehicle while holding a heavy item (https://feedback.bistudio.com/T162153)
  • Stone knifes can no longer be sharpened with a sharpening stone
  • Action inputs will be prioritized over inventory actions (e.g. climbing a ladder before dropping your item in hands)
  • Updated the game credits

MODDING

  • Added: OnAnimationPhaseStarted callback on Entity
  • Added: Ability to override the position of motor sound for vehicles (for soundcontroller) (https://feedback.bistudio.com/T161793)
  • Added: Exposed GetAllowDamage to script
  • Added: Possibility to add multiple variants of same actions to scroll through
  • Added: Support for angleAltitudes and analysisLength in the OutsideTerrain config class. Note that analysisLength is used to generate angleAltitudes, so if angleAltitudes is defined then analysisLength does not get used. If using angleAltitues, exactly 512 entries should be specified.
  • Added: "-cfgpaths=" launch parameter to define additional paths to rvconfigs for the game to load when filepatching is enabled to quickly test configs without making a pbo
  • Added: Modification of arrays in rvconfig by using operator '+='
  • Changed: Changes to Longhorn position, names of selections, some cleanup. Model config cleanup
  • Changed: Fireplace and Bonfire uses UniversalTemperatureSources
  • Changed: ActionWorldCraft and ActionBuildPart to use the new action variants system
  • Changed: Fireplace tripod is now actual animated attachment of a fireplace (previously part of fireplace mesh)
  • Changed: More clock/timer common functionality moved to the base class
  • Changed: Tree harvesting configuration data moved from script to configs
  • Changed: Updated SetVoiceOn() (which is exposed to script) to receive new optional parameter toggled, and also fire engine event every time VOIP state changes
  • Fixed: Workbench crash when using undefined class in a template

KNOWN ISSUES

  • Land Mine disappears after disarming
  • Thrown Spears, Sharp/Long Wooden Sticks and Torches fall under the ground
  • Missing sound while base building or mining stones with Meat Tenderizer
  • Player gets desynced when equipping weapon after cancelling equip animation before
  • When kindling/fuel items become ruined in fire, player is unable to add the same item before the ruined one disappears
  • Roasting sound effect remains with cooking equipment even after the roasting is done
  • Raised flag on the flag pole is missing an option to lower the flag
  • Like 4
  • Thanks 3
  • Sad 1

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I haven't played for some time now but looking forward to checking out the patch with my community, thanks for your continued work!

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I just updated and logged in with 1.17 only to find that I am starting off like a new player.  All of my loot is gone.

Is that what "Wiping" the server means?  I thought it meant that anything stashed would be gone, not starting everyone off as a fresh spawn!

Please tell me I'm wrong....

  • Sad 1

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50 minutes ago, cliff-c88d07473ed3ad4a said:

I just updated and logged in with 1.17 only to find that I am starting off like a new player.  All of my loot is gone.

Is that what "Wiping" the server means?  I thought it meant that anything stashed would be gone, not starting everyone off as a fresh spawn!

Please tell me I'm wrong....

This is what wiping is. All basebuilding components, characters, vehicles etc. are resetted.

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1 hour ago, cliff-c88d07473ed3ad4a said:

I just updated and logged in with 1.17 only to find that I am starting off like a new player.  All of my loot is gone.

Is that what "Wiping" the server means?  I thought it meant that anything stashed would be gone, not starting everyone off as a fresh spawn!

Please tell me I'm wrong....

you are incorrect. everything on the server is wiped/reset, including players. bases, stashes, loot on the ground, etc. everyone starts as a fresh spawn.

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Any1 else noticing loot is spawning all in pristine after the 1.17 patch? Spawnabletypes.cfg still starts like that but everything spawns pristine.

<spawnabletypes>
	<damage min="0.3" max="0.7" />

 

  • Confused 1

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I'm not the only one but this is going across different maps we are getting this error and wondering if the code was written wrong it just seems odd because the maps are random

scripts/4_World/entities\firearms\weapon_base.c(571): Variable 'weaponType' is private

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Cooking vessels becoming ruined after 26min, and with no option to maintain or repair; is absolutely fucking stupid. Oh and the gas stove takes 4x as long to cook stuff so using camping gas stoves is pointless since after a couple uses your cookware will be destroyed. These devs never cease to amaze me. 

 

(checkout wobo video, he covers this) 

 

I'm convinced that they're trying to make it so unrealistically difficult, to drive people away so they can discontinue official servers and/or development. 

Edited by boggle
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5 hours ago, boggle said:

Cooking vessels becoming ruined after 26min, and with no option to maintain or repair; is absolutely fucking stupid. Oh and the gas stove takes 4x as long to cook stuff so using camping gas stoves is pointless since after a couple uses your cookware will be destroyed. These devs never cease to amaze me. 

Especially since cooking vessels can be used rough for fricking decades irl without ever getting damaged. And they dared say they get damaged slowly in the announcement. "Slowly" would mean over weeks. In less than an hour I would define as "rapidly"... My dad has an old pot and a kettle he's been using over open fire when camping for 60 years, the only "damage" they show is soot - they're so black they absorb light. But still pristine condition.

Damaged cooking equipment is simply a bad idea - they should instead implement a stat they they get dirty after use and will have an increasing risk of making you sick if you use them again without cleaning. That would have some form of real life connection.

The only thing this change does is cement the direct cooking slots as the only viable method of cooking.

Edited by Derleth
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41 minutes ago, Derleth said:

The only thing this change does is cement the direct cooking slots as the only viable method of cooking. 

This hits the nail on the head.

I already never pick up gas stoves or pots/pans because they weigh you down and take up space, you can just go in a house and use the direct slots for the rare occasion you cook something.

The ONE use i have for pots and pans is rolepalying to be some chef with a kitchen on the coast, to either feed the freshies or alternatively cook as many freshies I can, having proper pots in the kitchen would make it funnier.

I can imagine doing this for a few hours, after an hour my pot will just be ruined and thrown away, no more kitchen aesthetic for people to enjoy = more boring game.

I won't go from town to town looking for a new one, thats boring and my kitchen would get raided. I'll just cook the (food for the) freshies on the fire directly instead.

Three Questions for new mechanics: Fun? Authentic? Realistic? If the answers are all no it should not be added.

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Some people already wrote it when in experimental phase and more people say it here. So I think, as well, that kitchen pots getting damaged seems a completely unnecessary change. And you said "slowly" in the patch notes. Neither slowly. I would make them not take damage at all, does not add anything, probably it subtracts time from other interesting stuff in the game.

Maybe this makes sense with a plan the devs have for us in the future, but I think it is going to be difficult to nail it, and anyway, it would still be an unnecessary change in the actual current patch.

 

Edit: a word.

Edited by Kathosky
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LONG REVIEW:

Spoiler

 

Awesome update. SO much content and attention to detail!

-Guns: I love that we get THREE cool nostalgia guns! The CR was in the original mod 10 years ago 😀. The next gun addition would be even better if its a new type of weapon. (CrossBow, LMG, Grenade/Rocketlauncher)

-The mummy and the flaming broom are really crazy but have proper uses, two perfect features. They tie into existing features like cut hands and feet, illuminating dark spaces, staying warm, sneaking AND  character customization. Ontop of that you can dress up as a mummy and chase people with a flaming broom which i absolutely love and have done as soon as i could.

-Melee: The craftable knife and spear tie nicely into the existing crafting system. The spear gives us a cool new weapon type. The tenderizer, pitchfiork and cleaver are very nice for roleplay and diversifying the pool of weapons. I love seeing crazy melee fights with funny weapons. It would be cool if spear weapons get fleshed out some more, I see some potential. We could have the rumoured sneak attack animation, a unique block animation, animations for really close enemies like the handle-strike with the hoe and axe. The ability to attach ALL knifes to an improvised spear (please borrow this from PZ like the other features 😄 )

Kitchen Timer: This is something people like to complain about. Fairly useless and uninteresting gameplay wise. "We want helicopters but they choose to work on an alarm clock". I do love these kinds of crazy features though since they let you create crazy player interactions. Tying people up and holding the loud as hell alarm next to their ear or saying "you have 60 seconds to live" as you crank the alarm up and watch them as it ticks down.

New "point of interest": When I heard "Point of interest added" i expected something interesting xD. Something that doesn't already exist 6 times in chernarus, maybe a new asset. The crashed ship for example is a POI, it looks cool and apocalyptic, has good loot and is full of human melting gas. On the other hand you have: a generic tiny castle with a tent. Yes I know it spawns a crazy helmet.

Attention to detail, cookware: I love how attention to detail is kept in mind. All the improvised items in this patch are awesome, the flaming broom stands up when you drop it on grass but not on a paved road! The degrading cookware is an atrocity in my mind. Is it fun? No it is irritating and hinders interesting gameplay. Is it authentic? Not at all. Is it realistic? Many people on the forums have said that their pots last for decades. This mechanic should be removed.

Fixes and Quality of life: This is the cherry on top! I did notice some new annoying glitches though when i started the game that were not in experimental xD. Eye zoom resetting, hands got glitched and I had to relog, died because of this and had to wait in the queue.

Summary: Very good update I very much like. No helis, rocketlaunchers or bikes, but A wave of new content, big attention to detail, nostalgia factor, big gameplay improvements and diversification, customization and quality of life improvements (gameplay). 8/10 -IGN.

 

 

Edited by Pyongo Bongo
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3 hours ago, Pyongo Bongo said:

I already never pick up gas stoves or pots/pans because they weigh you down and take up space, you can just go in a house and use the direct slots for the rare occasion you cook something.

Same here. I absolutely get that the wooden improvised cooking gear decays, but this makes no sense. It's the same argument as quality boots. For some reason they get damaged in time frame that translates to days of use. DayZ does not need this type of grind. 

Edited by William Sternritter

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1 hour ago, William Sternritter said:

Same here. I absolutely get that the wooden improvised cooking gear decays, but this makes no sense. It's the same argument as quality boots. For some reason they get damaged in time frame that translates to days of use. DayZ does not need this type of grind. 

I just found some pink running shoes. They went to badly damaged in under an hour. It is not possible to dress up in funny outfits because of this unless you collect a dozen leather sewing kits beforehand which you will need to carry in a huge backpack that doesnt fit your outfit.

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The hackers are back one day after the patch hit. I just saw some asian guy run backwards full speed saying "look at me michael jackson". Official server.

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no car fix no bow no helis bad updata 0/10

  • Haha 2

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7 hours ago, Pyongo Bongo said:

The hackers are back one day after the patch hit. I just saw some asian guy run backwards full speed saying "look at me michael jackson". Official server.

That's why you don't play on officials. That's nothing new and there was no battleye/anti-cheat update announced for 1.17 anyway.

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On 4/19/2022 at 5:18 PM, Milk_With_Donut said:

When i launch the game i cant connect to the server i want to play am i missing something?

"Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update"

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On 4/20/2022 at 12:55 PM, Masgel said:

no car fix no bow no helis bad updata 0/10

maybe this is not the right game for you. What about Rust, or Scum? 😂

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Out of curiosity, when u throw the spear does it throw point first as a spear and do damage on contact?  Just curious as i feel the mechanics for that would be very similar to that of the bow

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