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Stagman70

Okay guys...WTF?!?!?!

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On 4/22/2019 at 9:24 AM, Man Parts 241 said:

Never said it would stop it. It definitely would reduce it tho.

People wouldn't want to risk their characters after spending hours, possibly DayZ looting up, gearing your character how you want it, etc.

I can go on and on about the benefits CL servers has.

Imagine if someone saw you log out... Then built walls around your character trapping you until you starved 😂

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Lets be honest the game would be dreadful without some KoS players - it's the unknown element that gives you that heart attack when someone gets the drop on you. I met a ghillied guy base building last week - I chatted (after switching out of party chat) then left him to building his base, which now looks awesome btw if you are on here....

  • On the whole I find that KoS happens in high military loot areas and when a player runs near you with a gun out or you are playing in a bandit role for the loot.
  • We all get a bit bitter when we are KoS, me included but I wouldn't want it eliminated from the game unless there are specific PVE servers with missions like the PC modded versions. A modded DAYZ is a completely different game to the Standalone and I think a lot of Xbox players who haven't experienced it should seriously consider buying the right gaming PC and giving it a go because I doubt xbox will ever get to that level, unless the next gen xbox is as good as it seems its going to be.
  • A lot of people play the game because of Frankie and continued because of TRMZ, Spaggie and M1ndr et al., on the whole they play PC versions (Modded and Standalone) and people shouldn't expect the same gameplay on Xbox.

 

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1 hour ago, McPhorce said:

Imagine if someone saw you log out... Then built walls around your character trapping you until you starved 😂

I'd lmao! That would take dedication, time, and mats. I legit would not be mad. I'd be lmgdfao!

P.s. I stay with a sledgehammer. Gotta be able to make a oven on the move lol

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6 hours ago, ZXDMCFCWoody007 said:

Lets be honest the game would be dreadful without some KoS players - it's the unknown element that gives you that heart attack when someone gets the drop on you.

Oh, I agree.  But like I explained in my original post, he knocked me out.  There was no reason to kill me.  He could have robbed me and moved on. 

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Humanity has survived for many years, thanks to the understanding of the fact:
- the continuation of a person’s life alone is impossible
- your immoral actions will bring you to a fair outcome.
The game widely stimulates KoS, and does not do any morals for KoS players.
Freedom to choose behavior in the game:
- gives high priority for KoS
- does not provide another priority, since the behavior of KoS does not in any way aggravate the position of the KoS player.
The simulation of impunity in the game looks ugly. Deformity is possibly the only thing that can kill this game.

The game about the atmosphere of the catastrophe of the invasion of zombies and the survival of humanity in difficult conditions, turned into a game in the atmosphere of immoral human deformity. No offense guys, let the bastards take it deservedly. Let me remind you that the game is called DayZ and not the DayF (Freak).

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On 4/22/2019 at 1:12 PM, DayzDayzFanboy said:

Why do you think locked servers would stop kos? 

On 4/22/2019 at 11:15 PM, Stagman70 said:

Here are the reasons why:

1.  Duping would stop

..//..

So lock servers to stop DUPING on Xbox.. because that would stop KOS   <duh?>
but that's two different subjects
like.. take projectile weapons away from all Xbox servers.. because that would stop kOS    <that's true.. aint it?>

 

well IN FACT = IMO =  Neither of those things would stop KOS
but it might slow it down a bit if you and your mates had to beat the next player to death with your fists before you could eat them.

On DayZ PC (for instance) .. right from the very start you could turn up anywhere and find five players with axes and fists ready to surround you break your legs & dis you and and kill you for LOLs

 

So if you lock all the Xbox servers:
Whoever turns up FIRST on a locked server .. one player or  three mates, or 7 friends or a clan  .. as soon as they tool up they are going to KOS to keep that server to themselves.. why not ? It's the logical & safest survival thing to do. They know they have the weapons advantage and anyone they kill they get extra loot and extra advantage.. so for KOS, IMO locked servers makes no difference, or make it worse..   unless they are servers with admins and special rules (you find some of those servers on PC).

In fact the "server gang" who now OWN this locked server, really NEED to make SURE they KOS, because on a locked server they cant respawn to some other server where they stash their loot.. so they want newcomers definitely DEAD.. Newcomers are a MORE serious threat (AND imore fun to kill them, to stop them coming back?). So newcomers are a bigger threat to YOUR game on a locked server.. There's no way you can escape when you discover you're marooned on an island with a  population of 1 tribe of cannibals with steak knives.

So -  locked servers and KOS have no relation

If you don't like DUPING then say so (it has nothing to do with KOS, it's a different subject) .. maybe there's a way to fix DUPING on Xbox? .. let's hope so.
On PC - the folk with their big stashes on a different server all spend Saturday night doing PvP on a high pop server (it's party time)  and they get killed five or six times, and just go back to their stash server to gear up again in five minutes..  They are PvP freaks, not KOSers.
but that's PvP  -  on PC.. some folk play that way (plenty in fact)
some PC folk also KOS too (plenty of them)  or maybe they just KOS instead and don't like PvP .. takes all kinds, right?
on locked servers on PC  folk KOS OFTEN, unless there's are active admins and a SERVER RULE against it..   those PC DayZ servers also exist as well as the specialist PvP servers 

*

and <just mentioning>  what about SNIPERS. ??. We have had some famous snipers on DayZ who played the game just for that, no other reason. It's a kind of vocation. And snipers overwatch a mil location or a city and they KOS, that's what snipers DO  - It's all in a days work for them.. It's a SKILL.

not "evil".. 

 

Edited by pilgrim*

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2 hours ago, pilgrim* said:

If you don't like DUPING then say so (it has nothing to do with KOS, it's a different subject)

I HAVE said I (and many others) don't like duping.  And yes, duping and KoS are, in MY opinion, related for the reasons I had stated.  Having that endless, bottomless supply of gear, weapons, and ammo, there are no longer any harsh consequences for your actions, and perma-death is no longer an issue, because you really don't "lose" your stuff when you die.   Dupers literally have nothing to lose.  Now what IS a different subject is XBox and PC, that you keep mentioning.  I am not talking about PC.  If I wanted to talk about PC, then I would A) be playing on PC and B) be posting on a PC discussion board. 

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On 4/22/2019 at 2:38 AM, Mr squizzer said:

I prefer to give players the benefit of doubt and say hello.Its worked pretty good so far.

I think there’s a lot of players out there with pubg mentality but luckily I’ve managed to avoid them.

Until you are cornered in a building trying to get away from zombies and 2 seconds later a dude walks up and says "hello there, need some help? I'm friendly" I said sure I'm friendly. Once zombies were dead in 2 seconds because he had full auto MP5 silenced and everything was quite for a split second I heard the laugh come from his character and I said "yo dude dont come in here or I will shoot you on site" which then a second later I was dead. He didnt get me but the only thing I can think of is I was by a little window and his buddy was on a hill with a sniper.

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2 hours ago, TahoeBeast said:

Until you are cornered in a building trying to get away from zombies and 2 seconds later a dude walks up and says "hello there, need some help? I'm friendly" I said sure I'm friendly. Once zombies were dead in 2 seconds because he had full auto MP5 silenced and everything was quite for a split second I heard the laugh come from his character and I said "yo dude dont come in here or I will shoot you on site" which then a second later I was dead. He didnt get me but the only thing I can think of is I was by a little window and his buddy was on a hill with a sniper.

Scenarios like yours are exactly what I am talking about and trying to get players like Pilgrim* to understand.  A while back, the same exact thing happened to me.  I killed a couple of zombies for a guy, then one of his buddies killed me.  No words spoken, no attempt to have a conversation, nothing......just BANG, BANG.  Dead.  That's really all I am complaining about.  I understand that death is not a matter of IF, but WHEN and HOW.  I am just bewildered by how NOBODY is willing to interact.  I think DayZ is a much better experience if you have a couple of people you can team up with as opposed to running solo, but that's nearly impossible because NOBODY TALKS, they just shoot.  

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27 minutes ago, Stagman70 said:

Scenarios like yours are exactly what I am talking about and trying to get players like Pilgrim* to understand.  A while back, the same exact thing happened to me.  I killed a couple of zombies for a guy, then one of his buddies killed me.  No words spoken, no attempt to have a conversation, nothing......just BANG, BANG.  Dead.  That's really all I am complaining about.  I understand that death is not a matter of IF, but WHEN and HOW.  I am just bewildered by how NOBODY is willing to interact.  I think DayZ is a much better experience if you have a couple of people you can team up with as opposed to running solo, but that's nearly impossible because NOBODY TALKS, they just shoot.  

Some people do talk and interact and some don't. You're always going to get both types. I have a many positive encounters as I do friendly ones. Just the nature of the game. 

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1 hour ago, DayzDayzFanboy said:

Some people do talk and interact and some don't. You're always going to get both types. I have a many positive encounters as I do friendly ones. Just the nature of the game. 

Players who speak in the game are about 10% of all, at least for me.
Of these 10%, half will talk to you to deceive, first show friendly behavior, and then from a favorable situation they will shoot you.
The loot of a dead person must disappear or not at the request of the killed person, two buttons after death - to keep the loot or not. The KoS should not have an advantage in getting loot and rob other players, they should have the same way in finding loot in the territory as everyone.

Edited by lex__1

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2 hours ago, Stagman70 said:

trying to get players like Pilgrim* to understand. 

Dude : There are no players "like" @pilgrim*

I get it at last  - you want a game nothing like the PC DayZ game that started with/from the mod and went on from there

PLEASE read what I said earlier. I really do "understand".. & I strongly disagree that closed servers on Xbox will stop KOSing.    I have 1 Xbox & quite a few PCs, heh, (so which part of the Blog should I stay out of?. ..  say again .. you're breaking up ..  ) 

*

You want an Xbox <<  DayZ - My Second Life >>  

I understand - I got ya dude, .. thanx

 

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2 hours ago, lex__1 said:

Players who speak in the game are about 10% of all, at least for me.
Of these 10%, half will talk to you to deceive, first show friendly behavior, and then from a favorable situation they will shoot you.
The loot of a dead person must disappear or not at the request of the killed person, two buttons after death - to keep the loot or not. The KoS should not have an advantage in getting loot and rob other players, they should have the same way in finding loot in the territory as everyone.

You have had a completely different experience from me then unfortunately. In fact, the more I think back I actually believe that I have had a lot less hostile encounters than friendly. It also occurred to me that the most hostile players I encounter are new spawns and not the fully geared guys. New spawns have nothing to lose. They give you a sob story about being new to the game and while you're pulling out a can of bacon for them they start swinging! 

I appreciate that everyone probably has different experiences in the game. I think it's also fair to say though that the bad experiences tend to stick on the mind more than the good ones maybe. One thing I definitely disagree strongly with is the idea of having the option to leave loot behind on death. 

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13 minutes ago, DayzDayzFanboy said:

One thing I definitely disagree strongly with is the idea of having the option to leave loot behind on death. 

You did not understand correctly. Leave the loot in the place of death, or so that everything disappears from the place of death and returns to the server economy. My loot does not have to be shared with KoS. KoS should have the same loot search as everyone.

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On 4/24/2019 at 3:46 PM, DayzDayzFanboy said:

One thing I definitely disagree strongly with is the idea of having the option to leave loot behind on death.

Yes - over time this has radically changed the game -  not for the better IMO ..  It gives the STRONG impression that the aim of the game is NOT to Survive, it is just to Build Up A Big Stash
It makes no difference how many times you are killed - you are still the same player (not a fresh spawn) with the same stashes on the same server. No loss.
As a result players enter the game with a completely different attitude.

Don't get me wrong - I was happy to have a small tent hidden somewhere in a forest with a compass, a box of matches, and a knife & a can of food  in it.. (if I could reach it!) - to me that corresponded with the survival side of DayZ. Folk had short lifespans in those days. But I lived without that and I CAN live without that. Dead = freshspawn
=  In fact in the mountains around where I live IRL - I have one or two stashes of that same kind wrapped up under rocks I know, at places it difficult to get back from .. it is just a survival thing to do. But I guess IRL if I die, no one will EVER find them - & definitely not me in my next spawn.

But now DayZ stashes are just huge and commonplace.. and it seems like folk think they are TOTALLY NECESSARY to play DayZ.  As if STASH is the game.
An earth covered stash from the earlier DayZ, big enough to hold max one weapon and a couple of small objects would already be enough.

But you are right - and this is problematic. 
Starting off from the beach has always been the most exciting and challenging part of the game.. by the time you have a decent backpack you are past the classic and already into the pubg-like "endgame" that so many folk seem to want, and play only for that.

Edited by pilgrim*

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50 minutes ago, lex__1 said:

You did not understand correctly. Leave the loot in the place of death, or so that everything disappears from the place of death and returns to the server economy. My loot does not have to be shared with KoS. KoS should have the same loot search as everyone.

KoS sucks but it's part of the game, we have to deal with it. But this suggestion is rather far fetched and would not work.

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2 minutes ago, Tino81 said:

KoS sucks but it's part of the game, we have to deal with it. But this suggestion is rather far fetched and would not work. 

This part of the game filled the whole game.

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@lex__1 I'm not sure I follow you. Are you suggesting that when you die, all your loot disappears? If that's what you meant then I don't agree. Where is the realism in that? 

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2 hours ago, DayzDayzFanboy said:

@lex__1 I'm not sure I follow you. Are you suggesting that when you die, all your loot disappears? If that's what you meant then I don't agree. Where is the realism in that?  

That is, KoS is a reality in a zombie game, are these KoS players so decided? Why do some players have to spend hours on the survival and search for loot in the whole space "Z", and KoS freaks to arrange a bounty hunt. Let them participate in the search for loot like everyone else, and not on corpses.

Why should the game educate moral monsters and build advantages for such behavior?

Maybe the “brave” KoS player will agree if the position of the KoS player is visible on the map?

Edited by lex__1

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1 hour ago, lex__1 said:

That is, KoS is a reality in a zombie game, are these KoS players so decided? Why do some players have to spend hours on the survival and search for loot in the whole space "Z", and KoS freaks to arrange a bounty hunt. Let them participate in the search for loot like everyone else, and not on corpses.

Why should the game educate moral monsters and build advantages for such behavior?

Maybe the “brave” KoS player will agree if the position of the KoS player is visible on the map?

Hmm, I don't think you get the spirit of the game. If there was no kos players in the game how long do you think the game would hold your attention? Maybe if they ever bring solo offline mode for console you might enjoy that more? But if you think anything will ever stop some players from kos then you're in for lots of disappointment. IT WILL NEVER HAPPEN. The game is a huge social experiment. It is a fascinating study into how people would act in such a scenario. IRL some people would be friendly/cautious/hostile/bizarre, etc. But guaranteed, if you somehow eliminate all kos from the game then it will get real dull real quick. No need to move cautiously round military bases anymore? In fact, no need to go to military bases anymore because all players will be sat bored around a camp fire. No more tension in the game, no more heart jumping out of your chest when that bullet zips past you in the woods. Is that really what you want or have you just been shot on sight once too often? It's a real pisser when you get kos. I empathise. But I also know that dayz would not be dayz without the every present threat of kos. 

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4 hours ago, DayzDayzFanboy said:

Hmm, I don't think you get the spirit of the game. If there was no kos players in the game how long do you think the game would hold your attention? Maybe if they ever bring solo offline mode for console you might enjoy that more? But if you think anything will ever stop some players from kos then you're in for lots of disappointment. IT WILL NEVER HAPPEN. The game is a huge social experiment. It is a fascinating study into how people would act in such a scenario. IRL some people would be friendly/cautious/hostile/bizarre, etc. But guaranteed, if you somehow eliminate all kos from the game then it will get real dull real quick. No need to move cautiously round military bases anymore? In fact, no need to go to military bases anymore because all players will be sat bored around a camp fire. No more tension in the game, no more heart jumping out of your chest when that bullet zips past you in the woods. Is that really what you want or have you just been shot on sight once too often? It's a real pisser when you get kos. I empathise. But I also know that dayz would not be dayz without the every present threat of kos.  

That is, if I leave from any contacts and meetings with KoS, I travel from the coast to Tisza and back, being extremely careful - is that interesting?
The level of trust in the game is so low that when you see a player in need of help, is it easier for you to pass by - is that interesting?
I do not have the opportunity and any advantages over KoS, since before I understand that this player is KoS, I have to wait for the first shot from the player. It is easier to be a KoS player than to play the role of a KoS hunter and a defender of the peaceful. You can easily find out in the game that the player you see is 100% KoS, and be the first to take a shot?
It's all very simple for KoS, which creates an imbalance in the game, and the lack of a choice of role. There are too many advantages for the role of KoS to call it a social experiment. Obviously the predominant choice towards KoS will not be interesting for everyone. The boredom of KoS players also exists, often in the chat:
- where is everyone?
- Guys! somebody, come to me, i need your help ...
- We spent three hours at the military station, no one came ...
and so on.
Does this save the game, when every night in a game in which everyone retains a mode of silence and extreme caution, run with a full backpack of weapons and ammunition, but beat the zombies with a can of spaghetti?

Edited by lex__1

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6 hours ago, lex__1 said:

That is, if I leave from any contacts and meetings with KoS, I travel from the coast to Tisza and back, being extremely careful - is that interesting?

I honestly don't know why you play the game. This is how dayz will always be. It clearly isn't the game for you then. 

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15 hours ago, lex__1 said:

This part of the game filled the whole game.

No it doesn't. I've played the game since the week after it was released as a preview game and I've been KOS maybe two or three times and I've found that communication is key to the game.

If you remove KOS from the game and the absurd notion that your gear disappears when you die the game is going to fail very quickly and it will lose it's number one premise which believe it or not is to survive. I suggest if you're that butt hurt by this don't play it, install Fortshite and play that instead.

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5 hours ago, Tino81 said:

No it doesn't. I've played the game since the week after it was released as a preview game and I've been KOS maybe two or three times and I've found that communication is key to the game.

If you remove KOS from the game and the absurd notion that your gear disappears when you die the game is going to fail very quickly and it will lose it's number one premise which believe it or not is to survive. I suggest if you're that butt hurt by this don't play it, install Fortshite and play that instead. 

Why did you decide that I am completely against the presence of the role of KoS in the game?
Not everyone wants to be in the role of KoS in the game, but they are forced to accept this role, since it is more profitable to shoot a stranger and then apologize in case of a chance meeting in the game. Two players can help each other in the game, but at another meeting they will not recognize each other and will start a shootout. Is it not absurd when the server is almost 100% KoS? There are players who want to play a peaceful role, but they are practically deprived of this opportunity, or KoS can often become a spontaneous situation.
There are quite a few players who try not to play the role of KoS. For this reason, I offer my ideas on what can reduce the level of benefits of being KoS.
Any ideas on how to influence this.
 

Edited by lex__1

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22 minutes ago, lex__1 said:

Why did you decide that I am completely against the presence of the role of KoS in the game?
Not everyone wants to be in the role of KoS in the game, but they are forced to accept this role, since it is more profitable to shoot a stranger and then apologize in case of a chance meeting in the game. Two players can help each other in the game, but at another meeting they will not recognize each other and will start a shootout. Is it not absurd when the server is almost 100% KoS? There are players who want to play a peaceful role, but they are practically deprived of this opportunity, or KoS can often become a spontaneous situation.
There are quite a few players who try not to play the role of KoS. For this reason, I offer my ideas on what can reduce the level of benefits of being KoS.
Any ideas on how to influence this.
 

The only thing to do is accept it. It happens on the Xbox and on the PC so it's a case of dealing with it I'm afraid. 

Don't forget that KOS benefits other players who happen to stumble across a body after the deed has been done.

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