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About Arkensor

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  1. Arkensor

    Experimental Update 0.63.149358

    My body is ready!
  2. Arkensor

    Status Report - 25 September 2018

    And it tastes even better ;)
  3. Arkensor

    Dayz need a buddy system

    To be honest, in the original game arma 2 mod, finding your mates was the most interesting part. its not that hard as you always spawn on the coast, and you learn the map by searching your mates there too. But I am sure that if not added officially, community game modes / mods will implement such "Spawn at <your_friends_name_here>"-system
  4. Arkensor

    [Modding] Code or UI?

    Hey @Weyland Yutani (DayZ), I am already working with the current stable/experimental live builds and even though there might be some changes to how the workflow is I can sum it up like this: You have modding and you have mission scripting. Modding is straight out editing the game via patching classes. This adds or edits models, worlds, GUI's or game configs. Right now this is done as before where you have your addons as pbos, have your classes in them for items, and settings in them and those are connected to the game then. There might be some visual assistance in form of a modding tool there, which would speed up working with mods, but eventually, right now you can mod the game with any pbo manager for packing and a notepad.exe from windows. You can not compare that to things like unreal engine where you basicly do everything with a sandbox editor with buttons to click and things to connect visually in blueprints. Mission scripting which I spend most of the time with is all just writing plain text files. If I remember it correctly they said they will provide some form of script editor / a general editing toolset which includes this too but again this is only for having things like autocompletion, syntax check and *maybe* debugging scripts. But you wont drag and drop some boxes around, connect them and have things done like that. I would be surprised if they would go anywhere near this. tl;dr : All of dayz is text files to edit and change, tools might make this easier. This is how it is like in 0.62 right now, and I do not think they had the time to change the system completely for 0.63 Regards Arkensor