Jump to content
boneboys

Stable Branch - 0.58 Discussion

Recommended Posts

A few things I've noticed that aren't game breaking-

 

1) Please Wait either takes forever or resolves instantly following the countdown (if there is one.) Quite often the Please Wait is longer than the countdown. 

2) On nighttime servers I noticed that when I spawn in- particularly from behind a tree- it looks like there is something glowing on the other side. The first couple times I thought I was spawning in proximity to someone's fire... turns out there are entire swaths of trees that seem to stay lit up even as the others darken down during the dusk hours. 

3) A longer delay before your character can actually see once he finally spawns in. Stays dark for about 5 seconds after log in and then slowly fades in. Is that intentional for some reason? Not a big deal- just wondering. 

4) Loot hasn't been particularly restrictive for me except for my first 30 minutes or so in Svet. As I moved inland things got a bit easier to find. Found a few barrels of different descriptions... but haven't tried doing much with them yet.

5) The three of us have had a real time trying to find glow plugs... Dave's found one now but it's still the only one we've seen since release. If we take a truck anywhere that plug is coming with us when we stop! 

6) Performance wise... I'm playing on a mid-range laptop right now (660M GPU / i5 proc- 8gb ram) and the experience isn't awful. My main machine back home is more of a workhorse so I'm interested in seeing the difference.

7) Nice to have some weather back... Never thought I'd say it but I was getting sick of sunny. 

 

During those FPS slams I'm not sure if it's a leak since it seems to resolve itself within 3-5 seconds... I just wait through it and all returns to normal. I used to think it was some server related lag as someone spawned in or out... or got kicked. Still uncertain as to what it involves but I watch fraps and it takes my frames from whatever they are down to 5 and back up again. 

 

Overall quite content with the state of things. Seems more people are in there doing whatever they do now that .57 has blown over. 

  • Like 1

Share this post


Link to post
Share on other sites

Then explain to me why I have moved 3 items from their original spawn location @ the NWAF and dropped them under trees and in bushes in random locations around the NWAF and they haven't despawned in almost 3 days. Unless someone is running around the forest with their inventory open, they aren't going to find them. I'm 100% sure they have been untouched the entire duration they have been hidden, yet they have not despawned.

 I'm doing this too, just placed some guns in the same day of the update, and they're still there. I got a lot of weapons. 

Edited by dunabird

Share this post


Link to post
Share on other sites

Add to this the fact that Hicks says items in camps count towards the CLE and we have a recipe for dead servers within a week or two. At some point, the only way to find what you need will be to find and raid camps.

According to what I read on the DayZ Dev Team Twitter: "Also, hoarded items will not affect the CLE and will thus give us better data on the state of it."

https://mobile.twitter.com/dayzdevteam/status/635838077563457536

The problem many new spawns will have is that the best place to find loot is where nobody has looked for it. As I understand it, when a particular item is picked up, there is no guarantee that an item will respawn in its place at that location immediately. Respawn aren't "pile" based as they were in the old system. If an item is picked up, the CLE is checked and that item will respawn at any open spawn location where that item can spawn on the map. You pick up a tire in Cherno, another tire will spawn in a shed in Lopatino - that kind of thing. It reduces farming and gets people roaming the map. You pick up an AK at the NWAF and another one may spawn in Zelenegorsk.

The game no longer cares if every building in Cherno is empty... it only cares that there are X number of items on the entire map. Makes the game more dynamic and unpredictable. It also explains why I haven't seen a tent in Dubky. ;) This will evolve as they get regions included in the calculation.

Edited by entspeak
  • Like 3

Share this post


Link to post
Share on other sites

 I'm doing this too, just placed some guns in the same day of the update, and they're still there. I got a lot of weapons. 

 

Guns are on a different cleanup/despawn timer

Share this post


Link to post
Share on other sites

Which piece of loot did you throw on the ground?

Because I took a gas cannister somewhere and wanted to hide it for a while. In 30 minutes or maybe an hour it was gone and nobody took it, I'm 100 % sure.

Some items don't despawn (immediately) like Garden lime.

*snip*

 

A roll of duct tape with 2% left you might be on to something as that is technically still useful.  

 

How does the CLE treat v3s's? Ones on their sides and/or broken down?

 

Destroyed V3Ss despawn but it's tough to do damaged tires, glass, gastanks get repaired, rolled trucks sometimes get righted, sometimes don't. I only got one to despawn during exp and it was underwater for over 12 hours it survived at least one reset but the tires all ruined while immobile under water during the second reset or so it despawned. 

 

Couldn't find the post about the gas can quantity, I was filling a canteen with water from one last night while the jerry was on the ground and it needed to be picked up and put down to update it's quantity. 

  • Like 1

Share this post


Link to post
Share on other sites

Thanks for the replies guys about the lag/freeze issue. really appreciate it. I'll try the flush thing next time it happens.

 

 

 

Nope seems like it is working as intended. Loot is spawning, just in your opinion, not "halfway decent". This is how it is supposed to be. Gone are the days of easy weapons, ammo for everyone, and drybags everywhere. And believe it or not, weapons and ammo, espicially mil gear and high end civilian stuff, is only gonna get rarer as per Hicks at Pax Prime.

 

You aren't reading me. 

If you keep almost exclusively finding skirts and grandfathers old socks in military barracks ('cause the game spawns them there to replace whatever has been taken before), this is clearly, obviously, without the slightest hint of a doubt not working as intended! But thanks for taking great liberty with interpreting what I've written just so you could make that hollow statement. I did not know that you need to put a disclaimer into every message about loot now, stating that you don't expect a fully geared M4 withing an hour, or twelve. But I expect to find something of military heritage in military areas. I don't care if it's a gazillion of gunholsters or army boots. Just something to help you not feel like you're doing family laundry. If you still don't understand what I'm saying, or you still disagree, then let's agree to disagree, and that'll be that.

Edited by Jammet

Share this post


Link to post
Share on other sites

You aren't reading me. 

If you keep finding skirts and grandfathers old socks in military barracks ('cause the game spawns them there to replace whatever has been taken before), this is clearly, obviously, without the slightest hint of a doubt not working as intended! But thanks for taking great liberty with interpreting what I've written just so you could make that hollow statement.

 

Someone made an interesting observation about swapping for stuff on the ground blocking new stuff from spawning. Is there a chance those are the basic 2-4 pocket tops someone wore on a blitz run from the coast and swapped them for the gorka gear or whatever that was occupying that spawn point?

 

I haven't made it to a hotzone yet in stable but I'm seeing a lot of jeans which are supposed to despawn quickly in place where I'd expect to see hunter pants spawn.    

Share this post


Link to post
Share on other sites

*snip*

During those FPS slams I'm not sure if it's a leak since it seems to resolve itself within 3-5 seconds... I just wait through it and all returns to normal. I used to think it was some server related lag as someone spawned in or out... or got kicked. Still uncertain as to what it involves but I watch fraps and it takes my frames from whatever they are down to 5 and back up again. 

*snip*

 

The fps stutters are unrelated to the leak but if you have both on a low end system at least you can fix the leak temporarily. There is a leak on certain setups and it wouldn't even be noticed if you have a clean running OS with 8gigs or more. I can get mine down to using 800mb to a gig before I start the game but it creeps up and eats the remaining 3 gigs at about a gig an hour. I can tab out after 3 hours and see DayZ.exe using almost 3 gigs.

Share this post


Link to post
Share on other sites

Someone made an interesting observation about swapping for stuff on the ground blocking new stuff from spawning. Is there a chance those are the basic 2-4 pocket tops someone wore on a blitz run from the coast and swapped them for the gorka gear or whatever that was occupying that spawn point?

 

I haven't made it to a hotzone yet in stable but I'm seeing a lot of jeans which are supposed to despawn quickly in place where I'd expect to see hunter pants spawn.    

Your best bet is to pick up the jeans and drop them 20 feet further away to keep the cycle going. Overall, the few shirts and jeans spreadout on the map will barely be enough to bring the loot respawning of the whole server down. In cases of hunting equipment which now sheems to be exclusive to stands and feeding shacks, tho, it might make a difference. Not a single pair tho. The bigger problem is with rarer loot and the vast amounts of useless military loot (shovels and pilot helmets and countless atlas bipods and barrets).

Edited by jayfkay

Share this post


Link to post
Share on other sites

Your best bet is to pick up the jeans and drop them 20 feet further away to keep the cycle going. Overall, the few shirts and jeans spreadout on the map will barely be enough to bring the loot respawning of the whole server down. In cases of hunting equipment which now sheems to be exclusive to stands and feeding shacks, tho, it might make a difference. Not a single pair tho. The bigger problem is with rarer loot and the vast amounts of useless military loot (shovels and pilot helmets and countless atlas bipods and barrets).

 

I usually stay in a small area for days so I do "take out the trash" to keep things cycling although I'm noticing this being less effective as of late, good.

 

Hunter gear spawns at dynamic boats as well. 

  • Like 1

Share this post


Link to post
Share on other sites

One of the new barracks had like 15 hats laying on the ground so I grabbed one of those, a weapon flashlight and a damaged AK handguard that I had been carrying around with me for a while. Almost 3 days later and they are all three still laying on the ground near the bushes/trees I left them sitting beside.

I am not sure about weapon attachments but weapons stay on the ground longer as normal items. Now clean up is not working as supposed because it only despawned my hoodie when I was not around.

Since the barracks are a high traffic area they might never despawn there.

They did this perhaps to stop people cycling loot so easily. :)

Yes, I've lost a couple weapons this way. I think you can drag your shouldered weapon to your hands while double carrying and it works fine, dragging your carried weapon to your shoulder you have a high chance of losing it.

It's not something that I want to test with guns I want to keep, but I plan on testing a little if I find an extra sporter or crossbow or something. Lost a carbine last night to this, not that I had any ammo for it but still.

Same thing happened to me with an AUG the first day. Today it happened with an AK101 but hey I can't complain. I still have my M4A1 so I couldn't care less about that AK101. :D

So yes people it is actually in this time. I have proof and GaryWalnuts has seen it with his own eyes how I shot some random birds out of the sky. :lol:

Will post a/some screenshots later tonight. :)

Add to this the fact that Hicks says items in camps count towards the CLE and we have a recipe for dead servers within a week or two. At some point, the only way to find what you need will be to find and raid camps.

I am curious about this because it's not the first time I read it in here. Did this change recently because at first items in camps would NOT count towards CLE.

If you can give your source so I could check it out with my own eyes. Because as far as I know they always stated that they would NOT count towards CLE.

According to what I read on the DayZ Dev Team Twitter: "Also, hoarded items will not affect the CLE and will thus give us better data on the state of it."

https://mobile.twitter.com/dayzdevteam/status/635838077563457536

The problem many new spawns will have is that the best place to find loot is where nobody has looked for it. As I understand it, when a particular item is picked up, there is no guarantee that an item will respawn in its place at that location immediately. Respawn aren't "pile" based as they were in the old system. If an item is picked up, the CLE is checked and that item will respawn at any open spawn location where that item can spawn on the map. You pick up a tire in Cherno, another tire will spawn in a shed in Lopatino - that kind of thing. It reduces farming and gets people roaming the map. You pick up an AK at the NWAF and another one may spawn in Zelenegorsk.

The game no longer cares if every building in Cherno is empty... it only cares that there are X number of items on the entire map. Makes the game more dynamic and unpredictable. It also explains why I haven't seen a tent in Dubky. ;) This will evolve as they get regions included in the calculation.

Almost right. It doesn't necessarily spawn another AK, it also might spawn in a SKS. It picks a random item from that item group/tag. But yes, that's basically how CLE works. Although I'm not sure if it takes a random spawn point on the map if you read Eugen's thread. Also noticed by the way myself that the same location gets filled up.

A roll of duct tape with 2% left you might be on to something as that is technically still useful.

Destroyed V3Ss despawn but it's tough to do damaged tires, glass, gastanks get repaired, rolled trucks sometimes get righted, sometimes don't. I only got one to despawn during exp and it was underwater for over 12 hours it survived at least one reset but the tires all ruined while immobile under water during the second reset or so it despawned.

Couldn't find the post about the gas can quantity, I was filling a canteen with water from one last night while the jerry was on the ground and it needed to be picked up and put down to update it's quantity.

Yep the gas cannister was half full or something.

You aren't reading me.

If you keep almost exclusively finding skirts and grandfathers old socks in military barracks ('cause the game spawns them there to replace whatever has been taken before), this is clearly, obviously, without the slightest hint of a doubt not working as intended! But thanks for taking great liberty with interpreting what I've written just so you could make that hollow statement. I did not know that you need to put a disclaimer into every message about loot now, stating that you don't expect a fully geared M4 withing an hour, or twelve. But I expect to find something of military heritage in military areas. I don't care if it's a gazillion of gunholsters or army boots. Just something to help you not feel like you're doing family laundry. If you still don't understand what I'm saying, or you still disagree, then let's agree to disagree, and that'll be that.

There is enough military loot at military locations. I found an AK74 and 2 SKS at Myshkino today along with a AK mag and enough ammo and stripper clips for the SKS. So there is useful stuff there but maybe you were unlucky. I thought I was unlucky as well but at the last few tents I found those.

Still, haven't found a Smersh vest yet, still hogging that backpack with me dang it. Somebody care to trade? I have enough NATO ammo. :lol:

Your best bet is to pick up the jeans and drop them 20 feet further away to keep the cycle going. Overall, the few shirts and jeans spreadout on the map will barely be enough to bring the loot respawning of the whole server down. In cases of hunting equipment which now sheems to be exclusive to stands and feeding shacks, tho, it might make a difference. Not a single pair tho. The bigger problem is with rarer loot and the vast amounts of useless military loot (shovels and pilot helmets and countless atlas bipods and barrets).

That is because nobody cleans it up, if you clean it up new (better) loot will spawn in. The only problem is, will you live for that long in such place?

Share this post


Link to post
Share on other sites

You aren't reading me. 

If you keep almost exclusively finding skirts and grandfathers old socks in military barracks ('cause the game spawns them there to replace whatever has been taken before), this is clearly, obviously, without the slightest hint of a doubt not working as intended! But thanks for taking great liberty with interpreting what I've written just so you could make that hollow statement. I did not know that you need to put a disclaimer into every message about loot now, stating that you don't expect a fully geared M4 withing an hour, or twelve. But I expect to find something of military heritage in military areas. I don't care if it's a gazillion of gunholsters or army boots. Just something to help you not feel like you're doing family laundry. If you still don't understand what I'm saying, or you still disagree, then let's agree to disagree, and that'll be that.

 

there will be "shiny" mil. gear at all mil gear spawning points, BUT if you find an M4A1 there will be an respawn timer of 4 hours before an new M4 spawns at any mil gear spawning point of the map.

 

AND this is great, no easy gearing up for clans with "clan server...join=kick" servers.

 

if you onlly find "grandfathers old socks"....try faster hopping or adapt on how this game will going.

 

easy it is 

  • Like 1

Share this post


Link to post
Share on other sites

I saw this too, but Hicks said something completely different the other day, so I guess we are all a little confused now.

Back in April, Eugen said, "Items in tents/backpacks/player inventories are not part of the calculation!"

 

The "calculation" refers to the CLE's calculation of the existing loot on the map and, therefore, what items need to be spawned.

 

BTW - This was prior to barrels being introduced into the game.

Share this post


Link to post
Share on other sites

Back in April, Eugen said, "Items in tents/backpacks/player inventories are not part of the calculation!"

 

The "calculation" refers to the CLE's calculation of the existing loot on the map and, therefore, what items need to be spawned.

 

BTW - This was prior to barrels being introduced into the game.

 

Yeah I knew about that, but sometime since Wednesday (wanna say it was yesterday actually) I saw a reply to a tweet from from some random person by Hicks where he said that stuff that players hoard is part of the calculation right now. It must be that way, otherwise how could they control the number of SVDs on a server, right? I'm digging right now to try to find it per IMT's request.

 

EDIT: It may be that it wasn't from Hicks but from Eugen or @DayZdevteam. I know I didn't imagine it, but I can't seem to find it right this second. It could be that the tweet was recognized as inaccurate by whoever it was that posted it and it was deleted. If that's the case, then we could search forever and only maybe possibly find it cached by someone. Maybe @Hicks_206 could read this and chime in perhaps?

Edited by ColdAtrophy
  • Like 1

Share this post


Link to post
Share on other sites

Back in April, Eugen said, "Items in tents/backpacks/player inventories are not part of the calculation!"

 

The "calculation" refers to the CLE's calculation of the existing loot on the map and, therefore, what items need to be spawned.

 

BTW - This was prior to barrels being introduced into the game.

 

I'm playing on one private server and spending most of my time in one small town, at least once a day I take almost everything from the town and hoard it or destroy or compact it if possible. There's a lot of doors that are closed at reset so I can gauge the traffic. The last few times about all that's respawning is one food and one low end weapon or ammo. There's many vacant spawn points, items with a quantity or percentage do not seem to degrade and despawn. The deer stand in town seems to work, optics for rifles dergade and despawn, always 2-3 deerstand items when I come back after having taken or thrown them. 

Share this post


Link to post
Share on other sites

Yeah I knew about that, but sometime since Wednesday (wanna say it was yesterday actually) I saw a reply to a tweet from from some random person by Hicks where he said that stuff that players hoard is part of the calculation right now. It must be that way, otherwise how could they control the number of SVDs on a server, right? I'm digging right now to try to find it per IMT's request.

 

EDIT: It may be that it wasn't from Hicks but from Eugen or @DayZdevteam. I know I didn't imagine it, but I can't seem to find it right this second. It could be that the tweet was recognized as inaccurate by whoever it was that posted it and it was deleted. If that's the case, then we could search forever and only maybe possibly find it cached by someone. Maybe @Hicks_206 could read this and chime in perhaps?

There is no way to control the number of SVDs on a public server, because there is no way to prevent a group of folks from spawning in, with SVDs acquired elsewhere ... or spawn out, for that matter.

 

As I understand it, all they have done is to close the spigot, so that there is nothing but a very slow drip on the SVD, M4, AUG, etc. spawns. If you find that tweet please post it, because I think there must be a misunderstanding, or it may have been taken out of context, or something.

Share this post


Link to post
Share on other sites

I'm playing on one private server and spending most of my time in one small town, at least once a day I take almost everything from the town and hoard it or destroy or compact it if possible. There's a lot of doors that are closed at reset so I can gauge the traffic. The last few times about all that's respawning is one food and one low end weapon or ammo. There's many vacant spawn points, items with a quantity or percentage do not seem to degrade and despawn. The deer stand in town seems to work, optics for rifles dergade and despawn, always 2-3 deerstand items when I come back after having taken or thrown them. 

I've been traveling a circuit, visiting deer stands and feed shacks, but I haven't been going to the trouble of disturbing loot, in which I have no interest. The loot is definitely cleaning up and cycling on the 3-4 servers that I have visited. First I'll find hunting pants, then on my next visit, the pants are gone and I find binoculars, subsequently, I'll find PU scopes and etc.

 

I am not trying to argue you out of your observarions, but let me suggest that, like the persistence bug that affected select servers early on in 0.58 stable, there may also be a loot clean-up bug that is only affecting select servers. I would recommend that those who see the CLE misbehaving, should submit a bug report, complete with the name of the server.

  • Like 1

Share this post


Link to post
Share on other sites

I've been traveling a circuit, visiting deer stands and feed shacks, but I haven't been going to the trouble of disturbing loot, in which I have no interest. The loot is definitely cleaning up and cycling on the 3-4 servers that I have visited. First I'll find hunting pants, then on my next visit, the pants are gone and I find binoculars, subsequently, I'll find PU scopes and etc.

 

I am not trying to argue you out of your observarions, but let me suggest that, like the persistence bug that affected select servers early on in 0.58 stable, there may also be a loot clean-up bug that is only affecting select servers. I would recommend that those who see the CLE misbehaving, should submit a bug report, complete with the name of the server.

 

I don't know if it's a problem or a feature yet, I picked somewhere that should have lots of natural player traffic around it cycling the larger area loot. I'm wondering if hoarding the contents of a town near the town does anything.  

  • Like 1

Share this post


Link to post
Share on other sites

I don't know if it's a problem or a feature yet, I picked somewhere that should have lots of natural player traffic around it cycling the larger area loot. I'm wondering if hoarding the contents of a town near the town does anything.  

Good question. I thought that Hicks mentioned recently that they had put a cap on the number of items which could spawn inside any particular building. Likewise, I would suspect that there is a cap for loot spawns at dynamic events, but I do not believe that dynamic events were mentioned at the time. Anyhoo, this was supposed to help combat lootsplosions. IIR, the default cap was 3 items per building, with exceptions made for some specific buildings. I wasn't under the impression that the CLE looks at the loot in the general area of a spawn point, but rather it merely looks for a spawn point that contains less items than the cap allows. Obviously, as it is tweeked over time and once regional control is implemented, this algorithm will become much "smarter."

 

But, who really knows how it works right now, today. Just because ver. 0.45 (to pull a number out of my ass) of the CLE was in 0.58 Exp., that doesn't mean that there wasn't a regression due to some compatibility concern and we have ver. 0.41 of the algorithm in 0.58 stable.

 

Then again, as I speculated earlier, these spawn / clean-up issues, which were not apparent in the Exp. build, may very well be as a result of the local config of some specific servers.

Share this post


Link to post
Share on other sites

Where do Weapon Cleaning Kits spawn? My M4A1 went from Damaged to Badly damaged after I shot my coupled STANAG mag empty on a gas pump to test if it would explode (answer is no).

If anyone knows where they spawn I would appreciate it.

As soon as I cleaned my M4A1 I will post screenshots of it for proof.

To be honest I feel that I really accomplished something. That's the feeling I want to get when finding such a gun.

I possess something which almost no one has. :)

Good question. I thought that Hicks mentioned recently that they had put a cap on the number of items which could spawn inside any particular building. Likewise, I would suspect that there is a cap for loot spawns at dynamic events, but I do not believe that dynamic events were mentioned at the time. Anyhoo, this was supposed to help combat lootsplosions. IIR, the default cap was 3 items per building, with exceptions made for some specific buildings. I wasn't under the impression that the CLE looks at the loot in the general area of a spawn point, but rather it merely looks for a spawn point that contains less items than the cap allows. Obviously, as it is tweeked over time and once regional control is implemented, this algorithm will become much "smarter."

 

But, who really knows how it works right now, today. Just because ver. 0.45 (to pull a number out of my ass) of the CLE was in 0.58 Exp., that doesn't mean that there wasn't a regression due to some compatibility concern and we have ver. 0.41 of the algorithm in 0.58 stable.

 

Then again, as I speculated earlier, these spawn / clean-up issues, which were not apparent in the Exp. build, may very well be as a result of the local config of some specific servers.

Last time I checked the source files it only affected a few buildings, mainly the ones which had problems with loot explosions.

Share this post


Link to post
Share on other sites

So the warning about keeping your camp small...

 

1 taloon, 2 improvised bags, 1 fireplace, about 50/72 slots filled and it took five minutes to split a stack of netting, move a cooking pot, and make a fishtrap near it.

 

The input delay is the same in town 500m away at the well.

 

Loot seems to be spawning normal at the adjacent towns.

  • Like 2

Share this post


Link to post
Share on other sites

do the revamped fireplaces in the houses do anything?

Share this post


Link to post
Share on other sites

Where do Weapon Cleaning Kits spawn? My M4A1 went from Damaged to Badly damaged after I shot my coupled STANAG mag empty on a gas pump to test if it would explode (answer is no).If anyone knows where they spawn I would appreciate it.As soon as I cleaned my M4A1 I will post screenshots of it for proof.To be honest I feel that I really accomplished something. That's the feeling I want to get when finding such a gun.I possess something which almost no one has. :)Last time I checked the source files it only affected a few buildings, mainly the ones which had problems with loot explosions.

I saw one in a small tin out building.

Share this post


Link to post
Share on other sites

do the revamped fireplaces in the houses do anything?

yeah, just build a fire starter, put in hands, then place in fireplace. Can be a bit buggy, I got rid of the shakes once in there though.
  • Like 1

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.

×