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Yuval

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About Yuval

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  1. This is not a troll post, do not remove or censor this post please. This is a very sad move for me, but I am unfortunately withdrawing my will to invest any additional time in DayZ. DayZ mod was a breakthrough that lead me and the best of my friends to play it and the ArmA games. With over atleast 4000 hours on ArmA 2 DayZ mod, 2000 recorded hours on ArmA 3 and just a few (400) hours on the standalone - I wish to say I am very very sad to make this decision as this time was the best of my teenage years. But I should have it done earlier. We (my friends) got to DayZ mod by watching all of FRANKIEonPCs videos (before the whole hacking scandal was discovered) on DayZ. I remember we decided to buy it when he released his 27th video on the mod. DayZ had a charm we never seen before (we were much younger back then). Our whole middle school period was coming home, going on skype and playing DayZ. It was fucking amazing. We played entire weekends, and after school having awesome experiences. It was very special. We also played countless games on ArmA 3 Epoch, meeting long lasting e-relationships with people abroad. We know so many people because of the VOIP ingame. That period still is the best gaming years I've had. But times changed. The standalone was released, it was buggy but hella fun. I remember the first day it got out we bought it. Only the M4, SKS and Mosin were available. We would run all around the coast having amazing fights. Honestly we didn't need vehicles. I didn't mind running half an hour from Elektro to Kamenka military. But really it got worse from that point. Practically every patch released made the game less fun for us. When vehicles were released, we weren't happy. To this very day, we believe patch 0.55 wasn't the nail in the coffin, but the dirt ontop of that coffin. Dean was long gone from the development team, bad decisions were obviously taken in-house but what killed it are the happy status reports as if it is all good - do you guys remember the "helicopter reveal, base building and contaminated zones"? Yeah, barely do I. DayZ got me into modding back in the day. Modding was a unique experience. It was so fun and I learnt so much, no doubt it helped me carve a future to a programming career. I have built soooooo many projects from scratched (have barely released a fraction of, usually scrapped them eventually). I think quarter my time on ArmA 2 and half my time on ArmA 3 is purely modding. Modding is very beautiful when you get to know it well, it is a great concept BIS had always admired. I feel like ever since Dean took off, DayZ was *falling* from the high mile club of success. I am very sad to see that. I have been in these forums for years trying to look for a good sign in status reports but really, it seems each status report is just emptier than the other. We will never be told what goes behind the curtains really, but it just seems like one dead end. I miss the old times so much, it is hard to let go of them and continue on but it must happen at some point. In a week I am enlisting for a 5 year service in the Israeli Defense Forces, it is a big change in my life moving forward I planned on releasing a map for DayZ Standalone as the devs promised modding tools before the end of 2017. That has sadly not happened, therefore I wish to say that I have atleast finished half of it now (and that half is fully playable and beautiful). It is based on Namalsk, Taviana and Panthera. My 3 most favorite maps of all times. I wish you all a happy time moving onwards, and hope you will find more enjoyment with DayZ once the new engine is up! Before I end this, I wish to shoutout for Adam Francu, for being one brilliant modder who is currently a level designer in the team. Also IceBreakr, who made legendary maps for ArmA 2 (also used in DayZ mod) - Panthera is an all time favourite map mod of mine in all games! Taviana by Martin Bauer is the most beautiful creation I have seen in a mod. Last but not least, Dean "Rocket" Hall for making this mod and game - giving thousands of players all around the world great time. Long last DayZ.
  2. Which made almost all the original fans of DayZ abandon it and go elsewhere... great.
  3. .63 ETA ?

    Stop being dense and ignorant. Try looking up how animations are done for gameplay. Cutscenes are way different than gameplay. Learn how animation *actually works* before you make uneducated and rather annoying statements. Just looking how one side of animations are done in youtube doesn't make you a game dev wizard. There is so much under the scenes you'd have no idea.
  4. .63 ETA ?

    I don't think you have a single clue what you're talking about.
  5. .63 ETA ?

    Lol. Animations take way more than half a year. I think one of the most sought after and highest paying non-managing jobs in the game development industry is technical animator. This isn't Pivot animation or something haha.
  6. Mapping Tools Question

    @Sumrak Please allow me to ask 2 important questions. By using A3 TB, does that mean A3 roads are supported? Since A2 and its OA counterpart contain more objects than DayZ (I assume), will we have to depend on some kind of a CUP project for DayZ to use some models from A2?
  7. Mapping Tools Question

    Well taking into account I've been able to load Panthera, Taviana and Namalsk into the legacy engine, and they said it will work the same way. I believe you're wrong.
  8. Mapping Tools Question

    I am currently working on a map for DayZ. How you ask? Well here's the deal. Maps are going to work essentially the same in DayZ (with some exceptions). So the whole workflow of map making is the same. Even if the tools are different, WRP formats are different. At the end, the source files should be the same. Buildings are the same (You can use the old ArmA 2 houses. They are the same in DayZ, same classnames, different models). So really, you can work on a map, and at the end you might need to configure it differently. DayZ does add more models, and doesn't have some A2 models. But it is all fixable. I am making the map like any other standard A3 map, using the Terrain Builder - but I only use A2 objects (trying to minimize the usage of ep1 objects tho).
  9. Are launch options relevant anymore?

    Well we can't know. All the launch parameters (programmatically they are called arguments) are processed in the application's compiled code so there could be new undocumented arguments.
  10. With BETA comes modding

    Well you weren't on any track to begin with, you've turned this topic into an argument with your troll-like comments of "Well I don't want mods !" so sadly you've ruined any kind of civilized discussion about modding. I hope you're happy with yourself, kiddo.
  11. With BETA comes modding

    I am a software engineer in the medical field, soon enlisting to the army as a cyber-specialist. I have been modding and programming for the past 7 years. Yet all the weird stuff you put in your messages are unreadable. Not only your comment is a failure of an insult (regarding skills of writing code and expressing thought) but also you act like a child which for me is embarrassing to watch.
  12. With BETA comes modding

    Yeah, but anyway I understand it isn't possible to come up with the word "modding" around here without people immediately going into "defend vanilla game" although no one had ever said anything against it. So from my point of view this forum has nothing to do with modding and the BI community but rather has its userbase tightly coupled with the vanilla DayZ experience. Too bad to hear and I hope this will change in the future. Innovation is not welcomed here.
  13. DayZ Modding

    How can he forget such thing with trolls coming up out of nowhere mentioning it.
  14. With BETA comes modding

    I don't know if it's just me but the way you write your essays are plain unreadable for me. Too many randomly UPPER-typed words, slashes, dots and weird symbols. Keep it civil if you want people to keep up.
  15. With BETA comes modding

    Oh boy I can't even tell if you're serious or not. Take notes of your own essays while you write them.
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