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DayZ Standalone Singleplayer

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If it is simply being able to play the mp with no online players then fine whatever.

 

If it is a SP mode that is tacked on it will be a colossal waste of time and resources. Battlefield effect again where the mp shines but the sp is so atrocious that it brings down the final product and leaves one asking if it was wise to even have wasted time on the single player.

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The beauty of the DayZ Mod was that there were no traning servers or offline mods. You would get thrown right in.

Like the real apocalypse you would encounter inexperienced people running around scarred, learning things the hard way. Proper way.

Offline mode...blah...

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The beauty of the DayZ Mod was that there were no traning servers or offline mods. You would get thrown right in.

Like the real apocalypse you would encounter inexperienced people running around scarred, learning things the hard way. Proper way.

Offline mode...blah...

Hello there

 

Kronzkey's SP conversion is what bought me to DayZ, just because it isnt for you does not mean it is not worthwhile.

 

Rgds

 

LoK

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Which is exactly what I said in the announcement.

 

 

I'll try and grab some time during E3 to hop on the forums and answer Q's

Mods: Will you create a separate thread for Hicks:E3 question?

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Hello there

Kronzkey's SP conversion is what bought me to DayZ, just because it isnt for you does not mean it is not worthwhile.

Rgds

LoK

Hello there

If you read my post again, you will notice a small paragraph describing how DayZ Mod incorporated new players right into the game to get that "lost in apocalypse" feeling.

I am not some crazy "everything I do not like is worthless" person.

Rgds

Cal

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Hello there

If you read my post again, you will notice a small paragraph describing how DayZ Mod incorporated new players right into the game to get that "lost in apocalypse" feeling.

I am not some crazy "everything I do not like is worthless" person.

Rgds

Cal

Hello there

 

I did indeed read your post. I still feel that your "proper way" and "Offline mode...blah..." do make it sound as if you are not a fan does it not?

 

Rgds

 

LoK

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The more people playing single player, the less there are to populate the world.  I don't think its a good idea to split the players anymore than public and private hives and 50 man servers do.

I don't believe that. 

 

Players who like the multiplayer and player interactions will continue to play multiplayer, while people that don't have "powerful PCs" or good internet connection or that simply don't like "PVP" all that much will probably get the game now.

 

Being able to satisfy a wider range of players is only a good thing really. 

 

It also means that DayZ will "live forever" as long as there are computers. If there wasn't any single player, when the servers would be shut down, it would mean the end of the game.

 

Online games, or games that need an internet connection have a very limited lifespan.

 

I still play Morrowind, and don't need any internet access. DayZ with single player is Immortal DayZ. I love that.

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I'll list things that could be nice with SP

 

- Test things in and write feedback without need to worry that someone is just going to kill you.

- Train yourself.

- Play as you want. No need to rely that there's one hardcore/eazy server somewhere but you can go even beyond.

- Make easily some footage.

- With scripting and modding you could do it as a campaign that the game actually ends at some point.

- Permadeath. Likely world resets so everything starts again.

- Mods in singleplayer don't make anything vunerable for hacking because the only hacker in the game is you. So there can be much more freedom than in the MP.

Edited by St. Jimmy
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There's something we need to understand too.

 

We'll be able to mod the game, single player too. For tests purposes, and for gameplay features.

 

With the addition of more infected, dangerous wild life (wolves, bears, etc) and the survival aspects, it'll be interesting to see. Having some options on how the loot spawns, can make for a barren land filled with dangers. 

 

And back to mods, two words: Artificial Intelligence.

 

I played the DayZ mod a lot before starting playing the Stand Alone when it came out, and I already had Single Player versions of the mod. ( Daisy, DayZ X and DayZ 2018) 

 

I have to say that being shot from a player or an AI makes absolutely no difference at all. Unless there's vocal interactions between players, simply getting KoS from a player or AI isn't different.

 

The only difference is their motives, which when you're dead, don't matter anymore. One is programmed to do so, the other might have had some interest in your gear, or just wanted to ruin your day, you'll never know unless he gets close enough and start talking about his motives.

 

In the end there's no difference between getting attacked by AI or players. It is simply a bunch of pixels shooting another bunch of pixels in a virtual world. Only consciousness can differ the two, and that is only a matter of perspective.

 

B)  Bloody brilliant. :thumbsup:  

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I never know how people are going to react, opposing freedom is baffling.

Questions...

Will there be TEAM SWITCH like ArmA, by this I mean spawning another character and then be able to switch between them? I could then live out my fantasy of being the only man alive in a group of women. :) sorry ladies didn't find any pants today....

Also, will we be able to use +- to speed the game like ArmA SP?

Or some kind of wait?

Edited by Coheed_IV

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How did any of the literal millions of dayz players ever learn the game without single player? :[

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To clarify my previous statement, I am an oldskool fan of the idea of one giant hive, like the mod.  Ghosting and whatnot aside, I wanted DayZ to have all players together as much as possible.   KoS'ers and PvE'ers and lunatics and hermits, everyone all playing together.  Now, if you don't want to be bothered, you play offline instead of adding to the nonviolent population online.  Private hives already slit the online community enough as it is.   I also don't think modding is a good idea for this game.

Edited by klesh

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I don't believe that. 

 

Players who like the multiplayer and player interactions will continue to play multiplayer, while people that don't have "powerful PCs" or good internet connection or that simply don't like "PVP" all that much will probably get the game now.

 

Being able to satisfy a wider range of players is only a good thing really. 

 

It also means that DayZ will "live forever" as long as there are computers. If there wasn't any single player, when the servers would be shut down, it would mean the end of the game.

 

Online games, or games that need an internet connection have a very limited lifespan.

 

I still play Morrowind, and don't need any internet access. DayZ with single player is Immortal DayZ. I love that.

Agreed.

 

I expect that there must also be quite a number of new players who repeatedly died from: zeds on the beach, rain/cold, KOS'ers, dehydration/starvation, etc. who quit out of frustration, before "getting the hang" of the game. SP could certainly provide a more controlled environment where they could more successfully grapple with the steep learning curve. Eventually, "graduates" of SP would most likely migrate to SA.

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 Private hives already slit the online community enough as it is.  

 

Private hives are about the only way you end up with a community. Public servers have WAY too much turn over to ever get to know the "community". 

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If it is simply being able to play the mp with no online players then fine whatever.

 

If it is a SP mode that is tacked on it will be a colossal waste of time and resources. Battlefield effect again where the mp shines but the sp is so atrocious that it brings down the final product and leaves one asking if it was wise to even have wasted time on the single player.

As far as I'm aware it'll be exactly like playing on a no-population server but without a chance for other players to join and also with smoother gameplay because it's all being done on your end rather than the server's end.

 

I don't think Hicks was implying they're going to be designing a campaign or anything like that - although I can see player mods doing such a thing, which could actually be cool. There were some very interesting single player mods for DayZ in ArmA 2.

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I started with daizy on my old imac, as I had no internet back then. I drooled for dayz and had no idea what I was getting myself into. Without this, I doubt I would have taken the steps into the world of pc. It even nudged me to tailor my experience and learn some modding too. It was an absolute brilliant start to my fascination with Bohemia titles.

 

Odin Lowe made some very good points. When I first started in daizy, the gunshots that flew over my head made no difference to the ones I receive today in dayz standalone. To some, the experience may seem hollow, but rest assured there is a bigger picture in all this. 

 

Anyway, we don't have single player yet. Lets see how it pans out before we pull out the pitchforks.

 

For giggles. A 2010 imac and daizy ran at steady 60+fps the whole time, without needing to tweak extra files or anything silly like downgrading to nes graphics.

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I'm looking forward to the singleplayer and smaller co-op style mods that will come of this. This adds a large variety of options and gameplay for the future. This is not a bad thing.

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http://www.dayztv.com/video/dayz-e3-2015-xbox-modding-servers-single-player/

 

Best thing ever dayz!

 

Thanks Hicks for confirming what I already knew :) ehhe

Sorry I had to ask prior lol, but great things will come from this and revenues should sore!

 

Amazing, just amazing. The arma  series grows daily, and seeing dayz in the same manner promotes the game even further.

What you don't like in dayz, can be modded in someone elses mod. SP mods, or SP action might be fun.

 

I love to mod arma, so this will be loads of fun for me. Scripting, based on something I enjoy will mean better things to come. Dayz thus can focus on the base model vanilla and players can enjoy that rich environment. Others can simply tweak what they feel will be fun. Such as the map :)

 

North America maps on the way!

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I think this is awesome. The whole interview was good information to hear. The steam workshop compatibility, and the new vehicles (with repairs needed) soon I'm really excited about.

 

 

What about all of those players that just want to get the best tier loot and shoot zombies? Like Hicks said, what if someone doesn't have a good internet connection, or wants to roleplay that they are the last survivor on earth. 

 

Plus being able to test your own mods will be nice.

 

I'm sure the single player would be tied into having your own server, but without other clients needing to connect to your box (as in LAN). 

 

Also, if they release SP before the game is fully released, we'll be able to test the builds on our own private hive to see what is new without having to worry about people scouring the map for new items as well.

 

 

I doubt creating a single player will significantly reduce the amount of players in regular servers. In fact, if someone wanted to start by playing the single player, then move onto more PvP based interaction once they had more of an understanding of the game, you could argue that a SP would bring more players to the game.

 

 

I concur with everything you said. Awesome that they are going to include single player, and that we will be able to host our own servers at some point. And mod support. Can't wait!

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"Small note before bed: DayZ: Offline mode will be in 64 bit client only, will allow modders to test their data locally, and solo play."

I wonder if some people even read the spoiler or watched the PC Gaming show. So there's one of the biggest reasons why SP is included. Local mod testing.

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http://www.dayztv.com/video/dayz-e3-2015-xbox-modding-servers-single-player/

 

Best thing ever dayz!

 

Thanks Hicks for confirming what I already knew :) ehhe

Sorry I had to ask prior lol, but great things will come from this and revenues should sore!

 

Amazing, just amazing. The arma  series grows daily, and seeing dayz in the same manner promotes the game even further.

What you don't like in dayz, can be modded in someone elses mod. SP mods, or SP action might be fun.

 

I love to mod arma, so this will be loads of fun for me. Scripting, based on something I enjoy will mean better things to come. Dayz thus can focus on the base model vanilla and players can enjoy that rich environment. Others can simply tweak what they feel will be fun. Such as the map :)

 

North America maps on the way!

 

 

Having mods will be great. I think I played vanilla Skyrim for 2-3 days before I started modding the ever loving bejesus out of it. Hard to imagine playing vanilla again. DayZ may well be the same in the future. 

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Rightfully so, because mods make the expansion for vanilla. Unless we tweak the crap out of it to something totally different.

Same can be said about arma 2, and arma 3 and I am sure arma 4 will be the same. Modders change the gameplay and fill the void players need.

 

It feels so good to complete something though and shoot it out there to the community to try :)

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Well, this will be okay. It'll let you explore the map and find areas you havent seen before. It'll allow you to test mods, and all the loot wont be transferred, so no worrying about nubs getting offline loot and transferring to online.

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Finally all those players that don't have mics will have somewhere Togo. I prefer the player interaction personally.

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