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Jappe Hallunken

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About Jappe Hallunken

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    Woodland Warrior

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  1. Jappe Hallunken

    Experimental Update 1.21 (Change Log)

    Sounds more like "normal" behaviour of a server crash, I experienced this in the past on non exp servers too.
  2. Jappe Hallunken

    Experimental Update 1.21 (Change Log)

    Seems to be fixed!
  3. Jappe Hallunken

    Stable Update 1.19

    Chill, they tweeted they have some delays.
  4. Jappe Hallunken

    Experimental Update 1.19 (Change Log)

    You can also find US helicopters and US military weapons. Did you ever played the game? 😉
  5. Jappe Hallunken

    Experimental Update 1.19 (Change Log)

    "Brake strength can be adjusted by combining it with Ctrl (light) and Shift (strong)"
  6. Jappe Hallunken

    Stable Update 1.17

    maybe this is not the right game for you. What about Rust, or Scum? 😂
  7. Jappe Hallunken

    Stable Update 1.17

    "Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update"
  8. Jappe Hallunken

    Experimental Update 1.17 (Change Log)

    Ok I thought a while about this and searched online for the 0.62 crosshair and now I realized that you are talking about the crosshair when you're hipfiring in TPP? (I didn't know that bc I only play FPP) So you are already in 3rd person and now you still want more assistance? I think this is a nice feature to make it more difficult, bc with the dynamic crosshair it would even more OP than TPP already is. Let's be honest, in TPP the players camp more bc they can overwatch the area from safe cover. What about auto aim, maybe this is also a feature you want? 😄 Sry, not sry.
  9. Jappe Hallunken

    Experimental Update 1.17 (Change Log)

    What do you mean by that, what is not working?
  10. Jappe Hallunken

    Experimental Update 1.17 (Change Log)

    Make a bug report, it is useless to write about here.
  11. Jappe Hallunken

    Experimental Update 1.17 (Change Log)

    But a hiccup is not a good connection and I can only speak for experience I had. So what could be a countermeasure against this "non physical" behaviour (from a laymans perspective)? There is already a protection against speed hack movement, maybe their could be a similiar mehod to detect rapid movements of cars to prevent this? Does anyone know how other games handle this, especially racings sims?
  12. Jappe Hallunken

    Experimental Update 1.17 (Change Log)

    Should be fixed with the 2nd update of exp 1.17
  13. Jappe Hallunken

    Experimental Update 1.17 (Change Log)

    Got ya, but this is the limitation of the sandbox. A workaround would be to limit the loot drastically, so it's a real day #1.... But then you have to wipe almost weekly? xD
  14. Jappe Hallunken

    Experimental Update 1.17 (Change Log)

    Ok, but what exactly do you mean with broken? I played a while ago on a RP server with lots of cars. And when my connection was stable, driving cars was fine. Ok with a high ping it is a pain in the ass, but IDK how hard it is to work around bad network connections.
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