Baty Alquawen 3688 Posted May 14, 2019 Hello Survivors, we have released the third 1.03 Experimental update and we look forward to your feedback. Patchnotes NOTES It is highly recommended to use the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update. Consider de-fragmenting your HDD after downloading large updates. In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. ADDED Added: Belts (Military and Civilian version) with attachments. Added: Wooden Crate (crafted). Added: Hair hiding mechanism to avoid hair clipping. FIXED Fixed: Server error while drinking from a well. Fixed: Drinking from wells/pumps with an item in hands. Fixed: Quickbar not being visible despite it being on in HUD settings. Fixed: Items could be rotated even when they were not being dragged. Fixed: Buried containers were unable to dig up. Fixed: Inventory could not be scrolled all the way down. Fixed: Weapon swap animations were not played when switched via Quickbar. Fixed: Weapon dropped by restrained player was unusable. Fixed: Player was not able to type into the chat bar. Fixed: Melee with a one-handed item pushed character forward - allowing to look through walls. TWEAKED Tweaked: Disabled locking of aim while the melee attack is committed. Tweaked: Character statistics in the main menu. Tweaked: Melee damage. Tweaked: Melee armour. 2 3 8 Share this post Link to post Share on other sites
Mr Jizz 313 Posted May 14, 2019 Can you share what is attachable to the belt? 1 Share this post Link to post Share on other sites
thag 10 Posted May 14, 2019 Any ETA when the 1.03 come to live servers ? Share this post Link to post Share on other sites
Tarkules 153 Posted May 14, 2019 1 hour ago, Baty Alquawen said: Added: Wooden Crate (crafted). 👍 Share this post Link to post Share on other sites
igor-vk 909 Posted May 14, 2019 1 hour ago, Baty Alquawen said: Added: Wooden Crate (crafted). Finally!!!!!!! I wish we get crafted tent.... Share this post Link to post Share on other sites
Tilaron 3 Posted May 14, 2019 10 minutes ago, Mr Jizz said: Can you share what is attachable to the belt? One canteen, one leather sheath for a knife, and one pistol holster. 2 Share this post Link to post Share on other sites
igor-vk 909 Posted May 14, 2019 10 minutes ago, Mr Jizz said: Can you share what is attachable to the belt? I think knife holster and maybe pistol holster. Share this post Link to post Share on other sites
aux7 234 Posted May 14, 2019 13 minutes ago, Mr Jizz said: Can you share what is attachable to the belt? 3 minutes ago, Tilaron said: One canteen, one leather sheath for a knife, and one pistol holster. I found a leather sheath Share this post Link to post Share on other sites
igor-vk 909 Posted May 14, 2019 1 minute ago, Tilaron said: One canteen, one leather sheath for a knife, and one pistol holster. Cool, that is 10 or more slots to save Share this post Link to post Share on other sites
Tilaron 3 Posted May 14, 2019 6 minutes ago, igor-vk said: Cool, that is 10 or more slots to save Yep, it really adds up nicely, especially when you're going ghillie. Share this post Link to post Share on other sites
ThePugman 280 Posted May 14, 2019 The melee actually works well! The only problem with 1.02 melee was the left fist not connecting, but that seems to be solved now... I’m actually running up to every zombie I see and punching the shit out of them. It feels so good! Share this post Link to post Share on other sites
krazikilla 106 Posted May 14, 2019 @DEVs: I am wondering, should i make the lists of feedback again or are they not welcome / used anyway? Like this: Share this post Link to post Share on other sites
lex__1 168 Posted May 14, 2019 32 minutes ago, krazikilla said: @DEVs: I am wondering, should i make the lists of feedback again or are they not welcome / used anyway? Like this: It is better to add in the review references to the existing tickets on each problem from - https://feedback.bistudio.com/project/view/2/ and if there is no ticket, to create the ticket for a problem. Share this post Link to post Share on other sites
amadieus 315 Posted May 14, 2019 2 hours ago, ThePugman said: The melee actually works well! The only problem with 1.02 melee was the left fist not connecting, but that seems to be solved now... I’m actually running up to every zombie I see and punching the shit out of them. It feels so good! Indeed, thanks to the change in this patch melee works better again. Still I do not like the forward movement and it should be toned down or just removed in my opinion. Noticed that I could not auto attack anymore, by holding the attack button. Not that I care though, was pretty neutral about it. Share this post Link to post Share on other sites
Influence_X 51 Posted May 14, 2019 Thanks for the melee revert. This patch feels really good I think you guys might have a release candidate! Share this post Link to post Share on other sites
Brother Hao 28 Posted May 14, 2019 What goes on the civilian belt? Thanks! Share this post Link to post Share on other sites
Uncle Zed 272 Posted May 14, 2019 I can't get this update on my experimental server. When will we be able to download it? Share this post Link to post Share on other sites
repzaj1234 126 Posted May 14, 2019 (edited) These new wooden crates can fit long rifles and can be buried. https://imgur.com/a/OkVNGsm What's going to happen to weapons that have a global count limit? We'll never see any rare guns again. Also, has the dev team received enough feedback to further tweak regeneration rates? Regeneration is still way too fast and feels like some arcade shooter. Edited May 14, 2019 by repzaj1234 Share this post Link to post Share on other sites
aux7 234 Posted May 14, 2019 16 minutes ago, repzaj1234 said: These new wooden crates can fit long rifles and can be buried. https://imgur.com/a/OkVNGsm What's going to happen to weapons that have a global count limit? We'll never see any rare guns again. Also, has the dev team received enough feedback to further tweak regeneration rates? Regeneration is still way too fast and feels like some arcade shooter. how do you make the crates? planks and nails or? Share this post Link to post Share on other sites
repzaj1234 126 Posted May 14, 2019 Not confirmed, just took this from Reddit but they say it's two planks + 10 nails. Share this post Link to post Share on other sites
Brother Hao 28 Posted May 14, 2019 7 minutes ago, aux7 said: how do you make the crates? planks and nails or? 2 planks and 10 nails afaik Share this post Link to post Share on other sites
ICEMAN-FMCS 69 Posted May 14, 2019 Does barbed wire actually deploy on gates/fences/watchtowers for anyone?, when i add to any of these it just sits on the ground coiled up. Also if I was to deploy it normally on a 'very' level surface my character can move through it and doesnt get blocked or take any damage. Will be testing the "attach" feature to see if I can make one long piece (if this is implemented I did have the option to). Share this post Link to post Share on other sites
aux7 234 Posted May 14, 2019 Just now, Brother Hao said: 2 planks and 10 nails afaik ok, thanks 1 Share this post Link to post Share on other sites
Brother Hao 28 Posted May 14, 2019 Just now, ICEMAN-FMCS said: Does barbed wire actually deploy on gates/fences/watchtowers for anyone?, when i add to any of these it just sits on the ground coiled up. Also if I was to deploy it normally on a 'very' level surface my character can move through it and doesnt get blocked or take any damage. Will be testing the "attach" feature to see if I can make one long piece (if this is implemented I did have the option to). Actually it does deploy, but it's just invisible. To make it visible demolish a part of your gate (any part) and it should become visible. Weird glitch though Share this post Link to post Share on other sites
Brother Hao 28 Posted May 14, 2019 1 minute ago, Brother Hao said: Actually it does deploy, but it's just invisible. To make it visible demolish a part of your gate (any part) and it should become visible. Weird glitch though Also it does damage then, should've mentioned that Share this post Link to post Share on other sites