Grumpy Cat 12 Posted November 19, 2015 I'd like to know if persistence works outside the map area? After the terrain ends and the void of green grass begins. I've tried digging garden plots well outside the map, and that works. So, would it be possible to set up a little tent base way out beyond sight over the horizon or something? Seems like a good place to build a loot stash. Share this post Link to post Share on other sites
Grumpy Cat 12 Posted November 19, 2015 (edited) Also, how far outside of the map can you actually go? I've run a few minutes, far enough so I couldn't see the map anymore before turning back. Is ther eanything hidden out there? Seem to remember something about a development area long time ago. Is that real? Edited November 19, 2015 by Grumpy Cat Share this post Link to post Share on other sites
boneboys 7988 Posted November 19, 2015 I'd be interested to know, why don't you experiment.Perpetually as far as the eye can see. 2 Share this post Link to post Share on other sites
Just Caused 423 Posted November 19, 2015 I'd like to know if persistence works outside the map area? After the terrain ends and the void of green grass begins. I've tried digging garden plots well outside the map, and that works. So, would it be possible to set up a little tent base way out beyond sight over the horizon or something? Seems like a good place to build a loot stash.That's called bug exploiting. I doubt devs will make perssistance outside map. Share this post Link to post Share on other sites
Red_Ensign 990 Posted November 19, 2015 drive a truck past the line with all your gear in it. for science. 2 Share this post Link to post Share on other sites
nl 986 Posted November 20, 2015 I'd like to know if persistence works outside the map area? After the terrain ends and the void of green grass begins. I've tried digging garden plots well outside the map, and that works. So, would it be possible to set up a little tent base way out beyond sight over the horizon or something? Seems like a good place to build a loot stash.It works in 0.58 --> https://forums.dayzgame.com/index.php?/topic/228804-persistence-in-debug-fields-yes/?p=2305836 Share this post Link to post Share on other sites
LoveAffair 329 Posted November 20, 2015 (edited) Persistence does work outside the map. Why they don't make it wipe is beyond me. There is no end to the debug zone it just keeps rendering and rendering the father you go out. Edited November 20, 2015 by LoveAffair Share this post Link to post Share on other sites
Yuval 221 Posted November 20, 2015 Whatever is outside the maps main boundaries doesn't just seize to exist... It is just an auto generated area so you won't see nothingness near the end. If you wanna go outside the map then do it. It has advantages and disadvantages all along. Share this post Link to post Share on other sites
gannon46 788 Posted November 20, 2015 might be viable until a heli is flying around, It should be instant death or a countdown with artillery or something if you go there IMO. All that map to hide in and folks have to be wimps and try and use debug plains. 4 Share this post Link to post Share on other sites
Girth Brooks 570 Posted November 20, 2015 They disabled it outside map borders in experimental. Share this post Link to post Share on other sites
Yuval 221 Posted November 21, 2015 countdown with artilleryOh god... 2 Share this post Link to post Share on other sites
Weyland Yutani (DayZ) 1159 Posted November 23, 2015 I'd be interested to know, why don't you experiment.Perpetually as far as the eye can see.Persistence has worked in debug since the beginning (of persistence in SA). I've tested this several x. Hicks said this was disabled an update or two ago, its still active. Share this post Link to post Share on other sites
sneakydudes 278 Posted November 23, 2015 I'd be interested to know, why don't you experiment.Perpetually as far as the eye can see.Bone boys :) Share this post Link to post Share on other sites
Tatanko 5591 Posted November 23, 2015 Hicks said this was disabled an update or two ago, its still active.In Experimental? I'm certain he meant 0.59, but I haven't had an opportunity to test it yet myself. Share this post Link to post Share on other sites
Funkmaster Rick 373 Posted November 24, 2015 Ah, this thread reminds me of the good ol' days when skiddies in the mod would keep their tents a good fifteen-minute drive North of the end of the map and talk about how badass they were. Share this post Link to post Share on other sites
Weyland Yutani (DayZ) 1159 Posted November 25, 2015 In Experimental? I'm certain he meant 0.59, but I haven't had an opportunity to test it yet myself.Stable. I'm pretty sure he said it was fixed in 0.58. Share this post Link to post Share on other sites
pale1776 375 Posted November 26, 2015 Oh god...1- Kidnap player.2- Place in truck.3- Drive to the artillery zone.4- Dump hostage and GTFO5- Profit??? 1 Share this post Link to post Share on other sites