Influence_X

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About Influence_X

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    Woodland Warrior
  1. Starting with a walkie talkie isnt "giving help"... It's facilitating communication.
  2. And since the batteries have limited life, it's encouraging players to actively seek things besides PVP to achieve a goal not related to playing mil-sim COD. I'm not seeing the problem here.
  3. I still think it would increase player interaction for the alpha/beta phase of the game to let everyone have a radio at start. Literally the ONLY problem is one channel of the radio becoming kind of spammed... and only on high pop servers.
  4. It's a totally valid point, not everyone looks for batteries... or will be searching for them once their only one dies. Hell... some people cant even seem to find food properly.
  5. Before they increased the range to the entirety of the map, your walkie talkie would get fuzzy the farther away you were, even over text, messages would start sh.wi.ng up l..ke t.his
  6. Radios wont have such a large range during 1.0. (there's a radio station for a reason) I see no problem with radios being a form of "opt in" side chat for the moment. You can always change the channel or drop your radio if you dont want to participate. I also agree that radios should be a clip on, or they should fit into a special slot like combat knifes on combat boots. Even if you do have 50+ people assuming EVERYONE has a walkie talkie and hasnt dropped it, EVERYONE has a functioning battery, and EVERYONE has it turned on and in their hand... it will only last so long before batteries start dying.
  7. I dont think they're talking about leaving the range of the radios as the whole map after 1.0. I know there will be a broadcast station that functions, and that will probably have full map range. But I doubt hand held walkie talkies will. They only increased the current range to try to encourage people to use them more and to increase player interaction. Which apparently is not happening like they hoped, or at least like Hicks hoped.
  8. People who are against radios as spawning gear dont seem to be considering a few factors. 1. Not everyone spawns at the same time 2. Not everyone will have a live battery 3. You can change the channel 4. You can drop the radio 5. This is a guaranteed way to increase player interaction, as well as providing a way to communicate about server specific issues (lag, hacking, admin abuse)
  9. I feel like I should mention that I only advocate that radios be starting gear for ALPHA and BETA phase of the game.
  10. Walkie talkies will allow an optional side chat, which also allows players to communicate about server specific issues ("hey, is this server lagging bad for anyone else? Did the admin just abuse banning privileges?")
  11. I totally agree with Brian Hicks that radios should be starting gear, at least in alpha/beta phase of dayZ as a form of alternative, opt in, side chat. I always carry one, but I tend to play on a chosen, local, public server and I've never once had any radio contact aside from friends I knew were on the server already, and I could of joined in teamspeak. Walkie talkies will allow an optional side chat, which also allows players to communicate about server specific issues ("hey, is this server lagging bad for anyone else? Did the admin just abuse banning privileges?") I personally believe that a global side chat does not belong in dayZ, and the kill count definately does not belong. But that's just IMO.
  12. Plz yes radios, if you dont want to talk, just drop the radio.
  13. I did this myself once, I spread walkie talkies with batteries around electro on a highly populated server then used a soundboard to project Half-Life 2 combine radio chatter. I got some good reactions from that.
  14. I totally agree with Brian Hicks that radios should be starting gear, at least in alpha/beta phase of dayZ as a form of alternative, opt in, side chat. I always carry one, but I tend to play on a chosen, local, public server and I've never once had any radio contact aside from friends I knew were on the server already, and I could of joined in teamspeak. I personally believe that a global side chat does not belong in dayZ, and the kill count definately does not belong. But that's just IMO.