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Baty Alquawen

Experimental Update 0.63.149358

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Hello Survivors, 

We are pushing out the new Experimental update from the Stress Test branch, it is massive. 

 

Added:

  • vehicles
  • leaning
  • base building
  • weapon collision with geometry
  • visual bleeding effect
  • heat comfort and disease effects
  • new sounds
  • directional player death animations
  • added logging for crashes
  • weapon jamming
  • characters have beards 

Tweaks:

  • infected tweaks
  • improvements to vehicle audio
  • tweaked wild boar behavior
  • tweaked size of the power generator, cable reel, spotlight, fridge
  • tweaked navmesh functionality
  • tweaks for animations, holding poses, vegetation collisions, gestures and more in data..
  • some animation tweaks
  • tweaked leaning speed
  • tweaked zombie aggro
  • weights of food adjusted

Changes:

  • changes in unconsciousness mechanics
  • changes in AI navigation
  • changes to instance management (fix for desync where the player is in one stance but has a speed of another)
  • changes to sun shadows
  • changes in leaning camera
  • visual hiding of items in hands in cars
  • changed input system (should not have a notable effect on gameplay but could cause possible issues with controls)
  • changes regarding server/client stability
  • security fixes
  • revamped Fire Station
  • items have been renamed
  • reworked action system (should resolve a number of "random" crashes and stability issues)
  • updated offline DB to reflect the current online state
  • changes to map toggling
  • + a LOT of changes in data (animations, configs, settings)

Fixes:

  • server crash fixes
  • networking fixes
  • vehicles are now oriented properly after being loaded from storage
  • players should no longer shoot themselves when moving rapidly while shooting
  • vehicles now deal damage to players
  • fixes for the compass
  • fixes for the vehicle clutch system
  • fixes for the vehicle braking system
  • fixes in muzzle flash and gun smoke particles
  • fixes for car seats
  • fixes in the restraint system
  • fixed some sync issues on the server e.g. desynced un/cut trees
  • fixed desync in item holding when equipping a weapon from the back
  • fixed restrained characters getting desynced upon disconnect
  • fixed most of the situations in which the character's weapon gets misaligned with the crosshair
  • fixed a client crash related to cooking on fireplace
  • fixed a client crash tied to voice chat
  • fixed player being able to perform actions that require stamina when they have none
  • fixed a desynced weapon state that resulted in hits not being registered
  • fixed bugged/non-interactive doors on some buildings
  • fixed issues with desync in movement stance and speed
  • fixed a stability issue in the crafting system
  • fixed input problems when alt-tabbed
  • fixed a couple stability issues in base building
  • fixed a couple client crashes
  • fixed collisions for some base building objects
  • fixed persistence of HESCO boxes
  • fixed persistence of barbed wire
  • fixed the ability to move base building components in inventory in vicinity
  • fixed a client crash that could occur to users with space in their windows username
  • fixed a memory/stability issue
  • fixed advanced placement objects changing position after reconnect/for players who were in distance when the objects were placed
  • fixed rice and other consumables causing instant vomiting
  • fixed a highly common stability issue from the latest patch tied to filling a bottle
  • fixed a misplaced weapon/aim after exiting a vehicle, using freelook and other situations
  • fixed freeze of character when swimming

New Items in Central Economy:

Vehicles:

Spoiler
  • M3S + attachments
  • ADA 4X4 + attachments
  • Screwdriver
  • Tire Repair Kit
  • Battery Charger
 

Horticulture (the feature itself is not fully implemented yet):

Spoiler
  • Green Pepper
  • Potato
  • Pumpkin
  • Tomato
  • Zucchini
  • Packed Pepper Seeds
  • Packed Pumpkin Seeds
  • Packed Tomato Seeds
  • Packed Zucchini Seeds
  • Garden Lime

Clothing:

Spoiler
  • Assault Helmet
  • Assault Helmet Visor
  • Athletic Sunglasses
  • Bandanas
  • Baseball Caps
  • Beanies
  • Denim Jacket
  • Hockey Helmet
  • Flat Cap
  • Jumpsuit
  • Capri Pants
  • Jean/Denim Shorts
  • Radar Caps
  • Officer Cap
  • Enduro Helmet
  • Enduro Helmet Mouthguard
  • Hard Hat
  • Suit Jackets
  • Womens Suit Jacket
  • NBC Suit
  • BDU Jacket
  • Skirts
  • Sports shirt
  • Zmijovka Hat
2

Medicine:

Spoiler
  • Disinfectant Spray
  • Morphine (Not sure if this is spawning in exp.)
  • Epinephrine
  • Tetracycline Pills
  • Alcoholic Tincture
  • Codeine Painkiller
  • Multivitamins
 

Weapons/Attachments:

Spoiler
  • MP5 Rail Handguard
  • Polymer KA Buttstock
  • Normalized Suppressor.
  • KA Folding stock
  • M4A1 Rail Handguard
  • Landmines
 

Base Building:

Spoiler
  • Military Tent
  • Civilian Tent
  • Car Tent
  • Barrels
  • Fence Kit 
  • Combination Lock
  • Watchtower kit
  • Wooden Logs
  • Wooden Planks
  • Sheet Metal
  • Nails
  • Metal Wire
  • Barbed Wire
  • Xmas Lights
  • Camo Net
  • Power Generator
  • Jerrycan
  • Cable Reel
  • Spotlight
  • Hammer
  • Pliers
  • Wrench
  • Pickaxe
  • Hacksaw
  • Wire Mesh Barrier
  • Lumber Pile
  • Bear Trap
 

Food:

Spoiler
  • Cereal
  • Powdered Milk
  • Rice
 

Other:

Spoiler
  • Handcuffs
  • Handcuff Keys
  • Tourist Map
  • Glow Sticks
  • Binoculars
  • Rangefinder
  • Gas Stove
  • Gas Lamp
  • Large Gas Canister
  • Medium Gas Canister
  • Netting
  • Brass Knuckles
  • Heat Packs
  • Orienteering Compass
  • Rag/Gag
  • Campfire Tripod
  • Sharpening Stone
 

 

Don't forget to report every bug to our Feedback Tracker. Thank you!

 

INFO FOR SERVER ADMINS:

DayZ server currently won't start on GSP machines with Windows server 2008 R2 operation system. Servers will be updated in the morning. Thank you for understanding.

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What a long and extensive changelog, thank you!

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Awesome, cheers to the whole team ! Keep it up ! :D

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Yeah....all this is great.  But you STILL can't remap controls.  Sorry guys but that's a fail.  Players aren't going to re-learn a new control scheme.  The new input system should never have been merged until it was fully functional, including the ability to remap all keys.  

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Got a Problem since patch, im fine starting the multyplayer but when i try the offline mode it always stucks in Loading screen. Im still able to press esc and get back to the Starting screen where i can choose my Survivor.

 

Pls can you help me? ^^

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Why VOIP is so incredibly dialed down ? It is impossible to communicate. You have to stand face to face, and you still can't hear other player well... just so silent... 

Why DayZ can't just get better ? Instead some stuff is always getting better and some worse. I remember when VIOP used to work well, you could hear ~50meters around WELL, and hear talking even further. It did help with interactions. 

 

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1 hour ago, DarthRogue said:

Yeah....all this is great.  But you STILL can't remap controls.  Sorry guys but that's a fail.  Players aren't going to re-learn a new control scheme.  The new input system should never have been merged until it was fully functional, including the ability to remap all keys.  

Yeah, we do realize how unfortunate that is. We'll cover the reasons why we have not provided that option yet in the Status Report later tonight. 

Long story short: the option will be available before we hit 1.0. Before it's available in the settings menus, we're going to try and provide a workaround to change the controls using a configuration file.

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1 hour ago, DarthRogue said:

Yeah....all this is great.  But you STILL can't remap controls.  Sorry guys but that's a fail.  Players aren't going to re-learn a new control scheme.  The new input system should never have been merged until it was fully functional, including the ability to remap all keys.  

I'm guessing it has something to do with the xbone controls

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1 hour ago, DarthRogue said:

Yeah....all this is great.  But you STILL can't remap controls.  Sorry guys but that's a fail.  Players aren't going to re-learn a new control scheme.  The new input system should never have been merged until it was fully functional, including the ability to remap all keys.  

Yeah i was so mad because of this too so i managed editing config file manually at dayz documents folder,

this is the file with key controls: Documents\DayZ\xxx.dayz_preset_User.xml

i edited it with free notepad++

the aviable key bindings list is in same folder named xxx.core.xml

dont forget to backup your edited file as mine was deleted after some experimenting with unused lines from earlier version

one more tip pageup and pagedown key is marked as "kPrior" and "kNext"

good luck

 

 

 

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53 minutes ago, Mantasisg said:

Why VOIP is so incredibly dialed down ? It is impossible to communicate. You have to stand face to face, and you still can't hear other player well... just so silent... 

Why DayZ can't just get better ? Instead some stuff is always getting better and some worse. I remember when VIOP used to work well, you could hear ~50meters around WELL, and hear talking even further. It did help with interactions. 

 

Did I run into you? There was a guy talking to me literally in my face lol.

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1 hour ago, Mantasisg said:

Why VOIP is so incredibly dialed down ? It is impossible to communicate. You have to stand face to face, and you still can't hear other player well... just so silent... 

Why DayZ can't just get better ? Instead some stuff is always getting better and some worse. I remember when VIOP used to work well, you could hear ~50meters around WELL, and hear talking even further. It did help with interactions. 

 

There is some issue with the VOIP,  but not for every player, we are investigating.

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2 minutes ago, Baty Alquawen said:

There is some issue with the VOIP,  but not for every player, we are investigating.

This was posted yesterday on here "

INFO FOR SERVER ADMINS:

DayZ server currently won't start on GSP machines with Windows server 2008 R2 operation system. Servers will be updated in the morning. Thank you for understanding.

Does that mean its updating today? Or tomorrow

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Just now, Knightfade said:

This was posted yesterday on here "

INFO FOR SERVER ADMINS:

DayZ server currently won't start on GSP machines with Windows server 2008 R2 operation system. Servers will be updated in the morning. Thank you for understanding.

Does that mean its updating today? Or tomorrow

Here is 21:36 right now. So tomorrow morning our time (CET).

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Just now, Baty Alquawen said:

Here is 21:36 right now. So tomorrow morning our time (CET).

Okay so your 1 hour ahead, do you know the time around tomorrow? So I can get my VPS set up for the update

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My dedicated server running the last patch ran fine but now, after updating, it crashes every time @ " [CE] [HIVE] :: Init sequence finished " I backed up everything and did a clean install with ONLY the previous ServerDZ.xml file in place to name the server and the needed 'instanceId' to start the server.. kinda boo that it stops here. Any ideas?

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