Jump to content
ImpulZ

Internal testing of the new content update 08/08/2018

Recommended Posts

1 hour ago, FunkInYourTrunk said:

sounds like she cut you deep bro but i dont see why u gotta bring dayz into it.

I don't even know why I am responding to a troll post but.. please elaborate on why my post has nothing to do with the communicators and Dayz.

Share this post


Link to post
Share on other sites

not trolling just responding in sarcasm to the 8000000000th whiny post by someone complaining that dayz is in early access and isnt going as fast as they hoped.  we get it.  we all want dayz to be finished yesterday so we can park ourselves back in front of our computers till we grow roots.  it will be done when its done and complaining about it isnt doing anything productive.  

Share this post


Link to post
Share on other sites
1 hour ago, FunkInYourTrunk said:

not trolling just responding in sarcasm to the 8000000000th whiny post by someone complaining that dayz is in early access and isnt going as fast as they hoped.  we get it.  we all want dayz to be finished yesterday so we can park ourselves back in front of our computers till we grow roots.  it will be done when its done and complaining about it isnt doing anything productive.  

You're not picking up on the essential part of my message, which is not whether or not the game is going to be done in 2019 or 2021, I'm calling out the communicators and leaders of the development team for their false promises and straight up lies through out 6 years.

Edited by Brandon Clinch

Share this post


Link to post
Share on other sites
1 minute ago, Brandon Clinch said:

You're not picking up on the essential part of my message, which is not wether or not the game is going to be done 2019 or in 2021, I'm calling out the communicators and leaders of the development team for their false promises and straight up lies through out 6 years.

 

What lies exactly? I have not been following the development from the first day but the last 1.5 year I have not seen any lie. I do think that how they word things could be improved. Too many times it sounds like it is just right around the corner while it is not.

Share this post


Link to post
Share on other sites

they are developing something new on a new engine.  i cant imagine how hard it would be to promis anything at all never mind with certainty.  it doesnt nake them liars just because they keep hitting road blocks.  

so one day you tell your (im guessing x from op) girlfriend you will be over in an hour and you start walking over.  halfway there some old lady in a rusted out pinto runs you over and you dont get to ur girlfriends till a week later.... should she look at it as you are a liar and a douchebag just because something unexpected happened?

Share this post


Link to post
Share on other sites
On 8.8.2018 at 10:28 PM, DannyDog said:

It is just the implementation of it in the new scripting language and systems. Those systems are also still being fine tuned. Sure the new engine is here but by no means is it complete. They dont start from scratch at all. They just need to configure them to work on the new systems and then implement them.

Yeah but this exactly what i am talking about...take the firearms for example...there are how many in experimental ? 10 out of 50 ( roughly)..so if they have to do new sets of animations , configs and sound polishing for every gun because of the new engine the weapons alone will take months to implement...not weeks :/  same goes for animals and so many other things....of course it is not completely from scratc, the models are there...and this is the problem...they should provide us some real info about  such things, something like how many people are working on implementing weapons for example and what the workflow is for that,  instead the same blablabla again and again in nearly every status report. This then would give us a realistic timeframe for full beta.

Share this post


Link to post
Share on other sites

i have started feel the same...last one what really hitting me out of this game was that fishing mechanic is not coming this year....

for player who likes to go solo and foot....fishing is one "what to do" in game.

almost 5 months left this year and devs said that after some diibadaaba,developing the game becomes faster.
but i understand,you cant make everyone happy...so i have to seek some other games what is coming.
see you next year
 

Share this post


Link to post
Share on other sites
11 hours ago, Private Evans said:

Yeah but this exactly what i am talking about...take the firearms for example...there are how many in experimental ? 10 out of 50 ( roughly)..so if they have to do new sets of animations , configs and sound polishing for every gun because of the new engine the weapons alone will take months to implement...not weeks :/  same goes for animals and so many other things....of course it is not completely from scratc, the models are there...and this is the problem...they should provide us some real info about  such things, something like how many people are working on implementing weapons for example and what the workflow is for that,  instead the same blablabla again and again in nearly every status report. This then would give us a realistic timeframe for full beta.

I whole heartedly agree. The way they communicate gives a lot of uncertainty when it comes to how far they are progressing and what their intended goals are for what makes BETA and 1.0. We didn't even know fishing wasn't going to be in before 1.0 until now. How can something like that let slide and be made uncertain until half way through the year. Also it doesn't take months to implement. They're not going to implement all the weapons in if it takes time away from developing other important systems. All they are doing essentially is implementing weapons that matter on improving the system. Such as the mosin being a means of implementing chamber looping that can then work for all other bolt action/pump action rifles/shot guns. That itself would have taken more time to develop than actually implementing the weapon. Say they wanted to implement the winchester70 now. It will not take as long as it did for the mosin because that major system that had to be implemented is done. But the fact that none of this is communicated is the issue.

Share this post


Link to post
Share on other sites

I feel like this team has some real issues and dropped this ball a few times. Now that they have set their sights on new revenue streams, tie Xbox and PS4 they PC buyers are just following the carrot in front of the ass while they work on those ports. This game is another So and only the Dev's seem to know it. All console games are $60 and that's the real cash they need to not be failures to BI execs. That's thevturn around cause they blew it on PC so once that port is ready we will see content. They were almost ready 2 weeks ago from status report 6/31 but well well guess what they are somehow not even close again. Its all about the influx of console cash and not the playerbase it has. Lets get honest please.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

  • Similar Content

    • By Baty Alquawen
      Hello guys,
      The new Stress Test is will be online in 15 minutes. We did some changes that should help with a server performance, we tweaked a limb damage and a long wooden stick can now be obtained with a knife, hurayy! 0.63.148115 is a number of the version. So let's test it! 
       
    • By ImpulZ
      Hello Survivors,
      we are back with Stress Test #34, version number 0.63.148065. It includes several fixes for gameplay and performance issues, you can read the complete changelog here:
      Please report all issues you encounter to our Feedback Tracker at feedback.dayz.com. :)
      Known issues:
      door states can be visually incorrect audio might not work (try reconnecting audio jack)
    • By Baty Alquawen
      0.63.148026
      Hello guys,
      we have another Stress Test here and if everything will be good, we let it run through the whole weekend (fingers crossed)!
      We fixed some stability issues and did some tweaks to unconsciousness. So have fun and don't forget to report all issues you encounter to our Feedback Tracker at feedback.dayz.com.
      It is not needed to report these issues, because they are known: proxies of attachments are not aligned, resulting in slightly misdirected shots with scopes player limbs are not taking damage from bullets, only the bleeding state is triggered (as broken limbs are not implemented yet) eating animations/actions may not be finished visually in the UI (action circle remains on the screen while player holds LMB) Mosin jumps in hands when reloading weapons can go through the wall animal/AI animations may be laggy player stance can become desynchronized between prone and standing jumping on certain surfaces/objects can launch character unrealistically far a character has incorrect animations when injured and prone on their back hands slot can become inaccessible for a short period of time AIs may become stuck on objects/inclines char can jump from prone/crouch collision issues on ATC staircase M4 can visually appear to have a magazine inside when it does not attachments on weapons are visible and misplaced when swimming/on a ladder drinking water from a filled canteen/bottle might not adjust hydration level properly Have an amazing weekend! <3
×