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Brother Hao

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About Brother Hao

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    Helicopter Hunter

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  1. Brother Hao

    BI, this does NOT inspire confidence

    Servers have been the authority for all of Standalone's existance. This is not a new development, they merely optimized it so it doesn't bugger up so much.
  2. Nah, back not head, otherwise it'd have no drawbacks.
  3. That way it could protect the player's torso, pants and even head. You know, like an actual raincoat.
  4. Brother Hao

    Experimental Update 1.08

    I like what y'all have done with the wire mesh barriers, with us now being able to stack them and all, but I'd like it if you weren't able to empty a wire mesh barrier from under it without being able to see its top. In addition, I think you shouldn't be able to empty any wire mesh barrier under another wire mesh barrier, as floating barriers are a bit of an immersion breaker. What I would like to see is that barriers that you can't empty due to the top of it being invisible to the player would be destroyable with a pickaxe or a crowbar or something akin to that. Also I think soil and all that jazz should become a resource you can dig and store, so we can put up these barriers even in places where there might not be soil, and so that we can also empty them where there isn't soil (you can't do that currently). Also add electric barbed wire back 🤤
  5. Not all of them. Sheep, fish and chickens aren't dangerous. Goats can absolutely be. Have another. In some situations, a couple. If you have an assault rifle, probably only the brown bear.
  6. I mean it's pretty often documented...
  7. Brother Hao

    Gasmasks Muffled

    Just ask them to take the mask off
  8. Wildlife will absolutely fuck your day up if they or their offspring are threatened, and I think that's a behavior that DayZ should emulate.
  9. Just for clarification, the base stats in DayZ are: Health, Blood, Energy, Hydration and Temperature (also Stamina but that is kind of blurry) #1: Make it so the player consumes more Energy when his health is recovering, and Hydration when his blood is recovering. Currently aside from being more vulnerable because of lower HP and limping a bit if it's really low, the player doesn't really lose anything by losing up to 50% of his health stat. In the real world, your body doesn't will your bullet wounds together from good vibes and crossed fingers, so I think that this should be more or less reflected in DayZ. #2: Make stamina deplete more rapidly the less Energy a player has I think sprinting on an empty stomach would suck, hence this suggestion #3: Make the player unable to regenerate stamina while jogging Jogging is the default pace at which players roam the world. However, I don't think players should be able to regain stamina when jogging. Maybe I'm just a fatass but when I'm jogging after a good sprint, I need to rest a bit more before I can sprint again. I feel like this would also make stamina and weight a more important stat for players to pay attention to, and it would matter more in melee bumfights. #4: Make the player lose health when bleeding after losing a certain amount of blood. Could be for example that if a player has lost 250 ml of blood the player will start taking for example 0,2 health damage for every second that the bleeding continues. Reasoning behind that is similar to #1, since players don't receive any direct disadvantage from losing a lot of blood, aside from grey vision. This would change that and IMO improve DayZ. #5: Make the level of blood in a player's body the cap to which said player can regenerate their health. For example, if a player has 4500 ml of blood, they can regenerate their health up to 80, 4000 ml of blood, and it's 60 and vice versa. Ditto for #4. However, if the player has for example 4000 blood and 85 health, he would not lose the health automatically, but if he were to lose it, it would not regenerate up to that point again.
  10. Recently I've been trying to play DayZ without the main part of the HUD (the part that adds in all the icons and weapon information and w/e) and I think it's a method which I like more than with the HUD, since IMO the HUD is too invasive. That is, until you start dying of thirst or hunger because your character themselves don't give any indication that they are thirsty or hungry. Either add in necessary sounds and animations to fix this (maybe make the character swallow their spit when thirsty or their stomach rumble when hungry), or make some HUD elements jump out when the player reaches a certain threshold or some extraordinary situation happens to them (for example, when the player's thirst is yellow or they get a cut, flash that element of the HUD). I would also like similar treatment with zeroing. If you have the main HUD turned off, there's no way to tell what distance you're zeroed to, since the minimum of it isn't in the item description or anywhere else. You have to go back into the HUD and check there or memorize that. I guess this isn't the worst thing in the world, but it still kinda stings when it's an oversight that could be fixed with a couple of words to an item description. Anyway, thanks for listening to my whinging once again!
  11. Currently, when you put a reflex sight or such optic on your weapon, it takes longer for you to look down the sights of your gun than if you took them off. I don't understand the logic behind that, aren't reflex optics for faster and easier aiming? It feels counterintuitive to make them slow down aiming. I got no similar issues with sights that significantly magnify your sight though, I feel like that balances out. I think that the time to ADS with a reflex optic right now should be the default time, and reflex optics and such should make that time shorter. Thanks for reading
  12. What I mean by primary weapons: Any weapon, melee or ranged, that takes up over 12 squares in the inventory. With this limit, all handguns, the CZ-61, the sawed off mosin, double barrel and izh would all still be able to be pulled out from your pockets (which I personally don't have an issue with). I'm just sick of people being able to store AKs and pickaxes in their backpacks and being able to pull them out at basically a moment's notice. Very unrealistic and unsightly, which is why I'm proposing this limitation.
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