Greensek 349 Posted November 13, 2019 Hello Survivors, We have a new Experimental Update going live with the patch 1.06. Patchnotes NOTES It is highly recommended to use the Steam client option to verify the integrity of the local game cache to avoid corrupted data and control issues after downloading this update. Consider de-fragmenting your HDD after downloading large updates. In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. GAME Update 1.06.152885 (08.01.2020) FIXED Fixed: A client crash Fixed: Character stats would not properly synchronise and update in the main menu SERVER Fixed: Servers could get stuck in a loop trying to disconnect players GAME Update 1.06.152871 (18.12.2019) FIXED Fixed: a potential crash related to object placement GAME Update 1.06.152858 (10.12.2019) GAME FIXED Fixed: Swapping within cargo Fixed: The right side far resolution LODs of the Gunter 2 were only changing their color when damaged Fixed: Items would not attach to the correct attachment slot during base building Fixed: Base building/cars dragging attachments Fixed: Movement inputs would be obstructed while using radial menus Fixed: The boletus mushroom would spawn with a wrong rotation Fixed: When the weapon in hand was hidden during certain actions, loaded cartridges would float in the air Fixed: A server error when picking up items Fixed: Two exploits that could break the character animations Fixed: Head of the character was not healing from damage Fixed: Base building items would be assigned to the wrong slot Fixed: Damage to the head was not regenerating TWEAKED Tweaked: Fireplace fuel consumption lowered (doubled the burning time) Tweaked: Increased the damage dealt by 9x39 projectile Tweaked: Increased the damage from projectiles to the zombie head (damage zone) SERVER Tweaked: Updated the offline database GAME Update 1.06.152829 (28.11.2019) FIXED Fixed: A server error related to the swapping of items GAME Update 1.06.152807 (26.11.2019) FIXED Fixed: A server error related to the swapping of item attachments Fixed: NBC clothing was not repairable TWEAKED Tweaked: The bleeding tick rate is now applied every three seconds (overall loss is still the same) GAME Update 1.06.152804 (22.11.2019) FIXED Fixed: A server crash connected to flying vehicles Fixed: Players could get launched off buildings just after leaving a ladder Fixed: Animals would slide during certain animations Fixed: An exploit abusing a building occluder Fixed: Mich2001Helmet no longer gets wet Fixed: Clipping camera when using the BK-133 shotgun in iron sights TWEAKED Tweaked: Worn clothes should dry up faster near a fireplace Tweaked: Slightly increased the night-time temperature on Chernarus GAME Update 1.06.152783 (18.11.2019) ADDED Added: Enabled further logging to find the cause of a common server crash GAME Update 1.06.152767 (13.11.2019) ADDED Added: Vaiga Shotgun with attachments Added: Blaze rifle Added: BK-43 with sawed-off version Added: Kolt 1911 with magazine Added: Magazine variants for existing weapons (drum mags, high capacity mags, etc.) Added: Bear Added: Fishing Added: Item attachments can now be damaged Added: Ability to harvest sticks from bushes with bare hands Added: Ability to break long-sticks into small sticks with bare hands Added: Cars have now a chance to spawn with a certain amount of fuel Added: Distinguished colour when swapping in the inventory where the target item will have a different location than the source item Added: Throwing in crouched and prone stance Added: Items are spawning in greenhouses Added: Ejecting rounds from firearms Added: GUI visualization of reserved attachments MODDING Added: isDigable and isFertile parameters for config class CfgSurfaces (See the documentation for more information) Added: ScriptAPI: array.resize, array.sort Added: Ability to control the base height for the height-based fog using volFogOffset parameter into CfgWorlds (value is in meters) Added: Ability to utilize the OnBeforeChange functionality for the weather events, on custom terrains (see the constructor of the MissionBase class for more info) Added: swayModifier to weapon Added: Support for cURL headers Added: Sending ChatMessageEvent when a chat message is received on server - https://feedback.bistudio.com/T143957 Fixed: Round models linked in config for weapons (spawn rounds when ejected from weapon, used for proxy bullets) Fixed: Default buttons looked incorrect in specific resolutions - https://feedback.bistudio.com/T144856 Changed: Refactoring of unused singleton Changed: m_WeaponSwayModifier in DayZPlayerCameraIronsights.c to make sway difference between cameras less significant (easier to fine-tune) Changed: The environment temperature definition has been moved from configs (cfgworlds weather class) into the appropriate script worlddata classes (see 4_World\Classes\Worlds) KNOWN ISSUES The Sarka 120, Gunther 2, and Bear are currently not spawning. This is only a provisional changelog. The full patchnotes will be released with the 1.06 Stable Update. 7 5 Share this post Link to post Share on other sites
drgullen 596 Posted November 13, 2019 @Greensek Thanks for the update! One question though: you say you've added the bear, but it's not spawning. Can you elaborate on that for us please? Is the bear broken in this patch? Can Community Server owners turn it on if they want or will we have to wait for a subsequent update to spawn the bear? It seemed to work fine in Livonia, so I'm just surprised that it's not spawning in Chernarus is all. 1 Share this post Link to post Share on other sites
KajMak64Bit2 125 Posted November 13, 2019 Just now, drgullen said: @Greensek Thanks for the update! One question though: you say you've added the bear, but it's not spawning. Can you elaborate on that for us please? Is the bear broken in this patch? Can Community Server owners turn it on if they want or will we have to wait for a subsequent update to spawn the bear? It seemed to work fine in Livonia, so I'm just surprised that it's not spawning in Chernarus is all. It's either a bug or they haven't set the spawn points for the Bear... But cars not spawning is definitely a bug... Might have something to do with V3S imo Share this post Link to post Share on other sites
Greensek 349 Posted November 13, 2019 3 minutes ago, drgullen said: @Greensek Thanks for the update! One question though: you say you've added the bear, but it's not spawning. Can you elaborate on that for us please? Is the bear broken in this patch? Can Community Server owners turn it on if they want or will we have to wait for a subsequent update to spawn the bear? It seemed to work fine in Livonia, so I'm just surprised that it's not spawning in Chernarus is all. It should get fixed soon. 1 Share this post Link to post Share on other sites
Ted-7bab7e1a6d25e5aa 0 Posted November 13, 2019 Sorry, I really don't want to troll but I really expected more after the long wait. I really hope the above changelog isn't everything. Share this post Link to post Share on other sites
thepoey 193 Posted November 13, 2019 7 minutes ago, Ted-7bab7e1a6d25e5aa said: Sorry, I really don't want to troll but I really expected more after the long wait. I really hope the above changelog isn't everything. "This is only a provisional changelog. The full patchnotes will be released with the 1.06 Stable Update." Reading is hard, dude, I know. 1 5 1 Share this post Link to post Share on other sites
Asmondian 372 Posted November 13, 2019 Quote This is only a provisional changelog Besides that, there will be any mention about public servers (bad) performance? Improvements? Changes? Anything? Thanks 4 Share this post Link to post Share on other sites
Ted-7bab7e1a6d25e5aa 0 Posted November 13, 2019 @thepoey Yeah, I know. It makes me sad to see that. Let's hope that there will be more fixes. Share this post Link to post Share on other sites
Topherjack 4 Posted November 13, 2019 Let's do this baby! Thank you for all your hard and amazing work. We absolutely love y'all! 1 Share this post Link to post Share on other sites
Topherjack 4 Posted November 13, 2019 54 minutes ago, Ted-7bab7e1a6d25e5aa said: Sorry, I really don't want to troll but I really expected more after the long wait. I really hope the above changelog isn't everything. This is not all and it does state at the bottom of the changelog "This is only a provisional changelog. The full patchnotes will be released with the 1.06 Stable Update." Even if this was everything, I would still be grateful that we have new content. Share this post Link to post Share on other sites
Derleth 1357 Posted November 13, 2019 1 minute ago, Topherjack said: This is not all and it does state at the bottom of the changelog "This is only a provisional changelog. The full patchnotes will be released with the 1.06 Stable Update." Even if this was everything, I would still be grateful that we have new content. Aye. The whole list of tweaks and bugfixes is missing for example, this post only talks about added features and modding. In itself a pretty impressive list, but @Ted-7bab7e1a6d25e5aa you can rest assured that there is plenty more to this patch than what you can read above. Share this post Link to post Share on other sites
DafixCz 0 Posted November 13, 2019 (edited) @Greensek Hi, is this problem fixed in 1.06? https://feedback.bistudio.com/T141495 Edited November 13, 2019 by DafixCz Share this post Link to post Share on other sites
helpthedeadwalk 179 Posted November 13, 2019 @Greensek, can I please, please please ask that types.xml and event.xml be ordered alphabetically as in previous releases. It was very useful to be able to go in and diff them to figure out changes. 2 Share this post Link to post Share on other sites
Jonas Levin 265 Posted November 13, 2019 It would have been so nice if you guys had made a clear statement here on the forum about the date this would drop. Most of the Xbox-community was expecting both this and Livonia to drop today as Xbox Insider had claimed it would a month ago and there have been utter confusion about what is happening ever since. Bah. Share this post Link to post Share on other sites
H16 0 Posted November 13, 2019 Does anyone know when the 1.06 update are coming out? Share this post Link to post Share on other sites
Chainsaw_Squirrel 54 Posted November 13, 2019 1.06 exp is out now .. no one can say when it will hit stable Share this post Link to post Share on other sites
thepoey 193 Posted November 13, 2019 53 minutes ago, Jonas Levin said: It would have been so nice if you guys had made a clear statement here on the forum about the date this would drop. Most of the Xbox-community was expecting both this and Livonia to drop today as Xbox Insider had claimed it would a month ago and there have been utter confusion about what is happening ever since. Bah. Xbox Insider is not Bohemia, and Bohemia has said repeatedly, "we don't have a date yet" Don't understand why this is so hard for people. And really, what is the "utter confusion"...? The DLC is either out, or it isn't. Are you fumbling around in the dark unable to dress and feed yourself because the DLC isn't out on the date you thought it was? Are you going to die from a heart attack? You just have to...wait longer than you thought. That's it. Wow. I think we will be fine. 1 2 Share this post Link to post Share on other sites
Chainsaw_Squirrel 54 Posted November 13, 2019 55 minutes ago, Jonas Levin said: It would have been so nice if you guys had made a clear statement here on the forum about the date this would drop. Most of the Xbox-community was expecting both this and Livonia to drop today as Xbox Insider had claimed it would a month ago and there have been utter confusion about what is happening ever since. Bah. Then I guess you should not believe what you read there .. only what dayz says in tweets or dev announcements 1 Share this post Link to post Share on other sites
KajMak64Bit2 125 Posted November 13, 2019 6 minutes ago, Chainsaw_Squirrel said: Then I guess you should not believe what you read there .. only what dayz says in tweets or dev announcements We did get 1.06 today 13th November so it wasn't a lie after all xD Share this post Link to post Share on other sites
TheSherms12 0 Posted November 13, 2019 How about we fix the gun-in-hand on death bug though? Possibly rag-doll to help with the constant body-in-wall issue as well Share this post Link to post Share on other sites
KajMak64Bit2 125 Posted November 13, 2019 1 hour ago, DafixCz said: @Greensek Hi, is this problem fixed in 1.06? https://feedback.bistudio.com/T141495 Inventory in buildings like the closets is in experimental for testing it's a dev thing that will not be in the final stable build of the update... It's just something... Nobody really knows what it is why is it here except the devs and it's some top secret shit... So it's not really a bug xd Share this post Link to post Share on other sites
KajMak64Bit2 125 Posted November 13, 2019 Just now, TheSherms12 said: How about we fix the gun-in-hand on death bug though? Possibly rag-doll to help with the constant body-in-wall issue as well They are probably aware of the issue and fix will come when it's done Share this post Link to post Share on other sites
Weyland Yutani (DayZ) 1159 Posted November 13, 2019 Finally, my sweet sweet Blaze has returned home safely into my open arms... 2 1 2 Share this post Link to post Share on other sites
McWendy 675 Posted November 13, 2019 (edited) 3 hours ago, Ted-7bab7e1a6d25e5aa said: Sorry, I really don't want to troll but I really expected more after the long wait. I really hope the above changelog isn't everything. Im with you on this one. I too hope there is more to come. Bit disappointing really. 3 hours ago, thepoey said: "This is only a provisional changelog. The full patchnotes will be released with the 1.06 Stable Update." Reading is hard, dude, I know. In his defense tho a provisional changelog? Really? Whatever happend to the "testing" of experimental before the push to stable?And for that we need most if not all update info. They should go back to the reall difference between stable And exp. Make sure stable runs solid. And then use the exp branch to try out (new) items, animations, mechanics etc. Edited November 13, 2019 by McWendy Typo Share this post Link to post Share on other sites
Fmr 0 Posted November 13, 2019 Hello, with the IZH Shotgun, when we are down and we advance we hear a sound of blow ax or knife, it's very annoying to be discreet it's not great, plz fix that PS: remove the stamina ... :( Share this post Link to post Share on other sites